The King of Fighters '97 (ザ・キング・オブ・ファイターズ’97) is an entry in The King of Fighters series, released for the Sega Saturn by SNK. It is the fourth in the series, following The King of Fighters '96. Like its prequel, the Saturn release was delayed, so much so that the game was not released until 1998.
It requires a 1MB RAM cartridge for use, though, unlike The King of Fighters '96, it is also compatible with 4MB cartridges.
Team Play: A single-player mode where the player forms a team of any three characters and fights three-on-three elimination matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. There are storyline intermissions throughout the game. This is the main mode.
Team Vs: A two-player mode where each player forms a team of any three characters and fights a three-on-three elimination match. Players can choose a different team after each match, and the game keeps track of each player's wins and losses.
Single Play: A single-player mode where the player chooses a character and then fights one-on-one matches against one character from six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against a character from the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. Matches are fought to the best of three rounds. There are storyline intermissions throughout the game.
Single Vs: A two-player mode where each player chooses a single character and fights a one-on-one match to the best of three rounds. Players can choose a different character after each match, and the game keeps track of each player's wins and losses.
Survivor: A single-player mode where the player chooses a character and then fights one-on-three matches against six randomly selected teams, then fights against a sub-boss (Orochi Iori or Orochi Leona), against the Awakened Orochi Team, and finally against Orochi, for a total of 9 matches. The character does not have any health restored between matches aside from the amount partially restored after each round (depending on the player's performance).
Practice: A training mode where the player can choose any character and any opponent. There are options to set the behavior of the opponent (normal for active or stand, jump, or crouch for passive), whether the opponent guards or not, and whether the power gauge is permanently charged. There is no time limit, and the opponent has infinite health. Button inputs are shown on the side of the screen.
Art Gallery: A bonus gallery containing 65 pieces of artwork for the game.
In any of the single-player modes, a second player can enter the game for a challenge match by pressing START on a second control pad. There are eight difficulty levels (Beginner, Easy, Normal, Arcade, Hard, Very Hard, Hardest, Expert). There is an option to set the number of rounds for the single play modes (1, 3, or 5).
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P
Any punch button
LP
Light punch
HP
Hard punch
K
Any kick button
LK
Light kick
HK
Hard kick
In the options, players can set the function of the extra buttons on the Saturn control pad under the "Play Style" setting. Normal leaves them unassigned (which is the default setting), Simple assigns special mechanics to them that usually take multiple button presses (similar to the default assignments in King of Fighters '95), and Special assigns special moves to them (which vary by character). The assignments for the Simple control scheme are for knockdown attacks, for evasive rolls, to power up or for a support attack, and for taunting.
Shujinkou Team
Kyo Kusanagi
The protagonist of the Orochi Saga. A Japanese high school student and heir of the Kusanagi clan, one of three clans that sealed away the legendary being known as Orochi. His clan possesses the Kusanagi Sword (草薙の剣). He has a nightmare in which he sees Goenitz, a member of the Hakkesshu, trying to revive Orochi, and he reassembles the team to defeat him.
Move list (Special moves)
Name
Command
Description
114 Shiki: Aragami
LP
Kyo lunges forward with an explosive hook punch using his following arm. While the move is being performed, it can be followed up by a fiery uppercut (128 Shiki: Kono Kizu) with P or an elbow smash (127 Shiki: Yano Sabi) with P. The follow-up move can be followed up with a downward punch (Ge Shiki: Migiri Ugachi) with P or a side kick (125 Shiki: Nanase) with K.
115 Shiki: Dokugami
HP
Kyo steps forward with an explosive hook punch using his leading arm. While the move is being performed, it can be followed up by a backhand (401 Shiki: Tsumi Yomi) with P or a jumping attack (402 Shiki: Batsu Yomi) with +P.
100 Shiki Oni Yaki
P
Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with HP .
910 Shiki Nue Tumi
P
Kyo launches his opponent into the air with an uppercut.
75 Shiki Kai
K
Kyo hops forward with a front kick that knocks his opponent over. He slides before hopping when the move is performed with HK . It can be followed up with another kick by pressing K again.
202 Shiki Koto Tsuki You
K
Kyo runs into his opponent with an elbow strike, then lifts the opponent into the air with his hand and causes an explosion of red fire.
R.E.D. Kick
K
Kyo rolls through the air with a kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with HK .
Move list (Command normals)
Name
Command
Description
Ge Shiki Naraku Otoshi
+ HP in midair
Kyo clasps his hands together and swings them down like a hammer.
Ge Shiki Gou Fu You
+ LK
Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
88 Shiki
+ HK
Kyo kicks twice while crouched. The second hit knocks the opponent away.
Move list (Desperation moves)
Name
Command
Description
Ura 108 Shiki Orochi Nagi
P
Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Saishuu Kessen Ougi "Mu Shiki"
P
Kyo ignites his hand and throws a burst of fire onto the ground. He runs through the fire, setting himself ablaze, and performs several rapid punches.
Benimaru Nikaido
A young model and Kyo's best friend. He is a professional fighter and the son of a multimillionaire family. He fights with shootboxing and electrokinetic abilities.
Move list (Special moves)
Name
Command
Description
Raijin Ken
P
Benimaru jabs in front of him with an electrically charged fist, which hits up to three times and knocks down the opponent on impact. He punches straight ahead with LP or at an upward angle with HP . This move can be performed in midair (which is done at a downward angle regardless of the button used).
Iai Geri
K
Benimaru does a rapid knee strike. If the player presses +K during the move, Benimaru follows up with a hopping side kick, then an backflips into the air with an electrically charged kick that knocks his opponent over.
Shinku Kakate Goma
P
Benimaru stands on one hand and spins his body around, kicking with both hands, knocking his opponent far back on impact.
Super Inazuma Kick
K
Benimaru backflips into the air with an electrically charged kick that knocks his opponent over.
Handou Sandan Geri
K
Benimaru hops forward with a roundhouse kick, a spinning heel kick, then an electrically charged backflip kick.
Benimaru Coleda
P (close)
Benimaru grabs and electrocutes his opponent.
Move list (Command normals)
Name
Command
Description
Spinning Knee Drop
+ HP / HK , + HP / HK , or + HP in midair (close)
Benimaru grabs and knees his opponent to the ground.
Flying Drill
+ HK in midair
Benimaru dive kicks diagonally downwards while spinning like a drill.
Jackknife Kick
+ LK
Benimaru skips forward with a front kick.
