Difference between revisions of "ChuChu Rocket!"

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{{Bob
 
{{Bob
 
| bobscreen=Chuchurocket title.png
 
| bobscreen=Chuchurocket title.png
 +
| bobscreen2=ChuChuRocketJPTitle.png
 +
| bobscreen3=ChuChuRocket GBA Title.png
 +
| bobscreen4=ChuChuRocket GBA JP Title.png
 +
| bobscreen5=Notavailable.svg
 +
| tab1={{DC}} NTSC-U/PAL
 +
| tab2={{DC}} NTSC-J
 +
| tab3={{GBA}} US/EU
 +
| tab4={{GBA}} JP
 +
| tab5=iOS/Android
 
| icon=ChuChuRocket iOS icon.png
 
| icon=ChuChuRocket iOS icon.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer={{company|[[Sonic Team]]|system=DC,GBA}}
+
| developer={{company|[[Sega Software R&D Dept. 8]] ([[Sonic Team]])|system=DC}}
{{company|[[AirPlay]]|system=MOB}}
+
{{company|[[Sonic Team (company)|Sonic Team]]|system=GBA}}
 
{{company|[[Binary Hammer]]|system=IOS}}
 
{{company|[[Binary Hammer]]|system=IOS}}
 
| distributor={{company|[[Infogrames]]|region=Europe|system=GBA}}
 
| distributor={{company|[[Infogrames]]|region=Europe|system=GBA}}
 +
| portal={{company|[[Puyo Puyo! Sega]]|system=Android|region=JP}}
 
| system=[[Sega Dreamcast]], [[Game Boy Advance]], [[Mobile]], [[PlaySega]], [[iOS]], iPad, [[Android]]
 
| system=[[Sega Dreamcast]], [[Game Boy Advance]], [[Mobile]], [[PlaySega]], [[iOS]], iPad, [[Android]]
 
| sounddriver=
 
| sounddriver=
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| players=1-4
 
| players=1-4
 
| genre=Slapstick Action Puzzle/Dotabata Action Puzzle (ドタバタアクションパズル){{fileref|Chuchu dc jp back cover.jpg}}{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}, Puzzle{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}{{ref|https://web.archive.org/web/20201023172835/https://sega.jp/history/hard/dreamcast/software.html}}{{ref|1=https://web.archive.org/web/20140802235536/https://play.google.com/store/apps/details?id=com.sega.ccr}}
 
| genre=Slapstick Action Puzzle/Dotabata Action Puzzle (ドタバタアクションパズル){{fileref|Chuchu dc jp back cover.jpg}}{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}, Puzzle{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}{{ref|https://web.archive.org/web/20201023172835/https://sega.jp/history/hard/dreamcast/software.html}}{{ref|1=https://web.archive.org/web/20140802235536/https://play.google.com/store/apps/details?id=com.sega.ccr}}
 +
| languages={{LanguageList|jp|en|fr|de|es}}
 
| releases={{releasesDC
 
| releases={{releasesDC
 
| dc_date_jp=1999-11-11{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}
 
| dc_date_jp=1999-11-11{{ref|https://web.archive.org/web/20130817185810/http://sega.jp/dc/990901/}}
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| dc_code_eu=MK-51049-50
 
| dc_code_eu=MK-51049-50
 
| dc_rating_eu=3
 
| dc_rating_eu=3
| dc_date_uk=2000-06-09{{ref|https://web.archive.org/web/20001018053316/http://www.dreamcast-europe.com:80/english/news/000031/000031.htm}}
+
| dc_date_uk=2000-06-09{{ref|1=https://web.archive.org/web/20020920125315/http://www.chipsworld.co.uk/detProd.asp?ProductCode=2017}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/TvFbF55mm44/m/9oFR-vlAnAsJ}}{{ref|https://web.archive.org/web/20001018053316/http://www.dreamcast-europe.com:80/english/news/000031/000031.htm}}
 
| dc_code_uk=MK-51049-50
 
| dc_code_uk=MK-51049-50
 
| dc_rating_uk=3
 
| dc_rating_uk=3
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| dc_rating_fr_1=tp
 
| dc_rating_fr_1=tp
 
| dc_type_fr_1=DreamKey
 
| dc_type_fr_1=DreamKey
| dc_date_pt=2000
+
| dc_date_pt=2000-06-09
 
| dc_code_pt=DCJS22319
 
| dc_code_pt=DCJS22319
 
| dc_date_pt_DreamKey=2000
 
| dc_date_pt_DreamKey=2000
 
| dc_code_pt_DreamKey=DCJS22319
 
| dc_code_pt_DreamKey=DCJS22319
 +
| dc_date_au=2001-05-30{{ref|1=https://web.archive.org/web/20020101221133/http://www.gameswarehouse.com.au/DRCnew.asp}}<!--2001-06-08{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}-->
 
}}
 
}}
 
{{releasesGBA
 
{{releasesGBA
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| gba_code2_us=AGB-ACRE-USA
 
| gba_code2_us=AGB-ACRE-USA
 
| gba_rating_us=e
 
| gba_rating_us=e
| gba_date_uk=2001-12-07
+
| gba_date_uk=2001-12-07{{ref|1=https://web.archive.org/web/20020105155604/http://chipsworld.co.uk/detProd.asp?ProductCode=4530}}{{ref|https://web.archive.org/web/20011212142627/http://www.amazon.co.uk/exec/obidos/tg/browse/-/656038/}}
 
| gba_code_uk=AGB-P-ACRP
 
| gba_code_uk=AGB-P-ACRP
 
| gba_code2_uk=AGB-ACRP-UKV
 
| gba_code2_uk=AGB-ACRP-UKV
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| vcwiiu_rating_jp=a
 
| vcwiiu_rating_jp=a
 
}}
 
}}
 +
| properties={{Properties|DC|flash|pccontent}}
 
}}
 
}}
 
'''''{{PAGENAME}}''''' (チューチューロケット!) is a puzzle game originally developed by [[Sonic Team]] for the [[Sega Dreamcast]].
 
'''''{{PAGENAME}}''''' (チューチューロケット!) is a puzzle game originally developed by [[Sonic Team]] for the [[Sega Dreamcast]].
  
 
''ChuChu Rocket!'' is considered to be the first truly popular online video game released for a major video game console, and existed to demonstrate the online capabilities of the Dreamcast. In Europe, it was given away for free to customers who visited the [[Dreamarena]] online service with the Dreamcast browser. In Japan, there was a limited edition set which included a clear orange controller.
 
''ChuChu Rocket!'' is considered to be the first truly popular online video game released for a major video game console, and existed to demonstrate the online capabilities of the Dreamcast. In Europe, it was given away for free to customers who visited the [[Dreamarena]] online service with the Dreamcast browser. In Japan, there was a limited edition set which included a clear orange controller.
 
The online portion of the game is still online via private servers and can be used with the [[DreamPi]].{{ref|https://web.archive.org/web/20170501152342/http://www.dreamcastlive.net/chuchu-rocket.html}}
 
  
 
==Story==
 
==Story==
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Just like the story suggests, the objective of the game is to guide one or more ChuChus around the stage into a rocket, while avoiding the KapuKapus that stalk the stage or any holes on the floor.
 
Just like the story suggests, the objective of the game is to guide one or more ChuChus around the stage into a rocket, while avoiding the KapuKapus that stalk the stage or any holes on the floor.
  
Chuchus run in a straight line, will turn right when hitting a wall head on, follow corners and turn around when in a dead end. KapuKapus move exactly the same but slower. If they hit any ChuChus they will eat them, no matter how many and if they hit a rocket they will damage it and one third of the total amount of ChuChus is lost.
+
Chuchus run in a straight line, will turn right when hitting a wall head on, follow corners and turn around when in a dead end. KapuKapus move exactly the same but slower. If they hit any ChuChus they will eat them, no matter how many and if they hit a rocket they will damage it and one third of the total amount of ChuChus are lost.
  
