Mickey Mania: The Timeless Adventures of Mickey Mouse (ミッキーマニア), with its PlayStation version known as Mickey's Wild Adventure in PAL regions, is a platform game starring Disney's mascot, Mickey Mouse. Developed by Traveller's Tales and published by Sony Imagesoft, the player controls Mickey as he travels through various levels themed on Mickey Mouse cartoons from 1928 to 1990.
The game was originally designed to be released as part of Mickey's 65th birthday, but as this only left six months to complete the game, the release date was pushed back.
Being a rather late release and having a considerable 16 Megabit ROM size, the game features detailed animation, varied background graphics and plenty of impressive programming tricks.
Gameplay
Mickey Mania is a very by-the-book platformer, employing a simple two button control scheme, one for throwing marbles and one for jumping. Marbles can be found throughout all stages. Enemies can be damaged by attacking with marbles or by jumping on their head. Mickey can take multiple hits before losing a life, his hand is used as a health meter.
Levels
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Steamboat Willie (1928)
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Steamboat Willie was the first Mickey Mouse cartoon to be distributed, and so is generally considered to be the starting point for the character. Mickey Mania is very liberal with this cartoon, featuring not just a ship, but a wharf area which slowly turns from monochrome to colour as Mickey progresses through the stage.
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The Mad Doctor (1933)
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Mickey Mania's depiction of The Mad Doctor deviates the most from the original source material in that the entire stage is presented in colour, when the film was originally in monochrome. Much like the cartoon itself, there is an encounter with the Mad Doctor (or Dr. XXX) and a captured Pluto is rescued (the major difference being that in the cartoon, Mickey is also captured before waking up to find the whole thing was a dream).
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Moose Hunters (1937)
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Moose Hunters deviates considerably from the original cartoon, in that Mickey's cohorts, Goofy and Donald, are nowhere to be seen. Instead, Pluto warns the player of incoming mooses, culminating in a chase sequence.
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Lonesome Ghosts (1937)
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Lonesome Ghosts also lacks Goofy and Donald, who play equal roles to Mickey in the original short.
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Mickey and the Beanstalk (1947)
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Like with the previous two cartoons to be featured in the game, Donald and Goofy are absent. Willie the Giant is also nowhere to be seen in most versions of the game, though the PlayStation version featured him in a chase sequence.
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The Band Concert (1935)
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In Mickey Mania, The Band Concert is a bonus stage found in Mickey and the Beanstalk, which if completed grants the player an extra continue. The Band Concert was the first Mickey short to be presented in colour, though curiously most of the "band" is missing in this game.
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The Prince and the Pauper (1990)
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The most recent cartoon to be represented in the game (with a 43-year gap between this cartoon and Mickey and the Beanstalk), and the longest in the game.
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Items
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Marble
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Augments Mickey's marble count. Marbles are thrown at enemies to defeat them.
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Star
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Restores one point of Mickey's health.
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Mickey Mouse Hat
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Gives the player an extra try.
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Rocket
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Checkpoint where Mickey is revived after losing a try.
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History
Legacy
Many of the ideas seen in Mickey Mania, specifically that of platforming through levels based on old Mickey Mouse shorts, were brought forward in the 2010 Wii game, Epic Mickey and its 2012 sequel, Epic Mickey 2: The Power of Two.
Versions
The game was initially released on the Sega Mega Drive and Super Nintendo Entertainment System. New additions are an improved water effect in the "Prince and the Pauper" section and extra background layers in "The Beanstalk" sections. However, the Super NES version suffers from several cutbacks, such as the missing Nebulus-like staircase section of the second stage, missing "Band Concert" bonus levels, numerous special effects and Pluto cameos, as well as introducing loading times (among the longest loading times for cartridge based systems).
Mickey Mania was later brought to the Sega Mega-CD with a CD audio soundtrack and a lot more voice tracks. Mickey now comments on enemies, sections and happenings in stages. The fight against Pete was expanded, with Mickey calling all previous incarnations for help. New "parachute" spider enemies were added.
The Sega Mega-CD version was then ported to the PlayStation (as Mickey's Wild Adventure in Europe), with an improved color palette and other added graphical effects, the difficulty level was also increased (for example, the skeletons in The Mad Doctor stage release more bones) and a new chase section was added to the Mickey and the Beanstalk stage.