Move list (Desperation moves)
Name
Command
Description
Raikou Ken
P
Benimaru pulls his fist back to charge it, then jabs in front of him with an electrically charged fist that explodes in an orb of lightning, hitting multiple times.
Electro Trigger
P (close)
Benimaru grabs and shocks his opponent with bolts of lightning, then throws them.
Goro Daimon
A former Olympic gold medalist judoka who has geokinetic abilities.
Move list (Special moves)
Name
Command
Description
Jirai Shin
LP HP (fake)
Daimon lifts his hands above his head, then claps them down, shaking the ground and knocking over opponents not in the air.
Tenchi Gaeshi
P (close)
Daimon picks up and slams his opponent against the ground, then picks them back up and throws them through the air.
Uru Nage
K (close)
Daimon runs to the other side of his opponent, then grabs the opponent and falls backward with a slam.
Kumo Tsukami Nage
LP (close)
Daimon grabs an airborne opponent, then slams them against the ground.
Kiri Kabu Gaeshi
HP (close)
Daimon grabs a grounded opponent, then slams them against the ground.
Chou Ousoto Gari
K (close)
Daimon grabs and trips his opponent.
Chou Ukemi
K
Daimon rolls forwards. He rolls farther when the move is performed with HK .
Move list (Command normals)
Name
Command
Description
Takra Tsubushi
+ LP
Daimon pulls his hand back, then smashes his fist down, which knocks down his opponent on impact.
Zuju Barai
+ HP
Daimon punches into the air with his back hand.
Move list (Desperation moves)
Name
Command
Description
Jigoku Gokuraku Otoshi
P (close)
Daimon grabs and trips his opponent, then picks up and slams them back and forth three times before throwing them high into the air.
Arashi Noyama: Nekko Meki
K (close)
Daimon grabs his opponent, then jumps backward toward the ground with a slam. This can be followed up by another slam (Arashi Noyama: Zuko Kiri Kabu Gaeshi) by pressing K (in the opposite direction since Daimon turned around) near the end of the move. This can be followed by a final explosive slam (Arashi Noyama: Bukko Meki Ura Nage) by pressing K (again in the opposite direction since Daimon turned around again) near the end of the follow-up move.
Garou Densetsu Team
Terry Bogard
The protagonist of the Fatal Fury series. He enters the tournament to once again face his nemesis Geese Howard.
Move list (Special moves)
Name
Command
Description
Burn Knuckle
P
Terry leaps forward with a burning fist, which knocks down his opponent on impact. He leaps farther when the move is performed with HP .
Power Wave
P
Terry punches the ground, causing a wave of energy to roll a short distance across the ground. The projectile travels slightly further when the move is performed with HP .
Power Dunk
K
Terry rises into the air with a knee strike, knocking his opponent over, then smashes downward with a burning fist at the peak of the jump. He ascends higher when the move is performed with HK .
Rising Tackle
P
Terry spins into the air while upside down and holding an arm out. He ascends higher when the move is performed with HP .
Crack Shoot
K
Terry jumps forward while kicking in a circle. The move covers a wider arc when it is performed with HK .
Power Charge
K
Terry charges forward with a shoulder ram that knocks his opponent into the air.
Move list (Command normals)
Name
Command
Description
Back Knuckle
+ LP
Terry steps forward with a backfist.
Rising Upper
+ HP
Terry does an uppercut.
Move list (Desperation moves)
Name
Command
Description
Power Geyser
P
Terry punches the ground, causing a geyser of energy to erupt from the ground in front of him.
High Angle Geyser
K
Terry charges forward with a shoulder ram, then rises into the air with an uppercut and smashes downward with a burning fist.
Andy Bogard
Terry's brother and a ninja of the Shiranui-ryuu style.
Move list (Special moves)
Name
Command
Description
Hishou Ken
P
Andy throws a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. The burst is longer when the move is performed with HP .
Shouryuu Dan
P
Andy jumps into the air while fanning his arms around him, which knocks down his opponent on impact. He ascends higher when the move is performed with HP .
Zan'ei Ken
Hold for 2 seconds, then +P
Andy charges forward while ramming with his shoulder and knee. If the player presses P during the move, Andy follows up with an additional strike that knocks the opponent back.
Kuuhaa Dan
K
Andy launches off the ground with his hands, flying feet-first toward his opponent. The move knocks the opponent down when performed with LK or hits twice when performed with HK .
Gen'ei Shiranui
K in midair
Andy dives quickly to the ground. The move does no damage by itself, but it can be followed up by a crouching palm thrust that knocks his opponent over with P or a rolling kick with K.
Geki Heki Haisui Shou
HP
Andy slides forward with an elbow strike, then does palm strikes with each hand, ending with a double-handed palm thrust that knocks his opponent over.
Move list (Command normals)
Name
Command
Description
Jou Agito
+ LK
Andy crouches and stands on a hand, then rolls forward with a kick that can hit opponents who are crouch blocking.
Move list (Desperation moves)
Name
Command
Description
Chou Reppa Dan
K
Andy launches off the ground with his hands, flying at his opponent with a flaming kick.
Hisho Ryusei Ken
P
Andy swings his hands around and channels his ki into a concentrated burst.
Joe Higashi
A Muay Thai kickboxing champion and a good friend of the Bogard brothers.
Move list (Special moves)
Name
Command
Description
Hurricane Upper
P
Joe punches into the air, generating a cyclone that moves a short distance across the ground. He steps forward and generates a second cyclone when the move is performed with HP .
Baku Retsu Ken
PPPPP
Joe punches rapidly while sliding forward slowly. If the player presses P during the move, Joe follows up with a downward elbow strike.
Slash Kick
K
Joe turns and launches himself forward with a flying kick that knocks his opponent over. He flies farther when the move is performed with HK .
Tiger Kick
K
Joe rises diagonally upward with a knee strike. He ascends higher when the move is performed with HK .
Ougon no Kakato
K
Joe jumps forward while doing a rolling kick that can hit multiple times.
Move list (Command normals)
Name
Command
Description
Slide Kick
+ LK
Joe slides forward with a sweep kick.
Low Kick
+ LK
Joe does a low roundhouse kick.
Move list (Desperation moves)
Name
Command
Description
Screw Upper
P
Joe punches into the air, generating a cyclone, then jumps into the air with an uppercut while generating a tall cyclone that covers the full height of the screen.
