|
Shadow
|
Occupation: corporate assassin
Fighting style: Taijutsu and Ninjitsu
|
A corporate assassin from Tokyo, whose change of heart ended her career and her life at the hands of another corporate assassin. She is thrown off the top of the building of the company she worked for, the Black Orchid, by the very same assassin she learned her skills from. She gets a new outfit in this game.
Move list (Special moves)
Name
|
Command
|
Description
|
Shadow Punch
|
Hold for 0.5 seconds, then + MP + HP
|
Shadow leaps ahead with a mystical ninja punch, which causes her opponent to fly backward on impact.
|
High Jump Angle Kick
|
Hold for 0.5 seconds, then + MK
|
Shadow jumps high into the air, then comes down with a dive kick.
|
Twirling Fan Attack
|
Hold for 0.5 seconds, then + LK (one twirl) Hold for 0.5 seconds, then + MK (two twirls) Hold for 0.5 seconds, then + HK (three twirls)
|
Shadow does one or more cartwheels (depending on which button is used), then attacks with a steel fan.
|
Shadow Mode
|
Hold LP + MP + HP for 3 seconds
|
Shadow becomes a shadow and can attack without being harmed for 5 seconds.
|
Smoke Screen
|
LK + MK + HK , then LK + MK (reappear on left) MK + HK (reappear on right) LP + MP (reappear on left in the air) MP + HP (reappear on right in the air)
|
Shadow disappears for a moment before reappearing next to her opponent. Alternatively, the player can input a special combination while she is invisible to reappear in a different location.
|
Shuriken Throw
|
Hold for 0.5 seconds, then + LP (slow) Hold for 0.5 seconds, then + MP (fast)
|
Shadow throws a shuriken straight ahead. The speed depends on the button used.
|
Knife Throw
|
Hold for 0.5 seconds, then + LP (slow) Hold for 0.5 seconds, then + MP (fast)
|
Shadow throws a knife at an upward angle. The speed depends on the button used.
|
Smoke Bomb
|
Hold for 0.5 seconds, then + LP (slow) Hold for 0.5 seconds, then + MP (fast)
|
Shadow throws a bomb at an arc. The speed depends on the button used.
|
Flying Mine Uzume-Bi
|
HP
|
Shadow throws a mine that explodes on impact.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Flying Step Tobi Ashi
|
Hold for 0.5 seconds, then + LK + MK
|
Shadow slides along the ground, sweeping her opponent.
|
Banzai Blitz
|
Hold for 0.5 seconds, then + MK + HK
|
Shadow performs a five-strike blitz combo.
|
Rock and Roll
|
HK
|
Shadow rolls along the ground behind her opponent and attacks repeatedly.
|
Fan Block
|
Hold for 0.5 seconds, then + LP + MP
|
Shadow blocks using her steel fan, which reflects projectiles.
|
Insult
|
LP + HP
|
Shadow taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HK (close)
|
Shadow slices and stabs her opponent with a katana.
|
|
|
Larcen
|
Occupation: ex-cat burglar
Fighting style: Praying Mantis Kung Fu
|
An ex-cat burglar and Praying Mantis Kong Fu expert from Prohibition-era Chicago. Unlike most members of the mob, Larcen did not want to kill. He only fought for the knockout. He is killed when his mob tricks him into taking a small but powerful time bomb to kill a police chief in a hospital. Larcen realized that it was a bomb much too late and attempted to throw it out the window, but it went off before he could. He, the target, and many others, including many children in the nurseries, were killed in the blast.
