Pitfall: The Mayan Adventure

From Sega Retro

n/a

  • Mega Drive/Mega-CD
  • 32X

PtMA MD TitleScreen.png

PitfalltMA Title.png

Pitfall: The Mayan Adventure
System(s): Sega Mega Drive, Sega Mega-CD, Sega 32X, Virtual Console
Publisher: Activision
Developer:
Distributor:
Sega Mega Drive
Sega Mega-CD
Sony Electronic Publishing (EU)
Sound driver:
Sega Mega Drive
Sega 32X
Krisalis sound driver
Peripherals supported:
Sega Mega Drive
Sega 32X
Six Button Control Pad
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
(Sega Channel)
Sega Mega Drive
US
T-130036
ESRB: Teen
Sega Mega Drive
EU
T-130036-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MD130036
Sega Mega Drive
UK
£44.9544.95[4] T-130036-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
$99.9599.95[5][6]
Sega Mega Drive
BR
048310
Tectoy: Todas as Idades
Sega Mega-CD
US
$59.9559.95[7] T-130025
ESRB: Teen
Sega Mega-CD
EU
T-130025-50
ELSPA: 3+ OK
Sega 32X
US
$59.9559.95[8] T-13001B
ESRB: Teen
Wii Virtual Console
JP
600pts600[12]
CERO: A
Wii Virtual Console
US
800pts800[10]
ESRB: Teen
Wii Virtual Console
EU
800pts800[9]
Wii Virtual Console
AU
800pts800[13]
OFLC: General (G)
Non-Sega versions

Pitfall: The Mayan Adventure (ピットフォール) is a platform game developed and published by Activision in 1994. It is part of the Pitfall series. It is notable for being one of the few games to be released on the Mega Drive as well as both of its add-ons, the Mega-CD and 32X.

Story

Pitfall Harry has settled down following his days as an adventurer to raise his son, Harry Jr. Inheriting his father's love for exploration, Harry Jr. grew up to become an adventurer, causing Pitfall Harry to pine for his old adventure days. Both Harry and Harry Jr. embark on a journey to the jungles of Central America to find lost Mayan treasures. After several days, both Harry and Harry Jr. reach the center of the Mayan empire, hoping to uncover the treasure of Uaxactun. However, as soon as Harry Jr. uncovers the relic, his father is captured by an evil Mayan warrior spirit named Zakelua. Now Harry Jr. must rescue his father from captivity.

Gameplay

Pitfall CD, Hidden Game.png

Hidden game

The game is a side-scrolling action platformer. The player takes control of Pitfall Harry Junior across multiple stages set in the Mayan jungles of Central America. Most of the stages featured in the game, though linear in nature, are large and populated with multiple obstacles, enemies and environmental hazards, requiring the player to traverse them by running, jumping, climbing, swinging, and shooting or dodging enemies. Other areas are more maze-like and exploratory, making the player take different routes to reach the end. Harry Jr. is moved with Left and Right and jumps with B. Harry Jr. can lie on the ground by pressing Down+B, allowing him to crawl through narrow spaces. Harry Jr. climbs vines with Up and Down. He automatically grabs swinging vines when he jumps on the ends of them and automatically grabs ziplines when he jumps over them. He flips switches and enters doorways with Up.

Harry Jr. can attack enemies using a whip with C. The whip is also used for other actions such as pushing buttons or breaking open bags containing items. He also has three special weapons used with A: sling stones, boomerangs and explosives. The player switches the special weapon by tapping  START  (holding  START  pauses the game). Special weapons have their own dedicated buttons when using a six button control pad.

The player's health is indicated in the top-right corner by a graphic of Harry Jr. being chased by a crocodile. If Harry Jr. is killed, he respawns on the nearest checkpoint reached. Once all lives are lost, the game is over, though players have the option of resuming progress using continues. Continues can be gained by collecting pieces of treasure. Stages also contain extra lives, health items, and weapon ammunition. Throughout the game are also hidden letters that spell the word "Pitfall," as well as other secrets including the original Atari 2600 version of Pitfall!