Baku Retsu Hurricane Tiger Kakato
P
Joe slides forward with salvo of punches, then does two uppercuts that send cyclones flying and a rising knee strike, finishing with a kick in the air.
Ryuuko no Ken Team
Ryo Sakazaki
The protagonist of the Art of Fighting series. He is a practitioner of Kyokugen-ryuu, a style of karate created by his father.
Move list (Special moves)
Name
Command
Description
Ko Ou Ken
P
Ryo thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with HP .
Kohou
P
Ryo jumps into the air while performing an uppercut, which knocks down his opponent on impact. He ascends higher when the move is performed with HP .
Mouko Raijin Gou
P
Ryo slides forward with an uppercut that can hit multiple times. He slides slightly further when the move is performed with HP .
Mouko Rai Jin Setsu
K
Ryo leaps forward with a hand chop that knocks down his opponent on impact. He leaps further when the move is performed with HK .
Hien Shippu Kyaku
K
Ryo leaps ahead with a flying kick, which knocks down his opponent on impact. He follows up with an aerial roundhouse when the move is performed with HK .
Kyokugen Ryu Ranbu Ken
HP (close)
Ryo does a combo of three quick punches that knocks his opponent over.
Move list (Command normals)
Name
Command
Description
Hyouchuu Wari
+ LP
Ryo draws his hand back, then steps forward with an hand chop that can hit opponents who are crouch blocking.
Move list (Desperation moves)
Name
Command
Description
Haoh Shoukou Ken
P
Ryo channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with HP .
Ryuuko Ranbu
P
Ryo rushes forward and unleashes a flurry of punches and kicks, then finishes with a Kohou.
Tenchi Haoh Ken
P
Ryo performs a straight punch that sends his opponent flying away.
Robert Garcia
Ryo's best friend and friendly rival who fights using a kick-heavy version of Kyokugen-ryuu. He comes from a wealthy family.
Move list (Special moves)
Name
Command
Description
Ryuu Geki Ken
P
Robert thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with HP .
Ryuu Ga
P
Robert jumps into the air while performing an uppercut. He ascends higher when the move is performed with HP .
Ryuu Zan Shou
K
Robert flips backward with a kick. He flips higher when the move is performed with HK .
Hien Ryuu Jin Kyaku
K in midair
Robert dive kicks diagonally downwards. He travels a longer distance when the move is performed with HK .
Hien Shippu Kyaku
K
Robert leaps ahead with multiple rotating kicks, which knock down his opponent on impact. He kicks two times when the move is performed with LK and four times when the move is performed with HK .
Kyokugen Ryu Ranbu Kyaku
HK (close)
Robert does a combo of four quick kicks that knock his opponent over.
Move list (Command normals)
Name
Command
Description
Ryuu Han Shuu
+ LK
Robert does a high side kick.
Move list (Desperation moves)
Name
Command
Description
Haoh Shoukou Ken
P
Robert channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with HP .
Ryuuko Ranbu
P (close)
Robert rushes forward and unleashes a flurry of punches and kicks, then finishes with a Ryuu Ga.
Muei Shippuu Juudan Kyaku
K
Robert jumps in the air with a blur of rapid kicks.
Yuri Sakazaki
The younger sister of Ryo, who fights with an unorthodox take on Kyokugen-ryuu.
Move list (Special moves)
Name
Command
Description
Ko Ou Ken
P
Yuri thrusts a short-ranged burst of ki energy from his hand, which knocks the opponent back on impact. He slides forward slightly when the move is performed with HP .
Rai'oh Ken
K
Yuri jumps into the air and swings her arms downward with a burst of ki. She jumps higher when the move is performed with HK .
Kuu Ga
P
Yuri jumps into the air while performing an uppercut, which knocks down her opponent on impact. She ascends higher when the move is performed with HP . While the move is being performed, it can be followed up by a second jumping uppercut (Ura Kuu Ga) with P again.
Hien Senpuu Ken
P
Yuri leaps forward with a flying punch that knocks her opponent over. She leaps farther when the move is performed with HP .
Hien Senpuu Kyaku
K
Yuri jumps into the air and rotates on an axis while kicking her leg out, which knocks down her opponent on impact. She jumps higher and farther when the move is performed with HK .
Hyaku Retsu Binta
P
Yuri rushes forward and grabs her opponent, then slaps them repeatedly.
Move list (Command normals)
Name
Command
Description
Tsubame Otoshi
+ HP / HK , + HP / HK , or + HP / HK in midair (close)
Yuri grabs and slams her opponent to the ground.
En Yoku
+ LK
Yuri throws herself forward while striking with her rear.
Move list (Desperation moves)
Name
Command
Description
Haoh Shokou Ken
P
Yuri channels and throws a large fireball from both hands. The projectile moves faster when the move is performed with HP .
Hien Hou'ou Kyaku
K
Yuri dashes forward, then runs up her opponent with a series of stomps.
Hien Rekkou
K
Yuri advances forward with two low jumping uppercuts, then a final, high jumping uppercut.
Ikari Team
Leona
A new recruit to the squad. He was found and adopted by Heidern, who found her after her village was destroyed and her family was murdered by the Hakkesshu. She has lost her memory but resolves to take revenge upon Goenitz.
Move list (Special moves)
Name
Command
Description
Baltic Launcher
Hold for 2 seconds, then +P
Leona throws her hands back and generates a large energy sphere in front of her that can hit her opponent multiple times. She hovers in the air and the sphere moves forward a short distance when the move is performed with HP .
Moon Slasher
Hold for 2 seconds, then +P
Leona slashes the air around her in a circle, which knocks down her opponent on impact.
Grand Saber
Hold for 2 seconds, then +K
Leona runs forward while low to the ground, then slashes with her hand, knocking the opponent over on impact. While the move is being performed, it can be followed up by a somersault kick (Gliding Buster) with + HK .
I-Slasher
P
Leona flips backwards, landing in a crouched position, then throws a crescent-shaped projectile that returns to her like a boomerang. Leona cannot perform another action until the projectile returns to her. The projectile travels further when the move is performed with HP .
X-Calibur
Hold for 2 seconds, then +K
Leona flips into the air, then slashes her hands in an X pattern on the way down.
Move list (Command normals)
Name
Command
Description
Critical Dive
+ HP / HK , + HP / HK , or + HP / HK in midair (close)
Leona mounts her opponent like a surfboard, then kicks them away.