Move list (Special moves)
Name
|
Command
|
Description
|
Slash and Turn
|
Hold for 0.5 seconds, then + MP + HP
|
Larcen rolls forward and punches with his bladed knuckles.
|
Ceiling Crawl
|
Hold for 1 second, then + HK
|
Larcen jumps onto the ceiling. He can move along the ceiling with and . After a short duration, he performs a Ceiling Drop.
|
Ceiling Drop
|
HP while grabbing the ceiling
|
Larcen dives while attacking with his claws and foot blades.
|
Air Sweep
|
LK + HK
|
Larcen jumps backward while throwing his grappling hook out toward the ground, which sweeps his opponent.
|
Long Distance Sweep
|
Hold for 0.5 seconds, then + HP
|
Larcen crouches and throws his grappling hook out, which sweeps his opponent.
|
Power Sweep
|
Hold LK + MK + HK for 1.5 seconds
|
Larcen attaches his grappling hook to the ceiling and uses to swing ahead while kicking.
|
Sai Throw
|
Hold for 0.5 seconds, then + MP
|
Larcen throws a sai across the screen.
|
Swinging Hammer Fist
|
LP + MP + HP
|
Larcen throws a series of quick punches.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Machine Gun Blitz
|
Hold for 0.5 seconds, then + MK + HK
|
Larcen performs a five-strike blitz combo.
|
Mantis Strike
|
LK
|
Larcen rises diagonally upward with a knee strike.
|
Backflip Kick
|
HK
|
Larcen does a backflip kick that can hit opponents all around him.
|
Reflect Back Projectile
|
+ LP
|
Larcen swats away a projectile at double speed.
|
Insult
|
LP + HP
|
Larcen taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HP (close)
|
Larcen takes out a knife and stabs his opponent repeatedly in the abdomen.
|
|
|
RAX
|
Fighting style: Muay Thai Kickboxing
|
A destructive combination of man and machine from the far future. He is killed to ensure a winning wager.
Move list (Special moves)
Name
|
Command
|
Description
|
Lock and Load
|
LK + MK
|
RAX targets his opponent and then launches an energy ball at them from his eye, which dizzies his opponent on impact.
|
Air Jets
|
Hold for 0.5 seconds, then + MK
|
RAX hovers high in the air using the jets on the bottom of his feet. He stops hovering after several seconds or if the player presses MP .
|
Cyber Punch
|
LP + MP + HP
|
RAX dashes and punches.
|
Cyber Kick
|
LK + MK + HK
|
RAX dashes and kicks.
|
Jet Knee Smash
|
Hold for 0.5 seconds, then + HK
|
RAX hovers in the air, then uses his jets to fly across the screen with his knee forward.
|
Overload
|
LK + HK
|
RAX overloads his system and launches an energy ball across the screen.
|
Shockwave
|
Hold for 0.5 seconds, then + MP + HP
|
RAX sets the ground in front of him ablaze.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Thrash 'n' Bash
|
Hold for 0.5 seconds, then + MK + HK
|
RAX performs a five-strike blitz combo.
|
Jet Uppercut
|
Hold for 0.5 seconds, then + HP
|
RAX uses his jets to uppercut diagonally upwards.
|
Atomic Knee
|
MK
|
RAX rises diagonally upward with a knee strike.
|
Turbine
|
Hold for 0.5 seconds, then + LK
|
RAX spins in place, which pulls opponents to the opposite side of him and neutralizes projectiles.
|
Insult
|
LP + HP
|
RAX taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MP (close)
|
RAX turns his opponent into a pile of ash with an overcharged punch.
|
|
|
Slash
|
Occupation: prehistoric hunter
|
A cave man of superior intelligence. His fellow tribesmen see his intelligence as a threat and stone him to death.
Move list (Special moves)
Name
|
Command
|
Description
|
Fire Club
|
LP
|
Slash shoots a fireball from his club that burns opponents on impact.
|
Ice Club
|
MP
|
Slash shoots an ice blast from his club that freezes opponents on impact.
|
De-Claw
|
Hold for 0.5 seconds, then + HP
|
Slash shoots a claw from his club across the screen.
|
Power Thud Club Swing
|
MP + HP
|
Slash jumps in the air and drives his club into the ground when he lands, knocking over opponents on the ground.
|
Spinal Crush
|
+ MP (close)
|
Slash hangs off his opponent while he bashes their head with his club.
|
Bone Breaker
|
+ HP in midair (close)
|
Slash slams his opponent to the ground and bashes them with his club.
|
Running Headbutt
|
Hold for 0.5 seconds, then + HK
|
Slash charges at his opponent with a headbutt.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Caveman Beating
|
Hold for 0.5 seconds, then + MK + HK
|
Slash performs a five-strike blitz combo.
