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Cool Spot

From Sega Retro

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Cool Spot Title.png
Cool Spot
Publisher: Virgin Games
Developer:
System(s): Sega Mega Drive, Sega Game Gear, Sega Master System
Sound driver:
Sega Mega Drive
GEMS
Genre: Action































Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥8,000 T-70013
Sega Mega Drive
US
$54.99[1] T-70196
Sega Mega Drive
UK
£39.99[2] T-70196-50
Sega Mega Drive
FR
?F T-70196-50
Sega Mega Drive
DE
DM 119,95[3] T-70196-50
Sega Mega Drive
ES
?Ptas T-70196-50
Sega Mega Drive
AU
$? ?
Sega Mega Drive
KR
₩? GM93031JT



Sega Master System
UK
£32.99[4] MK-27068-50
Sega Master System
FR
?F MK-27068-50
Sega Master System
DE
DM ? MK-27068-50
Sega Master System
ES
?Ptas MK-27068-50
Sega Master System
PT
?PTE$ MS27078
Sega Master System
AU
$? ?



Sega Game Gear
US
$? T-70108
Sega Game Gear
UK
£24.99[7] T-70108-50
Sega Game Gear
FR
?F T-70108-50
Sega Game Gear
DE
DM ? T-70108-50
Sega Game Gear
ES
?Ptas T-70108-50
Sega Game Gear
IT
T-70108-50



Cool Spot (クールスポット) is a 1993 platform video game developed and published by Virgin Interactive staring the then mascot of 7-up, the 7-up spot. It is a sequel to Spot: The Video Game, a puzzle game similar to Ataxx initially released on the Commodore Amiga and Atari ST.

Cool Spot was developed with the Sega Mega Drive in mind, and due to its success was ported to other platforms, including the Amiga, DOS computers, Game Boy, Sega Game Gear, Sega Master System and Super NES. During development it was referred to as Spot: The Quest For Cool,

The game was followed by the isometric platformer Spot Goes to Hollywood in 1995.

Gameplay

The gameplay, summarized in the introductory picture before you go to the first level, is very simple - the player character's goal is to explore each level collection the red dots scattered throughout. Once the player has collected enough, he'll be able to clear the level by finding a cage with an ally character trapped inside, and breaking it.

Besides the spots, levels have typical platformer elements - Items, traps, and enemies. Enemies can usually be defeated by firing the player's fizz-like projectile (B/2) at them until they burst. Said projectile can be directed by the D-pad (including diagonals) and is also used to open the cages. C/1 jumps (holding Up jumps higher).

Bonus levels can be unlocked by collecting an even greater amount of red dots than is necessary for level completion; usually, the amount of dots for a bonus level are close to the amount of total dots on a stage. Bonus levels give the player even more Extra Life opportunities.

Levels

CoolSpot MD level01.png
Level 1 - Shell Shock
CoolSpot MD level02.png
Level 2 - Pier Pressure
CoolSpot MD level03.png
Level 3 - Off the Wall
CoolSpot MD level04.png
Level 4 - Wading Around
CoolSpot MD level05.png
Level 5 - Toying Around
Not present in the 8-bit versions.
CoolSpot MD level06.png
Level 6 - Radical Rails
CoolSpot MD level07.png
Level 7 - Wound Up
Not present in the 8-bit versions.
CoolSpot MD level08.png
Level 8 - Loco Motive
Not present in the 8-bit versions.
CoolSpot MD level09.png
Level 9 - Back to the Wall
CoolSpot MD level10.png
Level 10 - Dock and Roll
CoolSpot MD level11.png
Level 11 - Surf Patrol

Versions

Cool Spot was developed with the Sega Mega Drive in mind before being ported to other platforms.

As Spot stood as a mascot for 7-up, Cool Spot was originally intended to help promote the 7-up soft drink, however curiously most 7-up branding was removed following its initial North American release. The PAL and subsequent Super NES versions still credit the Seven-Up company for the license to use the Spot character, but all branded bottles are replaced with unlabeled alternatives (such as the bottle Spot rides in the introduction).