Weapons

In addition to his whip, Harry Jr. has special projectile weapons with limited ammunition.

Pitfall, Weapons.png
Sling Stones
Harry Jr. uses his whip as a sling to throw a stone. It is the weakest of his special weapons but the one with the most plentiful ammunition. This weapon can be charged for a more powerful attack by holding and releasing X (or A if selected). Sling stones can be thrown while crouching or jumping. They can be aimed at an upward angle by holding Up as they are thrown.
Pitfall, Weapons.png
Mayan Boomerang
A stronger weapon that returns to Harry Jr. after it is thrown, potentially hitting enemies on its way out or on its way back. Boomerangs are thrown with Y (or A if selected). The boomerang is added back to Harry Jr.'s inventory after he catches it (or collects it again if it is not caught). It can be thrown while jumping but not while crouching.
Pitfall, Weapons.png
Exploding Stone of Pascal
A stone that explodes in mid-air, hitting enemies with its fragments. A powerful weapon that can destroy most enemies in one hit. They are thrown with Z (or A if selected). They can be thrown while jumping or crouching.

Levels

Pitfall CD, Stage 1.png

Pitfall CD, Stage 1 Boss.png

Ceiba Jungle

Pitfall CD, Stage 2.png

Xibala Falls

Pitfall CD, Stage 3.png

Tazamul Mines

Pitfall CD, Stage 4.png

Pitfall CD, Stage 4 Boss.png

Lost City of Copan

Pitfall CD, Stage 5.png

Copan Temple

Pitfall CD, Stage 6.png

Lakamul Rainforest

Pitfall CD, Stage 7.png

Yaxchilan Lagoon

Pitfall CD, Stage 8.png

Palenque Ruins
This level is exclusive to the Mega-CD and 32X versions of the game.

Pitfall CD, Stage 9.png

Tomb of Palenque
This level is exclusive to the Mega-CD and 32X versions of the game.

Pitfall CD, Stage 10.png

Runaway Minecar

Pitfall CD, Stage 11.png

Jaina Island Falls
This level is exclusive to the Mega-CD and 32X versions of the game.

Pitfall CD, Stage 12.png

Pitfall CD, Stage 12 Boss.png

Tikal Ruins

Pitfall CD, Stage 13.png

Temple of Tikal

Pitfall CD, Stage 14.png

Warrior Spirit

Items

The player is awarded with an extra continue for every 50 pieces of treasure collected.

Pitfall, Items.png
Sacred Heart
Restores part of Harry Jr.'s health.
Pitfall, Items.png
Mayan Chili Pepper
Temporary empowers Harry Jr.'s running and jumping capabilities.
Pitfall, Items.png
Time Keeper
Freezes time while Harry Jr. can continue to move unabated.
Pitfall, Items.png
Gold Coin
Gives the player one piece of treasure.
Pitfall, Items.png
Silver Bar
Gives the player two pieces of treasure.
Pitfall, Items.png
Gold Bar
Gives the player five pieces of treasure.
Pitfall, Items.png
Ring
Gives the player ten pieces of treasure.
Pitfall, Items.png
Golden Idol
Awards the player with an extra life, up to nine.
Pitfall, Items.png
Location Idol
Checkpoint where Harry Jr. is revived after losing a life.

History

Development

Pitfall: The Mayan Adventure was one of three Super NES games announced by Activision during 1993 based on its older Atari 2600 back catalogue. All were stopped mid-production presumably due to quality concerns. The others; River Raid: The Mission of No Return (based on the 1982 game River Raid) and Kaboom!: Return of the Mad Bomber (based on the 1981 game, Kaboom!) were not released, while Pitfall: The Mayan Adventure was delayed by a year and given a complete graphical makeover. The lead platform also transitioned from the Super NES to the Sega Mega Drive.