 
To control the directions both ChuChus and KapuKapus go, the player can set four directional arrows (color coded for each player: blue, yellow, red and green) on the floor and any of them passing through will follow said direction. Though any number of ChuChus can pass through an arrow, KapuKapus can only hit one twice (the first shrinks it and the second vanishes it). Eventually, the arrows also disappear past some time (they will flash first) and only three arrows can be placed without the older one disappearing. Both ChuChus and KapuKapus will disappear if they fall on a hole but they will spawn at their correspondent color coded hatches (blue for ChuChus, red for KapuKapus) and only a set number of ChuChus and KapuKapus can be at a stage (at least one KapuKapu is always present for example).
 
To control the directions both ChuChus and KapuKapus go, the player can set four directional arrows (color coded for each player: blue, yellow, red and green) on the floor and any of them passing through will follow said direction. Though any number of ChuChus can pass through an arrow, KapuKapus can only hit one twice (the first shrinks it and the second vanishes it). Eventually, the arrows also disappear past some time (they will flash first) and only three arrows can be placed without the older one disappearing. Both ChuChus and KapuKapus will disappear if they fall on a hole but they will spawn at their correspondent color coded hatches (blue for ChuChus, red for KapuKapus) and only a set number of ChuChus and KapuKapus can be at a stage (at least one KapuKapu is always present for example).
  
 
There are three different species of ChuChus:
 
There are three different species of ChuChus:
*'''Blue and white ChuChus:''' most common throughout the game.
+
*'''Blue and white ChuChus:''' Most common throughout the game.
*'''Pink and red "?":''' ChuChu: it will randomly select a different gameplay option when hitting a rocket:
+
*'''Pink and red "?":''' ChuChu: It will randomly select a different gameplay option when hitting a rocket:
 
**'''''Speed Up!:''''' All ChuChus and KapuKapus move more quickly.
 
**'''''Speed Up!:''''' All ChuChus and KapuKapus move more quickly.
 
**'''''Slow Down!!:''''' All ChuChus and KapuKapus move more slowly.
 
**'''''Slow Down!!:''''' All ChuChus and KapuKapus move more slowly.
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**'''''Cat Mania:''''' All ChuChus and KapuKapus disappear, and then KapuKapus will come out from their hatches (only four at once).
 
**'''''Cat Mania:''''' All ChuChus and KapuKapus disappear, and then KapuKapus will come out from their hatches (only four at once).
 
**'''''Mouse Monopoly!:''''' ChuChus flood into the player's rocket.
 
**'''''Mouse Monopoly!:''''' ChuChus flood into the player's rocket.
**'''''Cat Attack!:''''' A KapuKapu hits each of the other player's rockts.
+
**'''''Cat Attack!:''''' A KapuKapu hits each of the other player's rockets.
 
**'''''Place ↑ Again!:''''' All the arrows disappear and the game pauses for a few seconds.
 
**'''''Place ↑ Again!:''''' All the arrows disappear and the game pauses for a few seconds.
 
**'''''Everybody Move!:''''' The rockets switch places randomly.
 
**'''''Everybody Move!:''''' The rockets switch places randomly.
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**'''''Kitten Mania!:''''' All ChuChus and KapuKapus disappear, and then small KapuKapus come out of the hatches.
 
**'''''Kitten Mania!:''''' All ChuChus and KapuKapus disappear, and then small KapuKapus come out of the hatches.
 
**'''''Blindfold the Winner!:''''' The leading player has the ChuChus and KapuKapus disappear from their screen for a few moments.
 
**'''''Blindfold the Winner!:''''' The leading player has the ChuChus and KapuKapus disappear from their screen for a few moments.
*'''"50" yellow ChuChu:''' gives a total of fifty ChuChus to the counter.
+
*'''"50" yellow ChuChu:''' Gives a total of fifty ChuChus to the counter.
  
 
===Modes of play===
 
===Modes of play===
*'''4-Player Battle:''' In this mode the player can battle a stage up with a maximum of three other players. The objective is to save as many ChuChus as possible by directing them to a rocket within the time limit. Obciously, the player with the biggest score, that is equal to the number of ChuChus saved, will win the stage. The player can also choose the number of points needed to win the match, which correspond to the number of stages one player wins.
+
*'''4-Player Battle:''' In this mode the player can battle a stage up with a maximum of three other players. The objective is to save as many ChuChus as possible by directing them to a rocket within the time limit. The player with the biggest score that is equal to the number of ChuChus saved will win the stage. The player can also choose the number of points needed to win the match, which correspond to the number of stages one player wins.
*'''Team Battle:''' In this mode the players are split into two teams (blue and red team and yellow and green team). The team who collects the most ChuChus within the time limit wins.
+
*'''Team Battle:''' In this mode, the players are split into two to four teams (blue team, red team, yellow team, and green team). The team who collects the most ChuChus within the time limit wins.
*'''Stage Challenge:''' In this mode there’s a set task given per stage to complete, within a thirty seconds time limit. There are no special ChuChus and a second player can help as well. The objectives of stages A and B is to get all of the Chu-Chus into the rocket, C to have the KapuKapu eat all of the ChuChus, D to get 100 Chu-Chus into the rocket and E to play Cat Football which is hitting the opponent's rocket with a KapuKapu to win. There's a final stage which plays like Battle Mode, and which objective is to lead one hundred ChuChus to a rocket before the CPU does.
+
*'''Stage Challenge:''' In this mode, there’s a set task given per stage to complete within a thirty second time limit. There are no special ChuChus and a second player can help as well. The objectives of stages A and B is to get all of the Chu-Chus into the rocket, C to have the KapuKapu eat all of the ChuChus, D to get 100 Chu-Chus into the rocket and E to play Cat Football which is hitting the opponent's rocket with a KapuKapu to win. There's a final stage which plays like Battle Mode, and which objective is to lead one hundred ChuChus to a rocket before the CPU does.
*'''Puzzle:''' In this mode the player has to guide all of the ChuChus to a rocket, while managing to avoid KapuKapus and holes, that along with KapuKapus hitting a rocket is a level failure. As an addiction, there’s a pre set number and directions of arrows the player can set and everything must be set before the stage starts playing, where the player can't input anything else. There are three levels of diddiculty: normal, special and mania, the latter levels getting unlocked as the former are completed.
+
*'''Puzzle:''' In this mode the player has to guide all of the ChuChus to a rocket, while managing to avoid KapuKapus and holes, that along with KapuKapus hitting a rocket is a level failure. As an addiction, there’s a pre set number and directions of arrows the player can set and everything must be set before the stage starts playing, where the player can't input anything else. There are three levels of difficulty: normal, special and mania, the latter levels getting unlocked as the former are completed.
 
*'''Puzzle Edit:''' In this mode the player is free to make their own puzzles. After completing the custom stage once, the player can save and upload them on the net and any other player can download and play them as well.
 
*'''Puzzle Edit:''' In this mode the player is free to make their own puzzles. After completing the custom stage once, the player can save and upload them on the net and any other player can download and play them as well.
 
*'''Network:''' Though not a mode per se, the player is able to battle with others online (up to four), chat using the a keyboard (virtual or [[Dreamcast Keyboard|physical]]), download or upload games, access the ChuChu rocket homepage (when it existed, anyway), see various informations including the Stage Challenge records. In 2016 The webpage and online mode where brought back by fans.
 
*'''Network:''' Though not a mode per se, the player is able to battle with others online (up to four), chat using the a keyboard (virtual or [[Dreamcast Keyboard|physical]]), download or upload games, access the ChuChu rocket homepage (when it existed, anyway), see various informations including the Stage Challenge records. In 2016 The webpage and online mode where brought back by fans.
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''ChuChu Rocket!'' on the Game Boy Advance is often incorrectly cited as being the first game to be published by Sega for a non-Sega console. It was the first Game Boy Advance game to be published by Sega, but not the first Nintendo game (this title goes to ''[[Sakura Taisen GB2]]'' for the [[Game Boy Color]]).
 
''ChuChu Rocket!'' on the Game Boy Advance is often incorrectly cited as being the first game to be published by Sega for a non-Sega console. It was the first Game Boy Advance game to be published by Sega, but not the first Nintendo game (this title goes to ''[[Sakura Taisen GB2]]'' for the [[Game Boy Color]]).
  
