Demolition Man
From Sega Retro
Demolition Man | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD | ||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | ||||||||||||||||||||||||||||||||||||||||
Developer: Alexandria | ||||||||||||||||||||||||||||||||||||||||
Supporting companies: Orca Games (audio) | ||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT) Sega-Ozisoft (AU) Arcadia Software (ES) Tec Toy (BR) | ||||||||||||||||||||||||||||||||||||||||
Licensor: Warner Bros. Interactive Entertainment, Virgin Interactive Entertainment | ||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
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Demolition Man is a Sega Mega Drive action game developed by Alexandria and published by Acclaim Entertainment. Based on the titular 1993 film Demolition Man, the game was first released in the United States in January 1995, and was later ported to the Sega Mega-CD in November of that same year.
The Mega-CD version of Demolition Man was the last game released for the platform in North America. A Japanese Mega Drive version was planned, but cancelled[5].
Contents
Story
John Spartan is a risk-taking police officer who has a reputation for causing destruction while carrying out his work. After a failed attempt to rescue hostages from the crime lord Simon Phoenix, they are both sentenced to be cryogenically frozen in 1996. Phoenix is thawed for a parole hearing in 2032 but escapes. Society has changed and all crime has seemingly been eliminated. Unable to deal with a criminal as dangerous as Phoenix, the authorities awaken Spartan to help capture him again.
Gameplay
Demolition Man is a run-and-gun game played as the police officer John Spartan as he hunts the fugitive Simon Phoenix. It primarily consists of side-scrolling platforming missions, but there are two stages that use a top-down view instead. In either kind of stage, Spartan fights numerous gunmen to make it to the end. In the top view stages, Spartan must rescue hostages in order to unlock doors and reach the end. There is usually a boss fight at the end of the stage (including multiple encounters with Simon Phoenix before the final stage).
In the side view stages, Spartan moves with and . He crouches with and stays crouched until he stands up with or moves. He jumps with . He has limited movement while jumping, but he can leap across a distance if he jumps while running. He automatically grabs the corner of platforms and pulls himself up; he can climb down with while standing on the edge of a platform (which can be done to avoid fall damage). He rolls on the ground by holding +. He climbs ladders with and . He automatically grabs overhead lines and can move along them with and or jump off them with +. He can slow himself down when sliding down a zipline by holding .
Spartan is armed with a handgun that he fires with (which can be held for continuous fire). He aim his weapon in eight directions using the D-Pad. He can run and fire at the same time if he is already moving when he starts to fire; otherwise, he stands in place and shoots. His bullets are not visible but leave an effect when they hit something. Environments contain some destructible objects that can be shot to explode (damaging enemies and potentially Spartan if he is too close) or sometimes to reveal items. Spartan's starting handgun has unlimited ammunition, but he can find more powerful weapons in the stages that have limited ammunition. He can also find different types of grenades, which he throws with . They can be thrown upward with +. Grenades do high damage in an area. Spartan can carry up to five grenades. Picking up a different type of grenade replaces all of his grenades with that type.
In the top view stages, Spartan moves in eight directions using the D-Pad. He shoots in the direction that he is moving with , or he can run backwards and shoot behind him with . The player can lock his aim by holding and together, allowing him to move and shoot in different directions. This works while shooting forwards or backwards, depending on which button is held first. He can also shoot while standing in place (so the D-Pad is only used for aiming) by holding while firing with . Like the side view, he can find grenades and throw them with . Grenades can be thrown over walls.
Spartan has a health meter and loses health when he is injured by enemy fire, hazards such as fire, or high falls. He loses a life if he runs out of health, restarting at a checkpoint. The game ends if he runs out of lives but can be continued as long as the player has continues remaining. There are three difficulty levels (Calm, Crazed, and Total Demolition).
Items
Items are the same in both the side and top view stages.
Magnum | |
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Arms Spartan with a more powerful handgun. When its ammunition is exhausted, Spartan reverts to his standard handgun. | |
Shotgun | |
Arms Spartan with a shotgun that does damage in a spread. When its ammunition is exhausted, Spartan reverts to his standard handgun. | |
Hand Grenade | |
Arms Spartan with 5 Hand Grenades, which explode in an area when tossed. | |
Flame Grenade | |
Arms Spartan with 3 Flame Grenades, which explode when tossed and set the ground on fire for a duration (harming enemies and Spartan alike). | |
Freeze Vials | |
Arms Spartan with 3 Freeze Vials, which freeze the ground for a duration (freezing enemies and Spartan alike). | |
Mini Pack | |
Restores part of Spatan's health meter. | |
Medi Pack | |
Restores all of Spatan's health meter. | |
Infrared Goggles | |
Allows Spartan to see in dimly lit areas. | |
Body Armor | |
Renders Spartan invulnerable to damage for a duration. | |
Extra Life | |
Gives the player an extra life. |
Missions
The Rooftops | |
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The Museum | |
The Sub-Museum | |
The Parking Structure | |
The Monorail | |
The Library | |
Zip Line | |
The Wasteland | |
The Pipe Maze | |
The Cryo-Prison | |
Versions
The Mega-CD version is nearly identical to the Mega Drive version but contains full-motion video movie clips and a CD audio soundtrack.
