Gunbird 2

From Sega Retro

n/a

  • NTSC-U
  • NTSC-J
  • PAL

Gunbird2 title.png

Notavailable.svg

Notavailable.svg

Gunbird 2
System(s): Sega Dreamcast
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Developer:
Original system(s): Arcade boards
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Shooting[1][2][3]

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-1213M
Sega Rating: All Ages
Sega Dreamcast
US
$29.9929.99[5][6] T-1214N
ESRB: Teen
Sega Dreamcast
EU
T-7018D-50
ELSPA: 11+ OK
Sega Dreamcast
DE
T-7018D-50
USK: 16
Sega Dreamcast
ES
T-7018D-50
aDeSe: 16+
Sega Dreamcast
FR
T-7018D-50
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[9][10] T-7018D-50
ELSPA: 11+ OK
Sega Dreamcast
AU
$79.9579.95[15]

This short article is in need of work. You can help Sega Retro by adding to it.


Gunbird 2 (ガンバード2) is a 1998 arcade shoot-'em-up by Psikyo ported to the Sega Dreamcast in 2000. It is a sequel to Gunbird.

Gameplay

Like its predecessor, Gunbird 2 is a vertical-scrolling shoot-'em-up with a light-hearted tone.

Owing to the fact Capcom published the game, Morrigan from the Darkstalkers series is a playable character.

Characters

Notavailable.svg

Alucard
300 years old charming vampire from Romania. He seems to have overcame most of a vampire's weaknesses except two.
  • Main Weapon: Spread
  • Secondary Weapon: Bat Rockets
  • Charge Weapon: Bat Swarm
  • Melee Weapon: Drill Cape
  • Super Weapon: Cross Beams

Fires bat shaped projectiles. Secondary weapon fires slow moving but powerful bat rockets. Charge weapon fires multiple homing bat projectiles around the screen. For melee attack he uses his cape like a drill. Super weapon fires a powerful cross shaped beam, causing good damage if enemy is within the range.

Notavailable.svg

Marion Sorin
Marion from first game who became even younger due to a magic spell going wrong. Her personality hasn't changed at all.
  • Main Weapon: Spread
  • Secondary Weapon: Homing Star Projectiles
  • Charge Weapon: Rabbit Blasts
  • Melee Weapon: Yo-Yo Rabbit
  • Super Weapon: Candy Transfiguration

Marion changed very little in terms of gameplay. Her melee attack swings poor Pomme-Pomme like a flail towards the enemies. Charge weapon, now depending on the charge meter can fire multiple blasts. Super Weapon has been changed: it now transforms all enemy projectiles into candies, which give player points if grabbed. It causes no damage however.

Notavailable.svg

Valpiro
An upgraded version of Valnus from the first game. Seems to be built by Soviet Union judging from the red star on his chest.
  • Main Weapon: Concentrated
  • Secondary Weapon: Saw Blade Launchers
  • Charge Weapon: Bullet Spray Arms
  • Melee Weapon: Claw Strike
  • Super Weapon: Laser Cannon

Secondary weapons pass through enemies, causing damage as they slow down. Charge weapon fires Valpiro's arms which stop in mid air and spray the screen with bullets. Melee weapon is the same one used by Valnus's charge attack. Super weapon sprays the back and sides with small lasers and fires a powerful beam towards the front.

Notavailable.svg

Tavia
Ash's 9 years old niece. Joins the fight to find a cure for her sick mother. If paired with Marion, she often tries to rain her in. Flies around with the same type of backpack used by Ash.
  • Main Weapon: Concentrated
  • Secondary Weapon: Sonic Waves
  • Charge Weapon: Rocket Barrage
  • Melee Weapon: Laser Sword
  • Super Weapon: Robot Bombing Run

Uses the same main and secondary weapons used by Ash. Charge attack fires several rockets in a straight line, drilling through enemies. Melee weapon strikes with what looks like a beam saber from Gundam series. Super weapon calls down several massive robots that will carpet bomb the screen.

Notavailable.svg

Hei-Cob
A rather "portly" 18 years old young Arabian man, who joins the adventure to find rare antiques for his collection. He files around with a flying carpet and uses genies for his special attacks.
  • Main Weapon: Spread
  • Secondary Weapon: Scimitar Swords
  • Charge Weapon: Genie Rapid Fire
  • Melee Weapon: Bomb
  • Super Weapon: Genie Rush

Secondary weapons fire several slow moving swords in a v shaped pattern, passing through enemies. Charge weapon deploys a genie that will remain stationary and keep shooting bullets while active. Melee weapon drops a very short ranged bomb with small blast raidus and good damage. Super weapon creates a genie that will dance in the middle of the screen, damaging enemies and clearing projectiles.

