- For the Sega Mega Drive game, see Disney's Aladdin.
Disney's Aladdin (アラジン) is a Sega Master System and Sega Game Gear action platform game developed by SIMS and published by Sega. Based on the titular 1992 film Aladdin, it was first released in Europe in February 1994[11], and is notable for both its relative faithfulness to its source material and its extensive use of vivid color palettes and advanced graphical effects.
Story
The game follows the story of the film, which is an adaptation of the story of Aladdin from Arabian Nights. Street urchin Aladdin survives by stealing food from the marketplace in the city of Agrabah. Princess Jasmine, upset at the prospect of an arranged marriage, escapes the palace and meets Aladdin when he saves her from an angry merchant. Meanwhile, Jafar, the Royal Vizier, seeks a magical lamp hidden in the Cave of Wonders. After consulting the Sands of Time, he learns that only Aladdin can enter the cave and retrieve the lamp. Jafar plots to manipulate Aladdin into obtaining the lamp for him.
Gameplay
The game is an action platformer whose stages are split between three different gameplay styles: chase stages where Aladdin continually runs forward, jumping over obstacles and pits; flying stages where Aladdin rides a magic carpet while avoiding enemies and hazards; and platforming stages that resemble Prince of Persia and emphasize exploration.
In the chase stages, Aladdin runs forward automatically. He slows down with or speeds up with , and he jumps with . In the flying stages, the screen again scrolls forward automatically. Aladdin moves the magic carpet in any direction with the D-Pad.
In the platforming stages, Aladdin must explore an area, collect keys to open locked gates, and avoid enemies or defeat them by throwing rocks at them. Aladdin walks with or and dashes with or . He crouches with and jumps with . He can find rocks, which he picks up with and throws with . Aladdin can pull himself up onto ledges with after jumping onto a ledge. He can slide under low ceilings with while dashing. He can tip-toeing through spiked floors with + to avoid damage. He descends stairs with or and ascends them with or .
Aladdin has a health meter, depicted as three red jewels. He loses half of a jewel when he is hit by an enemy or a hazard. The stage ends if Aladdin loses all of his health jewels or falls into a pit (or in the first stage, if he is caught by his pursuer), and the game asks if the player wants to try again. If the player chooses no, the game ends but provides a password for continuing from that stage at a later time.
Between each stage, subtitled cutscenes relate a simplified version of the film's script.
Items
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Apple
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Restores half a hit point of Aladdin's life gauge.
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Bread
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Completely replenishes Aladdin's life gauge.
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Key
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Unlocks one gate. Several of these must be found to progress through the Sultan's Palace.
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Scarab
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Checkpoint where Aladdin revives after losing a life.
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Rock
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Can be thrown to stun palace guards or unlock certain doors.
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Stages
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Thieves in Agrabah
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Maps: 1️⃣ | 2️⃣
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Both stages are running sections.
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The Cave of Wonders
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Maps: 1️⃣ | 2️⃣
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Flight from the Cave
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Map: 1️⃣
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The Sultan's Palace
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Map: 1️⃣
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Magic Carpet Ride
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Map: 1️⃣
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In Pursuit of the Royal Deceiver
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Map: 1️⃣
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Battle with Jafar
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Map: 1️⃣
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Production credits
- Main Planner: Lehto
- Planners: Johny-Ittetsu, Kikkawa-H.P.U., Max-T2
- Main Programmer: S.Kawa
- Visual Programmers: Yama-X, Chaos Brain
- Main Designer: Johny-Ittetsu
- Aladdin Designer: Kikkawa-H.P.U.
- Enemy Designer: Max-T2
- Etc. Designer: Manma
- Music Composer: Nasu-B
- Special Thanks to...: Yen, Enjyoh, Sgt. Yama
Source: In-game credits[12]
Magazine articles
- Main article: Disney's Aladdin (8-bit)/Magazine articles.