Animation for Pitfall: The Mayan Adventure was created by Kroyer Films (of FernGully: The Last Rainforest fame). Outlines of characters were drawn by hand on paper, and then sent to Activision for scanning, colouring and editing. Bill Kroyer claims to have no knowledge about Disney's Aladdin, which pioneered these techniques during 1993.

Release

One weird thing is that the Nordic rental version had different artwork. The hero is almost the same but under him you'll see two crocodiles.

Legacy

Pitfall: The Mayan Adventure was also released for the Atari Jaguar, Super NES, Windows and later, the Game Boy Advance. The Mega Drive version has since been released on the Wii's Virtual Console service.

Versions

While the 32X version of the game has a larger colour palette, it is let down by slower framerates for the foregrounds and sprites, due in part to the system's inability to draw its high-colour graphics as fast as its 64-colour Mega Drive counterpart (which is still responsible in this case for the backgrounds, which update at the full 60FPS).

The Mega-CD version, as well as including a CD audio soundtrack, contains full motion video sequences and extra stages. Compared to the 32X version, it runs stable. The Super NES version has brighter, more balanced color palette, but technical issues such as slowdown and missing animations. The "definitive" version is a tie between the Mega-CD, Jaguar and PC versions.

Production credits

Mega Drive version

  • Producers: Nathalie Deschatres, John Spinale
  • Programmed by: George Allan
  • Lead Designer: John Spinale
  • Level Design: Scott Krager, David Pavoni, John Spinale
  • Additional Design: Nathalie Deschatres, Tin Guerrero, Sean Vesce
  • Associate Producer: Kelly W Rogers
  • Production Assistant: Sean Vesce
  • Background Art: Lin Shen, Tim May
  • Additional Tile Art: Scott Krager
  • Animation and Rendering: Danny Matson
  • Additional Rendering: Evelyn Hom, Kara Blohm
  • Art Processing: Thomas Lamb, Christopher Smith
  • Quality Assurance Director: Jon Doellstedt
  • Lead Tester: Tin Guerrero
  • Game Testers: Chuck Bonini, Brian Clarke, Michael Dunn, Andrew Held, Abe Heward, Dan Kamins, Seiken Nakama, Matt Pekarek, Chris Pike, Kenny Ramirez, Mike Schneider, Christopher Smith, Dustin Sorenson, Rawson Law Stovall
  • Additional Testing by: Lobotomy Software Inc, Gametest
  • Development Tools: George Allan, Dan Chang
  • Background Conversion by: Cygnus Multimedia
  • Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
  • Color Coordination: Lin Shen
Original Animation by Kroyer Films
  • Director: Bill Kroyer
  • Supervising Art Director: Sue Kroyer
  • Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
  • Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
  • Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
  • Color Stylist: Christopher Naylor, Leslie Hinton
  • Layout Supervisor: Anthony Christov
  • Background Printer and Box Illustrator: Nadia Staroselska
  • Character Designs: David Boudreau
  • Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
  • Production Managers: Jan Naylor, Steve Kellener
  • Production Assistants: Josh Williams, Brian Masters
  • Animation Processing by: Freestyle
  • Animation Rendering by: Karen Johnson Productions
    • Producer: Denise Roberts McKee
    • Art Director: Karen Johnson
    • Pixel Retouch Artists: Robert Churchill, Paul E Nunn, Mary Kay Omelina
  • Original Music and Sound Effects by: Soundelux Media Labs
  • Music and Sound Effects Conversion by: Krisalis
  • Special Thanks to: The Atari 2600, Esther the Squish, David Crane, Ritchie Brannan, Ashley Bennet, Gordon and Others, Peter Doctorow, Jefferson Eliot, Garry B Frank, Alan Gershenfeld, Brian Kelly, Tom Ketola, Robert Kotick, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, Trish Wright, And the Fellas Down South
Source:
In-game credits


