Difference between revisions of "Ghost Hunters"

From Sega Retro

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{{stub}}'''''{{PAGENAME}}''''' (ゴーストハンターズ) (subtitled ''Labyrinth of Poisonous Moth'' in Japan) is a 3-minute long attraction designed by [[Sega]] for its amusement theme park venues in the mid-1990s. Combining the traditional [[wiki:dark ride|dark ride]] attraction with elements of [[wiki:augmented reality||augmented reality]], the high-end attraction was primarily operated at [[Joypolis]] locations.
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{{stub}}'''''{{PAGENAME}}''''' (ゴーストハンターズ) (subtitled ''Labyrinth of Poisonous Moth'' in Japan) is a 3-minute long attraction designed by [[Sega]] for its amusement theme park venues in the mid-1990s. Combining the traditional [[wikipedia:Dark ride|dark ride]] attraction with elements of [[wikipedia:Augmented reality|augmented reality]], the high-end attraction was primarily operated at [[Joypolis]] locations.
  
 
==Story==
 
==Story==
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* [[Sega World Sydney]]
 
* [[Sega World Sydney]]
  
The only unit to remaing operating is the former [[Sega World Sydney]] model, purchased by Indian resort [[wiki:Haiiland]] after the Sega venue’s closure.{{ref|http://www.haailand.com/mghosthunter.jsp}}
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The only unit to remaing operating is the former [[Sega World Sydney]] model, purchased by Indian resort [https://www.haailand.in/ Haiiland] after the Sega venue’s closure.{{ref|https://www.haailand.in/pages/rides.html}}
  
 
==Promotional material==
 
==Promotional material==

Revision as of 20:40, 22 March 2021

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OsakaATC GhostHunters.jpg
Ghost Hunters
System(s): Medium-scale attraction
Publisher: Sega
Developer:
Number of players: 32
Release Date RRP Code






































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Ghost Hunters (ゴーストハンターズ) (subtitled Labyrinth of Poisonous Moth in Japan) is a 3-minute long attraction designed by Sega for its amusement theme park venues in the mid-1990s. Combining the traditional dark ride attraction with elements of augmented reality, the high-end attraction was primarily operated at Joypolis locations.

Story

Players are volunteer "Ghost Hunters" at the Institute for Spirit Extermination. Director Harold and his assistant Jennifer welcome the players for routine training, when an emergency suddenly occurs: the Arthur family's home on 7th Avenue is overrun with ghosts. Players mount one of sixteen "Turbo Buster" ride vehicles, which are equipped with a special spiritual barrier and autopilot, and use their "blaster beams" to rid the house of its ghost infestation.

Gameplay

Ghost Hunters consists of sixteen two-seater ride vehicles which automatically travel on a track through an elaborate haunted house environment. On the front of each vehicle are two light guns and a large, concave perspex shield which acts as both a windshield and a mirror. As each car manoeuvres around the track, CGI ghosts and light gun effects are projected onto the perspex screen and also onto various parts of the ride's scenery to create augmented reality illusions.

Each player is tasked with using their lightgun to shoot the ghosts as quickly as possible, while traveling through spooky scenes which are a mixture of digital and practical effects -- including "breathing" walls and overhead air cannons which blow down onto unsuspecting riders. The amount and type of ghosts change depending on the players' performance. The "final boss" of the ride is a moth-like creature named Gorgon. If Gorgon is defeated, a photo is snapped of the player who dealt the final blow and printed on a mock newspaper article, which is given to the "hero" as a souvenir.[1] Each ride cycle carries players around the circuit twice.

History

Locations

Ghost Hunters made its public debut at Osaka ATC Galbo, and was subsequently installed at various Sega amusement parks.

The only unit to remaing operating is the former Sega World Sydney model, purchased by Indian resort Haiiland after the Sega venue’s closure.[2]

Promotional material

Artwork

References