Spot Goes to Hollywood

From Sega Retro

For the Sega Saturn game, see Spot Goes to Hollywood (Saturn).

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SgtH Title.png

Spot Goes to Hollywood
System(s): Sega Mega Drive
Publisher: Virgin Interactive Entertainment (Europe), Acclaim Entertainment (US)
Developer:
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[1] T-81616
ESRB: Kids to Adults
Sega Mega Drive
EU
T-70326-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MDJ862X
Sega Mega Drive
UK
£49.9949.99[2] T-70326-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
AU
FSPO01SMC
OFLC: G
Sega Mega Drive
BR
R$59.9959.99 048270
Tectoy: Todas as Idades

Spot Goes to Hollywood is an isometric sequel to Cool Spot. It was developed by Eurocom Entertainment Software and published by Virgin Interactive Entertainment in Europe and Acclaim Entertainment in North America in 1995 for the Sega Mega Drive. A Sega 32X game, again slightly different from the aforementioned versions was planned, though was cancelled mid-way through development.

Significantly enhanced versions with different levels appeared on the Sega Saturn and PlayStation in 1997. These versions were developed by Burst.

During development the game was known as Cool Spot 3[3].

Story

7-Up mascot, Spot has become trapped within a movie projector, and must now travel between different movie genres attempting to escape (and rescue other spots, similar to Cool Spot).

Unlike previous Spot games, the 7 Up beverage is not referenced at any point in Spot Goes to Hollywood (aside from in copyright details). This is in contrast to Cool Spot which had its bonus stages set within giant 7 Up bottles, and frequently made nods to the drink (though much of this was censored in the PAL version of the game).

Gameplay

Spot Goes to Hollywood plays much the same as Cool Spot, however presents its gameplay in an isometric perspective, allowing for pseudo-3D gameplay. Levels are still linear in design, although this change in style leads to gameplay being more about shooting than precise platforming.

Levels

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Ship Deck

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Ship Hold

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Under Water

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The Haunted House

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The Haunted House Cellar

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The Pumpkin Castle

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The Temple

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Under the Temple

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The Mine Cart Ride

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Post Nuclear

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Space Battle

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The Space Station

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Virtual World

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The Complex

Production credits

Mega Drive version

  • Developed by: Eurocom Entertainment Software
  • Lead Programmers: Ian Denny, Tim Swann
  • Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers
  • Art and Animation: Andy Bee, Matt Dixon, Colin Garratt, Adrian Mannion, Clive Stevenson
  • Additional Art: Nigel Bentley, Pete Lyon
  • Project Management: Hugh Binns, Tim Rogers, Mat Sneap
  • Tools Programming: Nick Flemming, Tim Rogers
  • Maps and Level Design: Steve Bak, Hugh Bins, Ian Denny, Steve Duckworth, Colin Garratt, Kevin Grantham, Adrian Mannion, Mat Sneap
  • Music and Sound: Tommy Tallarico
  • Testing: Kevin Holt, Richard Moody, Libby Whitham
  • Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nick Jones, Dave Looker, Dave Perry, Dave Pridmore, Julian Rignall, Ren Rosman, Rob Watkins, John Williams, Neil Young
  • Published by: Virgin Interactive Entertainment
  • Producer: Robb Alvey
  • Associate Producer: Grady Hunt, Mike Merrin
  • Assistant Producer: Craig McCoy
  • Vice President Production: Erix Lux
  • Q.A. Manager: Dave Maxey
  • Group Head: Stacey Mendoza
  • Lead Analyst: Gordon Madison
  • Anaylsts: Jeff Rice, Mitch Feldman, Paul Shoener, David E. Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn

Magazine articles

Main article: Spot Goes to Hollywood/Magazine articles.