The PAL Mega Drive versions were were partially optimised to have correct music speed, put the gameplay is slower than in the NTSC version. As a result, forcing the game to run at 60Hz causes the music to play too fast.

Most conversions of the game retain the same core gameplay as seen in the Mega Drive version, however in the case of weaker systems such as the Master System and Game Gear, graphics and audio are cut back.

The Super NES version, released several months after the Mega Drive original, offers more colourful (and in some cases, more "animated") graphics, but at the expense of screen resolution. In this case, the assets, designed for the Mega Drive's 320x224 display, were not re-worked for the 256x224 resolution of the Super NES, and subsequently appear wider than originally intended (alongside a reduced field of view). However, the Super NES version is able to make use of semi-transparent sprites which not achievable on standard Mega Drive hardware.

Production credits

Mega Drive version

Note: Michael Merren is only credited as producer in the PAL version.
  • Programmed by: David Perry
  • Animation by: Mike Dietz, Shawn McLean, Clark Sorensen
  • Background Art by: Christian Laursen
  • Music, Sound FX & Samples by: Tommy Tallarico
  • Executive Game Designer: David Bishop
  • Level Design: Bill 'Boy' Anderson
  • Game Design: The 'Global' Team
  • Additional Background Art by: Rene Boutin
  • Art Supervision: Stan Gorman, Mike Dietz
  • Artists: Roger Hardy, Willis Wong
  • Sprite Management Engineer: Tim Williams, Doug Cope
  • Samples by: Steven S. Henifin
  • Quality Assurance Manager: Michael D. Gater
  • Testing and Quality Assurance: Noah Tool, Justin Norr, Danny Lewis, Mike Glosecki, Bijan Shaheer, Adam Ryan, Scott Duckett
  • Producer: Cathie A. Bartz-Todd, Michael Merren
  • Executive Producers: Neil Young, Dr. Stephen H. Clarke-Willson
Source: In-game creditsMedia:CoolSpot MD US credits.pdf[8]


Master System version

Cool Spot
  • Origional Game Designed by: [sic] Virgin Games Inc
  • Programmed by: David Leitch
  • Graphics by: Doug Townsley
  • Music & SFX by: Krisalis
  • Produced by: John Roberts
  • Testing by: James Dillon, Graham Tizzard
Source: In-game credits (demo sequence)Media:CoolSpot SMS credits.png[9]


Game Gear version

  • Origional Game Designed by: [sic] Virgin Games Inc
  • Programmed by: David Leitch
  • Graphics by: Doug Townsley
  • Music & SFX by: Krisalis
  • Produced by: John Roberts
  • Testing by: J. Dillon, G. Tizzard
Source: In-game credits (demo sequence)Media:CoolSpot GG credits.png[10]


Magazine articles

Main article: Cool Spot/Magazine articles.

Promotional material

{{|}}}}

GamePro US 048.pdfGamePro US 048.pdf

PDF
Print advert in GamePro (US)

#48: "July 1993" (1993-xx-xx)


also published in:
{{|}}}}

SegaVisions US 16.pdfSegaVisions US 16.pdf

PDF
Print advert in Sega Visions (US)

#16: "December/January 1993/1994" (1993-xx-xx)

{{|}}}}

CVG UK 140.pdfCVG UK 140.pdf

PDF
Print advert in Computer & Video Games (UK)

#140: "July 1993" (1993-06-15)

{{|}}}}

MeanMachinesSega11UK.pdfMeanMachinesSega11UK.pdf

PDF
Print advert in Mean Machines Sega (UK)

#11: "September 1993" (1993-07-30)


also published in:
  • Computer & Video Games (UK) #142: "September 1993" (1993-08-15)[12]
{{|}}}}

CVG UK 147.pdf

PDF
Print advert in Computer & Video Games (UK)

#147: "February 1994" (1994-01-15)

{{|}}}}

MegaForce FR 19.pdf

PDF
Print advert in Mega Force (FR)

#19: "Ete 1993" (1993-xx-xx)

{{|}}}}

MegaForce ES 13.pdf

PDF
Mega Drive print advert in Mega Force (ES)