  • Manual Copy: Scott Krager and David Pavoni
  • Package Illustrator: Nadia Staroselska
  • Package Design: Ron Graening
  • Documentation Manager: Michael Rivera
  • Manual Writer/Editor: Veronica Milito
  • Special Thanks to: Mary, The Pizza Delivery Guy, Ralph the Goldfish (RIP), Michael Schwartz, Snoopy the Dwarf Hamster
Source:
US manual

Mega-CD version

  • Producers: Nathalie Deschatres, John Spinale
  • Associate Producer: Kelly W Rogers
  • Genesis Code by: George Allan
  • CD Conversion by: Tom McWilliams, George Allan
  • Lead Designer: John Spinale
  • Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
  • Additional Design: Nathalie Deschatres, Sean Vesce
  • Production Coordinators: Tin Guerrero, Scott Krager
  • Production Assistant: Rawson Law Stovall
  • Background Art: Lin Shen, Tim May
  • Additional Tile Art: Scott Krager
  • Animation and Rendering: Danny Matson
  • Additional Rendering: Evelyn Hom, Kara Blohm
  • Art Processing: Thomas Lamb, Christopher Smith
  • Quality Assurance Director: Jon Doellstedt
  • Lead Tester: Andrew Held
  • Game Testers: Chuck Bonini, Brian Clarke, Matthew Gibbs, Abe Heward, Kenny Ramirez, Mike Schneider, Dustin Sorenson, Mike Turner
  • Additional Testing by: Tyron Chookolingo, Sean Espinoza, Danny Lee, Doug Pearson, Lance Powell, David White, Sung Hoon Yoo, Gametest
  • Development Tools: George Allan, Dan Chang, PsyQ, Rob Northern Computing
  • Background Conversion by: Cygnus Multimedia
  • Les Pardew, Ruth Stahnke, Sharon Cunningham, Robert Swindlehurst, Winter Jenssen
  • Color Coordination: Lin Shen
Original Animation by Kroyer Films
  • Director: Bill Kroyer
  • Supervising Art Director: Sue Kroyer
  • Animators: Joe Mcdonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
  • Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
  • Assistant Animators: Jan Naylor, Ricardo Echevarria, Bob Miller
  • Color Stylist: Christopher Naylor, Leslie Hinton
  • Layout Supervisor: Anthony Cristov
  • Background Painter: Nadia Staroselska
  • Character Designs: David Boudreau
  • Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
  • Production Managers: Jan Naylor, Steve Kellener
  • Production Assistants: Josh Williams, Brian Masters
    • Animation Processing by: Freestyle
    • Animation Rendering by: Karen Johnson Productions
  • Producer: Denise Roberts Mckee
  • Art Director: Karen Johnson
  • Pixel Retouch Artists: Robert Churchill, Paul E. Nunn, Mary Kay Omelina
    • Original Music and Sound Effects by: Soundelux Media Labs
  • Soundtrack Produced by: Scott Martin Gershin, Kelly Walker Rogers
  • Composers: Lee Scott, Robert Higgins, David Kneupper
  • Sound Design: Michael Reagan, Caron Weidner
  • FM SFX Provided by: Krisalis
  • Special Thanks to: The Atari 2600, Beam Software, Esther The Squish, David Crane, Peter Doctorow, Jefferson Eliot, Mary Eubank, Garry B. Frank, Alan Gershenfeld, Cindy Gershin, My Hamster, Brian Kelly, Tom Ketola, Renee MK, Robert Kotick, Ali Lexa, Mike Livesay, Howard Marks, The Mayan Civilization, Jim Mitchell, Tonnie Rogers, Sol Rosenberg, Tom Sloper, Michael Schwartz, Chuck Workman and the Fellas down south
Source:
In-game credits