|
Club Dive
|
MK
|
Slash leaps over his opponent, batting them with his club as he passes over.
|
Double Foot Kick
|
HK
|
Slash flips forward, attacking with his feet.
|
Bat Back Projectile
|
LP + MP
|
Slash swings his club and bats away an incoming projectile.
|
Insult
|
LP + HP
|
Slash taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HK (close)
|
Slash decapitates his opponent by bashing them with his club.
|
|
|
Trident
|
|
A genetically engineered hero of Atlantis. The Romans and the Atlanteans decided to hold a fight to determine which of them would rule the surface and which would be plunged into the ocean's depths, and Trident was created to be the Atlantean's champion. However, the Romans rigged the fight and crushed Trident beneath a large stone pillar.
Move list (Special moves)
Name
|
Command
|
Description
|
Depth Charge Field
|
LP + MP
|
Trident surrounds himself in a blue field. If he touches his opponent in this state, the opponent moves as if they are underwater for a duration.
|
Bio-Drain Field
|
MP + HP
|
Trident surrounds himself in a red field. If he touches his opponent in this state, the opponent does half damage for a duration.
|
Bio-Stun Field
|
LK + MK
|
Trident surrounds himself in a green field. If he touches his opponent in this state, the opponent is temporarily stunned.
|
Repulser Field
|
MK + HK
|
Trident surrounds himself in a yellow field that repels opponents and prevents them from moving close to him (and vice versa) for several seconds.
|
Wavemaster
|
Hold for 0.5 seconds, then + LK (teleport left) Hold for 0.5 seconds, then + LK (teleport center) Hold for 0.5 seconds, then + LK (teleport right)
|
Trident disappears and reappears somewhere else.
|
Spinning Trident
|
LP + MP + HP
|
Trident spins his trident in front of him at high speed like a drill.
|
Plasma Bolt
|
Hold for 0.5 seconds, then + HP
|
Trident shoots a plasma bolt across the screen from his trident, which dizzies his opponent on impact.
|
Liquid Mode
|
LK + MK + HK
|
Trident transforms into a liquid state and moves forward a short distance, letting him move through opponents and projectiles.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Whirlpool Kick
|
Hold for 0.5 seconds, then + LK + MK
|
Trident balances on his trident and spins like a top with his legs in the air.
|
Neptune's Fury
|
Hold for 0.5 seconds, then + MK + HK
|
Trident performs a five-strike blitz combo.
|
Tidal Wave
|
HP
|
Trident summons a rolling wave to knock opponents off their feet.
|
Slash Spin
|
LK (backward)
HK (forward)
|
Trident spins on the ground while holding his trident out.
|
Insult
|
LP + HP
|
Trident taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
LK (close)
|
Trident stabs his opponent with his trident and uses it to spin them in a whirlwind over his head.
|
|
|
Midknight
|
Full name: Mitchell Midleton Knight
Fighting style: Jeet Kune Do
|
A scientist turned into a vampire by a virus he originally created for warfare during the Vietnam War. However, he had a change of heart and stole the dangerous virus back from the government. While running from government officials, he accidentally falls into a vat of chemicals with the vial containing the virus, and he is turned into a vampire. The government retrieved this mix and unleashed it on parts of Vietnam, where the people infected with it became vampires. Due to his eternal life, Midknight spent nearly 200 years trying to find an antidote. As a result, most of his body is decaying. He is killed before he has a chance to find a cure.
Move list (Special moves)
Name
|
Command
|
Description
|
Doom Dog
|
LK + MK
|
Midknight transforms into a wolf and pounces on his opponent.
|
Bedazzle
|
LP + MP + HP
|
Midknight shoots an energy bolt from his eyes that does no damage but forces his opponent to walk toward him if it hits.
|
Manifest
|
LK + MK + HK
|
Midknight becomes resistant to damage for a duration.
|
Mist Attack
|
LK + HK
|
Midknight vaporizes into mist, flies over to his opponent, and attacks with impunity. He returns to solid form after attacking or if the attack if blocked.
