Fatal Labyrinth
From Sega Retro
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System(s): Sega Mega Drive, Steam | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 9 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SMPS Z80 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: RPG | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fatal Labyrinth, called Shi no Meikyu: Labyrinth of Death (死の迷宮) in Japan, is a role-playing game developed and published by Sega for the Sega Mega Drive. It was first released in Japan as a Sega Game Toshokan exclusive in 1990, and was later published on cartridge in all other territories in 1991.
A Virtual Console version of the game was planned but never released.
Contents
Story
Dragonia, the castle of doom, has resurrected, and the ghouls that dwell within have stolen the Holy Goblet, the source of the world's light. The player controls Trykaar, a courageous fellow, who has volunteered to enter Dragonia and traverse its thirty levels to retrieve the Holy Goblet.
Gameplay
The game is a roguelike where most levels of the castle are chosen at random from a predefined set. The player will find monsters and items scattered at random. Monsters are fought by simply running into them. To pick up an item, the player should press while on top of it. opens up the inventory screen, where the player can equip various weapons and armor and use magic items. confirms a selection and leaves the screen. If the player ends up stuck at a boundary, the button can be pressed to see if the boundary is a secret door. Pressing also skips the turn. Defeating enough enemies will raise the player's rank as well as increase the player's stats.
The game ends when the player runs out of health. Health is regained by eating food found as items on the ground, and will also slowly regenerate each few steps/turns as long as the player has food. If they run out of food, they will rapidly lose health until they eat food or die. If the player eats too much food (the "F" counter on the HUD exceeds or equal to 80), they will slow down. Continuously eating more food (F=99) will also result in death.
Gold collected in the game is not used for any purchases. Rather, the amount of gold collected determines the quality of the gravestone the player will receive when they die, while their rank will determine how many mourners they'll have. The game can be continued as many times as the player wishes, however the player will start again from every fifth floor reached; for example, continuing after dying on the thirteenth floor will restart the player from the tenth floor. The player cannot continue if they haven't reached the fifth floor.
Magic items are randomly color-coded on each play.
Items
Weapons | |
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Includes knives, swords, spears, shurikens and axes. Shurikens can be thrown consecutively, and can be equipped at the same time as other types of weapons. | |
Shields, Helmets and Armor | |
These raise the player's Armor stat, however some enemies can destroy the player's armor. | |
Magic Scrolls | |
Causes a variety of effects, such as confusing enemies and lighting up rooms. | |
Canes | |
Casts magic of different elements, such as fire, ice, thunder and wind. | |
Potions | |
Can be used to recover HP at any time. However, some potions are poisonous and will cause damage instead. | |
Rings | |
Some rings will raise the player's power, while others can be thrown at enemies. | |
Bows | |
Bows allow the player to attack from a distance and can be used consecutively. | |
Food | |
Fills the player's belly. |
Game Over screens
The following screenshots indicate how much gold will determine the quality of the player's gravestone. One mourner will be added for each rank gained, up to a maximum of 15 in the Game Toshokan version, and 10 in the Western versions.
Game Toshokan version
Western versions
Versions
The version originally released for the Sega Game Toshokan service is a noticeably early version of the game with simpler presentation. For the physical Western release, the game received significant changes such as a more detailed title screen with animation, and replacing the instruction screen with a playable prologue that explains the game's story to the player.
If the Western version of the game is played on a Japanese system, the title and text will be translated to Japanese. This version would later become the basis for the Japan-exclusive re-releases as part of Game no Kanzume Vol. 2 and Game no Kanzume Otokuyou, with the former also having CD audio for the title screen.
Localised names
Language | Localised Name | English Translation |
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English | Fatal Labyrinth | Fatal Labyrinth |
English (US) | Fatal Labyrinth | Fatal Labyrinth |
Japanese | 死の迷宮 | Shi no Meikyu: Labyrinth of Death |
Production credits
- Planner: Carol
- Programmer: Mr. Lee, Papa
- Designer: Big Island, Azarashi, Sato (Tokumei)
- Music & Sound Composer: E Fugu
- Thanks to: Large Torrent, Hou-Ou
- Sega 1990
Digital manuals
Magazine articles
- Main article: Fatal Labyrinth/Magazine articles.
Promotional material
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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56 | |
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Based on 20 reviews |
Technical information
- Main article: Fatal Labyrinth/Technical information.
External links
References
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 139
- ↑ 2.0 2.1 Electronic Gaming Monthly, "April 1991" (US; 1991-xx-xx), page 22
- ↑ VideoGames & Computer Entertainment, "April 1991" (US; 1991-0x-xx), page 48
- ↑ Sega Power, "June 1991" (UK; 1991-05-02), page 27
- ↑ 5.0 5.1 5.2 5.3 https://steamdb.info/app/34289/ (Wayback Machine: 2019-09-10 21:14)
- ↑ 6.0 6.1 6.2 http://steamdb.info/app/34289/ (Wayback Machine: 2013-05-22 19:57)
- ↑ http://steamdb.info/app/34289/ (Wayback Machine: 2014-12-13 00:43)
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 https://steamdb.info/app/34289/history/?changeid=5755295
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 http://steamdb.info/app/34289/ (Wayback Machine: 2019-09-10 21:14)
- ↑ 10.0 10.1 http://steamdb.info/app/34289/ (Wayback Machine: 2019-09-10 21:14)
- ↑ File:Fatal Labyrinth MCD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 79
- ↑ Aktueller Software Markt, "Juni 1991" (DE; 1991-05-31), page 123
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 9, "" (RU; 2002-xx-xx), page 102
- ↑ GamePro, "June 1991" (US; 1991-xx-xx), page 48
- ↑ Games-X, "31st May-6th June 1991" (UK; 1991-05-31), page 36
- ↑ Joystick, "Mai 1991" (FR; 1991-0x-xx), page 169
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 91
- ↑ Mega, "June 1993" (UK; 1993-05-20), page 20
- ↑ Mega Force, "Septembre/Octobre 1991" (FR; 1991-09-13), page 91
- ↑ Mega Play, "March/April 1991" (US; 1991-04-xx), page 44
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 77
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 138
- ↑ Player One, "Septembre 1991" (FR; 1991-xx-xx), page 77
- ↑ Sega Power, "June 1991" (UK; 1991-05-02), page 26
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 53
- ↑ Sega Power, "December 1991" (UK; 1991-10-30), page 45
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 65
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 71
- ↑ Video Games, "2/91" (DE; 1991-06-07), page 96
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