Sword of Sodan

From Sega Retro

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SwordofSodan title.png

Sword of Sodan
System(s): Sega Mega Drive
Publisher: Electronic Arts (US, Europe) Sega Enterprises, Ltd. (JP) Tec Toy (BR)
Developer:
Distributor: Tec Toy (BR)
Original system(s): Amiga
Developer(s) of original games: Discovery Software International
Genre: Action[1][2]

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
JP
¥6,0006,000 G-4056
Sega Mega Drive
US
$49.9549.95[4] 702601
Sega Mega Drive
EU
E168SMXI
Sega Mega Drive
UK
£39.9939.99[5][6] E168SMXI
Sega Mega Drive
BR
Non-Sega versions

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Sword of Sodan (ソード・オブ・ソダン) is a Sega Mega Drive linear beat-'em-up game developed by Innerprise Software. A port of the titular 1988 Discovery Software International game Sword of Sodan[8], it was first published in the United States by Electronic Arts in 1990, and saw European release the following January. Later in October 1991, it was brought to Japan by Sega themselves, and eventually saw a Brazilian release courtesy of publisher Tec Toy in April 1992.

Originally an Amiga game, Sword of Sodan is most notable for being one of the poorest received Mega Drive games ever released, and was consistently voted the system's single-worst game by readers of Beep! MegaDrive magazine.[9][10]

Gameplay

Sword of Sodan is a side-scrolling beat-'em-up where the player can control either an unnamed male or unnamed female, walking towards the right of the screen and hacking and slashing enemies along the way.

Being originally written for the Amiga, the control scheme of Sword of Sodan is built around one-button joysticks which were prevalent across home computing at the time. On the Mega Drive the main controls are split across B and C - jumping is assigned to B (where holding down the button results in a higher jump), but is also used in conjunction with Left or Right to turn the character around. C swings the character's sword, and combined with Up, Right and Down other attacks can be made. Down crouches.

The strength of the player's attacks depend on the current "HIT" value displayed on top of the screen, which decreases when losing a life. Attacks have very specific hit zones - spear wielding guards for example need to be attacked at point blank range, while giants can only be hurt by using high attacks.

A is used to drink potions dropped by defeated enemies. Potions are selected in the pause menu, and can be combined to create more interesting results.

The game features an undocumented level skip in stage 5 - if the player deliberately falls down the third pit, they will skip directly to stage 6.

Potions

  • Red: increases attack strength
  • Orange: defeats the closest enemy
  • Blue: restores health
  • Transparent: no effect
  • Red + transparent: extra life
  • Orange + transparent: flaming brand (stronger sword with fire effect)
  • Blue + transparent: temporary invincibility
  • Red + orange: flaming brand (stronger sword with fire effect)
  • Transparent x 4: skip stage

Other combinations either have no effect or are poisenous to the player.

Versions

Despite sharing a name, Sword of Sodan was significantly altered during its transition to the Mega Drive, putting more of an emphasis on potions while reducing the amount of content. Most of the graphics were re-drawn, with layouts also being modified and swordplay being tweaked. Enemies attack from both left and right (a feature missing in the Amiga version), however the ostrich-like creature in the dungeon stage is missing.

Some levels (such as the wood area) were removed, while others combined, bringing the total number of stages to eight. Five of the thirteen enemies seen in the Amiga version were removed also.

Neither version of Sword of Sodan has in-game music.

Production credits

  • Game Design: Torbin Larsen, Anselm Hook, Soren Gronbech
  • Game Graphics: Torbin Larsen, Matt Herczka, Sheryl Knowles
  • Title Music: Jon Medek
  • Producer: Christopher Erhardt
  • Associate Producer: Roland Kippenhan III
  • Product Management: Karen Schulman, Lesley Mansford
  • Art Director: Nancy Fong
  • Package Illustrator: Dorian Vallejo
  • Documentation: Andrea Smith, Michael Humes, Robert Berg
  • Documentation Layout: Jennie Maruyama
  • Integration: Anselm Hook
  • Quality Assurance: Kurtis Hsu
Thanks to Martin Pedersen.
Source:
US manual
SoS MD US Manual.pdf
[11]

Magazine articles

Main article: Sword of Sodan/Magazine articles.