  • Manual Copy: Scott Krager and David Pavoni
  • Package Illustration: TDC Group
  • Package Design: Ron Graening
  • Documentation Manager: Michael Rivera
  • Manual Writer/Editor: Veronica Milito
Soundtrack created and mixed at Soundelux Media Labs
Source:
US manual

32X version

  • Consulting Producers: Nathalie Deschatres, John Spinale
  • Associate Producer: Kelly W Rogers
  • Production Coordinators: Tin Guerrero, Scott Krager
  • Original Genesis Programming: George Allan
  • Original Sega CD Programming: Tom McWilliams, George Allan
  • 32X Conversion: Zombie Virtual Reality Entertainment, Big Bang Software
  • 32X Programmers: Robert Champagne, Chris Phillips
  • Lead Designer: John Spinale
  • Level Design: Tin Guerrero, Scott Krager, David Pavoni, John Spinale
  • Additional Design: Nathalie Deschatres, Sean Vesce
  • Quality Assurance Director: Jon Doellstedt
  • Quality Assurance Manager: David Arnspiger
  • Lead Tester: Rawson Stovall
  • Game Testers: Chuck Bonini, Abe Heward, Roy Houlette, Douglas Jacobs, Lucas Johnson Yahraus, David King, David Meyers, Kenny Ramirez, Mike Schneider
  • Development Tools: George Allan, Dan Chang, Psyq, Rob Northern Computing, Snasm
  • Package Design: Ron Graening
  • Documentation Manager: Michael Rivera
  • Copywriter: Veronica Milito
  • Manual Layout: Sylvia Orzel
  • 256 Color Art:
    • Art Director: Danny Matson
  • Animation Rendering by: Karen Johnson Productions
    • Producer: Denise Roberts McKee
    • Art Director: Karen Johnson, Mary Kay Omelina
    • Pixel Retouch Artists: Lance Dobersek, Paul E Nunn, Mary Kay Omelina
  • Background Conversion by: Cygnus Multimedia
    • Manager: Ruth Stahnke
    • Sub Manager: Tylor Lybbert
    • Artists: Paul Bangerter, Kari Christensen, Carson Davidson, Matt Davis, Mary Gurr, Sterling Hirsch, Kathleen Lowe, Murphy Michaels, Eric Nunamaker, Jason Price, Brad Swindlehurst, Alan Twe, Ryan Wood
  • Original Art:
    • Background Art: Lin Shen, Tim May
    • Additional Tile Art: Scott Krager
    • Animation and Rendering: Danny Matson
  • Background Conversion by: Cygnus Multimedia
  • Original Animation by: Kroyer Films
    • Director: Bill Kroyer
    • Supervising Art Director: Sue Kroyer
  • Animators: Joe McDonough, Charles Harvey, Jaqueline Corley, Jeff Johnson, Roger Vizard, Thomas Decker
    • Effects Animators: Sari Gennis, Kathleen Quaife Hodge, Brett Hisey
    • Assistant Animators: Jan Naylor, Richardo Echevarria, Bob Miller
    • Color Stylist: Christopher Naylor, Leslie Hinton
    • Layout Supervisor: Anthony Christov
    • Background Painter: Nadia Staroselska
    • Character Designs: David Boudreau
    • Additional Animation: Shane Zalvin, Wendy Perdue, Chris Sauve, Sue Zytka, Mark Pudleiner
    • Production Managers: Jan Naylor, Steve Kellener
    • Production Assistants: Josh Williams, Brian Masters
  • Animation Processing by: Freestyle
  • Animation Rendering by: Karen Johnson Productions
  • Original Music and Sound Effects by: Soundelux Media Labs
    • Soundtrack Produced By: Scott Martin Gershin, Kelly Walker Rogers
    • Composers: Lee Scott, Robert Higgins, David Kneupper
    • Sound Design: Michael Regan, Craon Weidner
  • Sound Effects Conversion by: Krisalis
  • Special Thanks to: The Atari 2600, Ryan Ayanian, David Crane, Mary Eubank, Alan Gershenfeld, Lary Goldberg, Our Hamster, Eric Johnson, Brian Kelly, Robert Kotick, Maryanne Lataif, Mark Long, Howard Marks, The Mayan Civilization, Jim Mitchell, Tom Sloper, The Smashing Pumpkins, And the Fellas Down South
Source:
In-game credits


