Super Skidmarks
From Sega Retro
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Codemasters | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Acid Software | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||
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Super Skidmarks is a top-down racing game developed by New Zealand-based Acid Software and published by Codemasters for the Amiga and Sega Mega Drive. The Mega Drive version was released exclusively in Europe in 1995.
Very similar to Micro Machines, the game was distributed on a J-Cart, allowing a further two controllers to be attached to the Mega Drive console. The basic aim is the same as Micro Machines, in that the player drives numerous different types of cars around a track, however it is presented in an isometric perspective and allows up to six cars to race at once rather than just four.
The game is also notable for being one of the few Mega Drive games to have a four-player split screen mode rendered in real-time.
Contents
Production credits
- Design & Development: Acid Software
- Programming: Chris Blackbourn[3][4] (as Andrew Blackbourn)
- Graphics: Rodney Smith
- Engineer: Simon Armstrong
- Project Management: Graham Rigby
- Coordination: Steve Holley
- Music & Sound: Tim Bartlett
- Packaging: Dave Alcock, Liz Darling
- Production: Pat Stanley
- Quality Assurance: Jason Walker, Paul Jones, Ben Hostler, Jared Brown, Amarjit Bilkhu, Spencer Cummins, Andrew Copland, Paul Cotton, Rachel Butler, Claire Cave, James Penny
Magazine articles
- Main article: Super Skidmarks/Magazine articles.
Promotional material
also published in:
- Computer & Video Games (UK) #172: "March 1996" (1996-02-09)[6]
- Sega Saturn Magazine (UK) #5: "March 1996" (1996-02-24)[7]
Physical scans
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81 | |
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Based on 20 reviews |
Mega Drive, ES |
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Mega Drive, IT |
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Technical information
- Main article: Super Skidmarks/Technical information.
External links
References
- ↑ 1.0 1.1 1.2 1.3 Computer & Video Games, "December 1995" (UK; 1995-11-10), page 36
- ↑ 2.0 2.1 2.2 2.3 Sega Saturn Magazine, "December 1995" (UK; 1995-11-24), page 91
- ↑ https://www.retrovideogamer.co.uk/rvg-interviews-chris-blackbourn/ (Wayback Machine: 2019-12-31 15:02)
- ↑ https://www.everythingamiga.com/2016/06/exclusive-interview-super-skidmarks.html (Wayback Machine: 2019-12-31 15:19)
- ↑ File:Super Skidmarks MD EU Manual.pdf, page 9
- ↑ Computer & Video Games, "March 1996" (UK; 1996-02-09), page 100
- ↑ Sega Saturn Magazine, "March 1996" (UK; 1996-02-24), page 100
- ↑ GamesMaster, "January 1996" (UK; 1995-12-21), page 58
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 231
- ↑ Consoles +, "Novembre 1995" (FR; 1995-1x-xx), page 140
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 68
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 30
- ↑ Gamers, "Dezember 1995" (DE; 1995-11-08), page 53
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 78
- ↑ Joypad, "Novembre 1995" (FR; 1995-11-03), page 50
- ↑ MAN!AC, "12/95" (DE; 1995-11-08), page 47
- ↑ Mega Fun, "12/95" (DE; 1995-11-21), page 76
- ↑ Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 61
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 130
- ↑ Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 22
- ↑ Sega Power, "January 1996" (UK; 1995-11-16), page 68
- ↑ Sega Pro, "December 1995" (UK; 1995-11-02), page 56
- ↑ Todo Sega, "Diciembre 1995" (ES; 1995-1x-xx), page 36
- ↑ Tricks, "Vypusk 8" (RU; 1996-xx-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 192
- ↑ Video Games, "12/95" (DE; 1995-11-21), page 76
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