Dynamite Duke
From Sega Retro
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Dynamite Duke | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Hertz[1] Sanritsu[2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Seibu Kaihatsu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Arcade boards | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Seibu Kaihatsu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[3][4][5] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dynamite Duke (ダイナマイトデューク) is a Sega Mega Drive gallery shooter game developed by Hertz and published by Sega. A port of the titular 1989 Seibu Kaihatsu arcade game Dynamite Duke, it was first released in Japan in October 1990, and was followed by a Sega Master System port courtesy of developer Sanritsu the following April.
Contents
Story
Dynamite Duke follows mercenary Duke "Dynamite" Fredericks (renamed Colonel Duke Rippem in the West) as he attempts to bring down Dr. Neil Ashe, a mad scientist who is trying to take over the world by using his legion of evil robots. Duke's right arm is cybernetic, and is stated to be ten times more powerful than a normal human arm.
Gameplay
The game plays like a lightgun game — the player assumes the role of Duke, positioned immediately in front of the screen, and their goal is to go around killing everything in sight. The D-Pad moves the target crosshair (moving Duke in the process) and / shoots (there is no rapidfire). Duke can also melee nearby enemies — / punches and (no Master System equivalent) kicks. Should a power-up appear, the player should simply shoot at it to take it. Duke also has a special weapon called "Dynamite Punch" which is used by holding down the punch button and releasing it after Duke starts to glow. This causes massive damage to all enemies but can only be used a few times in each level.
Each level has a boss fight in which the player must defeat a boss character in close combat.
The Master System version has less levels than its Arcade and Mega Drive counterparts by combining several levels into one. It also has less enemy types and bosses have less attack patterns, making the game much easier.
Entrance and "Incubator" (levels 5 and 7 respectively), two levels from the original game, are absent from either port. The Robot Ninja enemy is also removed from both ports.
Items
Bullets | |
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Increases the number of bullets Duke has. The Master System version has only one variant of this power-up, while the Mega Drive version has 50 and 100 variants. | |
Full Auto | |
Fully automatic machinegun fires continuously without using any bullets from Duke's ammo pool. It lasts about a minute. | |
Bullet Proof Vest | |
Duke is unaffected by attacks. It lasts 16 shots. (Timed in the Master System version) | |
Magnum | |
Powerful pistol that causes much more damage than Duke's gun. (Absent from the Master System version) | |
Rocket Launcher | |
Each shot causes massive damage. 10 bullets. (15 in the Mega Drive version) | |
Extra Dynamite Punch | |
Increases Dynamite Punches by one. | |
First Aid Kit | |
Recovers Duke's lifebar by three bars. | |
Life Up | |
Increases Duke's maximum life. (Absent from the Master System version) | |
Gold-filled Briefcase | |
100,000 points. (Absent from the Master System version) |
Levels
Airfield | |
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Mid-Boss: Infantry Fighting Vehicle Boss: Fatman | |
Fatman has no ranged attacks. When he extends his arm, the player should time their movements carefully and try to duck when his arm is above his head. | |
Occupied City | |
Mid-Boss: Attack Helicopter Boss: Fireman. | |
Fireman has ranged attacks, and can occasionally fly backwards and fire his flamethrowers towards Duke. The player should be careful about his special attack. Just like Fatman's special move, it can be dodged if timed right. | |
Woods | |
Mid-Boss: Multiple Launch Rocket System (Mega Drive), Tunnel Defense Platform (Master System) Boss: Bridge Defence Platform (Mega Drive), General (Master System) | |
The Woods and Tunnel are separate stages in the Mega Drive version while the Master System version combines them into one stage.
