Dynamite Duke

From Sega Retro

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  • Mega Drive
  • Master System
DynamiteDuke MDTitleScreen.png
DynamiteDuke SMS Title.png
Dynamite Duke
System(s): Sega Mega Drive, Sega Master System
Publisher: Sega
Developer:
Original system(s): Arcade boards
Developer(s) of original games: Seibu Kaihatsu
Sound driver:
Sega Mega Drive
SMPS Z80
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4038
Sega Mega Drive
US
Sega Mega Drive
EU
Sega Mega Drive
UK
£34.9934.99[4][5]
Sega Mega Drive
AU
Sega Mega Drive
BR
Sega Master System
EU
7067
Sega Master System
AU
Sega Master System
BR

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Dynamite Duke (ダイナマイトデューク) is a 1989 arcade action game by Seibu Kaihatsu. Sega acquired a license to port it to the Sega Mega Drive and Sega Master System, releasing them in 1990 and 1991, respectively. Game follows mercenary Duke "Dynamite" Fredericks (renamed Colonel Duke Rippem in the Mega Drive manual)as he attempts to bring down Dr. Neil Ashe, a mad scientist who is trying to take over the world by using robots. Duke's right arm is cybernetic and apparently (according to the manual anyway) ten times more powerful than a normal human.

The Japanese cover of the Mega Drive version features a character who resembles the actor Dolph Lundgren, who played Ivan Drago in the film Rocky IV.

During development the game was known as The Dynamite Duke, before the "The" was dropped.

Gameplay

The game plays like a lightgun game — you are Duke, positioned immediately in front of the screen, and your goal is to go around killing everything in sight. The D-pad moves your target crosshair (moving Duke in the process) and A/2 shoots (there is no rapidfire). You can also melee nearby enemies — B/1 punches and C (no Master System equivalent) kicks. Should a power-up appear, simply shoot at it to take it. Duke also has a special weapon called "Dynamite Punch" which is used by holding down the punch button and releasing it after Duke starts to glow. This causes massive damage to all enemies but can be used a few times in each level.

Each level has a boss fight in which the player must defeat a boss character in close combat.

The Master System version has less levels than its Arcade and Mega Drive counterparts by combining several levels into one. It also has less enemy types and bosses have less attack patterns, making the game much easier.

"Entrance" and "Incubator", (levels 5 and 7 respectively) two levels from the original game are absent from either port.

"Robot Ninja" enemy is also removed from both ports.

There is a secret "Super Options" screen in the Mega Drive version, which can be activated by pressing C ten times, then Select, at the screen where "Start" and "Options" are seen. Various things can be changed from this screen, the starting level (mission) inclusive.

In the Master System version, same Options screen can be activated by plugging a second controller and pressing any button.

Items

Notavailable.svg
Bullets
Increases the number of bullets Duke has. Master System version has only one variant of this power-up, while Mega Drive version has 50 and 100 variants.
Notavailable.svg
Full Auto
Fully automatic machinegun fires continuously without using any bullets from Duke's ammo pool. It lasts about a minute.
Notavailable.svg
Bullet Proof Vest
Duke is unaffected by attacks. It lasts 16 shots. (Timed in the Master System version)
Notavailable.svg
Magnum
Powerful pistol causes much more damage than Duke's gun. (Absent from the Master System version)
Notavailable.svg
Rocket Launcher
Each shot causes massive damage. 10 bullets. (15 in the Mega Drive version)
Notavailable.svg
Extra Dynamite Punch
Increases Dynamite Punches by one.
Notavailable.svg
First Aid Kit
Recovers Duke's lifebar by three bars.
Notavailable.svg
Life Up
Increases Duke's maximum life. (Absent from the Master System version)
Notavailable.svg
Gold-filled Briefcase
100000 points. (Absent from the Master System version)

Levels

Notavailable.svg
Airfield
Mid-Boss: Infantry Fighting Vehicle.

Boss: Fatman. No ranged attacks. When he extends his arm, time your movements carefully and try to duck when his arm is above his head.

Notavailable.svg
Occupied City
Mid-Boss: Attack Helicopter

Boss: Fire-Man. Has ranged attacks. Can occasionally fly backwards and fire his flamethrowers towards you. Be careful about his special attack. Just like Fatman's special move, it can be dodged if timed right.

Notavailable.svg
Woods
Mid-Boss: Multiple Launch Rocket System. (Mega Drive), Tunnel Defense Platform (Master System)

Boss:

  • Bridge Defence Platform (Mega Drive) A stationary enemy with rapid fire cannons on both sides. Various tanks and helicopters will also attack Duke during this fight. Rapidly evading by ducking and moving around and taking shots when the oppurtunity presents itself will be the only way to finish this boss.
  • General (Master System) A nasty opponent. Extremely fast, his attacks are very hard to dodge. His most dangerous attack is a "ballerina kick" which sucks Duke towards him. If Duke gets caught, General will rapidly drain his health bar with this nasty rolling kick attack.
  • In Master System version Mission 3 and 4 combined into one. General boss has been removed from the Mega Drive version.
  • In Mega Drive version, MLRS also fires regular bullets towards the player in addition to rockets. He only fires rockets in Master System version.
Notavailable.svg
Tunnel
Mid-Boss: Infantry Fighting Vehicle (Mega Drive)

Boss: Fatman. Not much different from his previous appearance, except he has also brought a arm mounted laser sword with him.

