Difference between revisions of "Command & Conquer"

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'''''Command & Conquer''''' (コマンド & コンカー) is a revolutionary real time strategy game developed by Westwood Studios and published by [[Virgin Interactive]]. It follows the struggles between the United Nations' Global Defense Initiative (GDI) and the Brotherhood of Nod, spearheaded by a self-proclaimed messigah known only as "Kane".  
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'''''Command & Conquer''''' (コマンド & コンカー) is a real time strategy game developed by [[Westwood Studios]] and published by [[Virgin Interactive]] for IBM compatible computers running DOS in August 1995. It is the first in the ''Command & Conquer'' franchise and is considered a milestone in the genre, influencing many RTS games in the years which followed.
  
The game was initially brought to DOS computers before being quickly ported to Windows and was later released on the [[Sega Saturn]], Macintosh, Nintendo 64 and Sony PlayStation. The console ports are let down due to a lack of online play or mouse support, though the Nintendo 64 version is presented in 3D (but had to cut the full motion video due to cartridge restrictions).
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The game's success saw it ported to the [[Sega Saturn]] and PlayStation in late 1996. ''Command & Conquer'' is frequently referred to as ''Tiberian Dawn'' by fans and is subtitled in Germany with '''''Tier 1: Der Tiberiumkonflict'''''.
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==Plot==
 +
''Command & Conquer'' takes place in an alternative universe, shortly after a mysterious alien substance crashes on Earth near the river Tiber in Italy at some point in 1995. This substance, henceforth known as "Tiberium", becomes an extremely valuable commodity, which despite its toxic nature, is able to absorb and crystallize precious metals from the surrounding soil. A secret society known as the Brotherhood of Nod, spearheaded by a self-proclaimed messigah known only as "Kane", claims to have foreseen the arrival of Tiberium and has great plans for its future, soon controlling over half the supply and using the funds to amass an army of followers.
 +
 
 +
Following a succession of terrorist incidents blamed on the Brootherhood, the United Nations Security Council authorises the creation and deployment of the United Nations' Global Defense Initiative (GDI) to intervene against Kane and Nod, quickly escalating into a conflict which spans the globe (and is later referred to as the "first tiberium war").
 +
 
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The player, who is nameless and does not speak, can choose to conduct missions on behalf of GDI or Nod (each as its own disc), building bases and ordering troops, usually to destroy enemy factions and spread influence over countries. GDI's campaign takes place mainly in Europe, while Nod is more concerned with Africa.
 +
 
 +
==Saturn Version==
 +
The Sega Saturn version of ''Command & Conquer'' derives from the DOS original, and is more-or-less identical to its PlayStation counterpart save for some missing (and poorer quality) cutscenes. There is no support for the [[Shuttle Mouse]] meaning the controls are considered to be more cumbersome than computer versions, and (like the PlayStation) the resolution is fixed at 320x240 - a downgrade from other versions of the game.
  
 +
==History==
 +
===Legacy===
 
[[Tomsoft]] attempted an unlicensed port to the [[Sega Mega Drive]], but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise.
 
[[Tomsoft]] attempted an unlicensed port to the [[Sega Mega Drive]], but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise.
  
 
Though the game was followed by ''Command & Conquer: Red Alert'', this game would receive a direct sequel in the form of ''Command & Conquer: Tiberian Sun'', which introduced isometric graphics.
 
