Daikoukai Jidai II
From Sega Retro
Daikoukai Jidai II | |||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Saturn | |||||||||||||||||||||||||
Publisher: Koei | |||||||||||||||||||||||||
Developer: Koei | |||||||||||||||||||||||||
Original system(s): JP Home Computers | |||||||||||||||||||||||||
Sound driver: SCSP (1 track) | |||||||||||||||||||||||||
Genre: Simulation[1] | |||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Daikoukai Jidai II (大航海時代II) is the sequel to Koei's simulation game Daikoukai Jidai, both a part of their Rékoeition Series. It was first released in 1993 on various Japanese computers before being ported to a variety of other systems, including to the Sega Mega Drive (1994; US/JP) and Sega Saturn (1997; JP). Western releases called the game New Horizons.
For whatever reason the Japanese Saturn release was given "Rékoeition" as the genre.
Overseas console versions are slightly censored: Churches and Mosques were replaced with "Round Earth Societies" in which players can study instead of pray. Pubs are also replaced with cafes. All references to alchocol have neem reöpved as well. (Such as Baynes' drunkard friend) Removing religious and alchocol related themes from overseas versions of console games was a common practice at the time.
Contents
Story
New Horizons starts in 1522, during the Age of Exploration. Soon after Magellan's famous voyage which proves that the Earth is indeed round, countries around the planet spread through the newly discovered territories.
Players will take control of 6 different characters, with different goals and skill sets and attempt to finish their story with trade, combat or exploration.
Playable Characters
Joao Franco
Son of Leon Franco, the main character of the previous game, Joao is travelling the world for the glory of his homeland. A young man burning with a desire to explore the world, Joao's ultimate goal is to find the famed continent of Atlantis.
Age: 18
Leadership: 78
Knowledge: 75
Courage: 82
Seamanship: 75
Intuition: 85
Charm: 89
Swordplay: 82
Special Skill: Negotiation
Country: Portugal
Ruler: King Manuel
Capital: Lisbon
A major naval and colonial power during the 16th Century, Portugal has claimed soverignity over new lands east of 46W longtitude thanks to the Treaty of Tordesillas in 1494. Even though Portugal established a trade route to India through West Africa, it is searching a new route from East Asia due to existing, perilious route.
Catalina Erantzo
Catalina is a short tempered and feisty former Spanish Navy officer (unlikely considering her young age and the patriachial society of the time) who resigned her commission and became a pirate after her brother and fiancee were killed in combat, reportedly against Joao Franco. Her ultimate goal is to avenge the deaths of her loved ones. She is most likely based upon Catalina de Erauso.
Age: 18
Leadership: 80
Knowledge: 65
Courage: 86
Seamanship: 79
Intuition: 52
Charm: 95
Swordplay: 92
Special Skill: Gunnery
Country: Spain
Ruler: King Carlos
Capital: Madrid
Spain was at the top of her power during the 16th century, becoming a menace to the rest of the countries thanks to the massive navy they had at the time. Treaty of Tordesillas awarded the new lands west of 46W to the Spanish and defeat of the Aztecs allowed Spain to open ports in Carribean. Incas are next in the line for Spanish conquest.
Otto Baynes
An English privateer, (essentially a pirate working for the government) Baynes is a seasoned captain who is under secret orders from Henry the VIII (who took a break from decapitating his wives) to defeat the legendary Spanish Armada.
Age: 39
Leadership: 92
Knowledge: 61
Courage: 88
Seamanship: 72
Intuition: 43
Charm: 82
Swordplay: 86
Special Skill: Gunnery
Country: England
Ruler: Henry the VIII
Capital: London
Exhausted from the devastating wars such as War of the Roses and Hundred Years War since the 14th century, England was left behind in the race for new territories. England considers both Spain and Portugal as potential enemies in the future.
Ernst Von Bohr
A cartographer from the Netherlands, Bohr was hired by his friend Mercator to travel the world and create a detailed map of the world.
Age: 23
Leadership: 78
Knowledge: 86
Courage: 62
Seamanship: 92
Intuition: 82
Charm: 90
Swordplay: 53
Special Skill: Cartography
Country: Netherlands
Ruler: Governor-General
Capital: Amsterdam
A rising power of sea exploration, Holland expanded her influence as a link between the East and the West. Holland's recent economic growth allowed her to participate in the power struggle in the Atlantic Ocean.
Pietro Conti
An Italian adventurer who searches the world to find treasures to pay for the debts his father left for him.