  • In Mega Drive version, Tunnel Defence Platform was removed and replaced with same IFV from the first level.
Notavailable.svg
Factory
Mid-Boss: Multiple Launch Rocket System. (Master System)

Boss: Fireman.

  • In Master System version, Factory and Laboratory levels are combined into one.
  • In both versions, a mid-boss, a creature with tentacle arms has been removed.
Notavailable.svg
Laboratory
Boss: Puppet Master. A stationary cyborg protected by a shield. He commands 4 androids (two on each side) to fire upon Duke with pistols. His shield can only be deactivated by firing to a small light under him. Androids will come back to life after destroyed. He doesn't have a shield in the Master System version.
  • In arcade version, players also had to face Fireman after disposing Puppet Master. He is removed from Mega Drive version.
Notavailable.svg
Atomic Reactor
Boss(es):
  • Dr. Ashe's Human Form: Rapidly moves around and fires his pistol. Not much of a threat.
  • Dr. Ashe's Second Form: Mutates into a muscular, cyborg-mutant hybrid. Close combat focused. He can elongate his arms to attack from afar.
  • Dr. Ashe's Final Form: Mutates into a giant, jellyfish like creature. Fires fireballs and uses his tentacle arms to attack if player moves either edge of the screen. Also regenerates health slowly. Keep firing to prevent him from regenerating.
  • In Master System version, first part of the level is a boss rush. Players must defeat Fatman, Fireman and General one by one. After defeating all three, players will face Ashe's final form.

Production credits

Mega Drive version

  • Program: Y.Koba
  • Graphic Design: Kuronyan, B.T.S, Mahchan, Kennchan
  • Sound: Katochan
  • Special Thanks: Akkey, Gyofuku, Nino, Meiden, Yoshida


Master System version

  • Produced by: Seibu Kaihatsu Inc.
  • Chief Programmer: T.Hagiwara
  • Music Composer: Wada
  • Sound Effects: Wada
  • Art Director: H.Akimoto
  • The Original Story Written by: Takahide Mada
  • Thanks to: Waka, Hana, Many & You


Magazine articles

Main article: Dynamite Duke/Magazine articles.

Promotional material

Playmix advert 1 FI.jpg

FI advert

page=74

Mega Drive print advert in Electronic Gaming Monthly (US) #16: "November 1990" (1990-xx-xx)
also published in:

page=2

Print advert in Beep! MegaDrive (JP) #1990-11: "November 1990" (1990-10-XX)

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review

<meta itemprop="ratingValue" content="Division by zero.">

Sega Retro Average 
Publication Version Score
Ação Games (BR)
75
[12]
Beep! MegaDrive (JP) NTSC-J
65
[13]
Console XS (UK) PAL
77
[14]
Electronic Gaming Monthly (US) NTSC-U
53
[3]
Mean Machines: The Essential Sega Guide (UK)
73
[15]
Famitsu (JP) NTSC-J
55
[16]
Hobby Consolas (ES)
73
[17]
Joystick (FR)
77
[18]
Sega Mega Drive Advanced Gaming (UK) PAL
42
[19]
Mega Drive Fan (JP) NTSC-J
65
[20]
Mega (UK) PAL
77
[21]
MegaTech (UK)
73
[22]
Mean Machines (UK)
79
[23]
Mean Machines Sega (UK)
73
[24]
Player One (FR)
56
[25]
Power Play (DE)
73
[26]
Raze (UK) NTSC
78
[27]
Sega Power (UK) PAL
72
[5]
Sega Power (UK) PAL
50
[28]
Sega Pro (UK)
79
[29]
Sega Pro (UK) PAL
73
[30]
Sega Saturn Magazine (JP) NTSC-J
67
[31]
Tilt (FR)
65
[32]
User (GR) PAL
71
[33]
Zero (UK) PAL
88
[34]
Sega Mega Drive
69
Based on
25 reviews
Mega Drive, JP
DynamiteDuke MD JP Box.jpg
Cover
DynamiteDuke MD JP CartTop.jpg
DynamiteDuke MD JP Cart.jpg
Cart
Mega Drive, US
DynamiteDuke MD US Box.jpg
Cover
DynamiteDuke MD US Cart.jpg
Cart
Dynamiteduke md us manual.pdf
Manual
Mega Drive, EU
DynamiteDuke MD EU Box.jpg
Cover
DynamiteDuke MD EU Cart.jpg
Cart
DynamiteDuke MD EU pcb.jpg
PCB
Mega Drive, AU
DynamiteDuke MD AU cover.jpg
Cover
Mega Drive, BR
DynamiteDuke MD BR cover.jpg
Cover
DynamiteDuke MD BR Cart.jpg
Cart
Dynamite Duke MD BR Manual.pdf
Manual