Notavailable.svg

Ain
A recurring character from other Psikyo games, a slightly unhinged, half-naked samurai warrior who is looking for a cure for her sister Asuka, who has fallen ill.
  • Main Weapon: Concentrated
  • Secondary Weapon: Flaming Arrows
  • Charge Weapon: Sword Beam
  • Melee Weapon: Sword Slash
  • Super Weapon: Rose Tornado

Very limited coverage for main weapon but secondary weapon kind of remedies it. Secondary weapon also causes additional damage after hit. Charge weapon creates a vertical beam continues to damage enemies for a while. Melee attack swipes the sword twice, causing more damage than other characters. Super weapon makes Ain dance and transforms enemy projectiles into roses. Picking up roses will give points but otherwise dance causes low damage.

Notavailable.svg

Morrigan Aensland
Arguably the most popular character from Capcom's Darkstalker series. A fun-loving, hedonistic and beautiful succubus from the nether world. Exclusive to the Dreamcast version.
  • Main Weapon: Concentrated
  • Secondary Weapon: Tracking Blades
  • Charge Weapon: Soul Fist
  • Melee Weapon: Wing Strike
  • Super Weapon: Shell Pierce

Secondary weapon fires small knives to the direction of the enemies giving crowd control capabilities. Charge weapon fires a glowing yellow blast that will slowly pierce through the enemies and cause damage continously. Melee weapon has a short range but large spread. Super weapon calls down mirages of Morrigan towards the upper edge of the screen. Just like her charge weapon, they drill though enemies and cause damage continously. Arguably most powerful character in the game.

Production credits

  • Game Produce: Shin. Nakamura
  • Character Design: Masato Natsumoto
  • Voice Actor: Ikue Ohtani, Kyosei Thukui, Norio Wakamoto, Rei Sakuma, Takehito Koyasu, Yuji Mithuya, Yuko Minaguchi, Noriko Ohara, Jyoji Yanami, Kazuya Tatekabe
  • Program: Shiori Saito, Kenichi Fujita, Kunihiko Nogomi, Katsuhiro Nishida, Katsuya Shikanouchi
  • Design: Hiroshi Yamada, Hideyuki Oda, Norikazu Takemoti, Yoko Tsukagoshi, Emi Taniguchi, Keizou Fujita, Kunio Asahara, Masashi Kajikawa, Shinji Nohara, Naozumi Yorichika
  • Music & Sound: Masaki Izutani, Kensuke Satou, Toshiya Kobayashi
  • CS Project Staff: Isao Okano, Nobuhiro Mikami, Hiroyuki Takei, Kenichi Yaguchi
  • Special Thanks: Shinichi Yusa, Sachiko Sakamoto, Nobukazu Fukui, Daisuke Kato
Source:
In-game credits

Magazine articles

Main article: Gunbird 2/Magazine articles.

Promotional material

VirginE3PressKit Gunbird2 UK pr.pdf

PDF
E3 2000 UK press release
VirginE3PressKit Gunbird2 UK pr.pdf

VirginE3PressKit Gunbird2 FR pr.pdf

PDF
E3 2000 FR press release
VirginE3PressKit Gunbird2 FR pr.pdf

VirginE3PressKit Gunbird2 DE pr.pdf

PDF
E3 2000 DE press release
VirginE3PressKit Gunbird2 DE pr.pdf

VirginE3PressKit Gunbird2 SP pr.pdf

PDF
E3 2000 ES press release
VirginE3PressKit Gunbird2 SP pr.pdf
Logo-pdf.svg
Print advert in Consoles + (FR) #106: "Novembre 2000" (2000-1x-xx)
Logo-pdf.svg
Logo-pdf.svg
Print advert in 576 Konzol (HU) #35: "Január 2001" (2001-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
60 №233
70 №101
Sega Dreamcast
65
Based on
2 reviews
Sega Retro Average 
Publication Version Score
576 Konzol (HU)
76
[16]
Ação Games (BR)
60
[17]
Bonus (YU) PAL/NTSC
36
[18]
Consoles + (FR) PAL
80
[19]
Dreamcast: Le Magazine Officiel (FR) PAL
50
[20]
Dreamcast Magazine (JP) NTSC-J
70
[21]
Dreamcast Magazine (UK) NTSC-J
88
[22]
Dreamcast Magazine (UK) PAL
51
[10]
Dorimaga (JP) NTSC-J
84
[23]
Dreamplanet (ES) PAL
50
[24]
Dreamzone (FR) NTSC-J
80
[25]
Electronic Gaming Monthly (US) NTSC-U
65
[26]
Entsiklopediya igr dlya Dreamcast (RU)
81
[27]
Famitsu (JP) NTSC-J
73
[28]
Fun Generation (DE) NTSC-J
50
[29]
GameFan (US) NTSC-U
93
[30]
GamePro (US) NTSC-U
80
[6]
Game Station (UK)
60
[31]
Game Informer (US) NTSC-U
50
[32]
Gamers' Republic (US) NTSC-J
67
[33]
Gamers' Republic (US) NTSC-U
58
[34]
Hyper (AU) PAL
70
[15]
Joypad (IT) NTSC-J
70
[35]
MAN!AC (DE) PAL
64
[36]
Neo Plus (PL)
50
[37]
Next Generation (US) NTSC-U
50
[38]
Official Dreamcast Magazine (UK) PAL
60
[9]
Official Dreamcast Magazine (US) NTSC-U
30
[5]
Revista Oficial Dreamcast (ES) PAL
50
[39]
Video Games (DE) NTSC-J
60
[40]
Sega Dreamcast
64
Based on
30 reviews