Production credits
Mega Drive version
- Executive Producer: Rich Robinson
- Senior Producer: Mary Ann Norris
- Associate Producer: David Poe
- Designed By: Mike Giam, David Jaffe
- Testing Team: Bruce Cochrane, Jose Cruz, Jody Kelsey, Andre Leighton, Seth Luisi Tobin Russell
- Programmed By: Jon Burton
- Graphics By: Andy Ingram
- Conceptual Artist: Bev Bush
- Grapic Artists: Dave "Scooter Boy" Burton, Bev "Vibrating Pen" Bush, James "Action Man" Cunliffe, Andy "What Fuel" Ingram, Linda "Red Shoes" Smith
- Additional Programming: Dave "Reality Cap" Dootson
- Office Organisation: Andy "A.B.S." Blundell
- Utility Programming: Jon "Kitcar" Burton, Dave "Dac Mortin" Dootson, Chris "The Cars Gone" Stanforth
- Big Bang Witnessed By: Paul "I Remember When..." Hunter
- Sorry Im Late But.....: Raoul Barrnett
- Moral Support: Helen "Im Fine" Musk
- Credit Text Typed and Checked By: Jon Burton
- Director, Sotware Production: Ron Fortier
- Senior Producer: Patrick Gilmore
- Assistant Producer: Craig Annis
- Production Associate: Arden Ishimura
- Mickey Digital Cleanup Model: Alex Schaefer
- Additional Music: Michael Giacchino
Disney Feature Animation, Florida:
- Producer: Paul Curasi
- Assistant to the Producer: Annette Laguer
- Production Coordinator: Cammie Cavallin
- Animation Consultant: Chris Bradley
- Project Specialist: Pam Darley
Creative Capers:
- Producer: G. Sue Shakespeare
- Animation Director: David Molina
- Animation Director: Terry Shakespeare
- Animators: Rejean Bourdages, Ian Christopher Chiasson, Dave Kuhn, Mike Milo, David Molina, Natasha Sasic, Terry Shakespeare, Shane Zalvin
- Special Effects Assistant: Kathy Burton
- Final Checking: Carla Washburn
- Production Coordinator: Robert Rose
- Production Accountant: Patrice Monis
- U.K. Q.A. Management: Feargus Carroll
- U.K. Quality Assurance: Phil "Tails" Snape, Paul Tweedle, Paul Evason, Jenny Newby, Stuart Sockett, Paul Charsley, Lol Scraggs, M. Stacey, Chris Rowley, Leon Walters, Craig Puzzled, Tony "Sonic" Parks, Greg Double, Gary Nichols, Jamie Riding, B.Y. Puggsy
- Graphics Southwest Management: Simon Gardner
- Artists: Kevin Ayre, Theo Pantazia, Mark Scott
- Music: Blythe Joustra, Matt Furness
- Music Driver: Shaun Hollingworth
- Music Manager: Paul Morris
- Development Systems: Psy Q, Special Thanks to John Rostron
- External Evaluations: Sara Dixon
- Tour Management: Ian Grieve
- P.A.: Kiastie "Gude Morrrning" Beamish
- Project Management and Food Parcels: Steve "400 Grand" Riding
Mega-CD version
- Executive Producer: Rich Robinson
- Senior Producer: Mary Ann Norris
- Associate Producer: David Poe
- Designer By: Mike Giam, David Jaffe
- Testing Team: C J Connoy, Bruce Cochrane, Jose Cruz, Jody Kelset, Andre Leighton, Seth Luisi, Tobin, Russell, Kurt Schwengel
- Programmed By: Jon Burton
- Sega CD Adaption By: David Dootson
- Graphics By: Andy Ingram
- Conceptual Artist: Bev Bush
- Graphic Artists: Dave "Scooter Boy" Burton, Bev "Vibrating Pen" Bush, James "Action Man" Cunliffe, Andy "What Fuel" Ingram, Linda "Red Shoes" Smith
- Additional Programming: Dave "Reality Cap" Dootson
- Office Organisation: Andy "A.B.S." Blundell
- Utility Programming: Jon "Kitcar" Burton, Dave "Dac Mortin" Dootson, Chris "The Cars Gone" Stanforth
- Big Bang Witnessed By: Paul "I Remember When..." Hunter
- Sorry Im Late But.....: Raoul Barrnett
- Moral Support: Helen "Im Fine" Musk
- Credit Text Typed and Checked By: Jon Burton
- General Manager: Marc Teren
- Director, Sotware Production: Ron Fortier
- Senior Producer: Patrick Gilmore
- Assistant Producer: Craig Annis
- Production Associate: Arden Ishimura
- Mickey Digital Cleanup Model: Alex Schaefer
- Additional Music: Michael Giacchino
- Manager, Software Licensing: Sue Fuller
Disney Feature Animation, Florida:
- Producer: Paul Curasi
- Assistant to the Producer: Annette Laguer
- Production Coordinator: Cammie Cavallin
- Animation Consultant: Chris Bradley
- Project Specialist: Pam Darley
Creative Capers:
- Producer: G. Sue Shakespeare
- Animation Director: David Molina
- Animation Director: Terry Shakespeare
- Animators: Rejean Bourdages, Ian Christopher Chiasson, Dave Kuhn, Mike Milo, David Molina, Natasha Sasic, Terry Shakespeare, Shane Zalvin
- Special Effects Assistant: Kathy Burton
- Final Checking: Carla Washburn
- Production Coordinator: Robert Rose
- Production Accountant: Patrice Monis
- U.K. Q.A. Management: Feargus Carroll
- U.K. Quality Assurance: Phil "Tails" Snape, Paul Tweedle, Paul Evason, Jenny Newby, Stuart Sockett, Paul Charsley, Lol Scraggs, M. Stacey, Chris Rowley, Leon Walters, Craig Puzzled, Tony "Sonic" Parks, Greg Double, Gary Nichols, Jamie Riding, Sara Riding, Katie Riding, Anna Riding, B.Y. Puggsy
- Graphics Southwest Management: Simon Gardner
- Artists: Kevin Ayre, Theo Pantazia, Mark Scott
- Music Management: Phil Morris
- Music: Blythe Joustra
- Sound FX: Tim "Grand Lad" Wright
- Development Systems: Psy Q, Special Thanks to John Rostron
- External Evaluations: Sara Dixon
- Tour Management: Ian Grieve
