Sports Jam
From Sega Retro
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Sports Jam | |||||||||||||||||||
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System(s): Sega NAOMI GD-ROM, Sega Dreamcast | |||||||||||||||||||
Publisher: Sega Corporation | |||||||||||||||||||
Developer: WOW Entertainment | |||||||||||||||||||
Distributor: Agetec, Tommo (US) | |||||||||||||||||||
Licensor: Adidas, Swatch | |||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||
Genre: Sports Variety (スポーツ・バラエティ)[1][2], Sports[3] | |||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||
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Sports Jam (スポーツ・ジャム) is a Sega Dreamcast and Sega NAOMI release containing a number of sports games. Sega Logistics Service announced it would end service on the arcade machines on March 31, 2017.[5][6]
Contents
Gameplay
Events
Shoot Out (Basketball) | |
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Long Shoot (Soccer) | |
The Slugger (Baseball) | |
Putter Match (Golf) | |
Puck Rally (Ice Hockey) | |
The Kicker (Football) | |
The Kicker
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Direct Ace (Soccer) | |
' | |
Near Pin Contest (Golf) | |
Hardest Save (Ice Hockey) | |
Computer Receive (Tennis) | |
Fastest Sprinter (Bike Race) | |
Production credits
- Main article: Sports Jam/Production credits.
Digital manuals
Magazine articles
- Main article: Sports Jam/Magazine articles.
Promotional material
Physical scans
NAOMI version
Dreamcast version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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73 | |
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Based on 12 reviews |
Technical information
The announcer's character model consists of 18,357 polygons, including 17,183 polygons for the body[19] and 1174 polygons for the shadow.[20] This was the highest character polygon count in any video game at the time, surpassing the character polygon counts of Shenmue (up to 14,361 polygons), up until it was surpassed the following year by Virtua Fighter 4 (on the Sega NAOMI 2 arcade system) which had about 20,000 polygons per character.[21] Sports Jam also had the highest character polygon count of any consoles game at the time (the highest on any other console was up to 15,000 polygons in Dead or Alive 3 and Dead or Alive Ultimate on the Xbox) up until the release of the Xbox 360 in 2005.[22]
Technical information
- Main article: Sports Jam/Technical information.
External links
References
- ↑ File:SportsJam DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/db/010411.html (Wayback Machine: 2004-12-06 04:28)
- ↑ https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-11-08 10:29)
- ↑ http://www.gexpress.com/detailedspecs.cfm?returndept=DC&returnpage=2&number=093992057800 (Wayback Machine: 2002-07-25 17:16)
- ↑ File:SegaProductsTerminationAnnouncement 2016-11 JP.pdf
- ↑ File:SegaProductsTerminationAnnouncement 2016-12.pdf
- ↑ 576 Konzol, "Május 2001" (HU; 2001-xx-xx), page 43
- ↑ Ação Games, "Setembro 2001" (BR; 2001-xx-xx), page 46
- ↑ Consoles +, "Juin 2001" (FR; 2001-0x-xx), page 90
- ↑ Dreamcast Magazine, "No. 24" (UK; 2001-07-12), page 60
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Mai 2001" (FR; 2001-0x-xx), page 44
- ↑ Edge, "August 2001" (UK; 2001-07-13), page 100
- ↑ Electronic Gaming Monthly, "August 2001" (US; 2001-07-03), page 111
- ↑ Famitsu, "2001-04-20" (JP; 2001-04-06), page 32
- ↑ Game Informer, "August 2001" (US; 2001-0x-xx), page 106
- ↑ MAN!AC, "06/2001" (DE; 2001-05-02), page 50
- ↑ PSX Extreme, "09/2001" (PL; 2001-0x-xx), page 57
- ↑ File:SportsJam announcer model.png
- ↑ File:SportsJam announcer model with shadow.png
- ↑ http://game.watch.impress.co.jp/docs/20061025/3dvf5.htm (Wayback Machine: 2008-12-08 05:05)
- ↑ https://forum.beyond3d.com/threads/yes-but-how-many-polygons-an-artist-blog-entry-with-interesting-numbers.39321/ (Wayback Machine: 2015-01-08 01:39)
Sports Jam | |
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Main page | Comparisons | Credits | Development | Magazine articles | Reception | Technical information | Bootlegs |
- Dreamcast Arcade Stick-compatible games
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- Sports Jam