|
Flying Wall Smash
|
Hold for 0.5 seconds, then + HP
|
Midknight flies across the screen, slamming his opponent against the wall.
|
Life Drain
|
+ LP + MP + HP (close)
|
Midknight grabs his opponent and siphons a sixth of their life force.
|
Ceiling Ram
|
Hold for 0.5 seconds, then + HK (close)
|
Midknight grabs his opponent and slams them into the ceiling.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Rapid Fire
|
Hold for 0.5 seconds, then + MK + HK
|
Midknight performs a five-strike blitz combo.
|
Demon Fang Kick
|
Hold for 0.5 seconds, then + HK in midair
|
Midknight flies forward with an energized kick.
|
Shoulder Roll/Side Kick
|
HP
|
Midknight somersaults over his opponent, then kicks them from the other side.
|
Overhead Stomach Punch
|
+ LK + MK + HK (close)
|
Midknight hoists his opponent over his head and punches them in the stomach, sending them flying across the screen.
|
Insult
|
LP + HP
|
Midknight taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MK (close)
|
Midknight holds his opponent over his head, then slams them to the ground and burns them with an energy blast.
|
|
|
Xavier
|
Full name: Xavier Pendragon
Occupation: warlock/alchemist
Fighting style: Hapkido Cane Fighting
|
An alchemist from the time of the Salem witch hunts. He is mistaken as a warlock and burned at the stake.
Move list (Special moves)
Name
|
Command
|
Description
|
Phantom Strike
|
MP + HP
|
Xavier creates a portal and thrusts his cane through it, attacking from across the screen.
|
Dragon Trap
|
Hold for 0.5 seconds, then + HP
|
Xavier throws a snake from his cane, which grabs and attacks his opponent if it touches.
|
Midas Touch
|
Hold for 0.5 seconds, then + MP
|
Xavier shoots a magic ball that transmutes his opponent to gold temporarily, stunning them.
|
Attack and Smack
|
LK + MK + HK
|
Xavier extends his cane and uses it to grab his opponent, draw them in, and strike them.
|
Swap Spell
|
LP + MP
|
Xavier casts a spell and switches positions with his opponent.
|
Possession
|
LP + MP + HP
|
Xavier shoots a magic ball that switches gives the player control over the opponent's character (and vice versa). Damage is inflicted on each player's original character (rather than the character under control) for the duration of the spell.
|
Confusion Spell
|
LK + HK
|
Xavier shoots a magic ball that confuses his opponent, scrambling their controls for 5 seconds.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Snap Back
|
Hold for 0.5 seconds, then + LP
|
Xavier extends his cane to twice its length and uses it to attack in front of him.
|
Wizard's Wrath
|
Hold for 0.5 seconds, then + MK + HK
|
Xavier performs a five-strike blitz combo.
|
Dragon's Bite
|
HK
|
Xavier rises upward while attacking with his cane.
|
Mystic Shield
|
Hold for 0.5 seconds, then + MP + HP
|
Xavier spins his cane around defensively, which reflects projectiles.
|
Insult
|
LP + HP
|
Xavier taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HK
|
Xavier casts a spell to shrink his opponent, then smashes them with his foot.
|
|
|
Blade
|
|
A bounty hunter from the near future. Sent to track down a deranged scientist and his poisonous vile of chemicals. He is set up by his own government and eliminated.
Move list (Special moves)
Name
|
Command
|
Description
|
Stun Beam
|
Hold for 0.5 seconds, then + HP (standing shot) Hold for 0.5 seconds, then + HK (crouching shot)
|
Blade fires a energy ball from his wrist that does no damage but stuns his opponent momentarily on impact.
|
Tracking Blade
|
Hold for 0.5 seconds, then + LP + MP
|
Blade releases a spinning blade from his bracelet that hovers in the air before homing in on his opponent and exploding.
|
Straight Blade
|
Hold for 0.5 seconds, then + MP + HP
|
Blade releases a spinning blade from his bracelet that flies straight ahead into an opponent.
|
Personal Shield
|
LP + MP + HP
|
Blade surrounds himself in a protective shield that reduces all damage by half while it is active.
|
Projectile Containment Field
|
LK + MK
|
Blade uses his bracelets to slow any incoming projectiles to half speed.
