Difference between revisions of "Command & Conquer"
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− | '''''Command & Conquer''''' (コマンド & コンカー) is a | + | '''''Command & Conquer''''' (コマンド & コンカー) is a real time strategy game developed by [[Westwood Studios]] and published by [[Virgin Interactive]] for IBM compatible computers running DOS in August 1995. It is the first in the ''Command & Conquer'' franchise and is considered a milestone in the genre, influencing many RTS games in the years which followed. |
− | The game | + | The game's success saw it ported to the [[Sega Saturn]] and PlayStation in late 1996. ''Command & Conquer'' is frequently referred to as ''Tiberian Dawn'' by fans and is subtitled in Germany with '''''Tier 1: Der Tiberiumkonflict'''''. |
+ | |||
+ | ==Plot== | ||
+ | ''Command & Conquer'' takes place in an alternative universe, shortly after a mysterious alien substance crashes on Earth near the river Tiber in Italy at some point in 1995. This substance, henceforth known as "Tiberium", becomes an extremely valuable commodity, which despite its toxic nature, is able to absorb and crystallize precious metals from the surrounding soil. A secret society known as the Brotherhood of Nod, spearheaded by a self-proclaimed messigah known only as "Kane", claims to have foreseen the arrival of Tiberium and has great plans for its future, soon controlling over half the supply and using the funds to amass an army of followers. | ||
+ | |||
+ | Following a succession of terrorist incidents blamed on the Brootherhood, the United Nations Security Council authorises the creation and deployment of the United Nations' Global Defense Initiative (GDI) to intervene against Kane and Nod, quickly escalating into a conflict which spans the globe (and is later referred to as the "first tiberium war"). | ||
+ | |||
+ | The player, who is nameless and does not speak, can choose to conduct missions on behalf of GDI or Nod (each as its own disc), building bases and ordering troops, usually to destroy enemy factions and spread influence over countries. GDI's campaign takes place mainly in Europe, while Nod is more concerned with Africa. | ||
+ | |||
+ | ==Saturn Version== | ||
+ | The Sega Saturn version of ''Command & Conquer'' derives from the DOS original, and is more-or-less identical to its PlayStation counterpart save for some missing (and poorer quality) cutscenes. There is no support for the [[Shuttle Mouse]] meaning the controls are considered to be more cumbersome than computer versions, and (like the PlayStation) the resolution is fixed at 320x240 - a downgrade from other versions of the game. | ||
+ | ==History== | ||
+ | ===Legacy=== | ||
[[Tomsoft]] attempted an unlicensed port to the [[Sega Mega Drive]], but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise. | [[Tomsoft]] attempted an unlicensed port to the [[Sega Mega Drive]], but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise. | ||
Though the game was followed by ''Command & Conquer: Red Alert'', this game would receive a direct sequel in the form of ''Command & Conquer: Tiberian Sun'', which introduced isometric graphics. | Though the game was followed by ''Command & Conquer: Red Alert'', this game would receive a direct sequel in the form of ''Command & Conquer: Tiberian Sun'', which introduced isometric graphics. | ||
+ | |||
+ | <!-- back in a bit | ||
+ | . It follows the struggles between the and the Brotherhood of Nod, | ||
+ | |||
+ | The game was initially brought to DOS computers before being quickly ported to Windows and was later released on the [[Sega Saturn]], Macintosh, Nintendo 64 and Sony PlayStation. The console ports are let down due to a lack of online play or mouse support, though the Nintendo 64 version is presented in 3D (but had to cut the full motion video due to cartridge restrictions). | ||
+ | --> | ||
+ | |||
==Promotional Material== | ==Promotional Material== | ||
<gallery> | <gallery> |
Revision as of 13:28, 12 January 2015
This short article is in need of work. You can help Sega Retro by adding to it.
Command & Conquer | |||||
---|---|---|---|---|---|
System(s): Sega Saturn | |||||
Publisher: Virgin Interactive, Sega (JP) | |||||
Developer: Westwood Studios | |||||
Genre: Simulation | |||||
| |||||
Command & Conquer (コマンド & コンカー) is a real time strategy game developed by Westwood Studios and published by Virgin Interactive for IBM compatible computers running DOS in August 1995. It is the first in the Command & Conquer franchise and is considered a milestone in the genre, influencing many RTS games in the years which followed.
The game's success saw it ported to the Sega Saturn and PlayStation in late 1996. Command & Conquer is frequently referred to as Tiberian Dawn by fans and is subtitled in Germany with Tier 1: Der Tiberiumkonflict.