The Game Boy Advance port was later included in two compilations - ''[[2 in 1: Sonic Advance & ChuChu Rocket!]]'' and ''[[2 in 1: Sonic Battle & ChuChu Rocket!]]'', both released in 2005.
+
The Game Boy Advance port was later included in two compilations - ''[[2 Games in 1: Sonic Advance & ChuChu Rocket!]]'' and ''[[2 Games in 1: Sonic Battle & ChuChu Rocket!]]'', both released in 2005.
  
 
Mobile phone ports of ''ChuChu Rocket!'' was were handled by [[AirPlay]], and were first available on September 30, 2006. This version is also available at [http://www.playsega.co.uk/games/?action=gameDetail&gamegroupid=33 PlaySega] (subscribers only). More recently the game has been brought to [[iOS]] and [[Android]] devices by [[Binary Hammer]], which were removed from sale in mid-2015.
 
Mobile phone ports of ''ChuChu Rocket!'' was were handled by [[AirPlay]], and were first available on September 30, 2006. This version is also available at [http://www.playsega.co.uk/games/?action=gameDetail&gamegroupid=33 PlaySega] (subscribers only). More recently the game has been brought to [[iOS]] and [[Android]] devices by [[Binary Hammer]], which were removed from sale in mid-2015.
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==Production credits==
 
==Production credits==
===Dreamcast version===
+
{{mainArticle|{{PAGENAME}}/Production credits}}
{{multicol|
 
{{creditstable|
 
*'''{{rolloverText|エグゼクティブプロデューサー|Executive Producer}}:''' [[Shoichiro Irimajiri|いりまじり しょういちろう]]
 
*'''{{rolloverText|プロジェクトマネージャー|Project Manager}}:''' [[Shuuji Utsumi|うつみ しゅうじ]]
 
*'''{{rolloverText|プロデューサー&ディレクター|Producer & Director}}:''' [[Yuji Naka|なか ゆうじ]]
 
*'''{{rolloverText|プランニングディレクター|Planning Director}}:''' [[Yuichiro Suzuki|すずき ゆういちろう]]
 
*'''{{rolloverText|メインプランナー|Main Planner}}:''' [[Takafumi Kaya|かや たかふみ]]
 
*'''{{rolloverText|アートディレクター|Art Director}}:''' [[Yuji Uekawa|うえかわ ゆうじ]]
 
*'''{{rolloverText|キャラクターデザイン|Character Design}}:''' [[Sachiko Kawamura|かわむら さちこ]]
 
*'''{{rolloverText|プログラマー|Programmer}}:''' [[Junnichi Takeda|たけだ じゅんいち]], [[Masanobu Yamamoto|やまもと まさのぶ]], [[Yasuhiro Takahashi|たかはし やすひろ]], [[Shinya Matsunami|まつなみ しんや]]
 
*'''{{rolloverText|ネットワークプログラマー|Network Programmer}}:''' [[Akio Setsumasa|せつまさ あきお]], [[Masahiro Wakayama|わかやま まさひろ]]
 
*'''{{rolloverText|デザイナー|Designer}}:''' [[Masatoshi Yasumura|やすむら まさとし]], [[Kaori Hitsuda|ひつだ かおり]]
 
*'''{{rolloverText|パズルエディット|Puzzle Edit}}:''' [[Takafumi Kaya|かや たかふみ]], [[Yuichiro Suzuki|すずき ゆういちろう]], [[Yojiro Ogawa|おがわ ようじろう]], [[Shun Nakamura|なかむら しゅん]], [[Yuichi Ishiguro|いしぐろ ゆういち]], [[Kenjiro Morimoto|もりもと けんじろう]], [[Kenichi Fujiwara|ふじわら けんいち]], [[Tomohiko Aita|あいだ ともひこ]], [[Akinori Nishiyama|にしやま あきのり]], [[Takao Miyoshi|みよし たかお]], [[Shinntaro Hata|はた しんたろう]], [[Yasuhiro Takahashi|たかはし やすひろ]], [[Masahiro Wakayama|わかやま まさひろ]]
 
*'''{{rolloverText|サウンドコーディネイション|Sound Cordination}}:''' [[Yukifumi Makino|まきの ゆきふみ]]
 
*'''{{rolloverText|サウンドディレクター|Sound Director}}:''' [[Fumitaka Shibata|しばた ふみたか]]
 
*'''{{rolloverText|ミュージック|Music}}:''' [[Tomoya Ohtani|おおたに ともや]]
 
*'''{{rolloverText|サウンドエフェクト|Sound Effect}}:''' [[Hideki Abe|あべ ひでき]]
 
*'''{{rolloverText|ミックス エンジニア|Mix Engineer}}:''' [[Yoshitada Miya|みや よしただ]]
 
*'''{{rolloverText|エグゼクティブマネージャー|Exective Manager}}:''' [[Hisashi Suzuki|すずき ひさし]]
 
*'''{{rolloverText|マーケティング|Marketing}}:''' [[Hideki Okamura|おかむら ひでき]], [[Kunihisa Ueno|うえの くにひさ]], [[Kenichi Sato|さとう けんいち]], [[Seijiro Sannabe|さんなべ せいじろう]]
 
*'''{{rolloverText|プロモーション|Promotion}}:''' [[Masatoshi Kawaguchi|かわぐち まさとし]], [[Hiroto Kikuchi|きくち ひろと]], [[Mitsuru Takahashi|たかはし みつる]], [[Kenji Katou|かとう けんじ]], [[Takeshi Shimizu|しみず たけし]]
 
*'''{{rolloverText|パブリシティ|Publicity}}:''' [[Tadashi Takezaki|たけざき ただし]], [[Yasushi Nagumo|なぐも やすし]], [[Yasunobu Masahiro|まさひろ やすのぶ]], [[Junji Yamazaki|やまざき じゅんじ]], [[Hiromichi Hisada|ひさだ ひろみち]]
 
*'''{{rolloverText|モニターテスト|Monitor Test}}:''' [[Tsuyoshi Sawada|さわだ つよし]], [[Akihisa Nakamura|なかむら あきひさ]], [[Hitomi Oka|おか ひとみ]]
 
*'''{{rolloverText|パッケージ&マニュアル|Package&Manual}}:''' [[Kaoru Ichigozaki|いちござき かおる]], [[Eiichi Ogawa|おがわ えいいち]], [[Toshiki Yamaguchi|やまぐち としき]]
 
*'''{{rolloverText|カラーコントローラせいさく|Color Controller Design}}:''' [[Kazuhiko Hamada|はまだ かずひこ]], [[Kennji Tosaki|とさき けんじ]], [[Toshinori Date|だて としのり]], [[Takashi Koakutsu|こあくつ たかし]], [[Kiwamu Umemura|うめむら きわむ]]
 
*'''{{rolloverText|スペシャルサンクス|Special Thanks}}:''' [[Kenichi Ikeda|いけだ けんいち]], [[Tetsuya Kaku|かく てつや]], [[Tatsuya Ando|あんどう たつや]], [[Yasushi Sakaguchi|さかぐち やすし]], [[Atsushi Uno|うの あつし]], [[Yasuyuki Hattori|はっとり やすゆき]], [[Kimitaka Nishio|にしお きみたか]], [[Takaaki Jindou|じんどう たかあき]], [[Akira Nishikawa|にしかわ あきら]], [[Akira Terasawa|てらさわ あきら]], [[Hideki Yokaichiya|ようかいちや ひでき]], [[Hisako Saegusa|さえぐさ ひさこ]]
 
*'''{{rolloverText|エグゼクティブスーパーバイザー|Exective Supervisor}}:''' [[Isao Okawa|おおかわ いさお]]
 
*'''Presented by:''' [[Sega]]
 
:'''(C)[[Sega Enterprises, Ltd.]], 1999'''
 
| source=In-game credits (JP)
 
| console=DC
 
}}
 
}}
 
 
 
 
 
{{multicol|
 
{{creditstable|
 
*'''Exective Supervisor:''' [[Isao Okawa]]
 
*'''Exective Producers:''' [[Tetsu Kayama]], [[Hideki Sato]]
 
*'''Producer/Director:''' [[Yuji Naka]]
 