  • Manual Copy: Scott Krager and David Pavoni
  • Soundtrack designed and produced by: Scott Gershin and Kelly Rogers
Soundtrack created and mixed at Soundelux Media Labs
Source:
US manual

Magazine articles

Main article: Pitfall: The Mayan Adventure/Magazine articles.

Promotional material

Logo-pdf.svg
Mega Drive/Mega-CD print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
also published in:
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Mega Drive/Mega-CD print advert in Computer & Video Games (UK) #157: "December 1994" (1994-11-15)
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Mega Drive/Mega-CD UK print advert in Computer & Video Games (UK) #158: "January 1995" (1994-12-15)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Mega Drive/Mega-CD print advert in CD Consoles (FR) #2: "Décembre 1994" (1994-xx-xx)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Mega Drive/Mega-CD print advert in MAN!AC (DE) #1995-02: "02/95" (1995-01-11)
Logo-pdf.svg

Artwork

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
89 №38
88 №27
Sega Mega Drive
89
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
70
[18]
Cool Gamer (RU)
70
[19]
Computer & Video Games (UK)
91
[2]
Computer + Video Giochi (IT)
93
[20]
Digitiser (UK)
83
[21]
Electronic Games (1992-1995) (US) NTSC-U
100
[22]
Electronic Gaming Monthly (US) NTSC-U
70
[23]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
70
[24]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
70
[25]
Freak (IL)
81
[26]
GameFan (US) NTSC-U
89
[27]
Game Players (US) NTSC-U
77
[28]
GamePro (US) NTSC-U
83
[29]
GamesMaster (UK) PAL
81
[30]
Gamestar (AU)
91
[5]
Games World: The Magazine (UK) PAL
84
[31]
Game Informer (US) NTSC-U
69
[32]
Hobby Consolas (ES)
90
[33]
Joypad (FR) PAL
85
[34]
MAN!AC (DE) PAL
78
[35]
Mega (UK) PAL
88
[36]
Mega Force (FR) PAL
89
[37]
Mega Fun (DE) PAL
85
[38]
Mean Machines Sega (UK) PAL
89
[4]
Player One (FR)
92
[39]
Play Time (DE) PAL
85
[40]
Sega Magazin (DE)
79
[41]
Sega Magazine (UK) PAL
89
[42]
Sega News (CZ)
73
[43]
Sega Power (UK) PAL
91
[44]
Sega Pro (UK) PAL
89
[45]
Sega Mega Drive Review (RU)
78
[46]
Sonic the Comic (UK) PAL
86
[47]
Todo Sega (ES)
89
[48]
Tricks 16 bit (RU)
89
[49]
Video Games (DE) PAL
86
[50]
VideoGames (US)
90
[51]
Sega Mega Drive
84
Based on
37 reviews

Pitfall: The Mayan Adventure

Mega Drive, US
PitfalltMA MD US Box.jpg
Cover
PitfalltMA MD US Cart.jpg
Cart
PitfalltMA MD US Manual.pdf
Manual
PitfalltMA MD US Poster.jpg
Poster
Mega Drive, EU
PtMA MD EU Box.jpg
Cover
PitfalltMA MD EU Cart.jpg
Cart
Pitfall Mayan Adventure MD EU Manual.jpg
Manual
PtMA MD EU pcb.jpg
PCB
Mega Drive, PT

Mega Drive, SE (rental)

Mega Drive, HR

PtMA MD HR Box Back.jpg

PitfalltMA MD EU Cart.jpg
Cart
Mega Drive, BR
PitfalltMA MD BR Box.jpg
Cover
PitfalltMA MD BR cart.jpg
Cart
Pitfall -The Mayan Adventure MD BR Manual.pdf
Manual