Plot
Command & Conquer takes place in an alternative universe, shortly after a mysterious alien substance crashes on Earth near the river Tiber in Italy at some point in 1995. This substance, henceforth known as "Tiberium", becomes an extremely valuable commodity, which despite its toxic nature, is able to absorb and crystallize precious metals from the surrounding soil. A secret society known as the Brotherhood of Nod, spearheaded by a self-proclaimed messigah known only as "Kane", claims to have foreseen the arrival of Tiberium and has great plans for its future, soon controlling over half the supply and using the funds to amass an army of followers.
Following a succession of terrorist incidents blamed on the Brootherhood, the United Nations Security Council authorises the creation and deployment of the United Nations' Global Defense Initiative (GDI) to intervene against Kane and Nod, quickly escalating into a conflict which spans the globe (and is later referred to as the "first tiberium war").
The player, who is nameless and does not speak, can choose to conduct missions on behalf of GDI or Nod (each as its own disc), building bases and ordering troops, usually to destroy enemy factions and spread influence over countries. GDI's campaign takes place mainly in Europe, while Nod is more concerned with Africa.
Saturn Version
The Sega Saturn version of Command & Conquer derives from the DOS original, and is more-or-less identical to its PlayStation counterpart save for some missing (and poorer quality) cutscenes. There is no support for the Shuttle Mouse meaning the controls are considered to be more cumbersome than computer versions, and (like the PlayStation) the resolution is fixed at 320x240 - a downgrade from other versions of the game.
History
Legacy
Tomsoft attempted an unlicensed port to the Sega Mega Drive, but gave up early on and released his horribly incomplete beta. Because he failed to remove the copyright from the title screen, this has sometimes considered an official beta — but a look at the header (crediting his SDK) proves otherwise.
Though the game was followed by Command & Conquer: Red Alert, this game would receive a direct sequel in the form of Command & Conquer: Tiberian Sun, which introduced isometric graphics.
Promotional Material
- CommandandConquer Saturn US PrintAdvert.jpg
US print advert
- CommandandConquer Saturn UK PrintAdvert.jpg
UK print advert
- CommandandConquer Saturn UK PrintAdvert 2.jpg
UK print advert 2
Physical Scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
87 | |
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Based on 31 reviews |
Saturn, JP (Satakore) |
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Saturn, BR |
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- ↑ 1.0 1.1 File:MeanMachinesSega51UK.pdf, page 58 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega51UK.pdf_p58" defined multiple times with different content - ↑ 576 KByte, "Február 1997" (HU; 1997-xx-xx), page 10
- ↑ Ação Games, "Março 1997" (BR; 1997-xx-xx), page 9
- ↑ Ação Games, "Maio 1997" (BR; 1997-xx-xx), page 22
- ↑ Consoles +, "Janvier 1997" (FR; 199x-xx-xx), page 140
- ↑ Computer & Video Games, "January 1997" (UK; 1996-12-11), page 54
- ↑ Electronic Gaming Monthly, "February 1997" (US; 199x-xx-xx), page 56
- ↑ Famitsu, "1997-05-02" (JP; 1997-04-18), page 1
- ↑ Fun Generation, "01/97" (DE; 1996-12-18), page 104
- ↑ Gambler, "3/1997" (PL; 1997-xx-xx), page 1
- ↑ Game Power, "Gennaio 1997" (IT; 199x-xx-xx), page 45
- ↑ GamePro, "March 1997" (US; 1997-xx-xx), page 86
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 104
- ↑ Kiber Zona, "Spalis/Lapkritis 1997" (LT; 1997-xx-xx), page 3
- ↑ LeveL, "Leden 1997" (CZ; 1997-01-05), page 87
- ↑ MAN!AC, "01/97" (DE; 1996-12-11), page 68
- ↑ Mega Force, "Janvier/Février 1997" (FR; 199x-xx-xx), page 40
- ↑ Mega Fun, "01/97" (DE; 1996-12-11), page 36
- ↑ Next Generation, "May 1997" (US; 1997-04-15), page 152
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 92
- ↑ Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 90
- ↑ Saturn+, "Issue 6" (UK; 1997-02-27), page 5
- ↑ Secret Service, "Marzec 1997" (PL; 1997-xx-xx), page 66
- ↑ Sega Power, "Christmas 1996" (UK; 1996-11-21), page 38
- ↑ Sega Saturn Magazine, "January 1997" (UK; 1996-12-17), page 72
- ↑ Sega Saturn Magazine, "1997-13 (1997-04-25)" (JP; 1997-04-11), page 141
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 11
- ↑ Total Saturn, "Volume One Issue Three" (UK; 1996-11-29), page 34
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 19
- ↑ Ultra Game Players, "April 1997" (US; 1997-03-25), page 82
- ↑ Video Games, "1/97" (DE; 1996-12-18), page 102
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