*'''Main Planner:''' [[Takafumi Kaya]]
 
{{creditsheader|Design Section}}
 
*'''Art Director:''' [[Yuji Uekawa]]
 
*'''Character Designer:''' [[Sachiko Kawamura]]
 
*'''Designers:''' [[Masatoshi Yasumura]], [[Kaori Hitsuda]]
 
*'''Game Object Designer:''' [[Tomonori Dobashi]]
 
{{creditsheader|Program Section}}
 
*'''Programmer:''' [[Junichi Takeda]], [[Yasuhiro Takahashi]], [[Shinya Matsunami]]
 
*'''Network Programmers:''' [[Akio Setsumasa]], [[Masahiro Wakayama]]
 
{{creditsheader|Sound Section}}
 
*'''Sound Designed By:''' [[Wave Master]]
 
*'''Sound Director:''' [[Fumitaka Shibata]]
 
*'''Music:''' [[Tomoya Ohtani]]
 
*'''Sound Effects:''' [[Hideki Abe]]
 
*'''Mixing Engineers:''' [[Hirokazu Akashi]], [[Yoshitada Miya]], [[Sawako Sogabe]]
 
{{creditsheader|Puzzles Section}}
 
*'''User Puzzles:''' Chu Chu Rocket! Players
 
*'''Puzzle Editors:''' [[Tomohiko Aita]], [[Kenichi Fujiwara]], [[Shintaro Hata]], [[Ryuichi Ishiguro]], [[Takafumi Kaya]], [[Takao Miyoshi]], [[Kenjiro Morimoto]], [[Shun Nakamura]], [[Akinori Nishiyama]], [[Yojiro Ogawa]], [[Yasuhiro Takahashi]], [[Masahiro Wakayama]]
 
{{creditsheader|Sega Corporation}}
 
*'''Language Support:''' [[Shinobu Shindo]]
 
*'''Package & Manual:''' [[Kaoru Ichigozaki]], [[Makoto Nishino]], [[Eiichi Ogawa]], [[Luke Valentine]], [[Toshiki Yamaguchi]]
 
*'''Marketing:''' [[Hideki Okamura]], [[Seijiro Sannabe]], [[Kenichi Sato]], [[Kunihisa Ueno]]
 
*'''Web Engineers:''' [[Daisuke Mori]], [[Takaaki Saito]]
 
*'''Promotion:''' [[Kenji Kato]], [[Masatoshi Kawaguchi]], [[Hiroto Kikuchi]], [[Takeshi Shimizu]], [[Mitsuru Takahashi]]
 
*'''Publicity:''' [[Hiromichi Hisada]], [[Yasunobu Masahiro]], [[Yasushi Nagumo]], [[Tadashi Takezaki]], [[Junichi Yamazaki]]
 
*'''Color Controller Made By:''' [[Toshinori Date]], [[Kazuhiko Hamada]], [[Takashi Koakutsu]], [[Kenji Tosaki]], [[Kiwamu Uemura]]
 
*'''Created By:''' [[Sonic Team]]
 
*'''Published By:''' [[Sega]]
 
| console=DC
 
}}
 
}}
 
 
 
 
 
{{multicol|
 
{{creditstable|
 
{{creditsheader|Product Development}}
 
*'''Producer:''' [[Keith Palmer]]
 
*'''Lead Tester:''' Paulita Escalona
 
*'''Assistant Lead Testers:''' Mike Rhinehart & Keehwan Her
 
*'''Special Thanks:''' [[Dennis Lee]], Jeff Sideno and [[The Sonic Team]]
 
{{creditsheader|Marketing}}
 
*'''Director of Product Marketing:''' [[John Golden]]
 
*'''Product Manager:''' [[Stacey Kerr]]
 
*'''Creative Services:''' [[Angela Santos]] & [[Robert Schonfisch|Bob Schonfisch]]
 
*'''Product Marketing Specialist:''' [[Dennis Lee]]
 
{{creditsheader|Manual Production}}
 
*'''Write/Editor/Translator:''' [[Luke Valentine]]
 
*'''DTP Operator:''' [[Makoto Nishino]]
 
*'''Supervisor:''' [[Kaoru Ichigozaki]]
 
| source=US manual
 
| pdf=Chuchurocket_dc_us_manual.pdf
 
| pdfpage=32
 
| console=DC
 
}}
 
}}
 
 
 
===Game Boy Advance version===
 
{{multicol|
 
{{creditstable|
 
*'''Producer & Director:''' [[Yuji Naka]]
 
{{creditsheader|Plan}}
 
*'''Main Planner:''' Takafumi Kaya
 
{{creditsheader|Design}}
 
*'''Art Director:''' [[Yuji Uekawa]]
 
*'''Game Object Designer:''' [[Tomonori Dobashi]]
 
*'''Designer:''' [[Masatoshi Yasumura]]
 
{{creditsheader|Program}}
 
*'''Main programmer:''' [[Takahiro Hamano]]
 
*'''Programmer:''' [[Masahiro Wakayama]]
 
*'''Computer Alogorithm:''' [[Yasuhiro Takahashi]]
 
{{creditsheader|Sound[[Wave Master|Wave Master Inc.]]}}
 
*'''Sound Producer:''' [[Shigeharu Isoda]]
 
*'''Sound Creators:''' [[Masaru Setsumaru]], [[Hideki Abe]], [[Tomoya Ohtani]]
 
{{creditsheader|Puzzle}}
 
*'''User Puzzles:''' Chu Chu Rocket! Players
 
*'''Normal Puzzles:''' Takafumi Kaya, [[Yojiro Ogawa]], [[Shun Nakamura]], Ryuichi Ishiguro, [[Kenjiro Morimoto]], [[Kenichi Fujiwara]], [[Tomohiko Aita]], [[Akinori Nishiyama]], [[Takao Miyoshi]], [[Shintaro Hata]], [[Yasuhiro Takahashi]], [[Masahiro Wakayama]]
 
 
 
*'''Translation:''' [[Kuniyo Matsumoto]]
 
*'''Product Support:''' [[Takashi Iizuka]], [[Eugene Archibald]]
 
 
 
*'''Package & Manual:''' [[Kaoru Ichigozaki]], [[Eiichi Ogawa]], [[Toshiki Yamaguchi]]
 
*'''Software Management:''' [[Akira Nishikawa]], [[Hideki Yokaichiya|Hideki Yohkaichiya]], [[Akira Terasawa]]
 
*'''Software Pubilshing:''' [[Masanao Maeda]], Minoru Kabuta, [[Yoshiki Ooka]], [[Hiroyuki Miyazaki]], [[Seijiro Sannabe]], [[Yasushi Yamashita]]
 
*'''Promotion:''' [[Takayoshi Ohuchi]], [[Mitsuru Takahashi]]
 
*'''Publicity:''' [[Yasushi Nagumo]]
 
*'''Marketing:''' [[Tadashi Takezaki]], Tomomi Kishimoto, Toshimasa Kubo
 
*'''Special Thanks:''' Yasuko Maruyama
 
 
 
Note: Skip Original Staff credits
 
 
 
:'''Original Game ©[[Sega]], 1999,2000'''
 
:'''©[[Sega]] / [[Sonic Team]], 2001'''
 
| source=In-game credits {{ref|1=https://www.youtube.com/watch?v=6cjelggLM10}}
 
| console=GBA
 
}}
 
}}
 
  
 
==Music==
 
==Music==
Line 475: Line 350:
 
| square=yes
 
| square=yes
 
| disc=Chuchu dc eu disc.jpg
 
| disc=Chuchu dc eu disc.jpg
 +
| manual=ChuChu-DC-EU-Manual.pdf
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 481: Line 357:
 
| back=ChuChuwithDreamkey1.5DCEUBack.jpg
 
| back=ChuChuwithDreamkey1.5DCEUBack.jpg
 
| square=yes
 
| square=yes
| disc=
+
| disc= Chuchu dc eu disc.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 488: Line 364:
 
| back=ChuChuwithDreamkey1.5DCFRBack.jpg
 
| back=ChuChuwithDreamkey1.5DCFRBack.jpg
 
| square=yes
 
| square=yes
| disc=
+
| disc= Chuchu dc eu disc.jpg
 
}}{{Scanbox
 
}}{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 504: Line 380:
 
| spinemissing=yes
 
| spinemissing=yes
 
| square=yes
 
| square=yes
| disc=
+
| disc= Chuchu dc eu disc.jpg
 
}}
 
}}
  
Line 565: Line 441:
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-01-27|source=GD-R|comments=|quality=|prototype=yes|protoname=Dreamcast prototype; 2000-01-27}}
 
