Desert Speedtrap Starring Road Runner and Wile E. Coyote
From Sega Retro
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Desert Speedtrap Starring Road Runner and Wile E. Coyote | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Master System, Sega Game Gear | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. (EU) Sega of America (US) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Probe Software | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Tec Toy (BR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Warner Bros. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Desert Speedtrap Starring Road Runner and Wile E. Coyote is a Sega Master System and Sega Game Gear platform game based on the Looney Tunes cartoon franchise. Despite sharing the same titular characters, it is an unrelated game to the Mega Drive title Desert Demolition.
Contents
Gameplay
The game is a platformer played as the Road Runner, who must make it to the end of each level (marked by an "Exit" sign). Each level is timed; the player loses a life if time runs out, but time can be gained by collecting stars throughout the level. There are special bonus areas filled with bonus stars that can be found by locating transporters in the levels. Near the end of each level, Wile E. Coyote chases the Road Runner with a contraption. Wile E. has a different contraption every two levels. The Road Runner cannot harm Wile E. Coyote and must avoid him on the way to the exit.
The Road Runner runs with and
. He jumps with
. The Road Runner can defeat enemies by jumping on them.
The Road Runner's health is represented by four yellow circles. If he touches an enemy or other hazard, he loses a circle (it turns red). Health can be replenished by eating bird seed, which is found throughout the levels. The Road Runner can eat bird seed by standing next to a dish and pressing . Some dishes of bird seed also serve as checkpoints, where the Road Runner is revived after losing a life. This is indicated by the "SEED" sign changing to a small picture of the Road Runner's head. However, some dishes of bird seed are booby-trapped and damage the Road Runner instead of healing him.
The player loses a try if the Road Runner loses all of his health circles and must start the level over again from the beginning or from a checkpoint. The game ends if the player runs out of tries, but it can be continued as long as the player has continues remaining. During a game, the player can check the number of tries and continues by pressing . There are three difficulty levels, which affect the length of the game: there are 10 levels on Easy, 12 levels on Normal, and 14 levels on Hard.
Items
Items are found throughout the levels or sometimes appear after defeating an enemy.
Star | |
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Collect to replenish 2 seconds of time. | |
Extra Time | |
Increases the total time remaining. | |
Speed-Up | |
Increases the Road Runner's speed. | |
Invincibility | |
Makes the Road Runner invulnerable to damage for 10 seconds. | |
Points Multiplier | |
Multiplies the player's score by 10 at the end of the level. | |
Bird Seed | |
Fully restores the Road Runner's health. |
Levels
Cliffs and Ledges | |
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Wile E. is riding a rocket in this level and the next. | |
Cliff Chase | |
Tired and Feathered | |
Wile E. is driving a bus in this level and the next. | |
Highway Runnery | |
Bird in the Bush | |
Wile E. is wearing a backpack rotocopter in this level and the next. | |
Gone to Seed | |
Rock 'n' Roll | |
Wile E. is wearing rocket-powered rollerskates in this level and the next. | |
Coyote Canyon | |
Down and Under | |
Wile E. is wearing a jetpack in this level and the next. | |
Up and Under | |
Speed Seed | |
Wile E. is driving an Acme van in this level and the next. | |
Hop, Skip, and Jump | |
Wile's Wonder | |
Wile E. is using a pogo stick in this level and the next. | |
Wile's Cave | |
Versions
The Game Gear version of the game has lighter colors.
Localised names
Language | Localised Name | English Translation |
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English | Desert Speedtrap Starring Road Runner and Wile E. Coyote | Desert Speedtrap Starring Road Runner and Wile E. Coyote |
English (US) | Desert Speedtrap Starring Road Runner and Wile E. Coyote | Desert Speedtrap Starring Road Runner and Wile E. Coyote |
Portuguese (Brazil) | Desert Speedtrap Estrelado Road Runner e Wile E. Coyote |
Production credits
- ROAD RUNNER tm was a production of Probe Software Ltd.