Move list (Desperation moves)
Name
Command
Description
V-Slasher
P in midair
Leona dives down with a hand chop, then cuts back into the air, forming a V-shaped explosion.
Gravity Storm
P
Leona pulls her leg back, then swings it high up, turns around, and swings her leg back, rolling into a cartwheel and launching her opponent into the air. As the opponent is falling, she catches the opponent with two rising punches to the back.
Rebel Spark
K
Leona runs to her opponent and stabs them, causing sparks to fly out and then explode.
Ralf Jones
The protagonist of the Ikari Warriors series. He is a mercenary whose fighting style is based on hard punches.
Move list (Special moves)
Name
Command
Description
Vulcan Punch
PPPPP
Ralf does a series of rapid upward punches that toss his opponent back. He can move forward with while doing this.
Gatling Attack
Hold for 2 seconds, then +P
Ralf slides forward with an elbow strike, a spinning backhand, and an uppercut. He slides further when the move is performed with HP .
Kyukoka Bakudan Punch
Hold for 2 seconds, then +P or P in midair
Ralf jumps in the air, then drops down with an explosive dive punch.
Ralf Kick
Hold for 2 seconds, then +K
Ralf leaps through the air with a dropkick that knocks his opponent back. He leaps further when the move is performed with HK .
Super Argentine Back Breaker
K (close)
Ralf tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground.
Move list (Desperation moves)
Name
Command
Description
Bari Bari Vulcan Punch
P
Ralf slides forward with an elbow strike, a spinning backhand, and a series of rapid explosive punches, then finishes with an uppercut.
Unamori Vulcan Punch
K
Ralf runs forward and pushes down his opponent, then pummels them with a series of explosive punches.
Galactica Phantom
P
Ralf pulls his arm back and winds up for a powerful, unblockable punch.
Clark Still
Ralf's best friend and a former spy before joining the Ikari Warriors. He fights with a wrestling-based fighting style.
Move list (Special moves)
Name
Command
Description
Vulcan Punch
PPPPP
Clark does a series of rapid upward punches that toss his opponent back. He can move forward with while doing this.
Napalm Stretch
P
Clark jumps into the air and catches an airborne opponent, then grabs them and rolls to the ground with a slam. He can follow up the move with an elbow drop by pressing P after he hits the ground with the opponent.
Rolling Cradler
P
Clark runs forward, then grabs the opponent and rolls backward with them, finishing with a slam. He can follow up the move with an elbow drop by pressing P after he slams the opponent.
Frankensteiner
K (close)
Clark grabs his opponent by the neck with his legs and slams them to the ground. He can follow up the move with an elbow drop by pressing P after he turns around and throws the opponent.
Super Argentine Back Breaker
K (close)
Clark tosses his opponent high into the air, then catches them with a backbreaker and slams them to the ground. He can follow up the move with an elbow drop by pressing P after he turns around and throws the opponent.
Move list (Command normals)
Name
Command
Description
Death Lake Driver
+ HP / HK , + HP / HK , or + HP / HK in midair (close)
Clark grabs and throws his opponent to the ground.
Stomp Kick
+ LK
Clark stomps his leg forward.
Move list (Desperation moves)
Name
Command
Description
Ultra Argentine Back Breaker
P (close)
Clark tosses his opponent high into the air and catches them with a backbreaker three times, then slams the opponent into the ground.
Running Three
K (close)
Clark grabs his opponent, turns around, points ahead, and runs to the end of the stage while carrying and then slamming the opponent.
Athena Team
Athena Asamiya
The protagonist of Psycho Soldier. She is a pop idol with powerful psychic abilities and kung fu training (with a greater emphasis on the former).
Move list (Special moves)
Name
Command
Description
Psycho Ball
P
Athena generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with HP .
Phoenix Arrow
P in midair
Athena curls into a ball and dives diagonally downwards while glowing like a meteor. She finishes with a sweep kick after landing when the move is performed with HP .
Psycho Sword
P
Athena rises upward while her hand slices the air with psychic power. She ascends higher when the move is performed with HP . This move can be performed in midair.
Nu Psycho Reflector
K
Athena holds her palms out and generates a shield of psychic power. It knocks back opponents that touch it and also reflects projectiles. She leaps forward before generating the shield when the move is performed with HK .
Psycho Teleport
K
Athena runs forward at high speed. She can be hit while doing this but can pass through opponents.
Super Psychic Throw
HP (close)
Athena psychically throws her opponent into the air.
Move list (Command normals)
Name
Command
Description
Sankaku Tobi
when jumping onto the edge of the screen
Athena can jump off the edges of the screen.
Psychic Shoot
+ HP / HK , + HP / HK , or + HP / HK in midair (close)
Athena grabs and throws her opponent in midair.
Phoenix Bomb
+ HK in midair
Athena drops back-first at her opponent. She bounces off her opponent if she hits.
Renkan Tai
+ LK
Athena hops forward with a high kick.
Move list (Desperation moves)
Name
Command
Description
Shining Crystal Bit
P
Athena hovers in the air and channels psychic energy while orbs revolve around her. The move can be canceled by pressing LP + HP + LK + HK . If the player presses P during the move, Athena points forward and shoots an energy orb across the screen (Crystal Shoot). She throws the orb straight ahead with LP or at an upward angle with HP .
Phoenix Fang Arrow
P in midair
Athena curls into a ball and repeatedly dives diagonally downwards while glowing like a meteor.
Sie Kensou
The self-proclaimed love interest of Athena, who has the same psychic abilities and kung fu training as Athena (though his fighting style emphasizes the latter).
Move list (Special moves)
Name
Command
Description
Chou Kyuu Dan
P
Kensou generates and throws a ball of psychic energy. The projectile moves faster when the move is performed with HP .
Ryu Renda
PPPPP
Kensou leans forward on one leg while swinging repeatedly with alternating arms.
Ryuu Ren Ga Chi
LP
Kensou leaps forward with an elbow strike. If it hits, he follows up with a knee strike and a turning kick while moving forward.
Ryuu Ren Ga Gen
HP
Kensou leaps forward with an elbow strike. If it hits, he follows up with a knee strike and a turning kick while moving diagonally up into the air.
Ryuu Sou Geki
P in midair
Kensou dives diagonally downwards with a palm strike that hits multiple times.
Ryuu Gaku Sai
K
Kensou stands on his hands and propels himself into the air with a split-leg kick. He ascends higher when the move is performed with HK .
