Pandemonium!
From Sega Retro
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Pandemonium! | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Crystal Dynamics (US, Europe), Bandai (Japan) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Jumpin' Jack Software, Gonzo (JP) | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Zegetron (GR) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Crystal Dynamics (JP) | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Toys for Bob | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||
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Pandemonium!, known as Magical Hoppers (マジカルホッパーズ) in Japan, is a 2.5D platformer released for the Sega Saturn. It was originally developed by Toys for Bob and released for the PlayStation in 1996, but it was ported to the Saturn by Jumpin' Jack Software and released in 1997.
Contents
Story
In the land of Lyr, an unpopular carnival jester called Fargus and his stick-puppet Sid, are seeking a new career. Meanwhile, a talented acrobat named Nikki, bored of carnival life, runs away to pursue her dream of being a wizard. Fargus, Sid, and Nikki meet at a "Wizards in Training" seminar at Lancelot Castle. Bored by the seminar, Nikki and Fargus steal the speaker's spellbook during a break and take it to the high balcony overlooking the village.
When Nikki begins practicing with the magical book, Fargus and Sid urge her to perform a "tenth-level spell." With a few magical words, a green monster called Yungo appears and consumes the entire village. They search the book for how to get rid of the monster. The book reveals that they will have to obtain a wish from the Wishing Engine. With a map from the book to help them, they set off on their journey.
Gameplay
The game is a "2.5D" platformer; gameplay is two-dimensional but the graphics are rendered in 3D with polygons. Players play as Fargus or Nikki, who are trying to reach the Wishing Engine so they can wish the town back to normal. The goal of each level is to make it to the end, collecting coins and defeating enemies along the way. There is a boss fight after every six levels.
Players choose a character before each level; both play similarly. Characters move with and and crouch with . Characters jump with . Enemies are generally defeated by jumping on their heads; some take multiple hits to defeat. Nikki can perform a double jump by pressing again in midair before the apex of the jump. Fargus can tumble with , which can be used to attack enemies or can be done in midair to increase the length of his jump. Characters can obtain power-ups that give them projectile attacks, which are fired with . The power-up effect is lost if the character takes damage.
Characters have hearts that indicate their health. They lose a heart whenever they take damage from enemies and lose a chance if they run out of hearts. Losing a chance starts the character over at the beginning of the level or the last checkpoint. The game ends if the player runs out of chances. There are items that replenish lost hearts or permanently give the characters more hearts. The player can obtain extra chances by collecting coins in the levels. The game uses a password system for continuing.
Weapons
Fireball | |
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A projectile attack that harms enemies. | |
Shrink Ray | |
Shrinks enemies so they can be defeated by stepping on them. | |
Freeze Ray | |
Freezes enemies in place. They can be jumped on and destroyed in a single hit if frozen, but they unfreeze if left alone for too long. |
Animals
Some levels contain special gates that, once passed through, transform the character into an animal.
Items
Heart | |
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Restores one heart of the character's health. | |
Gold-Rimmed Heart | |
Adds one more heart to the character's health, up to a maximum of 7. | |
Ankh | |
Gives the player an extra chance. | |
Coin | |
Collect 200 coins to earn an extra chance. Collecting 80% or more of the coins in a level enters the character into a bonus level after the current level is completed. Green coins are worth 1 coin, red coins are worth 5 coins, and purple coins are worth 25 coins. | |
Double Treasure Timer | |
Doubles the value of any coins collected over the next ten seconds. | |
Fireball | |
Equips the character with a fireball attack. | |
Phoenix Fireball | |
Equips the character with a fireball attack. This item regenerates after it is collected, so the character can return to collect it again after taking damage and losing the effect. | |
Shrink Ray | |
Equips the character with a shrink ray attack. | |
Freeze Ray | |
Equips the character with a freeze ray attack. | |
Key | |
Opens a locked or hidden area. | |
Shield | |
Renders the character impervious to damage for ten seconds. |
Levels
Levels are selected from a map screen and can be replayed after they have been completed.
