Sylvester and Tweety in Cagey Capers
From Sega Retro
Sylvester and Tweety in Cagey Capers | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Time Warner Interactive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Alexandria | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Supporting companies: Orca Games (audio) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Distributor: Ecofilmes (PT), Sega-Ozisoft (AU), Tec Toy (BR), HIC Infocomm (KR) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: TecMagik[1] (publishing rights), Warner Bros. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sylvester and Tweety in Cagey Capers is a side-scrolling action game for the Sega Mega Drive. The game stars the Looney Tunes cartoon characters Sylvester the Cat and Tweety Bird in levels based on the cartoons that feature the characters.
Contents
Gameplay
The game is a platformer where the player controls Sylvester the Cat. The objective is to chase Tweety Bird around the levels while solving puzzles and avoiding enemies. Sylvester walks with or and runs with or . He jumps with and jumps down from platforms with +. To track down Tweety, the player can use the Tweety Scope (assigned to by default), which pans the view over to Tweety, or get Sylvester Jr.'s help to search for Tweety's whereabouts in the level. Sylvester can then give chase when possible, using the button to scratch Tweety for bonus points. Arrows will appear around Tweety when he has finally been cornered at the end of a level, allowing Sylvester to catch him and move on to the next level, with bonus points awarded if the player catches Tweety in as little time as possible.
To get to Tweety, Sylvester may have to interact with various objects to solve puzzles or to defeat, subdue or hide from enemies. The Action button (assigned to by default) allows Sylvester to pick up, use, push or carry various objects as well as Stage Props for various purposes. Sylvester can select a Stage Prop to use by pausing the game with START and moving it to him with or . Props can be dropped by pressing START again. Some objects, such as a cat bed, lamp or trash can, can also be used as hiding places from certain enemies by pressing to hide inside them until the enemy leaves the area, though Sylvester will be automatically kicked out after a few moments. Some other objects can be stacked on top of one another (by moving them into each other) to reach Tweety or other items.
Sylvester's health is measured by the life icon in the bottom-left corner of the screen. As he takes damage, he gets dizzier and his head grows more lumps, with the icon's background turning red when he is down to his last hit point. One more hit, and Sylvester loses a life, indicated by one of his lives flying away. Extra lives are earned every 100,000 points.
The game uses an adjustable difficulty level that can be set anywhere between 1% and 100% to make the game easier or harder. However, lower percentages will prevent the player from playing all the levels. If the difficulty setting is lower than a level's difficulty threshold, the game shows a preview of the next level and then ends.
Items
Tuna Can | |
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Restores Sylvester's health. | |
Clock | |
Rewinds the level clock by two minutes. | |
1 UP | |
Awards an extra life. | |
Catnip | |
Awards 1,000 bonus points. | |
Yarn Ball | |
Awards 5,000 bonus points. | |
Mouse | |
Awards 10,000 bonus points. | |
Superhero Suit | |
Makes Sylvester invincible for a short while. |
Stage Props
Umbrella | |
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Slows Sylvester's descent. | |
Boxing Gloves | |
Allows Sylvester to punch out Spike and the Red Cat. | |
Mallet | |
Allows Sylvester to attack enemies with a whack. | |
Bone | |
Can be used to distract Spike and the Robot Dog. | |
Fish | |
Can be used to distract the Red Cat in Back Alley Blues. | |
Pogo Stick | |
Can be used to bounce higher. | |
Shrink Potion | |
Required to subdue the Tweety Monster. |
Levels
Domestic Devils | |
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Minimum difficulty: 1% | |
Domestic Devils 2 | |
Minimum difficulty: 11% | |
Mayhem Express | |
Minimum difficulty: 21% | |
Back Alley Blues | |
Minimum difficulty: 31% | |
Hyde and Shriek | |
Minimum difficulty: 41% | |
Hyde and Shriek 2 | |
Minimum difficulty: 61% | |
Oceans of Trouble | |
Minimum difficulty: 81% | |
Scoring
- Scratching Tweety: 20,000 points.
- Mice: 10,000 points.
- Yarn Balls: 5,000 points.
- Catnip: 1,000 points.
- Stage Props: 500 points.
- Knocking items off shelves: 100 points.
History
Development
The game was finished in late August 1993, however was delayed from release because TecMagik lacked the the money to produce cartridges[6]. In mid-1994, Time Warner Interactive stepped in to provide funds, with the game shipping for the Christmas 1994 season a year after originally planned[6].
Versions for the Master System and Game Gear were planned (the latter appearing at Summer CES 1993[7]), but were cancelled for unknown reasons.
Release
60,000 copies of Cagey Capers were sold in September 1994, becoming Time Warner Interactive's best selling product of all time[8]
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Sylvester and Tweety in Cagey Capers | Sylvester and Tweety in Cagey Capers |
English (US) | Sylvester and Tweety in Cagey Capers | Sylvester and Tweety in Cagey Capers |
French | Titi & Grosminet dans une Aventure Infernale | |
Spanish | Silvestre y Piolin y sus Sigilosas Travesuras | |
Korean | 실베스터와 트위티 |
Production credits
- Producer: Su-Moon Paik
- Director: Matt Powers
- Art Director: Ted Warnock
- Design Lead: Paul O'Connor
- Engineering Team: Kevin T. Seghetti, Matt Powers, Todd Johnson
- Art Team: Melanie Seghetti, Gerilyn Wilhelm, Jean Xiong
- Design Team: EM Stock, Gary Goldberg, KJ Holm
- Music and Sound Effects: Nathan Grigg (Orca Games)
- Special Thanks: Trevor Grimshaw, Neil Balthaser, Craig Ewert, Dave Gross, Chris Pittenger, Elias Abbou, Ding Palang, Stein Husoy, Developer Resources, The Staff of Alexandria
- Time Warner Interactive: Linda Blanchard, Bill Hindorff, Jeff Holmes, Mike Klug, Mike Kruse, Mitzi McGilvray, Dan Van Elderen, Dennis Wood
- Special Thanks: Our Friends and Significant others, let's spend some time together now.