- P.A.: Kiastie "Gude Morrrning" Beamish
- Project Management and Food Parcels: Steve "800 Grand" Riding
Magazine articles
- Main article: Mickey Mania: The Timeless Adventures of Mickey Mouse/Magazine articles.
Promotional material
- Main article: Mickey Mania: The Timeless Adventures of Mickey Mouse/Promotional material.
Artwork
Physical scans
Mega Drive version
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Division by zero.
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Based on 0 review
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Mickey Mania: The Timeless Adventures of Mickey Mouse
Mega Drive, JP
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Cover
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Cart
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Mega Drive, US
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Cover
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Mega Drive, EU
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Cover
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Cart Manual Manual (back) PCB
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Mega Drive, FR
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Cover
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Mega Drive, IT
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Cover
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Cart Manual Manual (back) Insert Insert (back) Sticker on the case
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Mega Drive, PT
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Cover
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Mega Drive, SE (Rental)
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Cover
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Mega Drive, CZ
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Cover
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Mega Drive, KR
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Cover
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Mega-CD version
Sega Retro Average
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Publication
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Score
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Source
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GameFan (US)
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92
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Mickey Mania: The Timeless Adventures of Mickey Mouse
Mega-CD, US
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Cover
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Disc Manual
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Mega-CD, EU
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Cover
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Disc Manual
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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✔
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CRC32
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629e5963
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MD5
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965536e24760755413ae316d935710b1
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SHA-1
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20779867821bab019f63ce42e3067ffafb4fe480
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2MB
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1994-10
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Cartridge (US)
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|
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✔
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CRC32
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cb5a8b85
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MD5
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118727b2aa80b040c04ecb5be651a137
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SHA-1
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6bcbf683a5d0e9f67b9ed8f79bc593fab594d84a
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2MB
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1994-10
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Cartridge (EU)
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|
|
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✔
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CRC32
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23180cf7
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MD5
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b7f2cb46e00e6eeec726646565d850a7
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SHA-1
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afe3e1c9267e2a7f0bec5e3e951307ebea7f0b04
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2MB
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1995-01
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Cartridge (JP)
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|
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?
