Road Blaster sees the player "drive" through x levels, represented by full motion video, and needs to either turn left, turn right, break or speed up when prompted. Failing to do so leads to death, making it a game solely about reaction times.
In its original form, Road Blaster employed an analogue stick, and so could judge the speed of the user's turn. In the home versions, this feature is removed due to the digital nature of D-Pads.
Original game runs on LaserDisc hardware, being a full motion video game reliant on quick-time events. At the time, no home systems could run Road Blaster without help. Sharp X1 and MSX ports of the game arrived in Japan in 1986, but required an external VHD player to function. In the advent of CD-ROM-based consoles and computers in the early 1990s, Road Blaster was able to be brought to the mass market.
Road Blaster was later bundled with Cobra Command in the Sega Saturn game Thunder Storm & Road Blaster. The game has not been seen officially since, with the exception of an iOS port by gmode, the company who bought Data East's intellectual property following its bankruptcy.
The music and sound effects were completely redone for the Mega-CD version. Both the English and Japanese version of the exclusive theme song were composed and performed by Japanese band Jaywalk.
Also known as
Road Blaster FX
Sega Mega-CD version was named it Road Blaster FX (ロードブラスターＦＸ) in Japan, but renaming it Road Avenger for export markets (possibly to differentiate itself from RoadBlasters).
It was brought to the LaserActive and released under the Sega Mega LD format, this time being named Road Prosecutor in North America (now an exceptionally rare game to find).