Move list (Command normals)
Name
Command
Description
Kobokushu
+ LP
Kensou pulls both arms into the air, then slaps down with both of them.
Kousentai
+ LK
Kensou hops forward with a turning kick.
Move list (Desperation moves)
Name
Command
Description
Shinryuu Seiou Kyaku
LK
Kensou leaps forward with a flying kick, followed by a front kick and a turning kick, then stands on his hands and propels himself into the air with a split-leg kick.
Shinryuu Tenbu Kyaku
HK
Kensou leaps forward with a flying kick, followed by a front kick and a turning kick while juggling the opponent into the air, then stands on his hands after landing and propels himself into the air with a split-leg kick.
Sen Ki Hakkei
P (close)
Kensou thrusts his palms out and hits his opponent with an orb of psychic energy.
Niku Man O Kuu
P
Kensou eats a meat bun, which restores a small portion of his health.
Chin Gentsai
The master of Athena and Kensou and a master of various styles of kung fu, though he fights primarily with drunken boxing.
Move list (Special moves)
Name
Command
Description
Hyoutan Geki Jaku
LP
Chin whips a gourd through the air in front of him.
Hyoutan Geki Kyou
HP
Chin whips a gourd through the air in front of him twice, once high and once low.
Ryuu Rin Hou Rai
P
Chin leaps through the air with a rolling body attack. He stumbles forward with multiple spinning elbow strikes before leaping when the move is performed with HP .
Suikan Kan Ou
P
Chin leaps forward with a falling body attack.
Kaiten Tekikuu Totsu Ken
K
Chin rolls along the ground, then does an upward hand strike that knocks his opponent over.
Bugetsu Sui
K
Chin falls back, flat on the ground, for a duration before standing back up again. While he is in this state, he can fly forward with a kick (Ryuu Ja Hanhou) with + LK , cartwheel backward (Rigyo Hanhou) with + HK , or roll forward with an upward hand strike (Kaiten Tekikuu Totsu Ken) with K. Or he can stand back up by pressing LP + HP + LK + HK .
Move list (Command normals)
Name
Command
Description
Suiho Hyoutan Shuu
+ LP
Chin falls on his back while swinging his gourd.
Move list (Desperation moves)
Name
Command
Description
Gou Ran Enpou
P
Chin takes a drink from his gourd, then breathes a stream of fire. He breathes the stream diagonally upwards with LP or straight ahead with HP .
Gou En Shourai
P
Chin takes a drink from his gourd, infusing himself with fire, then stumbles drunkenly forward.
Shin Josei Kakutouka Team
Chizuru Kagura
The heiress of the Yata clan, one of the three clans to seal away Orochi. She hosts the tournament in order to bring the descendants of the three clans together in order to prevent Orochi from being revived by the Hakkesshu. Her clan possesses the Yata Mirror (八汰鏡). She fights with dance-like motions and open-handed strikes and can create mirror images of herself. She is harmed if one of her mirror images is attacked.
Move list
Name
Command
Description
108 Katsu Tamayura no Shitsune
P
Chizuru swipes an arm down, creating an energy orb that knocks down her opponent on impact. She twirls forward a short distance when the move is performed with HP .
100 Katso Tenjin no Kotowari
P
Chizuru creates a mirror image that spins upward with her arms outstretched.
202 Katsu Otsu Shiki Choumon no Isshin
P or K
Chizuru creates a mirror image that leaps forward with an open-handed strike. She leaps farther when the move is performed with HP or HK . She takes the place of the mirror image after the move is complete when the move is performed with K.
212 Katsu Shinsoku no Noroti
P or K
Chizuru creates a mirror image that runs forward and hits her opponent with an upward palm strike when it is performed with P, which knocks the opponent back, or a lateral palm swipe when it is performed with K, which knocks the opponent down. It can be followed up by a jumping strike with P or by a downward palm strike with K. She takes the place of the mirror image after the move is complete when the move is performed with HP or HK .
Move list (Desperation moves)
Name
Command
Description
Ichimen Ikatsu San Rai no Fui Jin
K
Chizuru creates a mirror image that twirls forward with her arms outstretched.
Ichimen 85 Katsu Reigi no Ishizue
P
Chizuru slides forward with a low strike. If it hits, the opponent glows and cannot perform special moves for a duration.
Mai Shiranui
A kunoichi who practices her family's own martial art, Shiranui-ryuu Ninjutsu.
Move list (Special moves)
Name
Command
Description
Ka Chou Sen
P
Mai throws her folding fan at her opponent. The projectile moves faster when the move is performed with HP .
Ryuu En Bu
P
Mai twirls around, whipping her opponent with the sash around her waist, which is set alight and knocks her opponent over on impact.
Hishou Ryuu'en Jin
K
Mai does a backflip while tailed by the sash around her waist, which is set alight and knocks her opponent over on impact. She flips higher when the move is performed with HK .
Hissatsu Shinobi Bachi
K
Mai performs a cartwheel, then drops to the ground with an elbow strike. The move travels more distance when it is performed with HK .
Musasabi no Mai (Chijou)
Hold for 2 seconds, then +P
Mai jumps to the back edge of the screen. She can jump to the front edge of the screen by pressing instead of . If the player continues to hold P after performing the move, Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with HP (for the first button press).
Musasabi no Mai (Kuuchuu)
P in midair
Mai dives diagonally downward with her arms spread out. The move covers more horizontal distance when it is performed with HP .
Hakuro no Mai
P
Mai twirls forward while swinging her fans around her.
Move list (Command normals)
Name
Command
Description
Sankaku Tobi
when jumping onto the edge of the screen
Mai can jump off the edges of the screen.
Yume Zakura
+ HP / HK , + HP / HK , or + HP / HK in midair (close)
Mai grabs and stomps her opponent to the ground.
Benitsuru no Mai
+ LK
Mai slides forward with a low kick, then rolls back with a high kick.
Move list (Desperation moves)
Name
Command
Description
Chou Hissatu Shinobibachi
K
Mai does a cartwheel kick, then flies through the air with an elbow strike while flames radiate from her body.
Hou'ou no Mai
P
Mai flips into the air, then spins downward in a ball while tailed by the sash around her waist, which is set alight.
Sui Chou no Mai
P
Mai throws three folding fans at her opponent.
King
A bar owner who fights with her own kick-heavy take on Muay Thai.
Move list (Special moves)
Name
Command
Description
Venom Strike
K
King performs a jumping kick, lobbing a fireball through the air. The projectile moves faster and further when the move is performed with HK .