Skull Fortress | |
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Hollow Stairway | |
Dungeon Tower | |
Lost Caves | |
Fungus Grotto | |
Acid Pools | |
Shroom Lord | |
Burning Desert | |
Branky Wastes | |
Spider Forest | |
Canopy Village | |
Soldier Barracks | |
Honcho's Logmill | |
Goon Honcho | |
Honcho's Airship | |
Dragoon Skyfort | |
Cloud Citadel | |
Efreet Palace | |
Frozen Cavern | |
Storm Temple | |
Wishing Engine | |
Bonus levels
Speed Greed | |
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The character runs through the course and collects treasure while simultaneously keeping ahead of a pursuing vortex. The character must jump over or slide under hurdles. The player has three chances to complete the level without being swept up by the vortex. This bonus level is played if the player collects between 80% and 94% of the coins in a level. | |
Full Tilt | |
The character gathers treasure in a giant pinball machine. The player has three chances to complete the level without falling into the flames at the bottom. The player can earn as many as three extra chances at the end of the bonus level. This bonus level is played if the player collects at least 95% of the coins in a level. |
History
Legacy
The game received a sequel, Pandemonium 2 (called Magical Jumpers in Japan), released in 1997 for the PlayStation and PC, but it was not ported to the Saturn.
Versions
The Saturn and PlayStation versions are broadly the same, with the PlayStation offering softer lighting (because it uses a dithering framebuffer) and the Saturn lacking some alpha transparency effects, though the Saturn version has the majority of the transparency effects. The Saturn version also has longer load times. Full-motion video clips on the Saturn are rendered at a lower resolution, with borders filling out the space.
The Japanese version of the game, Magical Hoppers, replaces the main characters Fargus with Clam (クラム) and Nikki with Guppy (グッピー).
Localised names
Language | Localised Name | English Translation |
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English | Pandemonium! | Pandemonium! |
English (US) | Pandemonium! | Pandemonium! |
Japanese | マジカルホッパーズ | Magical Hoppers |
Production credits
- Lead Designer: Paul Reiche III
- Lead Programmers: Fred Ford, Ken Ford
- Lead Artist: Steve Kongsle
- Producer: Mark Wallace
- Assistant Producer: Caroline Esmurdoc
- Designer: Zak Krefting
- Level Designers: Richard D'Aliosio, Chris Sholtz, Reuben Simonson, Tom Treuscher, Gerald Vera
- Artists: Arnold Ayala, Leon Cannon, Maj Cole, Suzanne Dougherty, Gary Ellington, Sean Murphy, Fred Ruff, Scott Werner
- Additional Artists: Terry Falls, Laura Grieve, Simon Knights, Andy Mitchell, Mira Ross, Tenaya Sims, Steve Suhy
- Music: Burke Trieschmann
- Marketing: Chip Blundell, Katie Bolich, Scott Steinberg
- Starring as Fargus & Sid: Greg Proops
- Starring as Nikki: Helen Keaney
- Wishing Engine & Yungo: Martin Ganapoler
- Writing: Ed Crasnick, Ken Daly, Paul Jenkins, Paul Reiche III
- Storyline Animation: Animation Sequence - Windlight Studios, 3D Character Models - WakiMudi
- Sound Effects: Poolside Studios
- Voice Recording Technician: Greg Chapman
- Voice-Overs Directed by: Gordon Hunt