|
Wild Fury Attack
|
LK + MK + HK
|
Blade unleashes a flurry of palm strikes in front of him.
|
Backfire
|
LK + HK
|
Blade shoots a tracking cursor that temporarily prevents his opponent from using projectiles.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Brick Wall
|
Hold for 0.5 seconds, then + MK
|
Blade charges forward with his chest out, which causes his opponent to fly backward on impact.
|
Excessive Force
|
Hold for 0.5 seconds, then + MK + HK
|
Blade performs a five-strike blitz combo.
|
Slice 'n' Dice
|
HK
|
Blade uses the spinning blades ins his bracelets to slash his opponent multiple times.
|
Lightning Strike
|
MK + HK
|
Blade charges himself with energy and dashes diagonally upward into the air, then diagonally downward back to the ground, hitting opponents in the way.
|
Insult
|
LP + HP
|
Blade taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
LP (close)
|
Blade punches his opponent to the edge of the screen, then shoots them in the heart with a laser beam from his bracelet.
|
|
|
Jetta
|
Occupation: circus acrobat
Fighting style: Savate and Pencak Silat
|
A circus acrobat trying to end conflict with China. She dies due to a terrorist sabotaging the assets for her high wire act, including the safety net that would have saved her life when she fell off the high wire.
Move list (Special moves)
Name
|
Command
|
Description
|
Flying Choke Hold
|
Hold for 0.5 seconds, then + HP
|
Jetta throws her bracelet and sleeve at her opponent, which wraps around her opponent's neck if it connects and chokes them.
|
Phase
|
Hold LP + MP + HP for 1 second
|
Jetta concentrates and doubles her movement speed for a duration or until she is hit.
|
Resonate
|
LK + HK while Phase is active
|
Jetta begins to flash red. If she touches her opponent in this state, the opponent's movement is severely restricted for a duration.
|
Bladerang
|
Hold for 0.5 seconds, then + LP (one hit) Hold for 0.5 seconds, then + MP (two hits)
|
Jetta throws a Bladerang, a small projectile that returns like a boomerang, which hits one or two times (depending on the button used).
|
Ceiling Grab
|
Hold for 1 second, then + MP
|
Jetta throws a Bladerang, then jumps onto the ceiling. The Bladerang attacks multiple times and returns to Jetta, who then performs a Death Dive.
|
Death Dive
|
LK or HK while grabbing the ceiling
|
Jetta dives down toward her opponent.
|
Moving Corkscrew
|
LK + MK (left) MK + HK (right)
|
Jetta spins on her toes, dealing damage with her hand blades.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Corkscrew Uppercut
|
Hold for 0.5 seconds, then + MP + HP
|
Jetta spins on her toes, disappearing momentarily into a cyclone, then reappearing with a rising uppercut.
|
Gymkata
|
Hold for 0.5 seconds, then + MK + HK
|
Jetta performs a five-strike blitz combo.
|
Power Burst
|
HK
|
Jetta crouches and sends energy waves out from her at diagonal angles from her bracelets.
|
Ricochet
|
Hold for 1 second, then + LK (left) Hold for 1 second, then + HK (right)
|
Jetta spins into a ball, jumps to the ceiling, then rolls along the ground left or right (depending on the button used).
|
Insult
|
LP + HP
|
Jetta taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
LK
|
Jetta telepathically causes her opponent to explode into a red mist.
|
|
|
Riptide
|
Full name: Sophia de Medici
|
A famous female pirate from the Age of Sail. She steals treasure from a greedy pirate and is killed for it. Further, the pirate finds her family and kills and robs them out of revenge. Certain art works were stolen that would have otherwise changed the world, as their disappearance resulted in the knowledge not being attainable or known.