{{rom|GBA|sha1=34F3066BC8DBD3F046E43DB01476F87E64DCC38B|md5=6957BAC168FF27F70DF74629751B3F5C|crc32=8AB607C0|size=4MB|date= |source=Cartridge (EU)|comments=|quality=good|prototype=}}
 
{{rom|GBA|sha1=EA7099F5E4CBEEE929F43DB91B0331855202BB03|md5=2F661853601455283F51E54FB85DEA73|crc32=2C8C1B5A|size=4MB|date= |source=Cartridge (JP)|comments=|quality=good|prototype=}}
 
{{rom|GBA|sha1=F204105308B7758DF84F1A31919204459EA6E54F|md5=76BD3AC13808B1D6ABEA377815B10ADB|crc32=057FB1B6|size=4MB|date= |source=Cartridge (US)|comments=|quality=|prototype=}}
 
}}
 
  
 
==External links==
 
==External links==
Line 580: Line 450:
 
* [https://play.google.com/store/apps/details?id=com.sega.ccr ''{{PAGENAME}}'' on Google Play] (offline)
 
* [https://play.google.com/store/apps/details?id=com.sega.ccr ''{{PAGENAME}}'' on Google Play] (offline)
 
* [https://play.google.com/store/apps/details?id=jp.co.sega.chuchurocket.monthly.sum ''{{PAGENAME}}'' PuyoSega version on Google Play] (offline)
 
* [https://play.google.com/store/apps/details?id=jp.co.sega.chuchurocket.monthly.sum ''{{PAGENAME}}'' PuyoSega version on Google Play] (offline)
* Nintendo catalogue pages: Game Boy Advance: [http://web.archive.org/web/20121116150417/http://www.nintendo.co.jp/n08/software/acrj/index.html JP], [http://web.archive.org/web/20020804052634/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=338 US]; Wii U: [https://www.nintendo.co.jp/titles/20010000013368 JP]
+
* Nintendo catalogue pages: Game Boy Advance: [http://web.archive.org/web/20121116150417/http://www.nintendo.co.jp/n08/software/acrj/index.html JP], [http://web.archive.org/web/20020804052634/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=338 US]; Wii U: [https://web.archive.org/web/20180322213119/https://www.nintendo.co.jp/titles/20010000013368 JP]
  
 
==References==
 
==References==
Line 586: Line 456:
  
 
{{ChuChuRocketOmni}}
 
{{ChuChuRocketOmni}}
 +
{{ChuChuRocket}}

Revision as of 14:24, 4 September 2024

n/a

  • Sega Dreamcast
    NTSC-U/PAL
  • Sega Dreamcast
    NTSC-J
  • Game Boy Advance
    US/EU
  • Game Boy Advance
    JP
  • iOS/Android

Chuchurocket title.png

ChuChuRocketJPTitle.png

ChuChuRocket GBA Title.png

ChuChuRocket GBA JP Title.png

Notavailable.svg

ChuChu Rocket!
ChuChuRocket iOS icon.png
System(s): Sega Dreamcast, Game Boy Advance, Mobile, PlaySega, iOS, iPad, Android
Publisher: Sega
Developer:
Distributor:
Game Boy Advance
Infogrames (Europe)
Distribution portal:
Google Android OS
Puyo Puyo! Sega (JP)
Peripherals supported:
Sega Dreamcast
Dreamcast Arcade Stick, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Slapstick Action Puzzle/Dotabata Action Puzzle (ドタバタアクションパズル)[1][2], Puzzle[2][3][4]

















Number of players: 1-4
Official in-game languages:
  • 日本語
  • English
  • Français
  • Deutsch
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥2,800 (2,940)2,800e[2] HDR-0039
    Sega Rating: All Ages
    Sega Dreamcast
    JP
    (Controller)
    ¥4,800 (5,040)4,800e[2] HDR-0048
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $29.9529.95[5] 51049
    ESRB: Everyone
    Sega Dreamcast
    EU
    MK-51049-50
    ELSPA: 3+ OK
    Sega Dreamcast
    EU
    (DreamKey)
    MK-51049-B5
    ELSPA: 3+ OK
    Sega Dreamcast
    DE
    DM 6969[10] MK-51049-50
    USK: 0
    Sega Dreamcast
    FR
    MK-51049-50
    SELL: Tous Publics
    Sega Dreamcast
    FR
    (DreamKey)
    MK-51049-B9
    SELL: Tous Publics
    Sega Dreamcast
    PT
    DCJS22319
    Sega Dreamcast
    PT
    (DreamKey)
    DCJS22319
    Sega Dreamcast
    UK
    MK-51049-50
    ELSPA: 3+ OK
    Sega Dreamcast
    AU
    Game Boy Advance
    JP
    ¥4,800 (5,040)4,800 (5,040)[15] AGB-P-ACRJ
    AGB-ACRJ-JPN
    Game Boy Advance
    US
    AGB-P-ACRE
    AGB-ACRE-USA
    ESRB: Everyone
    Game Boy Advance
    DE
    AGB-P-ACRP
    AGB-ACRP-NOE
    USK: 0
    Game Boy Advance
    ES
    AGB-P-ACRP
    AGB-ACRP-ESP
    Game Boy Advance
    FR
    AGB-P-ACRP
    AGB-ACRP-FRA
    SELL: Tous Publics
    Game Boy Advance
    IT
    AGB-P-ACRP
    AGB-ACRP-ITA
    Game Boy Advance
    UK
    AGB-P-ACRP
    AGB-ACRP-UKV
    ELSPA: 3+ OK
    iOS
    JP
    ¥250250[20]
    iOS
    US
    $4.994.99[17][18]
    4+
    iOS
    EU
    €3.993.99[19]
    iOS
    UK
    £2.992.99[19]
    iOS
    AU
    $5.495.49[19]
    iOS
    JP
    (iPad)
    ¥450450[20]
    4+
    iOS
    US
    (iPad)
    $6.996.99[18]
    4+
    iOS
    EU
    (iPad)
    4+
    iOS
    UK
    (iPad)
    £2.992.99[21]
    4+
    Google Android OS
    JP
    (PuyoSega)
    SUBsub
    Google Android OS
    US
    $0.990.99
    Google Android OS
    EU
    Google Android OS
    UK
    £0.750.75
    Wii U Virtual Console
    JP
    ¥650 (702)650 (702)[23] WUP-N-PCHJ
    CERO: A

    ChuChu Rocket! (チューチューロケット!) is a puzzle game originally developed by Sonic Team for the Sega Dreamcast.

    ChuChu Rocket! is considered to be the first truly popular online video game released for a major video game console, and existed to demonstrate the online capabilities of the Dreamcast. In Europe, it was given away for free to customers who visited the Dreamarena online service with the Dreamcast browser. In Japan, there was a limited edition set which included a clear orange controller.

    Story

    In a far away time on a far away planet, there is a space port where thousands of ChuChus live. The ChuChus are space mice who lived happily until one day when the Space Port became infested with KapuKapus. The KapuKapus are space cats with voracious apetites and naturally will eat the ChuChus if they catch them, therefore the ChuChus must ran away and escape in rockets. Albeit they're never seen anywhere in the game, the rockets are piloted by four color coordinated ChuChus:

    • Chuih: the blue ChuChu with starry eyes. This ChuChu really knows how to party.
    • ChuPea: the red ChuChu female with a heart on the tip of her tail. She's a moody daydreamer ChuChu.
    • ChuBei: the yellow ChuChu that is chubby. He's a careless ChuChu who feigns ignorance.
    • ChuBach:, the green ChuChu that has swirly glasses. He is a steady and reliable ChuChu, who does things at his own pace.