Promotional material

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Print advert in Consoles + (FR) #49: "Décembre 1995" (1995-1x-xx)
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Print advert in Sega Saturn Magazine (UK) #3: "January 1996" (1995-12-15)
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Print advert in Sega Pro (RU) #0: "Mart 1996" (1996-03-12)
VD 24 RU Buka.jpg
Print advert in Velikiy Drakon (RU) #24 (1996-04-06)
VD 24 RU EJ2 Spot advert.jpg
Print advert in Velikiy Drakon (RU) #24 (1996-04-06)

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
79
83 №36, p50/51
Sega Mega Drive
81
Based on
2 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
80
[4]
Consoles + (FR)
87
[5]
Cool Gamer (RU)
70
[6]
Electronic Gaming Monthly (US) NTSC-U
71
[7]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
80
[8]
Entsiklopediya luchshikh igr Sega. Vypusk 4 (RU)
80
[9]
Game Players (US) NTSC-U
63
[10]
GamePro (US) NTSC-U
65
[1]
GamePro (UK)
90
[11]
Hobby Consolas (ES) PAL
89
[12]
Hyper (AU)
78
[13]
Joypad (FR)
87
[14]
LeveL (CZ)
75
[15]
LeveL (CZ)
71
[16]
MAN!AC (DE) PAL
75
[17]
Mega Fun (DE) PAL
64
[18]
Mean Machines Sega (UK) PAL
91
[19]
Player One (FR)
82
[20]
Sega Power (UK) PAL
88
[21]
Sega Pro (UK) PAL
85
[22]
Svet Kompjutera (YU)
88
[23]
Sega Saturn Magazine (UK)
90
[2]
Tricks 16 bit (RU)
56
[24]
Sega Mega Drive
79
Based on
23 reviews

Spot Goes to Hollywood

Mega Drive, US
SGtH MD US Box.jpg
Cover
SGtH MD US Cart.jpg
Cart
Mega Drive, EU
SGtH MD EU Box.jpg
Cover
SGtH MD EU Cart.jpg
Cart
Mega Drive, PT
SGtH MD PT cover.jpg
Cover
Mega Drive, SE (Rental)

Mega Drive, AU
Spot Goes To Hollywood MD AU Cover.jpg
Cover
Mega Drive, BR
Spothollywood md br cover.jpg
Cover
SGtH MD BR Cart.jpg
Cart

Unreleased versions

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Spot Goes to Hollywood
System(s): Sega 32X

A version of the game for the Sega 32X was in development around the same time as the Mega Drive version. It would have featured more detailed prerendered graphics, as well as a 3D Space Harrier-style bonus stage. The bonus stage was not used in the later Saturn version.

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
MAN!AC (DE) PAL
77
[25]
Sega Magazin (DE) PAL
61
[26]
Sega 32X
69
Based on
2 reviews

Spot Goes to Hollywood

References

  1. 1.0 1.1 GamePro, "March 1996" (US; 1996-xx-xx), page 62
  2. 2.0 2.1 2.2 2.3 Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 86
  3. Mega, "July 1994" (UK; 1994-06-16), page 7
  4. 1700 igr dlya Sega, "" (RU; 2003-xx-xx), page 221
  5. Consoles +, "Décembre 1995" (FR; 1995-1x-xx), page 108
  6. Cool Gamer, "9" (RU; 2002-10-13), page 204
  7. Electronic Gaming Monthly, "February 1996" (US; 1996-xx-xx), page 31
  8. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 361
  9. Entsiklopediya luchshikh igr Sega. Vypusk 4, "" (RU; 2001-xx-xx), page 257
  10. Game Players, "Vol. 9 No. 3 March 1996" (US; 1996-0x-xx), page 64
  11. GamePro, "December 1995" (UK; 1995-10-28), page 42
  12. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 54
  13. Hyper, "October 1995" (AU; 1995-xx-xx), page 50
  14. Joypad, "Décembre 1995" (FR; 1995-1x-xx), page 66
  15. LeveL, "Únor 1996" (CZ; 1996-02-07), page 1
  16. LeveL, "Únor 1997" (CZ; 1997-02-01), page 1
  17. MAN!AC, "12/95" (DE; 1995-11-08), page 65
  18. Mega Fun, "12/95" (DE; 1995-11-21), page 40
  19. Mean Machines Sega, "November 1995" (UK; 1995-09-29), page 22
  20. Player One, "Janvier 1996" (FR; 199x-xx-xx), page 98
  21. Sega Power, "January 1996" (UK; 1995-11-16), page 50
  22. Sega Pro, "January 1996" (UK; 1995-11-30), page 32
  23. Svet Kompjutera, "Septembar 1996" (YU; 1996-xx-xx), page 79
  24. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-xx-xx), page 25
  25. MAN!AC, "12/95" (DE; 1995-11-08), page 64
  26. Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 20


Spot Goes to Hollywood

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