- For the unrelated Mega-CD game, see ESPN NBA Hangtime '95.
This short article is in need of work. You can help Sega Retro by adding to it.
NBA Hang Time is an arcade basketball game which was ported to the Sega Mega Drive.
Hang Time is a direct descendant of NBA Jam: Tournament Edition, however was forced to change its name after Acclaim Entertainment bought the rights to the NBA Jam moniker. It would be followed by NBA Showtime: NBA on NBC some years later.
History
Development
High Voltage Software claims to have been working on Sega Saturn and PC versions,[4] but neither appear to have materialized. The Saturn version was mentioned in C&VG #181,[5] #185,[6] #187[7] and #188[8] along with release dates.
Production credits
Midway Games Team
- Design Team:
- Lead Programmer: Mark Turmell
- Programmers: Dan Thompson, Jeff Johnson
- Lead Artist: Sal Divita
- Artists: Eugene Geer, John Carlton, Jennifer Hedrick
- Additional Design: Shawn Liptak, Pat Fitzgerald, Marty Martinez, Nick Ehrlich, Jamie Rivett, John Root, Carlos Pesina
- Sound and Music:
- Lead Sound/Music: John Hey
- Music: Kevin QUINN
- Announcer: Neil Funk
Midway Home Entertainment Team
- Executive Producer: Michael Rubinelli
- Associate Producer: Michael Gottlieb
- Assistant Producer: John Stookey
- Creative Services: Debbie Austin, Jon Mongelluzzo, Shawn Murphy, Dave Young
- Testing: Scott Desjardins, Eric Holmboe, Jeff Hooks, Mike Laflower, Eric Narvaez, Dan Wagner
Funcom Home Design Team
- Lead Programmer: Carl-Henrik Skarstedt
- Programmer: Johan Andersson
- Lead Graphic Artist: Colin Mcmahon
- Music & SFX Adaption: Jeroen Tel/Maniacs of Noise
- Tools Programmer: Andre Johansen
- Graphic Artists: Tommy Svensson, Glen Kristofferson, Tore Blystad
- Additional Code Research: Henrik Holmdahl
- Producer: Christian Lassem
- Product Manager: Nils Hatlem
Source: US manual
Magazine articles
- Main article: NBA Hang Time/Magazine articles.
Promotional material
Print advert in
EGM² (US) #29: "November 1996" (1996-xx-xx)
Physical scans
Mega Drive, EU
|
Cover
|
Cart Manual
|
Mega Drive, BR
|
Cover
|
Cart Manual
|
Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
|
|
|
✔
|
CRC32
|
176b0338
|
MD5
|
a2dddb13539df45f45ff4061cd6caacd
|
SHA-1
|
bff36de7e0ca875b1fab84928f00999b48ff8f02
|
|
3MB
|
1996-11
|
Cartridge (US)
|
|
|
|
|
✔
|
CRC32
|
edb4d4aa
|
MD5
|
f9a4e85931dcaaceded19c0c2a7aace1
|
SHA-1
|
4594ba338a07dd79639c11b5b96c7f1a6e283d0c
|
|
3MB
|
1996-11
|
Cartridge (EU)
|
|
|
|
|
References
- ↑ http://www.bizlink.com:80/~future/release.html (Wayback Machine: 1996-10-30 08:30)
- ↑ GamePro, "September 1996" (US; 1996-xx-xx), page 76
- ↑ 3.0 3.1 3.2 3.3 Mean Machines Sega, "February 1997" (UK; 1997-01-xx), page 80
- ↑ http://www.high-voltage.com/games_add.htm (Wayback Machine: 2009-02-08 10:42)
- ↑ Computer & Video Games, "December 1996" (UK; 1996-11-xx), page 49
- ↑ Computer & Video Games, "April 1997" (UK; 1997-03-12), page 49
- ↑ Computer & Video Games, "June 1997" (UK; 1997-05-11), page 49
- ↑ Computer & Video Games, "July 1997" (UK; 1997-06-11), page 41
- ↑ Computer & Video Games, "May 1997" (UK; 1997-04-11), page 27
- ↑ GamesMaster, "March 1997" (UK; 1997-02-12), page 70
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 149
- ↑ GamePro, "February 1997" (US; 1997-xx-xx), page 95
- ↑ Sega Power, "March 1997" (UK; 1997-02-12), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 126