- Special Thanks The Creative Geniuses of Warner: Chuck Jones, Mel Blanc, Carl Stalling, Friz Freleng
- Filmed entirely on location in Los Osos, California.
- All animals in the production were treated in a humane fashion.
- Produced by: TecMagik
- Created by: Alexandria, Inc.
- To all the family of Alexandria, Thank You. Not Limited by What Is...
Magazine articles
- Main article: Sylvester and Tweety in Cagey Capers/Magazine articles.
Promotional material
also published in:
- Game Players (US) #0710: "Vol. 7 No. 10 October 1994" (1994-xx-xx)[10]
- Sega Visions (US) #21: "October/November 1994" (1994-xx-xx)[11]
- GamePro (US) #64: "November 1994" (1994-xx-xx)[12]
- EGM² (US) #5: "November 1994" (1994-1x-xx)[13]
also published in:
- Game Champ (KR) #1995-05: "xxxx" (199x-xx-xx)[14]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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76 | |
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Based on 32 reviews |
Technical information
- Main article: Sylvester and Tweety in Cagey Capers/Technical information.
References
- ↑ http://www.secinfo.com/dUgwf.9fp.htm#akk (Wayback Machine: 2023-01-06 18:42)
- ↑ 2.0 2.1 Game Players, "Vol. 7 No. 6 June 1994" (US; 1994-0x-xx), page 66
- ↑ 3.0 3.1 Sega Magazine, "November 1994" (UK; 1994-10-15), page 97
- ↑ Mega, "October 1994" (UK; 1994-09-29), page 50
- ↑ Sega Power, "September 1994" (UK; 1994-08-04), page 27
- ↑ 6.0 6.1 Interview: Kevin Seghetti (2008-12-11) by Game Developer Research Institute
- ↑ Mean Machines Sega, "August 1993" (UK; 1993-06-30), page 28
- ↑ Press release: 1994-12-07: CPTV ANNOUNCES NEW COMMERCIAL CONTRACTS FOR CELLULOID; STRONG INITIAL SALES FOR "CAGEY CAPERS" VIDEO GAME
- ↑ File:Sylvester and Tweety in Cagey Capers MD credits.pdf
- ↑ Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 82
- ↑ Sega Visions, "October/November 1994" (US; 1994-xx-xx), page 126
- ↑ GamePro, "November 1994" (US; 1994-xx-xx), page 180
- ↑ EGM², "November 1994" (US; 1994-1x-xx), page 136
- ↑ Game Champ, "xxxx" (KR; 199x-xx-xx), page 21
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 233
- ↑ Aktueller Software Markt, "Januar 1995" (DE; 1994-12-05), page 30
- ↑ Consoles +, "Septembre 1994" (FR; 1994-0x-xx), page 118
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 216
- ↑ Electronic Games (1992-1995), "September 1994" (US; 1994-0x-xx), page 78
- ↑ Electronic Games (1992-1995), "October 1994" (US; 1994-xx-xx), page 88
- ↑ Electronic Games (1992-1995), "June 1994" (US; 1994-05-24), page 68
- ↑ Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 38
- ↑ GamePro, "June 1994" (US; 1994-xx-xx), page 42
- ↑ Games World: The Magazine, "October 1994" (UK; 1994-08-25), page 12
- ↑ Hyper, "July 1994" (AU; 1994-xx-xx), page 44
- ↑ Joypad, "Octobre 1994" (FR; 1994-xx-xx), page 74
- ↑ Joypad, "1/1995" (HU; 1995-xx-xx), page 13
- ↑ MAN!AC, "11/94" (DE; 1994-10-12), page 47
- ↑ Mega, "October 1994" (UK; 1994-09-29), page 26
- ↑ Mega Force, "Septembre 1994" (FR; 1994-0x-xx), page 114
- ↑ Mega Fun, "12/94" (DE; 1994-11-23), page 114
- ↑ Magazina Igrushek, "3/1995" (RU; 1995-xx-xx), page 78
- ↑ Player One, "Septembre 1994" (FR; 1994-0x-xx), page 82
- ↑ Play Time, "12/94" (DE; 1994-11-09), page 109
- ↑ Power Up!, "Saturday, October 01, 1994" (UK; 1994-10-01), page 1
- ↑ Sega Power, "October 1994" (UK; 1994-09-01), page 50
- ↑ Sega Pro, "October 1994" (UK; 1994-09-08), page 46
- ↑ Sega Force, "7-8/94" (SE; 1994-10-19), page 16
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 162
- ↑ Sega Megazone, "September 1994" (AU; 1994-0x-xx), page 20
- ↑ Sonic the Comic, "December 9th 1994" (UK; 1994-11-26), page 11
- ↑ Todo Sega, "Junio 1994" (ES; 1994-0x-xx), page 62
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 193
- ↑ Video Games, "11/94" (DE; 1994-10-26), page 96
- ↑ VideoGames, "November 1994" (US; 1994-1x-xx), page 80
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