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Sports Jam
System(s): Sega NAOMI GD-ROM , Sega Dreamcast
Publisher: Sega (JP)
Agetec (US)
Developer: WOW Entertainment
Licensor: Adidas , Swatch
Peripherals supported: Dreamcast Arcade Stick , Jump Pack , Dreamcast Modem , Visual Memory Unit , Dreamcast VGA Box
Genre: Sports Variety (スポーツ・バラエティ)[1] [2] , Sports[3]
Number of players: 1-2
Release
Date
RRP
Code
JP
2000-12
¥?
GDS-0003
JP
2001-04-12[2]
¥5,800 (6,090 )5,800e[2]
HDR-0153
US
2001-07-19[4]
T-44304N
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Sports Jam (スポーツ・ジャム) is a Sega Dreamcast and Sega NAOMI release containing a number of sports games.
Production credits
Dreamcast Version
Naomi Version
Design Section: Taku Makino , Akira Miyanishi, Satoshi Nakajima , Toshihiro Ando , Shien Kato , Yasuhito Kuroiwa , Ryodo Tanaka, Toshihiro Fujimaki
Soft Section: Hiroshi Ando , Akira Wada , Gen Miyazaki , Motoyoshi Sato
Sound Section: Nanae Kenda
Cabinet Design: Hiroyuki Naitoh (Sega )
Special Thanks: Kaori Fukano , Sega Thunderbolt, Shinjuku Sports Land, All Players of Sports Jam, Swatch, adidas
Created by: WOW Entertainment
Presented by: Sega
©Wow Entertainment /Sega 2000,2001
Source : In-game credits
Digital manuals
Magazine articles
Main article: Sports Jam/Magazine articles .
Promotional material
PDF
US flyer
Print advert in
Dreamcast Magazine (JP) #2001-12: "2001-12 (2001-04-27,05-04)" (2001-04-13)
Physical scans
NAOMI version
NAOMI GD-ROM, JP
"Long" instructions
"Long" instructions (2)
Disc
Manual
Dreamcast version
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Division by zero.
Based on0 review
Dreamcast, JP
Cover
Manual
Dreamcast, US
Cover
Manual
Inlay
Technical information
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body[17] and 1174 polygons for the shadow.[18] This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of Shenmue (up to 14,361 polygons), up until it was surpassed the following year by Virtua Fighter 4 (on the Sega NAOMI 2 arcade system) which had about 20,000 polygons per character.[19] Sports Jam also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate on the Xbox ) up until the release of the Xbox 360 in 2005.[20]
Technical information
Main article: Sports Jam/Technical information .
ROM dump status
System
Hash
Size
Build Date
Source
Comments
?
GD-ROM (JP)
?
GD-ROM (US)
External links
References
↑ File:SportsJam DC JP Box Back.jpg
↑ 2.0 2.1 2.2 http://sega.jp/dc/db/010411.html (Wayback Machine: 2004-12-06 04:28)
↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-08 10:29)
↑ http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057800 (Wayback Machine: 2002-07-25 17:16)
↑ 576 Konzol , "Május 2001" (HU; 2001-xx-xx), page 43
↑ Ação Games , "Setembro 2001" (BR; 2001-xx-xx), page 46
↑ Consoles + , "Juin 2001" (FR; 2001-0x-xx), page 90
↑ Dreamcast Magazine , "No. 24" (UK; 2001-07-12), page 60
↑ Dorimaga , "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
↑ Dreamzone , "Mai 2001" (FR; 2001-0x-xx), page 44
↑ Edge , "August 2001" (UK; 2001-07-13), page 100
↑ Electronic Gaming Monthly , "August 2001" (US; 2001-07-03), page 111
↑ Famitsu , "2001-04-20" (JP; 2001-04-06), page 32
↑ Game Informer , "August 2001" (US; 2001-0x-xx), page 106
↑ MAN!AC , "06/2001" (DE; 2001-05-02), page 50
↑ PSX Extreme , "09/2001" (PL; 2001-0x-xx), page 57
↑ File:SportsJam announcer model.png
↑ File:SportsJam announcer model with shadow.png
↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm (Wayback Machine: 2008-12-08 05:05)
↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ (Wayback Machine: 2015-01-08 01:39)