Master System version

Sega Retro Average 
Publication Score Source
78 [7]
71 [35]
30 №16
63 [36]
79 [37]
60 №38
55 [38]
71 [39]
60 [40]
Sega Master System
63
Based on
9 reviews

Master System, EU
DynamiteDuke SMS EU Box.jpg
Cover
DynamiteDuke SMS EU Cart.jpg
Cart
Master System, AU

DynamiteDuke SMS AU Cart.jpg
Cart
Master System, BR
DynamiteDuke SMS BR Box.jpg
Cover
DynamiteDuke SMS BR Cart.jpg
Cart
Master System, BX
DynamiteDuke SMS BX Box.jpg
Cover
DynamiteDuke SMS EU Cart.jpg
Cart

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 246f0bda
MD5 a940f0dd681f23e7859fdcf4d4a7917c
SHA-1 965ec4e6a239a707160d0a67973bc6da8212b53d
512kB 1990-09 Cartridge "Rev A" in No-Intro
Sega Mega Drive
CRC32 39d01c8c
MD5 f9fa610acdb525e08f73b160eb014557
SHA-1 1bd77ad31665f7bdda85d9dfb9f08c0338ec4da9
512kB 1990-09 Cartridge
Sega Master System
 ?
CRC32 07306947
MD5 31a7be585288a8b77b7923a202752ab7
SHA-1 258901a74176fc78f9c669cd7d716da0c872ca67
256kB Cartridge (EU)
Sega Mega Drive
 ?
CRC32
MD5
SHA-1
1990-06-21 Page

References

  1. File:DynamiteDuke MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. 3.0 3.1 Electronic Gaming Monthly, "December 1990" (US; 1990-xx-xx), page 20
  4. Raze, "September 1991" (UK; 1991-07-25), page 76
  5. 5.0 5.1 Sega Power, "May 1991" (UK; 1991-04-04), page 49
  6. Supergame, "Setembro 1991" (BR; 1991-09-xx), page 37
  7. 7.0 7.1 Computer & Video Games, "May 1991" (UK; 1991-04-14), page 74
  8. Sega Power, "June 1991" (UK; 1991-05-02), page 29
  9. GamePro, "November 1990" (US; 1990-xx-xx), page 100
  10. Game Players Sega Guide!, "Vol. 1, No. 1" (US; 199x-xx-xx), page 8
  11. Sega Visions, "Winter 1990/1991" (US; 1990-xx-xx), page 22
  12. Ação Games, "Setembro 1991" (BR; 1991-09-xx), page 23
  13. Beep! MegaDrive, "December 1990" (JP; 1990-11-08), page 26
  14. Console XS, "June/July 1992" (UK; 1992-04-23), page 129
  15. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 39
  16. Famitsu, "" (JP; 1990-10-26), page 1
  17. Hobby Consolas, "Octubre 1991" (ES; 1991-xx-xx), page 61
  18. Joystick, "Décembre 1990" (FR; 1990-1x-xx), page 140
  19. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
  20. Mega Drive Fan, "January 1991" (JP; 1990-12-08), page 87
  21. Mega, "February 1994" (UK; 1994-01-20), page 65
  22. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
  23. Mean Machines, "March 1991" (UK; 1991-03-01), page 72
  24. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
  25. Player One, "Mai 1991" (FR; 1991-xx-xx), page 37
  26. Power Play, "2/91" (DE; 1991-01-18), page 149
  27. Raze, "February 1991" (UK; 1990-12-20), page 73
  28. Sega Power, "October 1991" (UK; 1991-09-05), page 53
  29. Sega Pro, "December 1991" (UK; 1991-11-21), page 47
  30. Sega Pro, "April 1993" (UK; 1993-03-11), page 65
  31. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  32. Tilt, "Février 1991" (FR; 1991-xx-xx), page 70
  33. User, "Ioúnios 1992" (GR; 1992-0x-xx), page 84
  34. Zero, "April 1991" (UK; 1991-0x-xx), page 82
  35. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 133
  36. Joystick, "Juin 1991" (FR; 1991-0x-xx), page 141
  37. Mean Machines, "March 1991" (UK; 1991-03-01), page 70/71 (70)
  38. Player One, "Juillet/Août 1991" (FR; 1991-xx-xx), page 56
  39. Sega Power, "June 1991" (UK; 1991-05-02), page 28/29 (28)
  40. Sega Power, "October 1991" (UK; 1991-09-05), page 56


Dynamite Duke
DynamiteDuke MDTitleScreen.png

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