Double Strike
K
King performs two jumping kicks in quick succession, lobbing two fireballs through the air. The projectiles move faster and further when the move is performed with HK . The second projectile always travels the full width of the screen.
Trap Shot
K
King performs a somersault kick. If it hits, she follows up with a barrage of fast kicks.
Tornado Kick
K
King climbs into the air with multiple rotating kicks. She kicks more times when the move is performed with HK .
Mirage Kick
K
King runs forward, then hits her opponent with alternating high and low kicks.
Surprise Rose
P
King rolls into the air, then comes down with a stomping kick that can hit multiple times. The move covers more horizontal distance when it is performed with HP .
Move list (Command normals)
Name
Command
Description
Slide Kick
+ HK
King slides forward with a sweep kick.
Move list (Desperation moves)
Name
Command
Description
Illusion Dance
K
King does a backflip, then performs a series of rapid kicks, ending with a somersault kick and two leaping kicks.
Silent Flash
K
King performs a somersault kick. If it hits, she follows up with a knee strike, then flies upward with an upside-down kick that launches her opponent into the air.
Kim Team
Kim Kaphwan
A taekwondo master with a strong sense of justice who formed the Korea Justice Team in order to rehabilitate the two criminals on his team.
Move list (Special moves)
Name
Command
Description
Han Getsu Zan
K
Kim rolls forward with a somersaulting crescent kick, which knocks down his opponent on impact. The move covers a wider arc when it is performed with HK .
Kuusa Jin
Hold for 2 seconds, then +P
Kim spins diagonally upward while kicking. He ascends higher and hits an additional time when the move is performed with HP .
Hien Zan
Hold for 2 seconds, then +K
Kim flips backward, slicing through the air with a circular kick, which knocks down his opponent on impact. When the move is performed with HK , he ascends higher and hits additional times, and the move can be followed up with another kick (Ten Sou Zan) by pressing + HK .
Hishou Kyaku
K in midair
Kim dives diagonally downward while stomping repeatedly.
Ryuusei Ranku
Hold for 2 seconds, then +K
Kim slides forward with a sweep kick, then jumps in the air and performs an axe kick. He slides further when the move is performed with HK .
Move list (Command normals)
Name
Command
Description
Neri Chagi
+ LK
Kim lifts his leg high and comes down with an axe kick, which hits up to two times and can hit opponents who are crouch blocking.
Dora Yup Chagi
+ LP
Kim hops forward with a turnaround kick.
Move list (Desperation moves)
Name
Command
Description
Hou'ou Kyaku
K
Kim performs a series of rapid kicks, then finishes with a backflip kick. This move can be performed in midair.
Hou'ou Tenbu Kyaku
K in midair
Kim dives diagonally downward with a stomp, then flips in circles while kicking, ending with a heel kick in midair.
Chang Koehan
A very large criminal who fights with a big metal ball attached to a chain.
Move list (Special moves)
Name
Command
Description
Tekkyuu Dai Kaiten
PPPPP
Chang swings his ball by its chain over his head, which knocks down his opponent on impact. He swings the ball for a duration or until the player presses LP + HP + LK + HK , and he can move with or while doing this.
Tekkyuu Funsai Geki
Hold for 2 seconds, then +P
Chang flings his ball by its chain in front of him, which knocks down his opponent on impact. He slides forward slightly when the move is performed with HP .
Tekkyu Hien Zan
Hold for 2 seconds, then +K
Chang flips backwards through the air with a kick, falling on his back. He ascends higher when the move is performed with HK .
Dai Hakai Nage
HP
Chang grabs and slams his opponent back and forth multiple times.
Move list (Command normals)
Name
Command
Description
Hiki Nige
+ LP
Chang slides along the ground, holding his ball out in front of him.
Move list (Desperation moves)
Name
Command
Description
Tekkyuu Dai Bousou
P
Chang charges forward with a series of strikes, then swings his ball by its chain over his head and flips backwards through the air with a kick, falling on his back.
Tekkyu Dai Assatsu
P
Chang flies diagonally upward, then falls with a body attack.
Choi Bounge
A very small criminal who fights with two clawed hands (resembling the horror movie villain Freddy Krueger).
Move list (Special moves)
Name
Command
Description
Kaiten Hien Zuki
Hold for 2 seconds, then +P
Choi runs forward, then jumps while slashing his claws when he is near his opponent. He jumps higher when the move is performed with HP .
Tatsumaki Shippuu Zan
Hold for 2 seconds, then +P
Choi spirals upward in a tornado while slashing around him with his claws. He slides forward a short distance and ascends higher when the move is performed with HP .
Hishou Kuuretsu Zan
Hold for 2 seconds, then +K
Choi jumps to the back edge of the screen. He can jump to the front edge of the screen by pressing instead of . If the player continues to hold K after performing the move, Choi immediately does a spinning attack with his claws after hitting the wall. He spins diagonally downwards with LK or straight ahead with HK .
Hishou Kyaku
K in midair
Choi dives diagonally downward, then stomps repeatedly on his opponent.
Senpuu Hien Shitotsu
Hold for 2 seconds, then +K
Choi flies ahead head-first while spinning like a drill with his claws in front of him. He flies faster and further when the move is performed with HK . He can follow up with another drill spin by holding the D-Pad in any direction while pressing any attack button.
Move list (Command normals)
Name
Command
Description
Sankaku Tobi
when jumping onto the edge of the screen
Choi can jump off the edges of the screen.
Nidan Giri
+ LP
Choi rolls forwards, then slashes upwards.
Toorima Geri
+ LK
Choi somersaults forward with a kick.
Move list (Desperation moves)
Name
Command
Description
Shin! Chouzetsu Tatsumaki Shinkuu Zan
P
Choi spins on one leg, producing a large tornado that covers the full height of the screen. He can move with or while doing this.
Hou'ou Kyaku
P
Choi slides forward with a series of claw slashes, ending with a somersault kick.
New Faces Team
Yashiro Nanakase
Yashiro
Move list (Special moves)
Name
Command
Description
Upper Duel
P
Yashiro swings his fist inward. If it hits, he follows up with a jumping uppercut. He ascends higher when the move is performed with HP .
Sledgehammer
P
Yashiro leaps forward while swinging his fist down to the ground like a hammer. The move knocks down the opponent on impact and can hit opponents who are crouch blocking.