Age: 33
Leadership: 84
Knowledge: 75
Courage: 53
Seamanship: 80
Intuition: 87
Charm: 81
Swordplay: 61
Special Skill: Celestial Navigation
Country: Republic of Genoa (Representing Italy)
Ruler: Doge (Governor-General)
Capital: Genoa
A separated and divided country until Italian Reunification in 19th Century, Italy consists of different Republics whose leaders were elected by population. (Read: Only the rich ones) Ever since the discovery of the New World and the shifting of trade from Mediterrenean to Atlantic, Italy has been in a decline. Italian Republics see both Spain and Portugal as rivals.
Ali Vezas
A Turkish merchant who grew up in poverty. Orphaned at the young age and lost contact with her sister, a twist of fate brings him a merchant ship. His ultimate goal is to get rich and find his long lost sister, Sapha. (Trivia: His surname is an oversight. Turks did not take surnames until formation of the Republic of Turkey)
Age: 19
Leadership: 80
Knowledge: 84
Courage: 53
Seamanship: 86
Intuition: 65
Charm: 80
Swordplay: 42
Special Skill: Accounting
Country: Turkey (Ottoman Empire)
Ruler: Suleiman II "The Magnificent"
Capital: Konstantinniyye (Istanbul)
A major power during the 16th Century, Ottoman Empire is an Islamic nation ruled by a young yet extremely talented Sultan. Due to its aggressive expansion policy, Turkey has captured large sweaths of territory ranging from Balkans to the Africa and Middle East. Portugal's recent advances in the Indian Ocean is threatening the Turks' goals in the region.
Gameplay
Abilities
Leadership (Flag): If captain has high leadership, vessel will travel faster, crew will have higher morale and it will give bonuses during combat.
Seamanship (Anchor): If captain has high seamanship, vessel will travel faster.
Knowledge (Open Book): Crew will resist diseases more frequently.
Intuition (Exclamation Mark): Main character will have higher chance to detect ports and treasures.
Courage (Fist): Advantage in battle.
Swordmanship (Sword): Advantage in battle.
Charm (Heart): Get better deals in trading at markets and item shops.
Skills
Some of these skills can be learned from other people in the game while some of them are locked to playable or recruitable characters.
Celestial Navigation: If first mate has this skill, "Auto Sail" command can be used. If a captain has this skill, ship will travel faster. This skill can be learned in Astronomer's House if Knowledge is above 80, Seamanship and Intuition is above 70.
Cartography: This skill will allow player to sign contracts with cartographers who will pay for information on distant lands. Can be learned in a Cartographer's Studio if Seamanship, Intuition and Knowledge is above 75.
Gunnery: Increases cannon fire accuracy during naval battles. It can be learned at a Strategist's House if Leadership is above 75, Knowledge is above 65 and Courage is above 80.
Accounting: A first mate with this skill will tell you where the best prices are for a particular good. Cannot be learned.
Negotiation: Ships and good can be bought at a lower price. Cannot be learned.
Magazine articles
- Main article: Daikoukai Jidai II/Magazine articles.
Promotional material
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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70 | |
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Based on 8 reviews |
Saturn version
Sega Retro Average | ||||||||||||||||||||||||
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72 | |
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Based on 4 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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2MB | 1994-10 | Cartridge (US) | ||||||||||
✔ |
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2MB | 1994-04 | Cartridge (JP) | ||||||||||
✔ |
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93,190,944 | 1997-02-26 | CD-ROM (JP) | T-7628G V1.001 |
Extra content
This game has extra content which can be viewed when accessing the disc on a PC.
Folder / File | Type | Size | description |
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DK2_ABS.TXT | TXT (Abstract) | 385 | About this game. |
DK2_BIB.TXT | TXT (Bibliographiced) | 62 | About original game |
DK2_CPY.TXT | TXT (Copyright) | 34 | Copyright |
References
- ↑ 1.0 1.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 11
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 69
- ↑ GamePro, "March 1995" (US; 1995-xx-xx), page 65
- ↑ Beep! MegaDrive, "July 1994" (JP; 1994-06-08), page 15 (17)
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 253
- ↑ Beep! MegaDrive, "July 1994" (JP; 1994-06-08), page 17
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 124
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 8, "" (RU; 2001-10-04), page 278
- ↑ Famitsu, "1994-07-01" (JP; 1994-06-17), page 1
- ↑ Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 72
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 27
- ↑ Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 168 (172)
- ↑ Sega Saturn Magazine (readers), "Final data" (JP; 2000-03), page 10 (12)
- ↑ Famitsu, "1997-04-04" (JP; 1997-03-21), page 1
- ↑ Saturn Fan, "1997 No. 6" (JP; 1997-03-14), page 170
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
- ↑ Sega Saturn Magazine, "1997-10 (1997-04-04)" (JP; 1997-03-21), page 172
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