Though the game was followed by ''Command & Conquer: Red Alert'', this game would receive a direct sequel in the form of ''Command & Conquer: Tiberian Sun'', which introduced isometric graphics.
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 +
<!-- back in a bit
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. It follows the struggles between the  and the Brotherhood of Nod,
 +
 +
The game was initially brought to DOS computers before being quickly ported to Windows and was later released on the [[Sega Saturn]], Macintosh, Nintendo 64 and Sony PlayStation. The console ports are let down due to a lack of online play or mouse support, though the Nintendo 64 version is presented in 3D (but had to cut the full motion video due to cartridge restrictions).
 +
-->
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==Promotional Material==
 
==Promotional Material==
 
<gallery>
 
<gallery>

Revision as of 13:28, 12 January 2015


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Command & Conquer
System(s): Sega Saturn
Publisher: Virgin Interactive, Sega (JP)
Developer:
Genre: Simulation

















Release Date RRP Code

Command & Conquer (コマンド & コンカー) is a real time strategy game developed by Westwood Studios and published by Virgin Interactive for IBM compatible computers running DOS in August 1995. It is the first in the Command & Conquer franchise and is considered a milestone in the genre, influencing many RTS games in the years which followed.

The game's success saw it ported to the Sega Saturn and PlayStation in late 1996. Command & Conquer is frequently referred to as Tiberian Dawn by fans and is subtitled in Germany with Tier 1: Der Tiberiumkonflict.

Plot

Command & Conquer takes place in an alternative universe, shortly after a mysterious alien substance crashes on Earth near the river Tiber in Italy at some point in 1995. This substance, henceforth known as "Tiberium", becomes an extremely valuable commodity, which despite its toxic nature, is able to absorb and crystallize precious metals from the surrounding soil. A secret society known as the Brotherhood of Nod, spearheaded by a self-proclaimed messigah known only as "Kane", claims to have foreseen the arrival of Tiberium and has great plans for its future, soon controlling over half the supply and using the funds to amass an army of followers.

Following a succession of terrorist incidents blamed on the Brootherhood, the United Nations Security Council authorises the creation and deployment of the United Nations' Global Defense Initiative (GDI) to intervene against Kane and Nod, quickly escalating into a conflict which spans the globe (and is later referred to as the "first tiberium war").

The player, who is nameless and does not speak, can choose to conduct missions on behalf of GDI or Nod (each as its own disc), building bases and ordering troops, usually to destroy enemy factions and spread influence over countries. GDI's campaign takes place mainly in Europe, while Nod is more concerned with Africa.

Saturn Version

The Sega Saturn version of Command & Conquer derives from the DOS original, and is more-or-less identical to its PlayStation counterpart save for some missing (and poorer quality) cutscenes. There is no support for the Shuttle Mouse meaning the controls are considered to be more cumbersome than computer versions, and (like the PlayStation) the resolution is fixed at 320x240 - a downgrade from other versions of the game.

History

Legacy

Tomsoft attempted an unlicensed port to the Sega Mega Drive, but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise.

Though the game was followed by Command & Conquer: Red Alert, this game would receive a direct sequel in the form of Command & Conquer: Tiberian Sun, which introduced isometric graphics.


Promotional Material

Physical Scans

Sega Retro Average 
Publication Score Source
94 №61, p140
100 №182, p54/55
91 №50, p42/43
85
90 №51, p58-60[1]
95 №70, p92/93/94
94 №15, p72/73
84 №96, p82
Sega Saturn
92
Based on
8 reviews
Sega Retro Average 
Publication Version Score
576 KByte (HU)
92
[2]
Ação Games (BR)
90
[3]
Ação Games (BR)
90
[4]
Consoles + (FR) PAL
94
[5]
Computer & Video Games (UK)
100
[6]
Electronic Gaming Monthly (US) NTSC-U
89
[7]
Famitsu (JP) NTSC-J
78
[8]
Fun Generation (DE) PAL
100
[9]
Gambler (PL)
82
[10]
Game Power (IT)
91
[11]
GamePro (US) NTSC-U
80
[12]
Joypad (FR) PAL
95
[13]
Kiber Zona (LT)
81
[14]
LeveL (CZ)
86
[15]
MAN!AC (DE) PAL
85
[16]
Mega Force (FR) PAL
94
[17]
Mega Fun (DE) PAL
90
[18]
Mean Machines Sega (UK) PAL
90
[1]
Next Generation (US) NTSC-U
75
[19]
Player One (FR)
95
[20]
Saturn Fan (JP) NTSC-J
69
[21]
Saturn+ (UK) PAL
84
[22]
Secret Service (PL)
85
[23]
Sega Power (UK) PAL
91
[24]
Sega Saturn Magazine (UK) PAL
94
[25]
Sega Saturn Magazine (JP) NTSC-J
73
[26]
Sega Saturn Magazine (JP) NTSC-J
86
[27]
Total Saturn (UK) PAL
94
[28]
Total Saturn (UK) PAL
94
[29]
Ultra Game Players (US) NTSC-U
84
[30]
Video Games (DE) PAL
80
[31]
Sega Saturn
87
Based on
31 reviews