Promotional material
Print advert in
Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-0x-xx)
also published in:
Game Gear print advert in
Todo Sega (ES) #14: "Mayo 1994" (1994-0x-xx)
Game Gear print advert in
Todo Sega (ES) #14: "Mayo 1994" (1994-0x-xx)
Game Gear print advert in
Hobby Consolas (ES) #33: "Junio 1994" (1994-xx-xx)
Physical scans
Master System version
Sega Retro Average
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Publication
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Score
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Source
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89
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Master System, EU
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Cover
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Cart Manual
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Master System, FR (Blister pack)
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Cover
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Master System, PT
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Cover
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Master System, AU
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Cover
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Cart
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Master System, AU (Silver)
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Cover
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Cart
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Master System, BR
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Cover
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Cart Manual
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Master System, KR
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Cover
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Cart
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Game Gear version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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Game Gear, JP
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Cart
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Game Gear, US
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Cart Manual
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Game Gear, EU
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Cart Manual
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Game Gear, BR
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Cart
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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?
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CRC32
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c8718d40
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MD5
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e3f60072028eb6f02c2b0558804aed83
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SHA-1
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585967f400473e289cda611e7686ae98ae43172e
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512kB
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Cartridge (EU)
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|
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?
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CRC32
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770e95e1
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MD5
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258abbcd90fe78e19c53c39ce9150106
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SHA-1
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7ddfd53e91d8220e4238d3994921bf18fe383717
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512kB
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Cartridge (JP)
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|
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?
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CRC32
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7a41c1dc
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MD5
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1ab3a94109af90a333a68479a02a5643
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SHA-1
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20ba7f5e5c801fbe48a537d2551a3d4525eb63e7
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512kB
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Cartridge (US/EU)
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?
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1994-01-24
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Page
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?
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1994-01-13
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Page
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?
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1994-01-11
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Page
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?
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1993-12-28
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Page
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References
- ↑ http://gdri.smspower.org/wiki/index.php/SIMS
- ↑ File:Aladdin GG EU Box Back.jpg
- ↑ File:Aladdin GG JP Box Front.jpg
- ↑ 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
- ↑ File:Aladdin SMS EU Box.jpg
- ↑ 6.0 6.1 6.2 6.3 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 90
- ↑ 7.0 7.1 7.2 Sega Pro, "Easter 1994" (UK; 1994-03-24), page 10
- ↑ GamePro, "April 1994" (US; 1994-xx-xx), page 78
- ↑ 9.0 9.1 9.2 Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 66
- ↑ GamePro, "May 2001" (US; 2001-0x-xx), page 26
- ↑ 11.0 11.1 Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
- ↑ File:Aladdin SMS credits.pdf
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 141
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 21
- ↑ Sega Visions, "October/November 1994" (US; 1994-xx-xx), page 107
- ↑ 16.0 16.1 Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 142
- ↑ Computer & Video Games, "May 1994" (UK; 1994-04-15), page 104
- ↑ Gamers, "Juli/August 1994" (DE; 1994-07-01), page 48
- ↑ 19.0 19.1 Joypad, "Avril 1994" (FR; 1994-0x-xx), page 112
- ↑ Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 72
- ↑ 21.0 21.1 Mega Fun, "03/94" (DE; 1994-02-23), page 123
- ↑ Player One, "Avril 1994" (FR; 1994-0x-xx), page 104
- ↑ Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 15
- ↑ Sega Magazine, "March 1994" (UK; 1994-02-15), page 104
- ↑ Sega Power, "April 1994" (UK; 1994-03-03), page 48
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 71
- ↑ Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 10
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 56
- ↑ 29.0 29.1 Video Games, "6/94" (DE; 1994-05-25), page 114
- ↑ Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 115
- ↑ Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 24
- ↑ Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 29
- ↑ Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 92
- ↑ Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 40
- ↑ GamePro, "May 1994" (US; 1994-xx-xx), page 130
- ↑ Gamers, "März/April 1994" (DE; 1994-03-04), page 47
- ↑ Hippon Super, "May 1994" (JP; 1994-04-03), page 51
- ↑ Joypad, "3/1994" (HU; 1994-xx-xx), page 22
- ↑ Mega Force, "Février 1994" (FR; 1994-0x-xx), page 121
- ↑ Player One, "Avril 1994" (FR; 1994-0x-xx), page 100
- ↑ Sega Pro, "Easter 1994" (UK; 1994-03-24), page 74
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
- ↑ Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 60
- ↑ VideoGames, "June 1994" (US; 1994-0x-xx), page 80