Move list (Special moves)
Name
|
Command
|
Description
|
Ground Kriss Blade
|
Hold for 0.5 seconds, then + LP (straight ahead) Hold for 0.5 seconds, then + HP (diagonally upward)
|
Riptide throws a dagger across the screen.
|
Air Kriss Blade
|
Hold for 0.5 seconds, then + MP in midair
|
Riptide throws two daggers diagonally toward the ground.
|
Thunder Clap
|
HK (close)
|
Riptide claps her hands around her opponent's head, which dizzies her opponent on impact.
|
Eagle Talon
|
HP
|
Riptide quickly performs two punches and two kicks.
|
Sea Legs
|
MP
|
Riptide throws a magic bubble that confuses her opponent, scrambling their controls for 5 seconds.
|
Whirlwind Teleport
|
Hold for 0.5 seconds, then + HK
|
Riptide spins into a cyclone and reappears on the other side of her opponent.
|
Fog Trap
|
MP
|
Riptide creates a fog of cloud that moves along the ground and sweeps opponents.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Flashing Daggers
|
Hold for 0.5 seconds, then + MK + HK
|
Riptide performs a five-strike blitz combo.
|
Crow's Nest
|
Hold for 0.5 seconds, then + HP
|
Riptide performs a two-handed uppercut.
|
Tidal Punch
|
LP
|
Riptide performs a watery punch that knocks her opponent down on impact.
|
Whirpool Reflect
|
Hold for 0.5 seconds, then + LK
|
Riptide spins into a cyclone that absorbs projectiles.
|
Insult
|
LP + HP
|
Riptide taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MK (close)
|
Riptide blows her opponent a kiss, which freezes them and causes their heart to explode.
|
|
|
Ramses III
|
Fighting style: Hung-Gar Kung Fu
|
An Egyptian pharaoh. He has a fear of water. His murderer pushed him off of a cliff into the Nile, where he drowned to death.
Move list (Special moves)
Name
|
Command
|
Description
|
Sun Reflection
|
Hold for 0.5 seconds, then + HP
|
Ramses III absorbs a burst of light and reflects it back to his opponent as a projectile attack.
|
Anubis Block
|
LP + MP + HP
|
Ramses III turns into an Anubis statue, reflecting projectiles and nullifying other attacks. He stays in this form for 3 seconds, though he can be changed out of it manually by repeating the button combination.
|
Wrap Attack
|
Hold for 0.5 seconds, then + MP
|
Ramses III throws a mummification wrap straight across the screen, which damages and briefly mummifies his opponent if it hits.
|
Teleport
|
Hold for 0.5 seconds, then + LP (teleport left) Hold for 0.5 seconds, then + HP (teleport right)
|
Ramses III disappears and reappears somewhere else.
|
Snake Attack
|
Hold for 0.5 seconds, then + HK
|
Ramses III transforms into a serpent, burrows underground, then bursts out of the ground under his opponent with a vicious bite.
|
Torch Attack
|
Hold for 0.5 seconds, then + MP
|
Ramses III transforms into a living fire and moves back and forth along the ground.
|
Hack and Smack
|
Hold for 0.5 seconds, then + LP + MP
|
Ramses III does multiple strikes with his hook and flail from a crouched position.
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Move list (Skill moves)
Name
|
Command
|
Description
|
King Combo
|
Hold for 0.5 seconds, then + MK + HK
|
Ramses III performs a five-strike blitz combo.
|
Thunder Lizard
|
HK
|
Ramses III performs a rolling kick forward, then slashes downward with his flail.
|
Jackal's Bite
|
MP
|
Ramses III punches forward, summoning a jackal spirit to extend the range of his punch.
|
Phoenix Dive
|
HP in midair
|
Ramses III dives diagonally downward with the spirit of the fiery phoenix.
|
Insult
|
LP + HP
|
Ramses III taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MK (close)
|
Ramses III transforms into a giant beetle and eats his opponent.
|
|
|
Raven
|
Occupation: voodoo priestess and healer
Fighting style: Hsing-I Kung Fu and Tae Kwon Do
|
A voodoo priestess with power over time and aging. She was blind to her own dark fate when the spell was reversed on her by an evil witch doctor. The result of the spell rejuvenated his severely decrepit and wrinkled body and killed Raven in the process.