The Mega Drive version's boss for this stage is a stationary enemy with rapid fire cannons on both sides. Various tanks and helicopters will also attack Duke during this fight. Rapidly evading by ducking and moving around and taking shots when the oppurtunity presents itself will be the only way to finish this boss. The General in the Master System version is a nasty opponent. Extremely fast, his attacks are very hard to dodge. His most dangerous attack is a "ballerina kick" which sucks Duke towards him. If Duke gets caught,the General will rapidly drain his health bar with this nasty rolling kick attack. In the Mega Drive version, MLRS also fires regular bullets towards the player in addition to rockets. He only fires rockets in the Master System version. | |
Tunnel | |
Mid-Boss: Infantry Fighting Vehicle (Mega Drive) Boss: Fatman | |
Fatman is not much different from his previous appearance, except he has also brought an arm-mounted laser sword with him.
In the Mega Drive version, the Tunnel Defence Platform was removed and replaced with the same IFV from the first level. | |
Factory | |
Mid-Boss: Multiple Launch Rocket System Boss: Fireman | |
The Factory and Laboratory are separate stages in the Mega Drive version while the Master System version combines them into one stage. In both versions, a mid-boss, a creature with tentacle arms, has been removed. | |
Laboratory | |
Boss: Puppet Master | |
The Puppet Master is a stationary cyborg protected by a shield. He commands 4 androids (two on each side) to fire upon Duke with pistols. His shield can only be deactivated by firing to a small light under him. Androids will come back to life after destroyed. He doesn't have a shield in the Master System version.
In the arcade version, players also had to face Fireman after disposing of the Puppet Master. He is removed from the Mega Drive version. | |
Atomic Reactor | |
Boss: Dr. Neil Ashe | |
In the Mega Drive version, Dr. Ashe has three forms to defeat. His human form rapidly moves around and fires his pistol. Not much of a threat. For his second form, he mutates into a muscular, cyborg-mutant hybrid. Close combat-focused, he can elongate his arms to attack from afar.
For his final form, he mutates further into a giant, jellyfish-like creature. In this form, he fires fireballs and uses his tentacle arms to attack if the player moves toward either edge of the screen. This form also regenerates health slowly, so the player should keep firing to prevent him from regenerating. In the Master System version, the first part of the level is a boss rush. The player must defeat Fatman, Fireman and General one by one. After defeating all three, the player will face Dr. Ashe's final form. |
History
Development
During development, the game was known under the working title The Dynamite Duke.
The Japanese cover of the Mega Drive portrays Duke as sharing a striking resemblance to Swedish actor and action movie star Dolph Lundgren.
Versions
Localised names
Language | Localised Name | English Translation |
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English | Dynamite Duke | Dynamite Duke |
English (US) | Dynamite Duke | Dynamite Duke |
Japanese | ダイナマイトデューク | Dynamite Duke |
Portuguese (Brazil) | Dynamite Duke |
Production credits
- Main article: Dynamite Duke/Production credits.
Mega Drive version
- Program: Y.Koba
- Graphic Design: Kuronyan, B.T.S, Mahchan, Kennchan
- Sound: Katochan
- Special Thanks: Akkey, Gyofuku, Nino, Meiden, Yoshida
Master System version
- Produced by: Seibu Kaihatsu Inc.
- Chief Programmer: T.Hagiwara
- Music Composer: Wada
- Sound Effects: Wada
- Art Director: H.Akimoto
- The Original Story Written by: Takahide Mada
- Thanks to: Waka, Hana, Many & You
Magazine articles
- Main article: Dynamite Duke/Magazine articles.