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
(RU)
40
[12]
(DE)
52
[13]
(JP) NTSC-J
43
[14]
(UK) PAL
73
[15]
(RU)
20
[16]
(UK)
57
[17]
(UK)
38
[18]
(JP) NTSC-J
48
[19]
(US) NTSC-U
88
[4]
(FR)
22
[20]
(JP) NTSC-J
40
[21]
(FR)
45
[22]
(UK)
40
[23]
(UK) PAL
40
[24]
(JP) NTSC-J
54
[25]
(US) NTSC-U
40
[26]
(UK)
55
[27]
(UK)
59
[28]
(UK)
55
[29]
(DE)
25
[30]
(UK) PAL
73
[31]
(UK) PAL
25
[32]
(UK) PAL
45
[33]
(UK) PAL
33
[34]
(JP) NTSC-J
28
[35]
(RU)
78
[36]
(US)
80
[37]
Sega Mega Drive
48
Based on
27 reviews

Sword of Sodan

Mega Drive, JP
SoS MD JP Box.jpg
Cover
SwordofSodan MD JP CartTop.jpg
SwordofSodan MD JP Cart.jpg
Cart
Mega Drive, US
SoS MD US Box Back.jpgSoS MD US Box.jpg
Cover
SoS MD US Cart.jpg
Cart
SoS MD US Manual.pdf
Manual
Mega Drive, EU (Soft Box)
SoS MD EU Box.jpg
Cover
SoS MD US Cart.jpg
Cart
Sword of Sodan MD EU Manual.jpg
Manual
Mega Drive, EU (Hard Case)

SoS MD US Cart.jpg
Cart
Sword of Sodan MD EU Manual.jpg
Manual
Mega Drive, BR
SoS MD BR Box.jpg
Cover
SwordofSodan MD BR Cart.jpg
Cart
Swordofsodan md br manual.pdf
Manual

Technical information

Main article: Sword of Sodan/Technical information.

References

  1. File:SoS MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. https://groups.google.com/g/rec.games.video/c/nIoj_nzYdTo/m/yy399PAfOlcJ
  4. 4.0 4.1 GamePro, "March 1991" (US; 1991-xx-xx), page 76
  5. Raze, "April 1991" (UK; 1991-02-28), page 49
  6. Sega Power, "March 1991" (UK; 1991-02-07), page 19
  7. Supergame, "Abril 1992" (BR; 1992-04-xx), page 45
  8. https://www.badgamehalloffame.com/sword-of-sodan/ (Wayback Machine: 2024-06-14 06:05)
  9. https://www.badgamehalloffame.com/xdr-x-dazedly-ray/
  10. https://mdshock.com/2018/09/16/osomatsu-kun-the-bizarre-story-of-the-mega-drives-most-infamous-game/
  11. File:SoS MD US Manual.pdf, page 15
  12. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 233
  13. Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 116
  14. Beep! MegaDrive, "October 1991" (JP; 1991-09-07), page 36
  15. Console XS, "June/July 1992" (UK; 1992-04-23), page 135
  16. Cool Gamer, "9" (RU; 2002-10-13), page 215
  17. Computer & Video Games, "March 1991" (UK; 1991-02-16), page 88
  18. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 103
  19. Famitsu, "1991-10-18" (JP; 1991-10-04), page 1
  20. Génération 4, "Février 1991" (FR; 1991-xx-xx), page 101
  21. Hippon Super, "November 1991" (JP; 1991-10-04), page 91
  22. Joystick, "Février 1991" (FR; 1991-0x-xx), page 113
  23. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 79
  24. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 94
  25. Mega Drive Fan, "January 1992" (JP; 1991-12-07), page 101
  26. Mega Play, "February 1991" (US; 199x-xx-xx), page 45
  27. MegaTech, "Xmas 1991" (UK; 1991-12-06), page 81
  28. Mean Machines, "February 1991" (UK; 1991-02-01), page 78
  29. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
  30. Power Play, "4/91" (DE; 1991-03-15), page 135
  31. Raze, "April 1991" (UK; 1991-02-28), page 48
  32. Sega Power, "October 1991" (UK; 1991-09-05), page 54
  33. Sega Power, "March 1991" (UK; 1991-02-07), page 18
  34. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  35. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
  36. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 192
  37. VideoGames & Computer Entertainment, "March 1991" (US; 1991-0x-xx), page 44


Sword of Sodan

SwordofSodan title.png

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