    Gameplay

    Just like the story suggests, the objective of the game is to guide one or more ChuChus around the stage into a rocket, while avoiding the KapuKapus that stalk the stage or any holes on the floor.

    Chuchus run in a straight line, will turn right when hitting a wall head on, follow corners and turn around when in a dead end. KapuKapus move exactly the same but slower. If they hit any ChuChus they will eat them, no matter how many and if they hit a rocket they will damage it and one third of the total amount of ChuChus are lost.

    To control the directions both ChuChus and KapuKapus go, the player can set four directional arrows (color coded for each player: blue, yellow, red and green) on the floor and any of them passing through will follow said direction. Though any number of ChuChus can pass through an arrow, KapuKapus can only hit one twice (the first shrinks it and the second vanishes it). Eventually, the arrows also disappear past some time (they will flash first) and only three arrows can be placed without the older one disappearing. Both ChuChus and KapuKapus will disappear if they fall on a hole but they will spawn at their correspondent color coded hatches (blue for ChuChus, red for KapuKapus) and only a set number of ChuChus and KapuKapus can be at a stage (at least one KapuKapu is always present for example).

    There are three different species of ChuChus:

    • Blue and white ChuChus: Most common throughout the game.
    • Pink and red "?": ChuChu: It will randomly select a different gameplay option when hitting a rocket:
      • Speed Up!: All ChuChus and KapuKapus move more quickly.
      • Slow Down!!: All ChuChus and KapuKapus move more slowly.
      • Mouse Mania: All KapuKapus disappear and large numbers of ChuChus pour out from their hatches. In the GBA version, yellow ChuChu rarely appear.
      • Cat Mania: All ChuChus and KapuKapus disappear, and then KapuKapus will come out from their hatches (only four at once).
      • Mouse Monopoly!: ChuChus flood into the player's rocket.
      • Cat Attack!: A KapuKapu hits each of the other player's rockets.
      • Place ↑ Again!: All the arrows disappear and the game pauses for a few seconds.
      • Everybody Move!: The rockets switch places randomly.

    (GBA version):

      • Night Time!: The entire board is darkened except for the players' rocket locations, making it hard to locate ChuChus.
      • Kitten Mania!: All ChuChus and KapuKapus disappear, and then small KapuKapus come out of the hatches.
      • Blindfold the Winner!: The leading player has the ChuChus and KapuKapus disappear from their screen for a few moments.
    • "50" yellow ChuChu: Gives a total of fifty ChuChus to the counter.

    Modes of play

    • 4-Player Battle: In this mode the player can battle a stage up with a maximum of three other players. The objective is to save as many ChuChus as possible by directing them to a rocket within the time limit. The player with the biggest score that is equal to the number of ChuChus saved will win the stage. The player can also choose the number of points needed to win the match, which correspond to the number of stages one player wins.
    • Team Battle: In this mode, the players are split into two to four teams (blue team, red team, yellow team, and green team). The team who collects the most ChuChus within the time limit wins.
    • Stage Challenge: In this mode, there’s a set task given per stage to complete within a thirty second time limit. There are no special ChuChus and a second player can help as well. The objectives of stages A and B is to get all of the Chu-Chus into the rocket, C to have the KapuKapu eat all of the ChuChus, D to get 100 Chu-Chus into the rocket and E to play Cat Football which is hitting the opponent's rocket with a KapuKapu to win. There's a final stage which plays like Battle Mode, and which objective is to lead one hundred ChuChus to a rocket before the CPU does.
    • Puzzle: In this mode the player has to guide all of the ChuChus to a rocket, while managing to avoid KapuKapus and holes, that along with KapuKapus hitting a rocket is a level failure. As an addiction, there’s a pre set number and directions of arrows the player can set and everything must be set before the stage starts playing, where the player can't input anything else. There are three levels of difficulty: normal, special and mania, the latter levels getting unlocked as the former are completed.
    • Puzzle Edit: In this mode the player is free to make their own puzzles. After completing the custom stage once, the player can save and upload them on the net and any other player can download and play them as well.
    • Network: Though not a mode per se, the player is able to battle with others online (up to four), chat using the a keyboard (virtual or physical), download or upload games, access the ChuChu rocket homepage (when it existed, anyway), see various informations including the Stage Challenge records. In 2016 The webpage and online mode where brought back by fans.

    After beating some of these modes, the following characters are unlocked: Chao and Nightopians. It's also possible to download other characters. There are also eight wallpapers hidden on the disc.

    Versions

    In 2001, ChuChu Rocket! was ported to the Game Boy Advance, featuring the same gameplay as the original Dreamcast release, complete with single-cartridge multiplayer gameplay across multiple GBA handhelds. The original 100 puzzle levels were included, as well as 2,500 user-submitted levels from the online service. This version was one of the system's many launch titles in Japan.

    This version's level editor is capable of creating levels for 4-player battle, team battle, stage challenge and puzzle mode. Numerous new features and effects were added to the GBA version as well, some taking advantage of each player having their own screen. Predictably graphical and audio quality took a hit in the transition between the two systems.

    ChuChu Rocket! on the Game Boy Advance is often incorrectly cited as being the first game to be published by Sega for a non-Sega console. It was the first Game Boy Advance game to be published by Sega, but not the first Nintendo game (this title goes to Sakura Taisen GB2 for the Game Boy Color).

    The Game Boy Advance port was later included in two compilations - 2 Games in 1: Sonic Advance & ChuChu Rocket! and 2 Games in 1: Sonic Battle & ChuChu Rocket!, both released in 2005.

    Mobile phone ports of ChuChu Rocket! was were handled by AirPlay, and were first available on September 30, 2006. This version is also available at PlaySega (subscribers only). More recently the game has been brought to iOS and Android devices by Binary Hammer, which were removed from sale in mid-2015.

    Other Appearances

    • In Sega Superstars ChuChus are one of the twelve full games to play in main mode. Movement over a certain target on the screen will cause a bridge to raise, which the chu-chus then follow to the goal. The bridge also must be dropped at certain moments to prevent KapuKapus from destroying the score.
    • In Sonic Battle, Tails' landmine appears to be a ChuChu. The Skill Card describing the landmine gives its name as the "ChuChu Rocket".
    • In Billy Hatcher and the Giant Egg, a ChuChu and a KapuKapu can be found in eggs. The former allows the player to access a mini version of ChuChu Rocket! on the Game Boy Advance and the latter will help the player by attacking foes.
    • In Sonic & Sega All-Stars Racing, the four colored pilots are playable racers. They're all in the same rocket and their All Star move is riding a KapuKapu and running over their opponents.

    Version history

    Main article: ChuChu Rocket!/Changelog.
    System Version Size Date Comment Ref Icon
    Google Android OS
    0000010000150000000000000000001.15 17MB 201112022011-12-02 [24]
    iOS
    0000010000010000020000000000001.1.2 25.6MB 201112012011-12-01 [25]
    iOS
    0000010000010000010000000000001.1.1 24.4MB 201107212011-07-21 [26]
    iOS
    0000010000010000000000000000001.1 22.5MB 201012192010-12-19 [27]
    iOS
    0000010000000000020000000000001.0.2 16.1MB 201012032010-12-03 [28]
    iOS
    0000010000000000000000000000001.0.0 13.7MB 201010282010-10-28 [17]
    iOS
    0000010000010000010000000000001.1.1 (HD) 31.3MB 201107202011-07-20 [29]
    iOS
    0000010000010000000000000000001.1 (HD) 16.3MB 201012192010-12-19 [30]
    iOS
    0000010000010000010000000000001.1.1 (JP, HD) 31.3MB 201107212011-07-21 [31]

    Production credits

    Main article: ChuChu Rocket!/Production credits.

    Music

    Below is a listing of the songs available to played through the Music test in the Option menu.

