Quartet (カルテット) is a 1986 arcade game developed by Sega R&D 1 for the Sega System 16 arcade hardware.
Gameplay
Quartet is a four-player sidescrolling shoot 'em up game featuring the characters Joe (yellow), Mary (red), Lee (blue) and Edgar (green), who must destroy numerous robots who have taken over a human base. In each level there is a boss, and destroying said boss grants the player a key which can be used to exit the stage.
History
Legacy
As well as being a stand-alone arcade cabinet, Sega also offered a two-player conversion kit known as Quartet 2. Both Quartet and Quartet 2 are identical, however the latter only supports up to two players on screen, while the former allows for all four.
Quartet was ported to the Amstrad CPC, Commodore 64, Sega Master System and ZX Spectrum. The Master System release only features two players, and was hence retitled Double Target: Cynthia no Nemuri (ダブルターゲット シンシアの眠り) in Japan (as "Quartet" suggests there are four).
Some of Quartet's music was recycled for Spider-Man: The Video Game. A version of Quartet's Stage 1 theme arranged by Taito's sound team Zuntata was included as part of maimai and later available for purchase for US$1.99 for their iOS rhythm game Groove Coaster Zero. Another version of this theme appears in Hatsune Miku: Project DIVA Arcade, with added lyrics.
The game was also bundled with SDI: Strategic Defense Initiative in Sega Ages 2500 Series Vol. 21: SDI & Quartet: Sega System 16 Collection.
Production credits
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This article needs a list of production credits, either from the game itself, a manual, or other reliable source.
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System 16 version
Source: Uncredited
The game also has extensive default high score entries, some of which likely reference the developers. These are all the entries before the 4 which reference the playable characters.
Master System version
Source: Uncredited
Digital manuals
Hints
Master System US hints 1 (color scan)
Master System US hints 1 (B/W scan)
Magazine articles
- Main article: Quartet/Magazine articles.
Promotional material
PDF
System 16 JP flyer
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PDF
System 16 US flyer
System 16 US flyer (2-player conversion kit)
Amstrad CPC/Commodore 64/ZX Spectrum print advert in
Your Sinclair (UK) #54: "June 1990" (1990-05-xx)
Artwork
Photo gallery
Physical scans
System 16 version
System 16, US
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Manual
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System 16, US (2-player version)
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Manual
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Master System version
Master System, JP
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Cart
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Master System, US (℠)
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Cover
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Master System, US (®)
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Cover
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Master System, EU
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Cover
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Master System, EU (English-only)
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Cover
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Master System, AU
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Cover
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Cart
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Master System, TW
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Cart
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Amstrad CPC version
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Division by zero.
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Based on 0 review
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Amstrad CPC, UK (cassette)
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Cover
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Amstrad CPC, UK (disk)
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Cover
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Amstrad CPC, ES (cassette)
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Cover
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Amstrad CPC, ES (disk)
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Cover
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Commodore 64 version
Commodore 64, UK (cassette)
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Cover
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Cassette
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Commodore 64, UK (disk)
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Cover
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Commodore 64, ES (cassette)
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Cover
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Cassette
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ZX Spectrum version
{{{{{icon}}}|L}}
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Division by zero.
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Based on 0 review
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ZX Spectrum, UK
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Cover
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ZX Spectrum, ES
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Cover
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Technical information
ROM dump status
System |
Hash |
Size |
Build Date |
Source |
Comments |
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?
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CRC32
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e0f34fa6
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MD5
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63af7fce5106cc3de1e1b116c112095b
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SHA-1
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08a3484e862a284f6038b7cd0dfc745a8b7c6c51
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128kB
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Cartridge (EU/US)
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?
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CRC32
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52b83072
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MD5
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ba66d377ad3a2eaa13bbc00f63f8e4e7
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SHA-1
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51f9ce05e383983ce1fe930ec178406b277db69c
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128kB
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Cartridge (JP)
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References
- ↑ 2.0 2.1 https://sega.jp/history/hard/mastersystem/software.html (Wayback Machine: 2019-12-31 02:27)
- ↑ 3.0 3.1 Mega Drive Fan, "February 1992" (JP; 1992-01-08), page 83 (81)
- ↑ Computer Entertainer, "May 1987" (US; 1987-05-xx), page 14
- ↑ ACE, "January 1989" (UK; 1989-xx-xx), page 166
- ↑ Computer & Video Games, "November 1987" (UK; 1987-10-15), page 132
- ↑ The Mastertronic Catalogue (UK; 1988), page 2
- ↑ 8.0 8.1 8.2 8.3 8.4 Computer & Video Games, "July 1987" (UK; 1987-06-15), page 19
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Computer & Video Games, "June 1990" (UK; 1990-05-16), page 67
- ↑ 10.0 10.1 Popular Computing Weekly, "Vol. 6 No. 25" (UK; 1987-06-26), page 44
- ↑ https://m.gamer.com.tw/gnn/detail.php?sn=23872
- ↑ 12.0 12.1 http://ages.sega.jp/vol21/home.html
- ↑ https://sega.jp/fb/album/08_gg/interview1.html
- ↑ 14.0 14.1 https://sega.jp/fb/album/07_ps/interview1.html (Wayback Machine: 2022-04-07 07:41)
- ↑ Popular Computing Weekly, "Vol. 6 No. 24" (UK; 1987-06-19), page 8
- ↑ Computer Entertainer, "May 1987" (US; 1987-05-xx), page 12
- ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 67
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 104
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 60
- ↑ Computer Action, "Juli/August 89" (DK; 1989-0x-xx), page 34
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 144
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 135
- ↑ S: The Sega Magazine, "November 1990" (UK; 1990-10-04), page 25
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 59
- ↑ Sega Pro, "March 1992" (UK; 1992-02-20), page 33
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Tilt, "Décembre 1987" (FR; 1987-1x-xx), page 100
- ↑ Commodore Force, "August 1993" (UK; 1993-06-24), page 18
- ↑ Zzap!64, "August 1987" (UK; 1987-07-09), page 103
- ↑ Zzap!, "Giugno 1990" (IT; 1990-xx-xx), page 65
- ↑ Computer & Video Games, "August 1987" (UK; 1987-07-15), page 24
- ↑ Sinclair User, "June 1990" (UK; 1990-05-18), page 62