- Audio/Visual: Steve Papoutsis, Jeff Wilkinson, Crystal Dynamics
- Test Manager: Alex Ness
- Lead Tester: Jeff Wilkinson
- Assistant Lead Tester: Matt Young
- Test: Christopher "The Hippie" Bruno, Rolef Conlan, Casey James Craig, David Dao, Karl Hagemann, Rich Krinock, Doug Leslie, Samson R. Maciel, Dan Miley, Beely Mitchell, Matt Prescott, Sheatiel Sarao
- Manual: Carol Ann Hanshaw
- Special Thanks: Madeline Canepa, Ben Szymkowiak
- Saturn Programming: Robert Leyland
- Jumpin' Jack: Larry Berkin, Eric Wilder, Brad Van Tighem, Robert Leyland
- Test: Casey Craig, Chris Bruno, Dan Miley, Doug Leslie, Billy King, Richard Krinock, Samson R. Maciel, Matt Prescott, Dave Dao, Beely Mitchell, Rolef Conlan, Karl Hagemann, Sheatiel Sarao
- Saturn A/V: Steve Papoutis
- Saturn SFX: Brad Van Thighem
- Special Thanks: Madeline Canepa, Jeff Hall, Rich Lemarchand, Ben Szymkowiak, Andy Mitchell
- 監督: もりたけし
- Prologue&Ending絵コンテ・キャラクターデザイン・作画監督: SUEZEN
- Opening絵コンテ: 前田真宏
- 美術監督: 菊地正典
- 演出: 杉山慶一
- 音楽制作: 藤田鎮大 (TOP)
- 音楽: 渡部伸隆
- エンジニア: 石神崇敬・松田正博
- アニメーションプロデューサー: 村濱章司
- アニメーション制作: GONZO
Magazine articles
- Main article: Pandemonium!/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 22 reviews |
Technical information
- Main article: Pandemonium!/Technical information.
References
- ↑ File:MagicalHoppers Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ Sega Saturn Magazine, "1997-11 (1997-04-11)" (JP; 1997-03-28), page 31
- ↑ http://riehlspot.simplenet.com/vgame/new/saturn.html (Wayback Machine: 1999-02-21 17:22)
- ↑ 5.0 5.1 5.2 5.3 Press release: 1997-05-15: Scorching New Saturn Games From Super-Cool Sega
- ↑ http://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
- ↑ Computer Trade Weekly, "" (UK; 1997-06-02), page 25
- ↑ Digitiser (UK) (1997-06-07)
- ↑ File:Pandemonium sat us manual.pdf, page 18
- ↑ File:MagicalHoppersSaturnJPManual.pdf, page 17
- ↑ GamesMaster, "June 1997" (UK; 1997-05-14), page 60
- ↑ Consoles +, "Juin 1997" (FR; 1997-0x-xx), page 108
- ↑ Computer & Video Games, "July 1997" (UK; 1997-06-11), page 66
- ↑ Electronic Gaming Monthly, "July 1997" (US; 1997-0x-xx), page 51
- ↑ Famitsu, "1997-05-02" (JP; 1997-04-18), page 1
- ↑ Fun Generation, "07/97" (DE; 1997-06-12), page 98
- ↑ GameFan, "Volume 5, Issue 6: June 1997" (US; 1997-xx-xx), page 21
- ↑ GamePro, "August 1997" (US; 1997-xx-xx), page 76
- ↑ Hyper, "September 1997" (AU; 1997-xx-xx), page 80
- ↑ Level, "10/97" (TR; 1997-xx-xx), page 1
- ↑ MAN!AC, "06/97" (DE; 1997-05-14), page 75
- ↑ Mega Console, "Giugno 1997" (IT; 1997-xx-xx), page 62
- ↑ Mega Fun, "07/97" (DE; 1997-06-04), page 72
- ↑ Neo, "Listopad 1997" (PL; 1997-xx-xx), page 28
- ↑ Player One, "Juin 1997" (FR; 1997-xx-xx), page 92
- ↑ Saturn Fan, "1997 No. 8" (JP; 1997-04-11), page 150
- ↑ Saturn Fan, "1997 No. 12" (JP; 1997-06-xx), page 90
- ↑ Saturn Power, "June 1997" (UK; 1997-xx-xx), page 60
- ↑ Sega Magazin, "Juli 1997" (DE; 1997-06-11), page 28
- ↑ Sega Power, "Ávgoustos-Septémvrios 1997" (GR; 1997-xx-xx), page 36
- ↑ Sega Saturn Magazine, "June 1997" (UK; 1997-05-14), page 64
- ↑ Sega Saturn Magazine, "1997-14 (1997-05-02)" (JP; 1997-04-18), page 140
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
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