    • 01: Title Screen
    • 02: Multiplayer
    • 03: 30 Seconds Left! (multiplayer)
    • 04: Speed up! (multiplayer)
    • 05: Slow Down! (multiplayer)
    • 06: Mouse Mania! (multiplayer)
    • 07: Cat Mania! (multiplayer)
    • 08: Winner! (multiplayer)
    • 09: Challenge Mode
    • 10: Single Player
    • 11: Network Connecting
    • 12: Puzzle Editor
    • 13: Credits
    • 14: Winner! (network)
    • [hidden] 15: Sonic Team Jingle

    Digital manuals

    Magazine articles

    Main article: ChuChu Rocket!/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #1999-35: "1999-35 (1999-11-12)" (1999-10-29)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (US) #139: "April 2000" (2000-0x-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Next Level (AR) #15: "Abril 2000" (2000-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Dreamcast Magazine (UK) #11: "No. 11" (2000-07-13)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Consoles + (FR) #101: "Juin 2000" (2000-0x-xx)
    Logo-pdf.svg

    Artwork

    Physical scans

    Dreamcast version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    90
    [35]
    Arcade (UK) PAL
    75
    [36]
    Consoles + (FR) PAL
    92
    [37]
    Dreamcast Monthly (UK) NTSC-J
    70
    [38]
    Dreamcast Monthly (UK) PAL
    80
    [39]
    DC-UK (UK) NTSC-U
    90
    [40]
    Dreamcast Magazine (JP) NTSC-J
    90
    [41]
    Dreamcast Magazine (UK) NTSC-J
    92
    [42]
    Dorimaga (JP) NTSC-J
    88
    [43]
    Dreamplanet (ES) PAL
    79
    [44]
    Dreamzone (FR) NTSC-J
    70
    [45]
    Dreamzone (FR) PAL
    75
    [46]
    Edge (UK)
    80
    [47]
    Electronic Gaming Monthly (US) NTSC-U
    93
    [48]
    Famitsu (JP) NTSC-J
    85
    [49]
    Fun Generation (DE) NTSC-J
    100
    [50]
    Fun Generation (DE) PAL
    89
    [51]
    GamePro (US) NTSC-U
    78
    [52]
    GamesMaster (UK) PAL
    81
    [53]
    GameZine (UK)
    100
    [54]
    Game Informer (US) NTSC-U
    86
    [55]
    Gamers' Republic (US) NTSC-J
    91
    [56]
    Gamers' Republic (US) NTSC-U
    83
    [57]
    Hyper (AU) NTSC-J
    87
    [58]
    Incite Video Gaming (US) NTSC-U
    100
    [59]
    MAN!AC (DE) PAL
    80
    [60]
    Mega Fun (DE) PAL
    85
    [61]
    Mr. Dreamcast (UK) PAL
    84
    [62]
    Neo Plus (PL)
    70
    [63]
    Next Generation (US) NTSC-U
    75
    [64]
    Official Dreamcast Magazine (UK) PAL
    90
    [65]
    Official Dreamcast Magazine (US) NTSC-U
    80
    [66]
    Sega Magazin (DE) PAL
    89
    [10]
    Strana Igr (RU)
    90
    [67]
    Sega Dreamcast
    85
    Based on
    34 reviews

    ChuChu Rocket!

    Dreamcast, JP
    Chuchu dc jp back cover.jpgChuchu dc jp front cover.jpg
    Cover
    Chuchu dc jp disc.jpg
    Disc
    Chu Chu Rocket Dreamcast JP Manual.pdf
    Manual
    Chuchu dc jp inlay.jpg
    Inlay
    Chuchu dc jp regcard.pdf
    Reg Card
    Chuchu dc jp stickers.jpg
    Stickers
    Dreamcast, JP (Limited Edition)
    Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/2/2b/ChuchuRocket_DC_JP_LEControllerBox_Back.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
    Error creating thumbnail: convert: Insufficient memory (case 4) `/home/sonicret/domains/segaretro.org/public_html/images/6/64/ChuchuRocket_DC_JP_LEControllerBox.jpg' @ error/jpeg.c/JPEGErrorHandler/338. Error code: 1
    Cover
    Chuchu dc jp disc.jpg
    Disc
    Chu Chu Rocket Dreamcast JP Manual.pdf
    Manual
    Chuchu dc jp regcard.pdf
    Reg Card
    Chuchu dc jp stickers.jpg
    Stickers
    Dreamcast, US
    Chuchu dc us back cover.jpgChuchu-box-us.jpg
    Cover
    Chuchu dc us disc.jpg
    Disc
    Chuchurocket dc us manual.pdf
    Manual
    Chuchurocket dc us inlay.jpg
    Inlay
    Dreamcast, EU
    Chuchu dc eu back cover.jpgChuchu-box-eu.jpg
    Cover
    Dreamcast, EU (With Dreamkey 1.5)
    ChuChuwithDreamkey1.5DCEUBack.jpgChuChuwithDreamkey1.5DCEUFront.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc
    Dreamcast, FR (With Dreamkey 1.5)
    ChuChuwithDreamkey1.5DCFRBack.jpgChuChuwithDreamkey1.5DCFRFront.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc
    Dreamcast, PT
    CCR DC PT back.jpgNospine-small.pngChuchu-box-eu.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc
    Dreamcast, PT (With Dreamkey 1.5)
    CCR DC PT dk back.jpgNospine-small.pngChuChuwithDreamkey1.5DCEUFront.jpg
    Cover
    Chuchu dc eu disc.jpg
    Disc

    Game Boy Advance version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    100% Consoles (FR) NTSC-J
    88
    [68]
    Advance (UK) PAL
    90
    [69]
    Consoles + (FR) PAL
    90
    [70]
    Electronic Gaming Monthly (US) NTSC-U
    80
    [71]
    GamePro (US) NTSC-U
    78
    [72]
    GameBoy Magazyn (PL)
    90
    [73]
    Game Informer (US) NTSC-U
    78
    [74]
    GMR (US) NTSC-U
    80
    [75]
    Gamers' Republic (US) NTSC-U
    70
    [76]
    MAN!AC (DE) PAL
    78
    [77]
    Next Generation (US) NTSC-U
    50
    [78]
    Nintendo Official Magazine (UK) PAL
    89
    [79]
    N-Zone (DE) PAL
    83
    [80]
    The Official Nintendo Magazine (UK) PAL
    88
    [81]
    Playbox (FR)
    95
    [82]
    Power Unlimited (NL)
    75
    [83]
    SuperGamePower (BR)
    85
    [84]
    Strana Igr (RU)
    85
    [85]
    Game Boy Advance
    82
    Based on
    18 reviews

    ChuChu Rocket!

    Game Boy Advance, US
    Chuchu gba us cover.jpg
    Cover
    ChuChuGBAusCART.jpg
    Cart
    Game Boy Advance, JP
    ChuChuRocket GBA JP Box Back.jpgNospine-small.pngChuChuGBAjp.jpg
    Cover
    ChuChuGBAjpCART.jpg
    Cart
    Game Boy Advance, UK
    ChuChuRocket GBA UK back.jpgNospine-small.pngChuChuRocket GBA UK Box Front.jpg
    Cover
    ChuChuRocket GBA UK Cart.jpg
    Cart
    Game Boy Advance, FR

    ChuChuRocket GBA FR Box Back.jpg

    ChuChuRocket GBA FR cart.jpg
    Cart
    Game Boy Advance, DE

    ChuChuRocket GBA DE Box Back.jpg

    ChuChuRocket GBA DE cart.jpg
    Cart
    Game Boy Advance, ES

    ChuChuRocket GBA ES cart.jpg
    Cart
    Game Boy Advance, IT

    ChuChuRocket GBA IT back.jpg

    ChuChuRocket GBA IT cart.jpg
    Cart

    Technical information

    Main article: ChuChu Rocket!/Technical information.