Production credits
Mega Drive version
- Programmers: Todd Johnson, Eric Yiskis
- Tools and Library Support: Craig Ewert, Earl Stratton
- Original Design: Eric Yiskis, Doug Modie
- Design: Doug Modie, Jeff Brown
- Artists: Gerilyn Wilhelm, Fred Butts, Brian S. Kemper, Ding Palang, Jerry Jessurum, Dan McNamera, Armand Cabrera, Scott Rogers
- Director: Neil Balthaser
- Associate Producers: Frank Simon, Jeff Buccellato
- Special Thanks: Theodore Warnock, Matthew J. Powers, Ken Balthaser Jr., Eiko Balthaser, Jeff Goodwin, Russ Stireman, Dave Gross, Craig Danville
- Music and Sound Effects: Orca Games
- Vice President of Software Publishing: Neil Young
- Executive Producer: R. Scott Russo
- Assistant (Virgin): Rob Smith
- QA Manager: David Maxey
- QA Group Heads: Chris McFarland, Paul Moore
- Lead Analyst: Mitch Feldman
- Product Analysts: Chad Soares, Jon Williams, Mitch Feldman, Chris Nelsen, Nick Camerota, Jim Getz, Scott Manning, Paul Shoener, Chris Rausch, Stacey Mendoza, Mick Love, Victor Rodriguez
- Additional Music: Keith Arem
- Additional Sound Effects: Joey Kuras
- Special Thanks To: Tommy Tallarico (for his musical and SFX insights)
Mega-CD version
- Programmers: Todd Johnson, Eric Yiskis
- Sega CD Programmer: Earl Stratton
- Tools and Library Support: Craig Ewert
- Original Design: Eric Yiskis, Doug Modie
- Design: Doug Modie, Jeff Brown
- Artists: Gerilyn Wilhelm, Fred Butts, Brian S. Kemper, Ding Palang, Jerry Jessurum, Dan McNamera, Armand Cabrera, Scott Rogers
- Director: Neil Balthaser
- Associate Producers: Frank Simon, Jeff Buccellato
- Special Thanks: Theodore Warnock, Matthew J. Powers, Ken Balthaser Jr., Eiko Balthaser, Jeff Goodwin, Russ Stireman, Dave Gross, Craig Danville
- Music and Sound Effects: Orca Games
- Vice President of Software Publishing: Neil Young
- Executive Producer: R. Scott Russo
- Assistant (Virgin): Rob Smith
- QA Manager: David Maxey
- QA Group Heads: Chris McFarland, Paul Moore
- Lead Analyst: Mitch Feldman
- Product Analysts: Chad Soares, Jon Williams, Mitch Feldman, Chris Nelsen, Nick Camerota, Jim Getz, Scott Manning, Paul Shoener, Chris Rausch, Stacey Mendoza, Mick Love, Victor Rodriguez
- Additional Music: Keith Arem
- Additional Sound Effects: Joey Kuras
- Special Thanks To: Tommy Tallarico (for his musical and SFX insights)
Magazine articles
- Main article: Demolition Man/Magazine articles.
Promotional material
also published in:
- EGM² (US) #15: "September 1995" (1995-0x-xx)[8]
- VideoGames (US) #81: "October 1995" (1995-09-19)[9]
- Electronic Gaming Monthly (US) #75: "October 1995" (1995-xx-xx)[10]
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 19 reviews |
Mega-CD version
Technical information
- Main article: Demolition Man/Technical information.
References
- ↑ Game Players, "Vol. 8 No. 2 February 1995" (US; 1995-0x-xx), page 11
- ↑ 2.0 2.1 GamePro, "October 1995" (US; 1995-xx-xx), page 60
- ↑ 3.0 3.1 3.2 Sega Magazine, "September 1995" (UK; 1995-08-13), page 86
- ↑ 4.0 4.1 GamePro, "November 1995" (UK; 1995-09-xx), page 50
- ↑ Beep! MegaDrive, "January 1995" (JP; 1994-12-08), page 83
- ↑ File:Demolition Man MD credits.pdf
- ↑ File:Demolition Man MCD credits.pdf
- ↑ EGM², "September 1995" (US; 1995-0x-xx), page 47
- ↑ VideoGames, "October 1995" (US; 1995-09-19), page 57
- ↑ Electronic Gaming Monthly, "October 1995" (US; 1995-xx-xx), page 179
- ↑ GamesMaster, "October 1995" (UK; 1995-08-31), page 64
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 57
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 61
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 305
- ↑ Game Players, "Vol. 7 No. 7 July 1994" (US; 1994-0x-xx), page 50
- ↑ Game Players, "Vol. 8 No. 9 September 1995" (US; 1995-0x-xx), page 60
- ↑ MAN!AC, "11/95" (DE; 1995-10-11), page 70
- ↑ Mega Fun, "11/95" (DE; 1995-10-18), page 68
- ↑ Mean Machines Sega, "September 1995" (UK; 1995-07-27), page 70
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 25
- ↑ Sega Power, "November 1995" (UK; 1995-09-21), page 48
- ↑ Sega Pro, "November 1995" (UK; 1995-10-05), page 61
- ↑ Svet Kompjutera, "April 1996" (YU; 1996-xx-xx), page 78
- ↑ Sega Megazone, "September 1995" (AU; 1995-0x-xx), page 34
- ↑ Todo Sega, "Octubre 1995" (ES; 1995-xx-xx), page 50
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 12
- ↑ VideoGames, "September 1995" (US; 1995-08-22), page 79
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