Mega-CD version

Sega Retro Average 
Publication Score Source
80 №41
Sega Mega-CD
80
Based on
1 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
76
[52]
Game Players (US) NTSC-U
80
[53]
GamePro (US) NTSC-U
88
[7]
Joypad (FR)
80
[54]
MAN!AC (DE) PAL
80
[55]
Mega Fun (DE)
85
[56]
Next Generation (US) NTSC-U
25
[57]
Player One (FR)
90
[58]
Play Time (DE)
85
[59]
Sega Pro (UK) PAL
90
[60]
Video Games (DE) PAL
86
[61]
VideoGames (US) NTSC-U
90
[62]
Sega Mega-CD
80
Based on
12 reviews

Pitfall: The Mayan Adventure

Mega-CD, US
PitfalltMA MCD US Box Back.jpgPitfalltMA MCD US Box Front.jpg
Cover
PitfalltMA MCD US Disc.jpg
Disc
Pitfall mcd us manual.pdf
Manual
Mega-CD, EU
PitfalltMA MCD EU Box Back.jpgPitfalltMA MCD EU Box Front.jpg
Cover
Pitfall MCD EU disc.jpg
Disc
Pitfall Mayan Adventure MCD EU Manual.jpg
Manual

32X version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Electronic Gaming Monthly (US) NTSC-U
66
[63]
GameFan (US) NTSC-U
71
[64]
Game Players (US) NTSC-U
62
[65]
GamePro (US) NTSC-U
68
[8]
GamePro (UK)
81
[66]
Game Informer (US) NTSC-U
67
[67]
Next Generation (US)
50
[68]
Sega 32X
66
Based on
7 reviews

Pitfall: The Mayan Adventure

32X, US
Pitfall32XUSBack.jpgPitfalltMA 32X US Box Front.jpg
Cover
PtMA 32X US Cart.jpg
Cart
Pitfall32XUSManual.pdf
Manual
PitfalltMA 32X US Poster.jpg
Poster

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega-CD
CRC32
MD5
SHA-1
553,413,840 CD (US) T-130025
Sega 32X
 ?
CRC32 f9126f15
MD5 e091e542f7ea29ef3daf6022b36e219b
SHA-1 ee864d1677c6d976d0846eb5f8d8edb839acfb76
3MB Cartridge (US)

External links

  • Sega of America webpage: Mega CD
  • Sega of Japan Virtual Console pages: Mega Drive
  • Nintendo catalogue pages: US, AU