    External links

    References

    1. File:Chuchu dc jp back cover.jpg
    2. 2.0 2.1 2.2 2.3 2.4 2.5 http://sega.jp/dc/990901/ (Wayback Machine: 2013-08-17 18:58)
    3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
    4. Google Play (com.sega.ccr) (Wayback Machine: 2014-08-02 23:55)
    5. 5.0 5.1 Press release: 2000-03-07: ChuChu Rocket! Blasts Onto Sega Dreamcast as the First Console Title to Offer Multi-Player Online Gaming
    6. http://www.sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=225 (Wayback Machine: 2004-01-17 01:35)
    7. 7.0 7.1 http://www.dreamcast-europe.com:80/english/news/000031/000031.htm (Wayback Machine: 2000-10-18 05:33)
    8. http://www.chipsworld.co.uk/detProd.asp?ProductCode=2017 (Wayback Machine: 2002-09-20 12:53)
    9. https://groups.google.com/g/uk.games.video.dreamcast/c/TvFbF55mm44/m/9oFR-vlAnAsJ
    10. 10.0 10.1 Sega Magazin, "Juli 2000" (DE; 2000-06-05), page 22
    11. http://www.gameswarehouse.com.au/DRCnew.asp (Wayback Machine: 2002-01-01 22:11)
    12. http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=338 (Wayback Machine: 2002-08-04 05:26)
    13. http://chipsworld.co.uk/detProd.asp?ProductCode=4530 (Wayback Machine: 2002-01-05 15:56)
    14. http://www.amazon.co.uk/exec/obidos/tg/browse/-/656038/ (Wayback Machine: 2001-12-12 14:26)
    15. 15.0 15.1 http://sega.jp/gba/chuchur/ (Wayback Machine: 2001-10-19 10:48)
    16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 http://blogs.sega.com/2010/10/28/chu-chu-rocket-is-here/ (Wayback Machine: 2017-07-25 23:14)
    17. 17.0 17.1 http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2010-11-01 07:02)
    18. 18.0 18.1 http://blogs.sega.com/2010/12/06/price-drop-on-all-sega-games-on-ipod-touch-iphone-and-ipad/ (Wayback Machine: 2017-11-08 18:35)
    19. 19.0 19.1 19.2 File:SEGA Halloween iOS Sale- FINAL.pdf
    20. 20.0 20.1 20.2 20.3 http://www.4gamer.net/games/049/G004989/20110721074/ (Wayback Machine: 2017-10-16 07:08)
    21. http://itunes.apple.com/gb/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-11-05 08:51)
    22. https://www.nintendo.co.jp/titles/20010000013368 (Wayback Machine: 2018-03-22 21:31)
    23. http://segabits.com/blog/2015/10/14/chuchu-rocket-coming-wii-u-virtual-console-in-japan/
    24. Google Play (com.sega.ccr) (Wayback Machine: 2012-12-09 14:48)
    25. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2012-01-03 20:17)
    26. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2011-09-07 00:39)
    27. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2010-12-25 16:16)
    28. http://itunes.apple.com/us/app/chuchu-rocket/id392785292?mt=8 (Wayback Machine: 2010-12-05 17:23)
    29. http://itunes.apple.com/us/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-09-18 09:12)
    30. http://itunes.apple.com/us/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-07-19 20:55)
    31. http://itunes.apple.com/jp/app/chuchu-rocket!-hd/id398223214?mt=8 (Wayback Machine: 2011-11-23 11:55)
    32. Dreamcast Magazine, "1999-36 (1999-11-19,26)" (JP; 1999-11-05), page 2
    33. Electronic Gaming Monthly, "May 2000" (US; 2000-04-04), page 80
    34. GamePro, "May 2000" (US; 2000-0x-xx), page 20
    35. 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 43
    36. Arcade, "June 2000" (UK; 2000-05-23), page 76
    37. Consoles +, "Juin 2000" (FR; 2000-0x-xx), page 100
    38. Dreamcast Monthly, "February 2000" (UK; 2000-01-20), page 99
    39. Dreamcast Monthly, "July 2000" (UK; 2000-06-08), page 86
    40. DC-UK, "June 2000" (UK; 2000-05-12), page 84
    41. Dreamcast Magazine, "1999-36 (1999-11-19,26)" (JP; 1999-11-05), page 24
    42. Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 70
    43. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
    44. Dreamplanet, "Junio 2000" (ES; 2000-0x-xx), page 34
    45. Dreamzone, "Janvier 2000" (FR; 1999-12-16), page 126
    46. Dreamzone, "Juin 2000" (FR; 2000-06-xx), page 97
    47. Edge, "January 2000" (UK; 1999-12-21), page 92
    48. Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 157
    49. Famitsu, "1999-11-19" (JP; 1999-11-05), page 30
    50. Fun Generation, "02/2000" (DE; 2000-01-19), page 96
    51. Fun Generation, "06/2000" (DE; 2000-05-17), page 52
    52. GamePro, "May 2000" (US; 2000-0x-xx), page 110
    53. GamesMaster, "June 2000" (UK; 2000-05-18), page 45
    54. GameZine (UK) (+0:00)
    55. Game Informer, "April 2000" (US; 2000-0x-xx), page 59
    56. Gamers' Republic, "January 2000" (US; 1999-12-19), page 118
    57. Gamers' Republic, "April 2000" (US; 2000-xx-xx), page 83
    58. Hyper, "May 2000" (AU; 2000-xx-xx), page 75
    59. Incite Video Gaming, "May 2000" (US; 2000-0x-xx), page 90
    60. MAN!AC, "06/2000" (DE; 2000-05-03), page 78
    61. Mega Fun, "07/2000" (DE; 2000-06-07), page 71
    62. Mr. Dreamcast, "June 2000" (UK; 2000-04-27), page 60
    63. Neo Plus, "Wrzesień 2000" (PL; 2000-xx-xx), page 34
    64. Next Generation, "May 2000" (US; 2000-04-18), page 98
    65. Official Dreamcast Magazine, "July 2000" (UK; 2000-06-08), page 70
    66. Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 96
    67. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 18
    68. 100% Consoles, "Juin/Juillet 2001" (FR; 2001-0x-xx), page 30
    69. Advance, "Spring 2002" (UK; 2002-xx-xx), page 90
    70. Consoles +, "Décembre 2001" (FR; 2001-1x-xx), page 168
    71. Electronic Gaming Monthly, "July 2001" (US; 2001-06-05), page 88
    72. GamePro, "July 2001" (US; 2001-0x-xx), page 44
    73. GameBoy Magazyn, "Wrzesień 2001" (PL; 2001-xx-xx), page 13
    74. Game Informer, "July 2001" (US; 2001-0x-xx), page 92
    75. GMR, "February 2003" (US; 2003-01-07), page 97
    76. Gamers' Republic, "August 2001" (US; 2001-xx-xx), page 68
    77. MAN!AC, "02/2002" (DE; 2002-01-02), page 86
    78. Next Generation, "July 2001" (US; 2001-06-19), page 65
    79. Nintendo Official Magazine, "July 2001" (UK; 2001-06-08), page 21
    80. N-Zone, "12/2001" (DE; 200x-xx-xx), page 48
    81. The Official Nintendo Magazine, "March 2006" (UK; 2006-02-16), page 128
    82. Playbox, "Décembre 2001" (FR; 2001-xx-xx), page 71
    83. Power Unlimited, "Jaargang 09, Nummer 10, Oktober 2001" (NL; 2001-xx-xx), page 65
    84. SuperGamePower, "Agosto 2001" (BR; 2001-xx-xx), page 41
    85. Strana Igr, "Iyul 2001 1/2" (RU; 2001-xx-xx), page 59


    ChuChu Rocket!

    Chuchurocket title.png

    Main page | Comparisons | Changelog | Credits | Hidden content | Development | Magazine articles | Video coverage | Reception | Technical information | Bootlegs


    Books: ChuChu Rocket! Players Guide (1999) | ChuChu Rocket! Player's Book (2001)

    Sega Dreamcast
    Prototypes: 2000-01-27



    Chuchu kapukapu.svg ChuChu Rocket! series of games
    Sega Dreamcast
    ChuChu Rocket! (1999)
    Game Boy Advance
    ChuChu Rocket! (2001)
    i-mode 503i
    ChuChu Edit (2001) | ChuChu Puzzle! (2001) | ChuChu Rocket! (2007)
    iOS
    ChuChu Rocket! (2010) | ChuChu Rocket! Universe (2019)
    Google Android OS
    ChuChu Rocket! (2011)
    Wii U Virtual Console
    ChuChu Rocket! (2015)
    ChuChu Rocket! related media
    Book
    ChuChu Rocket! Players Guide (1999) | ChuChu Rocket! Player's Book (2001)