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CRC32
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7fc1bdf0
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MD5
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9c0038c8184a8f6ab7e72ea0fa3ba319
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SHA-1
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cd80dcd53c9996744eb94ba8702f84d784e83f34
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2MB
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1994-07
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Cartridge[68]
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|
|
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Page
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✔
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CRC32
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bab821f2
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MD5
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d752591d162bb9ca29381907b5391151
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SHA-1
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9a5618d067033b67f77cd24585da9ea3f1e31eeb
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2MB
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1994-09
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Cartridge[69]
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Page
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?
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500,872,512
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CD (EU)
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T-93305-50
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✔
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500,872,512
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CD (US)
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T-93265
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?
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1994-08-25
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CD-R
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Page
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References
- ↑ File:MickeyMania MD JP Box.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 12
- ↑ 4.0 4.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 84
- ↑ Sega Magazine, "November 1994" (UK; 1994-10-15), page 90
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 65
- ↑ Mega, "November 1994" (UK; 1994-10-27), page 50
- ↑ Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 25
- ↑ Sega Magazine, "August 1994" (UK; 1994-07-15), page 90
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 128
- ↑ CD Consoles, "Novembre 1994" (FR; 1994-xx-xx), page 155
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 123
- ↑ Computer & Video Games, "November 1994" (UK; 1994-10-15), page 98
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 122
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 332
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 160
- ↑ Famitsu, "1995-04-07" (JP; 1995-03-24), page 32
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 52
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 98
- ↑ Gamer, "Dekémvrios 1994" (GR; 1994-xx-xx), page 1
- ↑ Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 14
- ↑ Game Informer, "November 1994" (US; 1994-1x-xx), page 20
- ↑ Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 86
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 72
- ↑ Joypad, "1/1995" (HU; 1995-xx-xx), page 23
- ↑ LeveL, "Leden 1995" (CZ; 1995-01-24), page 40
- ↑ MAN!AC, "11/94" (DE; 1994-10-12), page 40
- ↑ Mega, "November 1994" (UK; 1994-10-27), page 10
- ↑ Mega Fun, "11/94" (DE; 1994-10-19), page 69
- ↑ 31.0 31.1 Micro Kid's Multimédia, "Décembre 1994" (FR; 1994-1x-xx), page 64
- ↑ Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 76
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 107
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 86
- ↑ Play Time, "11/94" (DE; 1994-10-05), page 100
- ↑ Power Up!, "Saturday, October 29, 1994" (UK; 1994-10-29), page 1
- ↑ Saturn Fan, "1995 June" (JP; 1995-05-08), page 40
- ↑ Sega Power, "November 1994" (UK; 1994-09-29), page 42
- ↑ Sega Pro, "December 1994" (UK; 1994-11-03), page 48
- ↑ Svet Kompjutera, "Jun 1996" (YU; 1996-xx-xx), page 84
- ↑ Sega Saturn Magazine, "April 1995" (JP; 1995-03-08), page 130
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Sonic the Comic, "January 6th 1995" (UK; 1994-12-24), page 12
- ↑ Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 30
- ↑ Tricks, "4/95" (RU; 1995-xx-xx), page 29
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 114
- ↑ Video Games, "12/94" (DE; 1994-11-23), page 40
- ↑ 48.0 48.1 VideoGames, "December 1994" (US; 1994-1x-xx), page 88
- ↑ Computer & Video Games, "January 1995" (UK; 1994-12-15), page 107
- ↑ Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 156
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 46
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 2, Issue 11: November 1994" (US; 1994-xx-xx), page 32
- ↑ Game Players, "Vol. 7 No. 11 November 1994" (US; 1994-1x-xx), page 153
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 142
- ↑ Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 21
- ↑ Game Informer, "January 1995" (US; 199x-xx-xx), page 42
- ↑ Joypad, "Novembre 1994" (FR; 1994-1x-xx), page 76
- ↑ MAN!AC, "12/94" (DE; 1994-11-09), page 94
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 96
- ↑ Magazina Igrushek, "2/1995" (RU; 1995-xx-xx), page 76
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 104
- ↑ Player One, "Novembre 1994" (FR; 1994-1x-xx), page 147
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 108
- ↑ Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 83
- ↑ Sega Magazine, "December 1994" (UK; 1994-11-15), page 90
- ↑ Sega Pro, "January 1995" (UK; 1994-12-01), page 67
- ↑ Hidden Palace: Mickey Mania: The Timeless Adventures of Mickey Mouse (Jul 1994 prototype)
- ↑ Hidden Palace: Mickey Mania: The Timeless Adventures of Mickey Mouse (Sep 1994 prototype)