- Produced by: Greg Michael
- Programming by: Rob Hylands
- Graphics by: Jason Green
- Music and SFX by: Alistair Brimble
- Mega Dude Testing by: Simon Bland (as seen on T.V.)
Magazine articles
Promotional material
Physical scans
Master System version
ExpandSega Retro Average |
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73 | |
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Based on 15 reviews |
Master System, EU |
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Master System, EU (Classic Master System) |
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Master System, PT |
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Game Gear version
ExpandSega Retro Average |
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73 | |
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Based on 16 reviews |
Game Gear, PT |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||
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? | 256kB | Cartridge (EU) | 8kB backup | |||||
? | 256kB | Cartridge (EU) | 8kB backup | |||||
? | 256kB | Cartridge (US) | 8kB backup |
References
- ↑ File:DesertSpeedtrap GG EU Box Back.jpg
- ↑ File:DesertSpeedtrap SMS EU Box.jpg
- ↑ Jump up to: 3.0 3.1 Sega Pro, "November 1993" (UK; 1993-10-14), page 31
- ↑ Computer Trade Weekly, "" (UK; 1994-08-15), page 10
- ↑ Jump up to: 5.0 5.1 Mega Play, "December 1993" (US; 1993-1x-xx), page 77
- ↑ Jump up to: 6.0 6.1 GamePro, "February 1994" (US; 199x-xx-xx), page 154
- ↑ Sega Pro, "December 1993" (UK; 1993-11-11), page 107
- ↑ File:Desert Speedtrap SMS credits.png
- ↑ Ação Games, "Outubro 1994" (BR; 1994-10-16), page 36
- ↑ Consoles +, "Janvier 1994" (FR; 1994-xx-xx), page 1
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 72
- ↑ Joypad, "2/1994" (HU; 1994-xx-xx), page 23
- ↑ Megablast, "2/94" (DE; 1994-03-30), page 38
- ↑ Mega Force, "Janvier 1994" (FR; 1994-01-08), page 106
- ↑ Jump up to: 15.0 15.1 Mega Fun, "03/94" (DE; 1994-02-23), page 123
- ↑ Jump up to: 16.0 16.1 Player One, "Février 1994" (FR; 1994-0x-xx), page 117
- ↑ Jump up to: 17.0 17.1 Sega Magazin, "März 1994" (DE; 1994-02-16), page 26
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 48
- ↑ Sega Pro, "April 1994" (UK; 1994-02-24), page 76
- ↑ Sega Force, "2/94" (SE; 1994-02-23), page 26
- ↑ Sonic the Comic, "October 16th 1993" (UK; 1993-10-16), page 19
- ↑ Todo Sega, "Febrero 1994" (ES; 1994-0x-xx), page 64
- ↑ Video Games, "3/94" (DE; 1994-02-23), page 104
- ↑ Electronic Gaming Monthly, "December 1993" (US; 1993-xx-xx), page 55
- ↑ Freak, "2/94" (IL; 1994-xx-xx), page 46
- ↑ Joypad, "Janvier 1994" (FR; 199x-xx-xx), page 119
- ↑ Mean Machines Sega, "January 1994" (UK; 1993-11-30), page 116
- ↑ Power Unlimited, "Jaargang 2, Nummer 4, April 1994" (NL; 1994-03-23), page 46
- ↑ Sega Power, "December 1993" (UK; 1993-11-xx), page 82
- ↑ Sega Pro, "April 1994" (UK; 1994-02-24), page 46
- ↑ Sega Zone, "January 1994" (UK; 1993-12-23), page 78
- ↑ SuperGamePower, "Abril 1994" (BR; 1994-0x-xx), page 60
- ↑ Todo Sega, "Diciembre 1993" (ES; 1993-1x-xx), page 84
- ↑ Video Games, "2/94" (DE; 1994-01-26), page 109
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