References

  1. http://gdri.smspower.org/wiki/index.php/Freestyle
  2. 2.0 2.1 2.2 Computer & Video Games, "December 1994" (UK; 1994-11-15), page 51
  3. 3.0 3.1 Sega Magazine, "August 1994" (UK; 1994-07-15), page 88
  4. 4.0 4.1 Mean Machines Sega, "January 1995" (UK; 1994-11-30), page 92
  5. 5.0 5.1 Gamestar, "February 1995" (AU; 1995-xx-xx), page 71
  6. Sega Megazone, "January 1995" (AU; 199x-xx-xx), page 22
  7. 7.0 7.1 GamePro, "March 1995" (US; 1995-xx-xx), page 54
  8. 8.0 8.1 8.2 GamePro, "November 1995" (US; 1995-xx-xx), page 68
  9. 9.0 9.1 9.2 http://www.nintendolife.com:80/games/megadrive/pitfall_the_mayan_adventure (Wayback Machine: 2017-08-19 20:43)
  10. http://www.nintendo.com:80/games/detail/2XhX2eHJPQWFJcNGBkuB51RAme5_8JVT (Wayback Machine: 2011-02-15 08:52)
  11. https://www.nintendo.co.jp/wii/vc/software/11.html (Wayback Machine: 2018-03-06 22:05)
  12. http://vc.sega.jp:80/vc_pitfall (Wayback Machine: 2009-10-29 15:21)
  13. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19760&pageID=4 (Wayback Machine: 2012-04-03 01:52)
  14. Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 50
  15. GamePro, "January 1995" (US; 199x-xx-xx), page 152
  16. Computer & Video Games, "February 1995" (UK; 1995-01-15), page 99
  17. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 97
  18. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 177
  19. Cool Gamer, "9" (RU; 2002-10-13), page 157
  20. Computer + Video Giochi, "Dicembre 1994" (IT; 1994-xx-xx), page 108
  21. Digitiser (UK) (1995-01-02)
  22. Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 116
  23. Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
  24. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 347
  25. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 213
  26. Freak, "1/95" (IL; 1995-xx-xx), page 1
  27. GameFan, "Volume 2, Issue 12: December 1994" (US; 1994-xx-xx), page 26
  28. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 128
  29. GamePro, "November 1994" (US; 1994-xx-xx), page 82
  30. GamesMaster (UK) "Series 4, episode 8" (1994-11-08, 24:00) (+9:27)
  31. Games World: The Magazine, "January 1995" (UK; 1994-11-xx), page 15
  32. Game Informer, "January 1995" (US; 199x-xx-xx), page 20
  33. Hobby Consolas, "Diciembre 1994" (ES; 1994-xx-xx), page 114
  34. Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 78
  35. MAN!AC, "12/94" (DE; 1994-11-09), page 73
  36. Mega, "December 1994" (UK; 1994-11-30), page 24
  37. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 50
  38. Mega Fun, "01/95" (DE; 1994-12-21), page 36
  39. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 90
  40. Play Time, "1/95" (DE; 1994-12-07), page 109
  41. Sega Magazin, "Dezember 1994" (DE; 1994-11-17), page 31
  42. Sega Magazine, "December 1994" (UK; 1994-11-15), page 88
  43. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 24
  44. Sega Power, "January 1995" (UK; 1994-11-17), page 50
  45. Sega Pro, "January 1995" (UK; 1994-12-01), page 74
  46. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 113
  47. Sonic the Comic, "3rd March 1995" (UK; 1995-02-18), page 10
  48. Todo Sega, "Enero 1995" (ES; 199x-xx-xx), page 34
  49. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 21
  50. Video Games, "12/94" (DE; 1994-11-23), page 104
  51. VideoGames, "January 1995" (US; 199x-xx-xx), page 64
  52. Electronic Gaming Monthly, "February 1995" (US; 199x-xx-xx), page 34
  53. Game Players, "Vol. 8 No. 3 March 1995" (US; 1995-0x-xx), page 74
  54. Joypad, "Avril 1995" (FR; 1995-0x-xx), page 54
  55. MAN!AC, "05/95" (DE; 1995-04-12), page 47
  56. Mega Fun, "06/95" (DE; 1995-05-24), page 84
  57. Next Generation, "April 1995" (US; 1995-03-21), page 95
  58. Player One, "Avril 1995" (FR; 1995-0x-xx), page 119
  59. Play Time, "7/95" (DE; 1995-06-07), page 108
  60. Sega Pro, "February 1995" (UK; 1994-12-29), page 57
  61. Video Games, "3/95" (DE; 1995-02-23), page 87
  62. VideoGames, "February 1995" (US; 1995-0x-xx), page 80
  63. Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 38
  64. GameFan, "Volume 3, Issue 9: September 1995" (US; 1995-xx-xx), page 16
  65. Game Players, "Vol. 8 No. 10 October 1995" (US; 1995-xx-xx), page 46
  66. GamePro, "December 1995" (UK; 1995-10-28), page 29
  67. Game Informer, "October 1995" (US; 1995-xx-xx), page 51
  68. Next Generation, "October 1995" (US; 1995-09-19), page 118


Pitfall: The Mayan Adventure

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