Missile Might Bash
P
Yashiro moves forward while swinging his arms back and forth, finishing with a hit that knocks the opponent back.
Jet Counter
P
Yashiro dashes forward with a punch that knocks his opponent back.
Move list (Command normals)
Name
Command
Description
Step Side Kick
+ LK
Yashiro does a side kick.
Move list (Desperation moves)
Name
Command
Description
Million Bash Stream
P
Yashiro moves forward while swinging his arms back and forth, finishing with an uppercut that knocks the opponent into the air.
Final Impact
P
Yashiro hits with a powerful punch that sends the opponent flying back. Holding P charges the punch to do more damage.
Shermie
Shermie
Move list (Special moves)
Name
Command
Description
Shermie Whip
K
Shermie stands on a hand and rolls backward while kicking through the air in a circle. If it connects, she grabs the opponent with her legs for a takedown, followed by a suplex throw.
Axle Spin Kick
K
Shermie does an axle spin through the air, followed by a crescent kick when she lands. She jumps slightly farther when the move is performed with HK .
Shermie Shoot
K
Shermie rushes forward, then does a handstand on top of her opponent and takes them down with her knees. She runs slightly farther when the move is performed with HK .
Shermie Spiral
P (close)
Shermie does a handstand on top of her opponent, wraps her legs around their head, then spins their body to the ground.
Move list (Command normals)
Name
Command
Description
Shermie Stand
+ LK
Shermie does a front walkover while kicking, which can hit opponents who are crouch blocking.
Move list (Desperation moves)
Name
Command
Description
Shermie Flash
P (close)
Shermie does a handstand on top of her opponent, then grabs them for a suplex slam.
Shermie Carnival
P (close)
Shermie grabs her opponent and performs three suplexes in alternating directions.
Chris
Chris
Move list (Special moves)
Name
Command
Description
Slide Touch
P
Chris does an underhand palm strike that knocks the opponent back on impact. A duplicate of him slides forward to perform the strike when the move is performed with HP .
Glider Stomp
K in midair
Chris zooms downward with a dive kick.
Hunting Air
K
Chris crouches, and a duplicate of him rises into the air with a knee strike and a high kick. The duplicate appears higher (and can pass through his opponent) when the move is performed with HK .
Shooting Dancer Thrust
P
Chris dashes forward, then slides to the ground with a low kick when the move is performed with LP or a jumps into the air with a spinning heel kick when the move is performed with HP .
Shooting Dancer Step
K
Chris dashes forward, then leaps into the air and comes down with a stomping kick that can hit opponents who are crouch blocking.
Move list (Command normals)
Name
Command
Description
Spinning Array
+ LP
Chris lunges forward with a punch that spins his body around.
Move list (Desperation moves)
Name
Command
Description
Chain Slide Touch
P
Chris produces multiple advancing duplicates that hold their hands out for palm strikes that knock the opponent back.
Twister Drive
K
Chris jumps into the air with multiple backflip kicks.
'97 Special Team
Ryuji Yamazaki
Ryuji
Move list (Special moves)
Name
Command
Description
Sabaki no Aikuchi
P
Ryuji slides forward while slashing with his knife. He slides further when the move is performed with HP .
Hebi Tsukai Gedan
LP
Ryuji charges his arm. When LP is released, he performs a fast punch diagonally upwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing HK .
Hebi Tsukai Uwadan
HP
Ryuji charges his arm. When LP is released, he performs a fast punch diagonally downwards. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing HK .
Hebi Tsukai Chuudan
LK
Ryuji charges his arm. When LP is released, he performs a fast punch straight ahead. The longer the button is held, the more damage the punch does if it connects. The move can be canceled by pressing HK .
Bai Gaeshi
HP
Ryuji swings his arm up, which can damage a nearby opponent or grab a projectile out of the air and throw it back toward the caster.
Suna Kake
HP
Ryuji does a high kick that kicks up dust from the ground.
Sadomazo
K
Ryuji taunts his opponent. If his opponent attacks him while he is doing this, he counters with a charging punch.
Badukan Pachiki
P
Ryuji grabs and hits his opponent with an explosive headbutt.
Move list (Command normals)
Name
Command
Description
Bussashi
+ LP
Ryuji punches downward, which hits up to two times and can attack opponents who are crouch-blocking.
Move list (Power moves)
Name
Command
Description
Guillotine
P
Ryuji leaps forward, coming down with a flaming fist. If it connects, he drags his opponent along the ground with it before throwing them into the air.
Yondan Drill Driller
(close)
Ryuji grabs and throws his opponent into the air, then pummels them with multiple strikes upon landing.
Blue Mary
Blue Mary
Move list (Special moves)
Name
Command
Description
Spin Fall
K
Mary leaps forward and falls with an axe kick.
Vertical Arrow
K
Mary jumps and kicks diagonally upward. It can be interrupted with a scissor takedown (Mary Snatcher) by pressing K again during the move.
Mary Spider
P
Mary flips over her opponent, then takes them down with a neck hold.
Straight Slicer
Hold for 2 seconds, then +K
Mary crouches and slides forward with a sweep kick. She can follow up with a grab, slam, and hold (Mary Crab Clutch) by pressing K during the move.
Mary Reverse Facelock
LK
Mary holds a defensive posture. If she is hit by an attack from an airborne opponent while doing this, she catches the attack and locks the opponent in a hold.
Mary Head Buster
HK
Mary holds a defensive posture. If she is hit by a high or mid attack from a grounded opponent during this, she catches the attack, rolls backward, and throws the opponent high into the air.
Back Drop
P (close)
Mary grabs her opponent and performs a suplex.
Move list (Command normals)
Name
Command
Description
Hammer Arc
+ LP
Mary hops forward while swinging his fists down.
Climbing Arrow
+K
Mary does a donkey kick into the air.
Move list (Power moves)
Name
Command
Description
Mary Typhoon
K (close)
Mary climbs onto her opponent's shoulders, grabs their head between her feet, and slams them with her legs.
Mary Splash Rose
P
Mary dashes back and forward in front of her opponent, then does a jumping kick and knocks them into the air with multiple hand swipes.
Mary Dynamite Swing
K
Mary knocks her opponent into the air with a knee strike, grabs them in midair and drives them back to the ground, then grabs them again after they stand up and swings them around multiple times by the neck before letting go.
Billy Kane
The right-hand man of Geese Howard, who joins the tournament to avenge his master after his defeat at the hands of the Bogard brothers.