Move list (Special moves)
Name
|
Command
|
Description
|
Time Smash
|
Hold LP + MP for 1-3 seconds
|
Raven throws an hourglass at her opponent. It does more damage if the buttons are held for longer, with the full 3 seconds also knocking her opponent backward.
|
Voodoo Attack
|
Hold LK + HK
|
Raven pulls out a voodoo doll and punches it, which also punches her opponent.
|
Time Add/Subtract
|
LK + MK (adds time)
MK + HK (subtracts time)
|
Raven throws an hourglass at the game's timer, which causes it to increase or decrease by 10 seconds.
|
Double Fang Kick
|
LK + MK + HK
|
Raven performs six quick kicks, alternating between low and high.
|
Create Void
|
HP
|
Raven creates a rift above her opponent that sucks them in and damages them before dropping them back out.
|
Time Split
|
Hold for 0.5 seconds, then + MP + HP
|
Raven channels her hourglass, then teleports fives times in different locations, with a brief window between each teleport to attack.
|
Destabilize Time
|
LP + MP + HP
|
Raven uses her hourglass to slow her opponent for a duration.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Mambo Combo
|
Hold for 0.5 seconds, then + MK + HK
|
Raven performs a five-strike blitz combo.
|
Serpent Rainbow
|
Hold for 0.5 seconds, then + LK
|
Raven kicks, as the snake tattoo on her leg comes to life and attacks in an arc in front of her.
|
Raven's Fury
|
MK in midair
|
Raven spins and slashes in a downward dive.
|
Time Fold
|
Hold for 0.5 seconds, then + LP
|
Raven generates a time shield that reflects projectiles (along with a second blast).
|
Insult
|
LP + HP
|
Raven taunts her opponent, which leaves her open to attack but drains her opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
MP
|
Raven throws an hourglass at her opponent, causing them to age rapidly, then decay into a skeleton.
|
|
|
Dawson
|
Fighting style: Shotowando
|
A cowboy from the Old West. A lone wolf with a taste for gold and an eye for justice. He is hanged by the town's local group of outlaws after capturing one to take to court. Dawson originally was planned for the first Eternal Champions game but was scrapped due to memory constraints.
Move list (Special moves)
Name
|
Command
|
Description
|
Round-Up
|
MK
|
Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc, then rolls forward and performs an uppercut.
|
Roll the Dice
|
HP in midair
|
Dawson curls into a ball and dives diagonally downward.
|
Tumble Weed
|
Hold for 0.5 seconds, then + LK (close) Hold for 0.5 seconds, then + MK (medium) Hold for 0.5 seconds, then + HK (far)
|
Dawson rolls along the ground like a tumbleweed, knocking over his opponent on impact.
|
Dual Knife Throw
|
Hold for 0.5 seconds, then + LP
|
Dawson throws two knives across the screen.
|
Rattlesnake Belt Grab
|
Hold for 0.5 seconds, then + MP
|
Dawson whips his belt forward. If it hits his opponent, he uses it like a lariat to pull them in and follows up with a punch.
|
Spit Attack
|
Hold for 0.5 seconds, then + LP + MP
|
Dawson spits tobacco at his opponent, which slows them for a duration.
|
Hat Strike
|
Hold for 0.5 seconds, then + HP
|
Dawson throws his hat, which travels about half the width of the screen before returning back like a boomerang, potentially hitting his opponent multiple times.
|
Move list (Skill moves)
Name
|
Command
|
Description
|
Gold Strike
|
Hold for 0.5 seconds, then + MK + HK
|
Dawson performs a five-strike blitz combo.
|
Gentleman's Quarter
|
Hold for 0.5 seconds, then + MK
|
Dawson removes his hat and swings a throwing star tied to his long ponytail in an arc.
|
Spinning Axe Pick
|
HK
|
Dawson spins around and performs a series of strikes, followed by swinging his throwing star to knock his opponent back.
|
Step Out
|
HK (close)
|
Dawson swings his leg downward in close range, hitting up to time times with his heel.
|
Insult
|
LP + HP
|
Dawson taunts his opponent, which leaves him open to attack but drains his opponent's Inner Strength.
|
Move list (Finishing moves)
Name
|
Command
|
Description
|
Vendetta
|
HP
|
Dawson pulls out a shotgun and shoots his opponent in the head twice.
|
|