Street Fighter Zero 3 (ストリートファイターZERO 3) is a 1998 fighting game by Capcom originally released for Capcom CPS II arcade hardware. It is the third game in the Street Fighter Zero (Street Fighter Alpha in the West) series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2.
The gameplay system from the previous Zero games was given a complete overhaul with the addition of three selectable fighting styles, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
The controls for several actions has been modified from previous Zero games: the level of a Super Combo move in Z-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
ISMs
The most obvious change in Street Fighter Alpha 3 is the introduction of three different playing styles known as "ISMs".
Z-ism
The standard playing style. It based on the previous Zero games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves.
X-ism
Simple style based on Super Street Fighter II Turbo (unusually, even localized versions keep the reference to the Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Zero Counters.
V-ism (or "variable" style)
It is a unique style that allows the player to perform custom combos similar to Street Fighter Alpha 2. Zero 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.
The Saturn game contains all of the features added to a previous PlayStation port of the game, save for the usage of polygons and the PocketStation mode. It uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata
Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto