Disney's Aladdin

From Sega Retro

(Redirected from Aladdin)
For the 1994 Sega Master System and Sega Game Gear game by Sims and Nexa, see Disney's Aladdin (8-bit).


Aladdin Title.png
Disney's Aladdin
System(s): Sega Mega Drive
Publisher: Sega
Licensor: The Walt Disney Company
Sound driver: GEMS
Genre: Action

Number of players: 1
Official in-game languages:
  • English
  • 日本語
  • Release Date RRP Code
    Sega Mega Drive
    ¥7,800 G-4111
    Sega Mega Drive
    $59.99[1] 1058
    Sega Mega Drive
    £44.99[3][4] 1058
    Sega Mega Drive
    ?F 1058
    Sega Mega Drive
    DM 120[5] 1058
    Sega Mega Drive
    ?Ptas 1058
    Sega Mega Drive
    $129.95[6] FALA00SMC
    Sega Mega Drive
    $? FMYS00SMC
    Sega Mega Drive
    R$? 046170
    Sega Mega Drive
    ? 1058-11

    Disney's Aladdin, more commonly known as Aladdin (アラジン) is a platform game developed by Virgin Interactive. It is based on Disney's movie of the same name and was released for the Sega Mega Drive in 1993, before being made for the Amiga, Game Boy, IBM PC and NES. A Game Boy Color version also followed later.

    Several different Aladdin games exist. An entirely different game was developed by Sims for the Sega Master System and Sega Game Gear was released around the same period, and another version developed by Capcom was created for the Super NES (and later Game Boy Advance). Capcom's version exists as at the time, they held the rights to develop Disney-themed games for Nintendo consoles (or more accurately, the SNES).


    Most stages are played through as Aladdin, who must get through the stage while accomplishing a task given at the beginning of each level (such as finding Scarab pieces). A throws apples (which can be used to hurt enemies and which there is a limited supply of but can be collected throughout the level), B swings your sword, and C jumps. Before the start of the game, there is a screen showing what each in-game item is used for.

    If the Abu icon is collected in the level, after completing it a bonus stage will be rewarded where Abu must collect all the falling apples without getting hurt by falling pots too many times to win. If a Genie icon is collected another bonus stage will be rewarded, which is a slot machine-esque game where the player can either get bonus items or lose all remaining spins by stopping on Jafar.


    Aladdin MD AgrabahMarket.png
    Agrabah Market
    Aladdin MD Desert.png
    The Desert
    Aladdin MD AgrabahRooftops.png
    Agrabah Rooftops
    Aladdin MD SultansDungeon.png
    Sultan's Dungeon
    Aladdin MD CaveofWonders.png
    Cave of Wonders
    Aladdin MD Escape.png
    The Escape
    Aladdin MD RugRide.png
    Rug Ride
    Aladdin MD InsidetheLamp.png
    Inside the Lamp
    Aladdin MD SultansPalace.png
    Sultan's Palace
    Aladdin MD JafarsPalace.png
    Jafar's Palace



    Wanting to make a more meaningful contribution to the video game market (as opposed to just licensing out properties as had been the case until now), Disney Software were approached by Virgin Games with work-in-progress technology known as "Digicel" - a means of converting frame-by-frame animation cells (used in producing animated films) to a format more suited to video game consoles at the time[7]. As Digicel theoretically allowed Disney to bring its trademark standards of animation to a new market, the company signed up to working in conjunction with Virgin Games on a new product - the Mega Drive version of Aladdin.

    Work began in in January 1993 (having temporarily shelved The Jungle Book, which was in mid-production[8]), with ten of Disney's Florida-based animators producing animations, which were then shipped to Virgin Games' production facility in Irvine, California and digitised for use in-game[9]. Roughly thirty people were involved between the two sites in total[9], including the film's directors[10]. The teams gave themselves a deadline of October 1993 (or "100 days"[11]), considered roughly three quarters of the normal time allotted to game development in this era[9].

    Lead programmer David Perry claims to have been insured for $1.5 million over the 100 day period, being medically assessed on the first day of the project, and working (on average) 19 hour days[11].

    Disney worked exclusively on character animations (which took nearly eight weeks to produce[12]), with backgrounds being provided by artists at Virgin Games (after being approved)[9]. Despite being in production at the same time, no animations are shared between the game and movie, mostly due to the requirement for video game animations to loop[9]. 1,500 new pieces of art were created for the game, with 250,000 digitised cells from the film also at the team's disposal for reference[13]. The team did not have access to the full movie, with Virgin instead paying the development team's cinema tickets[11].

    The Mega Drive Aladdin was meant to launch in the US on the same day as the VHS release - October 10, 1993[13], however other sources suggest it missed this date[2]. Sega of America allocated a $3-$4 million advertising budget for the game[13], with advertising inserts being included (alongside Colgate and Pizza Hut offers) with the original VHS[14].

    Aladdin was first shown to the public at Summer CES 1993, with a lavish production number of the song, "Prince Ali", complete with harem girls and a fire eater[13]. At the event, Tom Kalinske gave a speech, as did Virgin Games chairman Richard Branson, Walt Disney Studios chairman Jeffrey Katenberg and Virgin Games president Martin Alper[13]. The version on display was incomplete, though was said have passed 14 out of 20 milestones[13].

    While the Sega-Virgin-Disney partnership garnered much of the attention at the time, this was not the only Aladdin video game project in development. Capcom, which at the time held the rights to produce Disney games for Nintendo platforms, were working on a different Aladdin game for the Super NES. Aside from working with the same source material, there is not thought to have been any overlap between the two projects - SNES Aladdin, a more traditionally made 2D platformer, launched later in 1993 to modest success. 8-bit Sega versions for the Sega Master System and Sega Game Gear developed by Nexa and SIMS, respectively, would also debut in the coming months.

    Incidentally it is said that Capcom's Aladdin team drastically improved the graphics of its SNES version after seeing the Mega Drive at Summer CES[11].


    Disney's Aladdin for the Mega Drive is considered to be a milestone for video game graphics, utilising technology known as "Digicel" to bring hand-drawn Disney-style animations to a video game environment. As each frame was drawn individually by professional Disney animators, Aladdin looked significantly better than most other platformers on the market, with visuals comparable to the graphical style as seen in the film.

    With the exception of unreleased games such as DynoBlaze, no other Mega Drive games utilised the "Digicel" technology, however Aladdin did inspire many similar methods, such as those applied in Shiny Entertainment's Earthworm Jim (comprised of many former Aladdin developers). Other games published by Virgin such as Cool Spot and Mick & Mack as the Global Gladiators share Aladdin's focus on animation, whereas many games such as Pitfall: The Mayan Adventure are considered to be inspired by Aladdin's efforts.

    The success of Disney's Aladdin gave Virgin Games the opportunity to work with other Disney licenses such as The Jungle Book, The Lion King and Pinocchio. It was also bundled with Mega Drive II systems in Europe.

    A Sega Mega-CD version was planned for release, though full production was unlikely to occur until after sales numbers for the Mega Drive version "became apparent"[13]. The CD version was scrapped in favour of concentrating on The Jungle Book.


    Aside from text translations, the game is identical in all regions from a content's point of view. The PAL version, like most other Virgin Games releases, was optimized in terms of music speed but not gameplay speed. Forcing the game into 60Hz mode makes the music play too fast.

    In 2019, Aladdin was re-released as part of Disney Classic Games: Aladdin and The Lion King for the PlayStation 4, Xbox One and Nintendo Switch alongside several versions of The Lion King. The compilation includes the original Mega Drive version, along with the June 27th prototype build (named the "Demo Version"), the Japanese version, and a "Final Cut" version which is a modified version of the Mega Drive game with many bug fixes, camera adjustments and other tweaks to improve gameplay, with the goal of representing "potential changes that the development team may have implemented had they had more time". The Game Boy version is also included in monochrome and "colour" (simulating the game as if it were inserted into a Game Boy Color).

    Production credits

    Virgin Games Credits
    • Programming & Project Management: David Perry
    • Animation Engine by: David Perry
    • Development Tools by: Andy Astor Services, Rob Northern Computing, Cross Products Ltd., Todd Robertson, Echidna
    • Animation Directed by: Mike Dietz
    • Assistant Animators: Shawn Mclean, Clarke Sorenson, Roger Hardy, Edward Schofield, Jeff Etter, Allyn Welty, Tom Tanaka
    • Background Art by: Christian Laursen, Nick Bruty, Steve Crow
    • Presentation Art by: Edward Schofield, Lin Shen
    • Sound, Music & FX: Tommy Tallarico, Don Griffin
    • Digital Sampling: Steve Henifin
    • Director of Design: David Bishop
    • Levels Design by: Bill Anderson, Tom Tanaka, Seth Mendelsohn
    • Consulting Animation Producer: Andy Luckey
    • Image Processing: Metrolight Studios
    • V.P. of Production: Dr. Steven H. Clarke-Willson
    • Produced by: Robb Alvey
    • Executive Producer: Neil Young
    • Production Coordinator: Christina Camerota
    • Original Design by: David Bishop, Seth Mendelsohn, Mike Dietz, Mark Yamada, David Perry
    • Assistant Producers: Mike Glosecki, Ken Love, Craig Warmsley
    • Marketing & P.R.: Debbie Brajevich, Robin Kausch
    • Focus Testing: Debbie Brajevich
    • QA Manager: Adam Ryan
    • Lead Analyst: Jared Brinkley
    • Product Analysts: Chris McFarland, Scott Manning, Paul Schoener, Mitch Feldman, David Fries, Lyndon Dole and Virgil the Cat
    • Produced by: Patrick Gilmore
    • Technical Director: Ron Fortier
    • Licensing Brand Management: Cathy Fortier, Sue Fuller
    • Public Relations Management: Kirk Green
    • CES Event Management: Tom Bisignano, Spence Bovee, Helen Fillman, Andrew Henry, Will Kassoy, R.K. Little, Chase Senge
    • Quality Assurance Leader: John Santos
    • Product Analysts: Stewart Irel, Roger Kung, Chris McNulty, Amy Steiner, Joe Santos
    • Storyboards: John Fiorito
    • Production Support: Fred Weimer
    Disney Feature Animation Credits:
    • Directed by: Barry Cook
    • Produced by: Paul Curasi
    • Secretary to the Producer: Annette Laguer
    • Artistic Coordinator: Ruben Procopio
    • Production Specialist: Chuck Williams
    • Animators: Tom Bancroft, Travis Blaise, Phil Boyd, Tony Cipriano, Rob Corley, Tim Hodge, Jim Jackson, Alex Kupershmidt, Anthony Michaels, Barry Temple
    • Clean-Up Coordinator: Jeanie Lynd Sorenson
    • Clean-Up Artists: Paulo Alvarado, Brian Beauchamp, Rachel Bibb, Eliott Bour, Sam Ewing, Tracy Lee, Kellie Lewis, Tamara Lusher, Mario Menjivar, Monica Murdock, Keith Newton, Sherrie Sinclair, Bryan Sommer
    • Head of Effects: Jeff Dutton
    • Effects Artists: Mike Duhatschek, Jason Francoeur, Troy Gustafson, John Hailey, Joe Pepe, Paitoon Ratan, Tony West
    • Color Models: Irma Cartaya
    • Animation/Final Check: Pam Darley
    • Special Thanks to: Peter Adee, Martin Alper, Richard Branson, Ron Clements, Robert Devereux, Shannyn Gardner, Justin Heber, Tom Kalinske, Jeffrey Katzenberg, Bob Lambert, Bob Levin, Alan Menken, Steve McBeth, John Musker, Amy Pell, Marc Teren, Shinobu Toyoda
    Disney Characters, Artwork & Music © 1993, The Walt Disney Company
    © 1993 Sega Disney's Aladdin
    Source: In-game credits
    Virgin Games Credits
    • Sound, Music & FX: Alan Menken
    • Vice President of Development: Stephen Clarke-Willson
    • Coordinators: Robin Kausch
    Sega of America Credits
    Source: US manual[15]

    Magazine articles

    Main article: Disney's Aladdin/Magazine articles.

    Promotional material

    Main article: Disney's Aladdin/Promotional material.

    Physical scans

    Sega Retro Average 
    Publication Score Source
    80 [16]
    82 [17]
    95 №24, p12-15
    80 [18]
    80 [19]
    85 [20]
    85 №bg99, p132
    88 №257, p39[1]
    95 [21]
    95 [22]
    93 [23]
    95 №11, p64-65
    90 №1993-12, p43
    98 [24]
    79 [25]
    91 №16
    94 №14, p34-35
    95 №6, p50-51
    97 [26]
    88 [27]
    90 №23, p40-44
    82 [28]
    97 [29]
    88 12/93, p129-130
    91 №48, p42-45
    94 №25, p42-44
    90 №13, p78-80
    94 [30]
    84 [31]
    90 №10, p10
    90 [32]
    94 [33]
    Sega Mega Drive
    Based on
    35 reviews

    Mega Drive, US
    Aladdin MD US Box.jpg
    Aladdin MD US Cart.jpg
    Aladdin MD US manual.pdf
    Mega Drive, US (cardboard)
    Aladdin MD US Box Back Cardboard.jpgNospine.pngAladdin MD US Box Front Cardboard.jpg
    Aladdin MD US Cart.jpg
    Mega Drive, EU
    Aladdin MD EU Box.jpg
    Aladdin MD EU Cart.jpg
    Mega Drive, EU (Alt)
    Aladdin MD EU Box Alt.jpg
    Mega Drive, JP
    Aladdin MD JP Box.jpg
    DisneysAladdin MD JP CartTop.jpg
    Aladdin MD JP Cart.jpg
    Mega Drive, AU
    Aladdin MD AU Box.jpg
    Aladdin GEN AU Manual.pdf
    Mega Drive, AU (Sega Platinum Collection)
    Aladdin MD AU Box Platinum.jpg
    Mega Drive, BR
    Aladdin MD BR Box.jpg
    Aladdin MD BR Cart Top.jpg
    Aladdin MD BR Cart.jpg
    Aladdin md br manual.pdf
    Mega Drive, KR

    Mega Drive, Asia PAL
    Aladdin MD AS Box.jpg
    Aladdin MD AS Manual English.jpg
    Mega Drive, Asia NTSC
    Aladdin MD AS NTSC Box.jpg
    Aladdin MD AS Manual English.jpg
    Mega Drive, FR

    Disney's Aladdin MD FR Manual.pdf

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Mega Drive
    CRC32 ed427ea9
    MD5 a6fc42bd5d19e36e5d8a2d8c4f4e9d23
    SHA-1 d21c085b8429edc2c5092cd74ef3c36d01bf987f
    2MB 1993-08 Cartridge (US)
    Sega Mega Drive
    CRC32 d1845e8f
    MD5 9fbca26577b356e31c93ec55422697aa
    SHA-1 42debba01ba3555f61d1e9b445542a05d01451dd
    2MB 1993-08 Cartridge (EU)
    Sega Mega Drive
    CRC32 fb5aacf0
    MD5 d20edfb6060bd750de56f2887356f59b
    SHA-1 43753dafd0b816c39aca87fc0788e598fb4bb4f3
    2MB 1993-08 Cartridge (JP)
    Sega Mega Drive
    CRC32 8c60ef73
    MD5 77cab03485ccda68999822813a3beafd
    SHA-1 1f8d4f888b761a878dcc5ffe2dc7c6fef46db1ca
    2MB 1993-08 Page
    Sega Mega Drive
    SHA-1 83656905ae8acedfad507ee44802c383dd8002a4
    2MB 1993-07-31 17:46:24 Japanese revision prototype Page
    Sega Mega Drive
    CRC32 78110310
    MD5 23F6F02CD09A15A9F164C63E2D17B69E
    SHA-1 B84B231C53DFFBA7F48561B79562FAA3F4ED2AC5
    4MB 1993-06-27 Page