Move list (Special moves)
Name
Command
Description
Senpuu Kon
LP LP LP LP LP
Billy twirls his cudgel in front of him rapidly.
Shuuten Ren Ha Kon
HP HP HP HP HP
Billy stabs his cudgel in front of him rapidly.
Sansetsu Kon Chuudan Uchi
P
Billy whips his cudgel in front of him, and it expands across the screen.
Kyoushuu Hishoukon
K
Billy vaults into the air with his cudgel, then drops back to the ground with a kick.
Ka Ryuu Tsuigeki Kon
LK
Billy holds his staff upwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
Sui Ryuu Tsuigeki Kon
HK
Billy holds his staff forwards in a defensive stance. If the opponent hits it, Billy responds with a cudgel strike.
Move list (Command normals)
Name
Command
Description
Dai Kaiten Geri
+ LP
Billy hops forward, striking with his cudgel, then spinning with a kick.
Boukou Tobi Geri
+ LK
Billy vaults on his cudgel and does a side kick that knocks his opponent over.
Move list (Desperation moves)
Name
Command
Description
Chou Kaen Senpuukon
P
Billy twirls his cudgel in front of him while the ends are on fire, creating a circle of flame that rolls forward a short distance. It rolls a longer distance when the move is performed with HP .
Dai Senpuu
P
Billy swings his cudgel in a circle around him as it expands, then swings it down like a bat.
Single-Entry Fighters
Iori Yagami
The last heir to the Yagami clan (formerly known as the Yasakani Clan) one of the three clans that sealed away Orochi, and the rival of Kyo. His clan possesses the Yasakani Jewel (八尺瓊曲玉).
Move list (Special moves)
Name
Command
Description
108 Shiki Yami Barai
P
Iori throws fiery purple sparks across the ground. The projectile moves faster when the move is performed with HP .
127 Shiki Aoi Hana
P (up to 3 times)
Iori advances with an uppercut. The motion can be repeated up to three times, in which case he follows up with an additional uppercut, then jumps and comes down with a double axe-handle punch.
100 Shiki Oniyaki
P
Iori twirls into the air while surrounded in a streak of purple fire, which knocks down his opponent on impact. He ascends higher when the move is performed with HP .
212 Shiki Kototsuki In
K
Iori runs forward and tries to grab his opponent by the head. If he succeeds, he takes the opponent down, then causes an explosion of purple fire.
Kuzukaze
P (close)
Iori grabs and shoves his opponent away.
Move list (Command normals)
Name
Command
Description
Ge Shiki Yumebiki
HOLD LP LP
Iori claws with an open hand, then swings it back in a fist.
Ge Shiki Gou Fu In Shinigami
+ LK
Iori pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
Ge Shiki Yuri Ori
+ LK in midair
Iori kicks behind him.
Move list (Desperation moves)
Name
Command
Description
Kin 1211 Shiki Ya Otome
P
Iori dashes forward and performs a series of hand strikes, ending by grabbing the opponent and creating an explosion of purple fire.
Ura 108 Shiki Ya Sakazuki
P
Iori throws fiery purple sparks that slide along the ground, then explode in a pillar of purple fire. If it hits, the opponent is trapped in a stasis effect until knocked out of it. The projectile moves faster when the move is performed with HP .
Shingo Yabuki
Shingo
Move list (Special moves)
Name
Command
Description
114 Shiki: Aragami Mikansei
LP
Shingo lunges forward with a hook punch using his following arm.
115 Shiki: Dokugami Mikansei
HP
Shingo steps forward with a hook punch using his following arm, then a hook punch with his leading arm that knocks the opponent over.
100 Shiki Oni Yaki Mikansei
P
Shingo does an elbow strike, then twirls into the air while holding his arms out, which knocks down his opponent on impact. He ascends higher when the move is performed with HP .
101 Shiki Oboro Guruma Mikansei
K
Shingo hops forward with a front kick that knocks his opponent over. When the move is performed with HK , he follows up with another hop and front kick, then a high jump and an axe kick.
Shingo Kick
K
Shingo does a jumping turnaround kick that knocks his opponent to the ground on impact. The move covers more horizontal distance when it is performed with HK .
Move list (Command normals)
Name
Command
Description
Ge Shiki Gou Fu Nage Fukanzen
+ LK
Shingo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
Move list (Desperation moves)
Name
Command
Description
Burning Shingo
P
Shingo lunges forward with a hook punch using his following arm, then an uppercut, a downward punch, and a final uppercut that knocks his opponent back.
Ge Shiki Kake Hou Rin
P
Shingo steps forward with a shoulder ram that knocks his opponent back.
Bosses
Sub-bosses
Orochi Iori
Orochi Iori uses the same moves as normal Iori but moves faster.
Orochi Leona
Orochi Leona uses the same moves as normal Leona but moves faster.
Awakened Orochi Team
Orochi Yashiro
Orochi Shermie
Orochi Chris
Final boss
Orochi
Hidden
EX Kyo Kusanagi
This is a special alternative version of Kyo that uses his moveset from The King of Fighters '94. He can be selected by holding START when selecting Kyo in any mode.
Move list (Special moves)
Name
Command
Description
108 Shiki Yami Barai
P
Kyo throws fiery red sparks across the ground. The projectile moves faster when the move is performed with HP .
100 Shiki Oni Yaki
P
Kyo twirls into the air while surrounded in a streak of red fire, which knocks down his opponent on impact. He ascends higher when the move is performed with HP .
101 Shiki Oboro Guruma
K
Kyo flies through the air with a spinning back kick, which knocks down his opponent on impact. He kicks once when the move is performed with LK and three times when the move is performed with HK .
Move list (Command normals)
Name
Command
Description
Ge Shiki Naraku Otoshi
+ HP in midair
Kyo clasps his hands together and swings them down like a hammer.
Ge Shiki Gou Fu You
+ LK
Kyo pulls his leg up high, then does axe kick that can hit twice. The second hit can hit opponents who are crouch blocking.
88 Shiki
+ HK
Kyo kicks twice while crouched. The second hit trips the opponent.
Move list (Desperation moves)
Name
Command
Description
Ura 108 Shiki Orochi Nagi
P
Kyo holds a hand into the air and foments a flame while P is held. When the button is released, he swipes his hand down, igniting the air around him, and slides forward while surrounded in flames.
Special Edit Teams
Stages
The game is the first entry of the series where stages are chosen randomly rather than associated with teams.