Takahiro Hamano
From Sega Retro
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Takahiro Hamano |
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Role(s): Programmer |
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Takahiro Hamano (はまの たかひろ) was a programmer for Sonic Team. He worked closely with Yuji Naka on maintaining and practising Naka's Sonic engine of the original 2D games. This is demonstrated in Sonic Jam and Sonic Advance. His last known credit was in Sonic Battle.
Production history
- Super Monaco GP (Mega Drive; 1990) — Programmer (as Ham Tak)
- Super Monaco GP (Mega Drive; 1990) — Produced by (as Ham Tak)
- Golden Axe (Mega Drive; 1989) — Software Design (as Ham Tak)
- Ayrton Senna's Super Monaco GP II (Mega Drive; 1992) — Programmer (as Ham Tak)
- NiGHTS into Dreams (Saturn; 1996) — Senior Programmers
- Christmas NiGHTS into Dreams (Saturn; 1996) — Programmers
- ChuChu Rocket! (Game Boy Advance; 2001) — Main programmer
- Samba de Amigo (NAOMI; 1999) — Technical Programmer
- Samba de Amigo (NAOMI; 1999) — Programmers
- Samba de Amigo (Dreamcast; 2000) — Technical Programmer
- Samba de Amigo Ver.2000 (NAOMI; 2000) — Technical Programmer
- Samba de Amigo Ver.2000 (NAOMI; 2000) — Programmers
- Samba de Amigo Ver.2000 (Dreamcast; 2000) — Technical Programmer
- Puyo Pop (Game Boy Advance) (Game Boy Advance; 2001) — Technical Director
- Billy Hatcher and the Giant Egg (GameCube; 2003) — GBA Minigame Programmer
- Penguin Land (1987) — Sound maker
- Sonic the Hedgehog 2 (1992) — Project Assistant
- Sonic & Knuckles (1994) — Senior Programmer
- Sonic the Hedgehog 3 & Knuckles (1994) — Senior Programmer
- Sonic Jam (1997) — Main Programmer
- Sonic Adventure (1998) — Program coordinator
- Sonic Adventure 2 (2001) — Special Thanks
- Sonic Adventure 2: Battle (2001) — Lead Programmer (Tiny Chao Garden)
- Sonic Advance (2001) — Technical Director
- Sonic Advance 2 (2002) — Programmer
- Sonic Pinball Party (2003) — Programmer
- Sonic Adventure DX: Director's Cut (2003) — GBA Minigame Programmer (Sonic Adventure DX Staff)
- Sonic Battle (2003) — Story Mode Programmer