Promotional material
also published in:
- GamePro (US) #16: "November 1990" (1990-xx-xx)[15]
- Game Players Sega Guide! (US) #0101: "Vol. 1, No. 1: Fall 1990" (1990-10-xx)[16]
- Sega Visions (US) #3: "Winter 1990/1991" (1990-xx-xx)[17]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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66 | |
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Based on 29 reviews |
Mega Drive, PT |
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Master System version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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60 | |
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Based on 17 reviews |
Master System, BX† |
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Technical information
- Main article: Dynamite Duke/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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✔ |
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512kB | 1990-09 | Cartridge | "Rev A" in No-Intro | |||||||||
✔ |
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512kB | 1990-09 | Cartridge | ||||||||||
? |
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256kB | Cartridge (EU) | |||||||||||
? |
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1990-06-21 | Page |
References
- ↑ http://gdri.smspower.org/wiki/index.php/Hertz
- ↑ http://gdri.smspower.org/wiki/index.php/Sanritsu
- ↑ File:DynamiteDuke MD JP Box.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
- ↑ File:DynamiteDuke SMS EU Box.jpg
- ↑ https://groups.google.com/g/rec.games.video/c/m109iAbWNh8/m/t0Q4D7LFR6UJ
- ↑ 7.0 7.1 Electronic Gaming Monthly, "December 1990" (US; 1990-xx-xx), page 20
- ↑ Raze, "September 1991" (UK; 1991-07-25), page 76
- ↑ 9.0 9.1 Sega Power, "May 1991" (UK; 1991-04-04), page 49
- ↑ Supergame, "Setembro 1991" (BR; 1991-09-xx), page 37
- ↑ 11.0 11.1 Games-X, "18th-24th July 1991" (UK; 1991-07-18), page 5
- ↑ 12.0 12.1 Computer & Video Games, "May 1991" (UK; 1991-04-14), page 74
- ↑ Sega Power, "June 1991" (UK; 1991-05-02), page 29
- ↑ File:Dynamite Duke MD credits.pdf
- ↑ GamePro, "November 1990" (US; 1990-xx-xx), page 100
- ↑ Game Players Sega Guide!, "Vol. 1, No. 1: Fall 1990" (US; 1990-10-xx), page 8
- ↑ Sega Visions, "Winter 1990/1991" (US; 1990-xx-xx), page 22
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 65
- ↑ Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 23
- ↑ Beep! MegaDrive, "December 1990" (JP; 1990-11-08), page 26
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 129
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 70
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 308
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 39
- ↑ Famitsu, "" (JP; 1990-10-26), page 1
- ↑ Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 69
- ↑ Joystick, "Décembre 1990" (FR; 1990-1x-xx), page 140
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega Drive Fan, "January 1991" (JP; 1990-12-08), page 87
- ↑ Mega, "February 1994" (UK; 1994-01-20), page 65
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Mean Machines, "March 1991" (UK; 1991-03-01), page 72
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Mai 1991" (FR; 1991-xx-xx), page 37
- ↑ Power Play, "2/91" (DE; 1991-01-18), page 149
- ↑ Raze, "February 1991" (UK; 1990-12-20), page 73
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Pro, "December 1991" (UK; 1991-11-21), page 47
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Tilt, "Février 1991" (FR; 1991-0x-xx), page 70
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 60
- ↑ User, "Ioúnios 1992" (GR; 1992-0x-xx), page 84
- ↑ Zero, "April 1991" (UK; 1991-0x-xx), page 82
- ↑ Aktueller Software Markt, "November 1991" (DE; 1991-10-11), page 154
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 140
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 133
- ↑ FX (UK) (+0:00)
- ↑ Games-X, "8th-14th August 1991" (UK; 1991-08-08), page 22
- ↑ Game Informer, "March 2001" (US; 2001-0x-xx), page 104
- ↑ Joystick, "Juin 1991" (FR; 1991-0x-xx), page 141
- ↑ Micromanía (segunda época), "Julio 1991" (ES; 1991-0x-xx), page 33
- ↑ Mean Machines, "March 1991" (UK; 1991-03-01), page 70
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 133
- ↑ Player One, "Juillet/Août 1991" (FR; 1991-xx-xx), page 56
- ↑ Power Play, "8/91" (DE; 1991-07-1x), page 128
- ↑ Sega Power, "June 1991" (UK; 1991-05-02), page 28
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 56
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 70
- ↑ Video Games, "3/91" (DE; 1991-09-06), page 79
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