Command & Conquer

Saturn, US
CommandandConquer Saturn US Box Back.jpgCommandandConquer Saturn US Box Front.jpg
Cover
Commandandconquer sat us manual.pdf
Manual
CommandandConquer Saturn US Disc Nod.jpg
NOD disc
Saturn, JP
CommandandConquer Saturn JP Box Back.jpgCommandandConquer Saturn JP Box Front.jpg
Cover
CommandandConquer Saturn JP Spinecard.jpg
Spinecard
Saturn, JP (Satakore)
CommandandConquer Saturn JP Box Back Alt.jpgCommandandConquer Saturn JP Box Front Alt.jpg
Cover
CommandandConquer Saturn JP Spinecard Satakore.jpg
Spinecard
Saturn, UK

CommandAndConquer saturn eu cd1.jpg
GDI disc
Saturn, FR
CommandandConquer Saturn FR Box.jpg
Cover
CommandandConquer Saturn FR Disc1.jpg
GDI disc
CommandandConquer Saturn FR Disc2.jpg
NOD disc
Saturn, DE
CommandandConquer Saturn DE Box.jpg
Cover
Saturn, BR

  1. 1.0 1.1 File:MeanMachinesSega51UK.pdf, page 58 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega51UK.pdf_p58" defined multiple times with different content
  2. 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 10
  3. Ação Games, "Março 1997" (BR; 1997-xx-xx), page 9
  4. Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 22
  5. Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
  6. Computer & Video Games, "January 1997" (UK; 1996-12-11), page 54
  7. Electronic Gaming Monthly, "February 1997" (US; 199x-xx-xx), page 56
  8. Famitsu, "1997-05-02" (JP; 1997-04-18), page 1
  9. Fun Generation, "01/97" (DE; 1996-12-18), page 104
  10. Gambler, "3/1997" (PL; 1997-xx-xx), page 1
  11. Game Power, "Gennaio 1997" (IT; 199x-xx-xx), page 45
  12. GamePro, "March 1997" (US; 1997-xx-xx), page 86
  13. Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 104
  14. Kiber Zona, "Spalis/Lapkritis 1997" (LT; 1997-xx-xx), page 3
  15. LeveL, "Leden 1997" (CZ; 1997-01-05), page 87
  16. MAN!AC, "01/97" (DE; 1996-12-11), page 68
  17. Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 40
  18. Mega Fun, "01/97" (DE; 1996-12-11), page 36
  19. Next Generation, "May 1997" (US; 1997-04-15), page 152
  20. Player One, "Décembre 1996" (FR; 1996-xx-xx), page 92
  21. Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 90
  22. Saturn+, "Issue 6" (UK; 1997-02-27), page 5
  23. Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 66
  24. Sega Power, "Christmas 1996" (UK; 1996-11-21), page 38
  25. Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 72
  26. Sega Saturn Magazine, "1997-13 (1997-04-25)" (JP; 1997-04-11), page 141
  27. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
  28. Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 34
  29. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 19
  30. Ultra Game Players, "April 1997" (US; 1997-03-25), page 82
  31. Video Games, "1/97" (DE; 1996-12-18), page 102