#13: "Mayo 1993" (1993-xx-xx)

{{|}}}}

VideoGames DE 1993-12.pdf

PDF
Print advert in Video Games (DE)

#1993-12: "12/93" (1993-11-22)

{{|}}}}

TodoSega ES 05.pdfTodoSega ES 05.pdf

PDF
Print advert in Todo Sega (ES)

#5: "Agosto 1993" (1993-xx-xx)

{{|}}}}

SegaForce SE 1993 04.pdf

PDF
Print advert in Sega Force (SE)

#1993-04: "4/93" (1993-07-08)

{{|}}}}

SegaForce SE 1993 05.pdf

PDF
Print advert in Sega Force (SE)

#1993-05: "5/93" (1993-08-26)


also published in:
{{|}}}}

BeepMD JP 1993-06.pdf

PDF
Print advert in Beep! MegaDrive (JP)

#1993-06: "June 1993" (1993-05-08)

Television advertisements

{{|}}}}
US TV advert
{{|}}}}
US TV Advert

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
92 №21, p106-109[19]
85 №46, p28[20]
90 №1, p33Media:MeanMachinesEssentialSegaGuide Book UK.pdf[21]
91 №17, p33-35
85 №45, p42-43[22]
85 №5, p60-62[23]
92
89 №10, p18-21
93 №9, p42-43
86 №7, p80
95 №18, p84-87[24]
85 №7/93, p90-91[25]
89 №17, p68-70
90 №8, p52-54[26]
85 №32, p62-65
85
80 №43, p60-62
93 №19, p24-26
90 №8, p32-34
86 №18, p58-61[27]
90 №5/93, p6-7[28]
90 №12, p34-35[29]
Sega Mega Drive
88
Based on
22 reviews

Mega Drive, US
Coolspot md us cover.jpg
Cover
Cool Spot MD US Cart.jpg
Cart
Cool Spot MD US Manual.pdf
Manual
Mega Drive, EU
Cool Spot MD EU Box.jpg
Cover
COOLSPOTCARTEUR.JPG
Cart
Cool Spot MD EU Manual.jpg
Manual
Mega Drive, EU (Classic Mega Drive)
CoolSpot MD EU Box Classic.jpg
Cover
COOLSPOTCARTEUR.JPG
Cart
Mega Drive, JP
Cool Spot MD JP Box.jpg
Cover
CoolSpot MD JP CartTop.jpg
CoolSpot MD JP Cart.jpg
Cart
Mega Drive, AU

Cool Spot Megadrive AU Manual.pdf
Manual
Mega Drive, KR
CoolSpot MD KR Box.jpg
Cover
CoolSpot MD KR Cart.jpg
Cart
Mega Drive, SE (Rental)

Master System version

Sega Retro Average 
Publication Score Source
74 №12/93, p112[30]
82 №14, p100[5]
86 №37, p154
91 №6, p14-16[31]
75 №49, p52-53
90 №27, p55
91 №7, p64-65[32]
83 №8/93, p24[33]
Sega Master System
84
Based on
8 reviews

Master System, EU
Cool Spot SMS EU Box.jpg
Cover
CoolSpot SMS EU Cart.jpg
Cart
CoolSpotSMSEUManual7L.pdf
Manual
Master System, AU

Game Gear version

Sega Retro Average 
Publication Score Source
78 №53, p54[34]
90 №52, p188[35]
71 №26
78 №1/94, p83[36]
74 №12/93, p112[30]
90 №6, p37[37]
75 №49, p52-53
95 №27, p60
90 №7, p73[7]
95 №8/93, p27[38]
Sega Game Gear
84
Based on
10 reviews

