Bonkers
From Sega Retro
- For the Sega Game Gear and Sega Master System game, see Bonkers Wax Up!.
Bonkers | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: SIDD[1], Disney Software | |||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Sega of America (production) | |||||||||||||||||||||||||||||||||||||||||||||
Brand: Sega Club | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: The Walt Disney Company | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Bonkers is a 1994 action game by Sega for the Sega Mega Drive tying into Disney's Bonkers cartoon. It was released under the Sega Club brand.
Contents
Story
Bonkers D. Bobcat is a bobcat who used to be a famous cartoon star, but he is now a Hollywood police officer. While his partner, Lucky Piquel, is on vacation, Bonkers wants to become Officer of the Month to impress him when he comes back. In order to do so, he needs to arrest four notorious criminals.
Gameplay
Bonkers is an action game that tasks the titular hero with apprehending four criminals from the television series. Arresting each criminal involves playing 15 rounds of a mini-game, with the mini-games differing in gameplay for each criminal. After every three rounds, the player plays a bonus game for the opportunity to earn an extra life. A password is given after completing a bonus game.
Bonkers has five health hearts and loses one whenever he is hit. He loses a life if he loses all of his hearts or fails the objective of the round, and the game ends if Bonkers loses all of his lives. There are three difficulty settings (Easy, Normal, and Hard).
Cases
The cases can be selected in any order. During any round, the player can pause the game with START and return to the police station to select a different case. The game remembers the player's progress for each case, so it is not necessary to play all 15 rounds of the same case in a row.
Harry the Handbag | |
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Harry the Handbag and his raccoon gang have broken into museum to steal the valuable Toon Treasures (which are the poisoned apple from Snow White, the genie's lamp from Aladdin, the sorcerer's hat from Fantasia, the glass slipper from Cinderella, and a pair of Mickey Mouse ears). Bonkers must throw donuts at them to stop their heist. This game is played from a 3D perspective behind Bonkers. A counter in the top-left corner shows the number of thieves remaining, and the round is won when they have all been eliminated or lost if the thieves manage to steal all of the treasures.
Bonkers moves with and and throws a donut with , , or . Donuts are unlimited. Enemies take cover behind pillars and can throw "dough bombs" back at him. If a thief manages to sneak all the way to the front, he can snatch a treasure, though Bonkers can still stop him by hitting him with a donut before he escapes. In later rounds, additional enemies are bats that fly around the screen and statues that come alive if Bonkers hits them too many times. Harry the Handbag occasionally runs across the screen, and hitting him with a donut awards a heart or an extra life. | |
The Rat | |
The Rat is hiding at a junkyard, protected by a Junk Machine that attacks by throwing trash, such as rolling tires, bouncing springs, and exploding soda cans. Bonkers must throw bricks to build a wall in front of the Junk Machine. This game is played from a 3D perspective behind Bonkers. The round is won when Bonkers completes the brick wall.
Bonkers moves with and and jumps with . He throws a regular brick with or a "Super Brick" with . Regular bricks are unlimited, but Bonkers only gets one Super Bricks at a time (which are found as items). Bricks automatically fit into place when they land on the wall. When a segment of the wall is completed, an item is thrown out toward Bonkers, including badges that make him temporarily invincible, hearts that replenish his health, or Super Bricks that can temporarily disable the Junk Machine. The Rat occasionally appears and tries to knock out bricks with a hammer, but he can be hit with bricks to stop him. | |
Mr. Big | |
Mr. Big is planning to blow up a warehouse. Bonkers must move through a maze of crates and barrels to find the pieces needed to assemble his friend, Fall-Apart Rabbit, who can deactivate the bomb. Mr. Big's hench-rats roam around and try to stop Bonkers, and he can avoid them or knock crates into them to crush them (but they can likewise shove crates into Bonkers to hurt him). This game is played from an overhead perspective. The round is won when Bonkers finds all of the pieces or lost if he runs out of time and the bomb explodes. When playing on Hard, Bonkers also has to walk up to the bomb after collecting the last piece.