Gunbird 2

Dreamcast, JP
Gunbird2 DC JP Box Back.jpgGunbird2 DC JP Box Front.jpg
Cover
Gunbird2 DC JP Spinecard.jpg
Spinecard
Gunbird2 DC JP Disc.jpg
Disc
Gunbird 2 DC JP Manual.pdf
Manual
Gunbird2 DC JP Box Inlay.jpg
Inlay
Dreamcast, US
Gunbird2 DC US Box Back.jpgGunbird2 DC US Box Front.jpg
Cover
Gunbird2 DC US Manual.pdf
Manual
Gunbird2DCUSInlay.jpg
Inlay
Dreamcast, EU
Gunbird2 DC EU Box Back.jpgGunbird2 DC EU Box Front.jpg
Cover
Gunbird2 DC EU Disc.jpg
Disc

Technical information

ROM dump status

System Hash Size Build Date Source Comments

External links

References

  1. File:Gunbird2 DC JP Box Back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/000301/ (Wayback Machine: 2014-08-04 07:40)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. [ ]
  5. 5.0 5.1 Official Dreamcast Magazine, "November 2000" (US; 2000-10-03), page 110
  6. 6.0 6.1 GamePro, "February 2001" (US; 2001-0x-xx), page 81
  7. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3180 (Wayback Machine: 2001-04-12 03:47)
  8. http://www.amazon.co.uk:80/exec/obidos/tg/browse/-/300720 (Wayback Machine: 2001-12-21 00:55)
  9. 9.0 9.1 Official Dreamcast Magazine, "March 2001" (UK; 2001-02-08), page 71
  10. 10.0 10.1 Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 66
  11. http://www.okaysoft.de:80/DCNEU.HTM (Wayback Machine: 2001-03-04 08:10)
  12. http://www.micromania.fr/zooms/?ref=17911 (Wayback Machine: 2002-11-04 12:52)
  13. http://www.centromail.es/top/ficha.asp?codmail=16435&codprov= (Wayback Machine: 2001-09-17 15:58)
  14. http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
  15. 15.0 15.1 Hyper, "June 2001" (AU; 2001-04-25), page 69
  16. 576 Konzol, "December 2000" (HU; 2000-xx-xx), page 45
  17. Ação Games, "Outubro 2000" (BR; 2000-xx-xx), page 53
  18. Bonus, "4/2001" (YU; 2001-05-25), page 41
  19. Consoles +, "Mars 2001" (FR; 2001-0x-xx), page 94
  20. Dreamcast: Le Magazine Officiel, "Mai/Juin 2001" (FR; 2001-0x-xx), page 52
  21. Dreamcast Magazine, "2000-09 (2000-03-17)" (JP; 2000-03-03), page 19
  22. Dreamcast Magazine, "No. 9" (UK; 2000-05-18), page 74
  23. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
  24. Dreamplanet, "Marzo 2001" (ES; 2001-02-15), page 44
  25. Dreamzone, "mi Avril-mi Mai 2000" (FR; 2000-04-14), page 104
  26. Electronic Gaming Monthly, "October 2000" (US; 2000-09-05), page 174
  27. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 91
  28. Famitsu, "2000-03-17" (JP; 2000-03-03), page 33
  29. Fun Generation, "05/2000" (DE; 2000-04-19), page 99
  30. GameFan, "Volume 8, Issue 6: June 2000" (US; 2000-xx-xx), page 15
  31. Game Station (UK) (+0:00)
  32. Game Informer, "October 2000" (US; 2000-0x-xx), page 88
  33. Gamers' Republic, "May 2000" (US; 2000-xx-xx), page 92
  34. Gamers' Republic, "September 2000" (US; 2000-xx-xx), page 74
  35. Joypad, "Aprile 2000" (IT; 2000-0x-xx), page 55
  36. MAN!AC, "04/2001" (DE; 2001-03-07), page 73
  37. Neo Plus, "Marzec 2001" (PL; 2001-xx-xx), page 43
  38. Next Generation, "December 2000" (US; 2000-11-21), page 110
  39. Revista Oficial Dreamcast, "Febrero 2001" (ES; 2001-xx-xx), page 32
  40. Video Games, "06/2000" (DE; 2000-05-04), page 122


Gunbird 2

Gunbird2 title.png

Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information


No results