Game Gear, US
CoolSpot GG US Box Back.jpgNospine.pngCool Spot GG US front.jpg
Cover
Cool Spot GG US cart.jpg
Cart
Cool Spot GG US Manual.pdf
Manual
Game Gear, EU
CoolSpot GG EU Box Back.jpgNospine.pngCool Spot GG EU Box Front.jpg
Cover
Cool Spot GG EU cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 f024c1a1
MD5 74aeac0e83d75842ebee4cb86a89acd1
SHA-1 9a214e0eab58ddb8e9d752e41fce2ce08e6c39a7
1MB 1993-05 Cartridge (US)
Sega Mega Drive
CRC32 5f09fa41
MD5 fe5d4230dde728a3f7e0da5cb6c17bc3
SHA-1 b6dc5d4c29b2161f7252828cf267117e726d8e82
1MB 1993-05 Cartridge (EU)
Sega Mega Drive
CRC32 e869efb1
MD5 202349abae72c5328b46f75ab0e65d0a
SHA-1 e32826ca9ae5173d5ef9722b52bfcb4ad390a7bb
1MB 1993-07 Cartridge (JP/KR)
Sega Mega Drive
 ?
CRC32 0ebaa4a8
MD5 6b78857672b5cb69e04448adf2569e41
SHA-1 9b42bb33186ddc759a469ed3e0ee12e5dee0b809
1MB 1993-05
Sega Master System
 ?
CRC32 13AC9023
MD5 B4C33BDBA2472003F87ED193E51B2C9B
SHA-1 CF36C1900D1C658CBFD974464761D145AF3467C8
256kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 BA0714DB
MD5 1EE49B56F0C349CC63EB0A60602F160E
SHA-1 68C94B4EBD33016C3F0B4EE2B6F5524040E5503E
256kB Cartridge (EU)
Sega Game Gear
 ?
CRC32 2C758FC8
MD5 7F55C7E4696A9AD316E57C3F14A77F39
SHA-1 C5F39A81C33327DC86B41D6F416EFE09B131E14D
256kB Cartridge (US)

References

  1. 1.0 1.1 File:GamePro US 045.pdf, page 47
  2. 2.0 2.1 File:SegaForce UK 18.pdf, page 61
  3. File:SegaMagazin DE 01.pdf, page 56
  4. File:SegaForceMega UK 07.pdf, page 65
  5. 5.0 5.1 File:MeanMachinesSega14UK.pdf, page 100
  6. File:GamePro US 051.pdf, page 158
  7. 7.0 7.1 File:SegaForceMega UK 07.pdf, page 73
  8. File:CoolSpot MD US credits.pdf
  9. File:CoolSpot SMS credits.png
  10. File:CoolSpot GG credits.png
  11. File:SegaVisions US 14.pdf, page 42
  12. File:CVG UK 142.pdf, page 2
  13. File:SegaForce SE 1993 06.pdf, page 2
  14. File:SegaForce SE 1993 07.pdf, page 14
  15. File:SegaForce SE 1993 08.pdf, page 2
  16. File:SegaForce SE 1994 01.pdf, page 2
  17. File:SegaForce SE 1994 05.pdf, page 2
  18. File:SegaForce SE 1994 06.pdf, page 47
  19. File:ConsolesPlus FR 021.pdf, page 97
  20. File:EGM US 046.pdf, page 28
  21. File:MeanMachinesEssentialSegaGuide Book UK.pdf, page 33
  22. File:GamePro US 045.pdf, page 46
  23. File:GamesMaster UK 005.pdf, page 62
  24. File:MegaForce FR 18.pdf, page 87
  25. File:MegaFun DE 1993-07.pdf, page 83
  26. File:MeanMachinesSega08UK.pdf, page 52
  27. File:SegaForce UK 18.pdf, page 58
  28. File:SegaForce SE 1993 05.pdf, page 6
  29. File:Supersonic FR 12.pdf, page 31
  30. 30.0 30.1 File:MegaFun DE 1993-12.pdf, page 104
  31. File:SegaMasterForce UK 06.pdf, page 14
  32. File:SegaForceMega UK 07.pdf, page 64
  33. File:SegaForce SE 1993 08.pdf, page 24
  34. File:EGM US 053.pdf, page 55
  35. File:GamePro US 052.pdf, page 192
  36. File:Megablast DE 1994-01.pdf, page 83
  37. File:SegaMasterForce UK 06.pdf, page 37
  38. File:SegaForce SE 1993 08.pdf, page 27