Bonkers can move in any direction using the D-Pad. When he is adjacent to a crate or barrel, he can slap it with or . Empty crates or barrels are pushed, while the ones containing pieces are broken open. Crates and barrels containing pieces sometimes jump. If Bonkers does not collect a piece quickly enough, it disappears and must be found again. The player can see which pieces have been collected by pressing . Some crates or barrels contain items such as hearts that replenish health, stop signs that stop the timer temporarily, or extra lives. Crates with question marks on them sometimes contain items but sometimes contain "jack in the box" rats that can harm Bonkers. | |
Ma Tow Truck | |
Ma Tow Truck and her gang of cars have taken over a freeway. Bonkers, driving a squad car, must run them off the road. After eliminating all of the enemy cars, Ma Tow Truck arrives and fights Bonkers. Like Bonkers, Ma Tow truck has five health hearts that must be lost before she is defeated. This game is played from an overhead perspective. A counter in the top-left corner shows the number of enemy cars remaining, and the round is won when Bonkers defeats Ma Tow Truck.
Bonkers drives forward automatically, but he can speed up with or slow down with . He steers with or , which is relative to the direction that he is traveling. Bonkers can take out the enemy cars in front of him by shooting gum wads at them with or take out enemy cars behind him by spreading oil slicks with or that cause them to slide off the road. He can also bump into enemy cars to push them into obstacles and cause them to crash. When playing on Easy, Bonkers has unlimited supplies of both, but when playing on Normal or Hard, Bonkers can run out and must replenish occasionally by collecting items dropped from police helicopters. Other items include hearts that replenish his health, badges that make him temporarily invincible, and extra lives. |
Bonus rounds
A bonus round is played after every three regular rounds.
Production credits
- Lead Programmer: Matt Arrington
- Lead Artist: Kathleen Bruno
- Programmers: Kevin Burley, Ala Diaz, Roy Glover, Mike Terlecki, Pravin Wagh
- Artists: Bob Barett, Michael Chung, Larry Flores, Maureen Kringen, Kevin Lee, Michael Tamura, Art Wong
- Animators: Ed Olson, Greg Peters Technical
- Animation Assistant: Byran Wilkinson
- Technical Manager: Mike Terlecki
- Art Director: Maureen Kringen
- Assistant Art Director: Kevin Lee
- Music Director: Tristan Des Pres
- Music and Sound Effects: Dave Delia, Paul Gadbois, Mike Larkin, Dwight Stone, Jeffrey Glenn Tveraas
- Graphics Utilities: Claude Foucault, Alex Suzdaltsev
- Technical Support: Hooell Monleon
- Gameplay Consultants: Jack Loh, Paul Norman
- Special Thanks: Mark Nausha, James Brandstetter, Michael Arrington, John Brandstetter, Jason Lewis
- Producer: Rhonda Van
- Assistant Producer: Erik Wahlberg
- Additional Game Design: Joe Cain, Keith Higashihara, Vy Nong
- Product Manager: Charlie Altekruse
- Marketing Product Support: Clint Dyer
- Lead Tester: Joe Cain
- Assistant Lead Tester: Marc Dawson
- Testers: Crisi Albertson, Aaron Bandur, Mo Berry, John Brien, Blair Bullock, Derek Carmichael, Donald Carmichael, Pete Clark, Dan Cohen, Chris Colon, Steve Fallas, Arnold Galano, Aaron Holmes, Kwame Jeffers, Kevin Johnson, Jeff Junio, Jeffrey Kessler, Amine Khoury, Randy Kreidt, Jay Lee, Jay Mijares, Chris Sinclair, Steve Smith, Manuel Sousa, Gregg Vogt, Christine Watson, Mike Williams, Daniel Wong, David Wood
- Manual: Carol Ann Hanshaw