    1. GamePro, "November 1993" (US; 1993-xx-xx), page 50
    2. 2.0 2.1 VideoGames, "September 1993" (US; 1993-xx-xx), page 41
    3. Mega, "November 1993" (UK; 1993-10-21), page 35
    4. Sega Pro, "November 1993" (UK; 1993-xx-xx), page 44
    5. MAN!AC, "11/93" (DE; 1993-xx-xx), page 45
    6. Megazone, "December 1993" (AU; 1993-12-01), page 37
    7. VideoGames & Computer Entertainment, "July 1993" (US; 199x-xx-xx), page 78
    8. Mega, "November 1993" (UK; 1993-10-21), page 16
    9. 9.0 9.1 9.2 9.3 9.4 VideoGames & Computer Entertainment, "July 1993" (US; 199x-xx-xx), page 80
    10. VideoGames & Computer Entertainment, "July 1993" (US; 199x-xx-xx), page 79
    11. 11.0 11.1 11.2 11.3 Mega, "November 1993" (UK; 1993-10-21), page 17
    12. Electronic Games (1992-1995), "November 1993" (US; 1993-10-21), page 64
    13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Game Players, "Vol. 6 No. 8 August 1993" (US; 1993-xx-xx), page 52
    14. Game Players, "Vol. 6 No. 8 August 1993" (US; 1993-xx-xx), page 16
    15. File:Aladdin MD US manual.pdf, page 29
    16. Beep! MegaDrive, "December 1993" (JP; 1993-11-08), page 22 (24)
    17. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 83 (85)
    18. Computer & Video Games, "December 1993" (UK; 1993-11-15), page 59
    19. Edge, "November 1993" (UK; 1993-09-30), page 92-93 (92)
    20. Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 44
    21. Game Players, "Vol. 6 No. 11 November 1993" (US; 1993-xx-xx), page 96-106 (98)
    22. Game Players, "Vol. 7 No. 2 February 1994" (US; 1994-xx-xx), page 120 (122)
    23. GamePro, "November 1993" (US; 1993-xx-xx), page 46-47 (50)
    24. Joypad, "Octobre 1993 (Le Film, Le Jeu supplement)" (FR; 1993-xx-xx), page 12-16 (12)
    25. MAN!AC, "11/93" (DE; 1993-xx-xx), page 44-45 (44)
    26. Mega Force, "Octobre 1993" (FR; 1993-10-08), page 92-95 (95)
    27. Mega Fun, "11/93" (DE; 1993-10-20), page 74-76
    28. Mean Machines Sega, "December 1993" (UK; 1993-10-xx), page 66-68 (66)
    29. Player One, "Novembre 1993" (FR; 1993-xx-xx), page 48-51 (48)
    30. Sega Force Mega, "December 1993" (UK; 1993-11-16), page 52-54 (52)
    31. Sega Force, "2/94" (SE; 1994-02-23), page 6-7 (6)
    32. Supergame, "Novembro 1993" (BR; 1993-11-xx), page 26-27 (26)
    33. Video Games, "11/93" (DE; 1993-10-27), page 120-122

    Disney's Aladdin
    Aladdin Title.png

    Main page | Comparisons | Maps | Hidden content | Development | Magazine articles | Region coding

    Prereleases: 1993-06-27 | 1993-07-31 | 1993-08

    Games based on Disney animated films for Sega systems
    Sega Mega Drive
    Ariel the Little Mermaid (1992) | Disney's Aladdin (1993) | The Jungle Book (1994) | The Lion King (1994) | Pocahontas (1996) | Pinocchio (1996)
    Sega Game Gear
    Ariel the Little Mermaid (1992) | The Jungle Book (1994) | Disney's Aladdin (1994) | The Lion King (1994)
    Sega Master System
    The Jungle Book (1993) | Disney's Aladdin (1994) | The Lion King (1994) | Ariel the Little Mermaid (1996)
    Sega Pico
    Math Antics with Disney's 101 Dalmatians (1994) | Pocahontas Riverbend Adventures (1995) | The Lion King: Adventures at Pride Rock (1995) | Nurie Daisuki! Dumbo no Waku Waku Circus! (1997) | Peter Pan Neverland e Ikou! (1997) | Shirayukihime (1999) | Disney Princesses: Princess ni Naritai (2003) | Disney Princesses: Ariel (2004) | Disney Princesses: Suteki ni Lesson! Hiragana-Katakana (2004)
    Sega Dreamcast
    Disney's Dinosaur (2000)