- Package Design: Lisa Grzesiek, Sutton Trout, The MacPhee Group
- Special Thanks: Sue Fuller, Gary Graeper, Debra Streicker, Diane Fornasier, John Gillin
- Developed By: Sega Interactive Development Division
- Lead Programmer: Matthew Arrington
- Lead Artist: Kathleen Bruno
- Sega of America Producer: Rhonda Van
- Assistant SOA Producer: Erik Wahlberg
- Disney Producers: Noah Dudley, Gary Graeper
- Sidd Producer: Jason Lewis
- Programmers: Kevin Burley, Ala Diaz, Roy Glover, Mike Terlecki, Pravin Wagh
- Aritsts: Bob Barrett, Michael Chung, Larry Flores, Maureen Kringen, Kevin Lee, Michael Tamura, Art Wong
- Character Animators: Ed Olson, Greg Peters
- Technical Animation Assistant: Bryan Wilkinson
- Technical Manager: Mike Terlecki
- Art Director: Maureen Kringen
- Assistant Art Director: Kevin Lee
- Music Director: Tristan Des Pres
- Music and Sound Effects: Dave Delia, Paul Gadbois, Mike Larkin, Dwight Stone, Jeffrey Glenn Tveraas
- Graphics Utilities: Claude Foucault, Alex Suzdaltsev
- Technical Support: Hooell Monleon
- Gameplay Consultation: Jack Loh, Paul Norman
- Lead Tester: Joe Cain
- Assistant Lead: Marc Dawson
- Testers: Crisi Albertson, Aaron Bandur, Mo Berry, John Brien, Blair Bullock, Derek Carmichael, Donald Carmichael, Pete Clark, Dan Cohen, Chris Colon, Steve Fallas, Arnold Galano, Aaron Holmes, Kwame Jeffers, Kevin Johnson, Jeff Junio, Jeffrey Kessler, Amine Khoury, Jay Lee, Jay Mijares, Chris Sinclair, Steve Smith, Manuel Sousa, Gregg Vogt, Christine Watson, Mike Williams, Daniel Wong, David Wood
- Additional Game Design: Joe Cain, Keith Higashihara, Vy Nong
- Special Thanks: Mark Nausha, James Brandstetter, Michael Arrington, Steve Apour
Magazine articles
- Main article: Bonkers/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 16 reviews |
Mega Drive, Asia[21] |
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Technical information
- Main article: Bonkers/Technical information.
References
- ↑ 1.0 1.1 File:Bonkers MD US Manual.pdf, page 18
- ↑ Sonic Times, "Volume 2 Number 9: October 1994" (US; 1994-xx-xx), page 6
- ↑ 3.0 3.1 3.2 3.3 Sega Magazine, "January 1995" (UK; 1994-12-15), page 100
- ↑ 4.0 4.1 Computer & Video Games, "February 1995" (UK; 1995-01-15), page 90
- ↑ Games World Magazin, "" (DE; 1995-02-17), page 12
- ↑ File:Bonkers MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 35
- ↑ Consoles +, "Avril 1995" (FR; 1995-0x-xx), page 130
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 38
- ↑ Games World: The Magazine, "March 1995" (UK; 1995-01-26), page 12
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 53
- ↑ Mega, "January 1995" (UK; 1994-12-30), page 42
- ↑ Mega Fun, "05/95" (DE; 1995-04-19), page 71
- ↑ Player One, "Mai 1995" (FR; 1995-0x-xx), page 104
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 48
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 50
- ↑ Todo Sega, "Mayo 1995" (ES; 1995-0x-xx), page 51
- ↑ Top Consoles, "Mai 1995" (FR; 1995-0x-xx), page 104
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 28
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 130
- ↑ 670-4275-40
Bonkers | |
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Main page | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
Games based on Disney animated television series for Sega systems | |
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TaleSpin (1992) | Bonkers (1994) | Gargoyles (1995) | |
TaleSpin (1993) | Bonkers Wax Up! (1994) | |
Bonkers Wax Up! (1995) |
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