Difference between revisions of "Jet Set Radio"

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{{Bob
 
{{Bob
 
| bobscreen=Jgr title.png
 
| bobscreen=Jgr title.png
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| bobscreen2=Notavailable.svg
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| bobscreen3=Notavailable.svg
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| tab1=NTSC-U
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| tab2=NTSC-J
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| tab3=PAL
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
| developer=[[Smilebit]]
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| developer=
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{{company|[[Sega Software R&D Dept. 6]]|region=JP}}, {{company|[[Smilebit]]|region=US,EU}}
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| support={{company|[[Webtone]]|role=recording studio}}
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| distributor={{company|[[Tec Toy]]|region=BR}}
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
 
| sounddriver=
 
| sounddriver=
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| dc_code_jp=HDR-0078
 
| dc_code_jp=HDR-0078
 
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20071017021610/http://sega.jp/dc/000607/}}
 
| dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20071017021610/http://sega.jp/dc/000607/}}
| dc_date_us=2000-10-31{{ref|1=https://web.archive.org/web/20031213172655/http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=177}}
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| dc_rating_jp=all
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| dc_date_us=2000-10-31{{ref|1=https://web.archive.org/web/20031213172655/http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=177}}{{ref|https://web.archive.org/web/20001109202600/http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp}}
 
| dc_code_us=51058
 
| dc_code_us=51058
 
| dc_rating_us=t
 
| dc_rating_us=t
| dc_rrp_us=49.95{{intref|Press release: 2000-10-31: Jet Grind Radio Brings Graffiti Art, Street Beats and Futuristic In-Line Skating to Sega Dreamcast}}
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| dc_rrp_us=49.95{{intref|Press release: 2000-10-31: Jet Grind Radio Brings Graffiti Art, Street Beats and Futuristic In-Line Skating to Sega Dreamcast}}<!--49.99{{magref|gamepro|148|101}}-->
 
 
 
| dc_date_eu=2000-11-24
 
| dc_date_eu=2000-11-24
 
| dc_code_eu=MK-51058-50
 
| dc_code_eu=MK-51058-50
 
| dc_rating_eu=11
 
| dc_rating_eu=11
 
| dc_date_eu_w=2000
 
| dc_date_eu_w=2000
| dc_date_uk=2000-11-24{{magref|dcuk|16|52}}{{magref|segamagazin|85|15}}
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| dc_date_uk=2000-11-24{{ref|1=https://web.archive.org/web/20001206020800/http://www.chipsworld.co.uk/detProd.asp?ProductCode=3120}}{{ref|https://web.archive.org/web/20010220220433/http://amazon.co.uk/exec/obidos/tg/stores/static/-/videogames/bs-dreamcast}}{{magref|dcuk|16|52}}{{magref|segamagazin|85|15}}
 
| dc_code_uk=MK-51058-50
 
| dc_code_uk=MK-51058-50
 
| dc_rating_uk=11
 
| dc_rating_uk=11
 
| dc_rrp_uk=39.99{{magref|cvg|229|100}}{{magref|dmuk|15|48}}
 
| dc_rrp_uk=39.99{{magref|cvg|229|100}}{{magref|dmuk|15|48}}
| dc_date_de=2000-11-24
+
| dc_date_de=2000-11-23{{ref|https://web.archive.org/web/20050506013547/http://www.amazon.de/exec/obidos/ASIN/B00004XQWB}}
 
| dc_code_de=MK-51058-50
 
| dc_code_de=MK-51058-50
 
| dc_rating_de=0
 
| dc_rating_de=0
 
| dc_rrp_de=99{{magref|segamagazin|85|15}}
 
| dc_rrp_de=99{{magref|segamagazin|85|15}}
| dc_date_fr=2000-11-24
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| dc_date_fr=2000-11-24{{ref|1=https://web.archive.org/web/20001215020800/http://www.micromania.fr/zooms/?ref=17730}}{{ref|1=https://web.archive.org/web/20010714213029/http://www.amazon.fr:80/exec/obidos/tg/browse/-/557790/ref=vg_br_dp_2_lf/t/}}
 
| dc_code_fr=MK-51058-50
 
| dc_code_fr=MK-51058-50
 
| dc_rating_fr=tp
 
| dc_rating_fr=tp
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| dc_date_es=2000-11-21{{ref|1=https://web.archive.org/web/20010718041731/http://www.centromail.es:80/top/ficha.asp?codmail=15765}}
 +
| dc_code_es=MK-51058-50
 +
| dc_rating_es=11
 
| dc_date_br=200x
 
| dc_date_br=200x
 
| dc_code_br=197093
 
| dc_code_br=197093
 
| dc_rating_br=14
 
| dc_rating_br=14
| dc_date_au=2000
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| dc_date_au=2000-12-22{{ref|1=https://web.archive.org/web/20020107134135/http://www.gameswarehouse.com.au/longpage.asp?gameid=4547}}<!--2000-12-15{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}}-->
 
| dc_rating_au=m15
 
| dc_rating_au=m15
 
| dc_rrp_au=89.95{{magref|hyper|87|84}}
 
| dc_rrp_au=89.95{{magref|hyper|87|84}}
| dc_date_pt=2000
+
| dc_date_pt=2000-11-24
 
| dc_code_pt=DCJS22617
 
| dc_code_pt=DCJS22617
 
}}
 
}}
 +
| properties={{Properties|DC|adx|flash|vmugame}}
 
}}
 
}}
'''''{{PAGENAME}}''''' (ジェット セット ラジオ), called '''''Jet Grind Radio''''' in North America, is a video game developed by [[Smilebit]] and published by [[Sega]] for the [[Sega Dreamcast]]. It is a third-person action game in which the player controls members of a rebellious gang called the GGs, roaming the streets of the fictional city Tokyo-To spraying graffiti to "take over" the area from rival gangs.
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'''''{{PAGENAME}}''''' (ジェット セット ラジオ), called '''''Jet Grind Radio''''' in North America, is a video game developed by [[Sega Software R&D Dept. 6]] (renamed [[Smilebit]] between the Japanese and Western releases) and published by [[Sega]] for the [[Sega Dreamcast]]. It is a third-person action game in which the player controls members of a rebellious gang called the GGs, roaming the streets of the fictional city Tokyo-To spraying graffiti to "take over" the area from rival gangs.
  
 
''Jet Set Radio'' is considered to be one of the pioneers of its generation for its use of "cel-shaded" graphics, and its then-original style of gameplay. It is also notable for its soundtrack spearheaded by [[Hideki Naganuma]].
 
''Jet Set Radio'' is considered to be one of the pioneers of its generation for its use of "cel-shaded" graphics, and its then-original style of gameplay. It is also notable for its soundtrack spearheaded by [[Hideki Naganuma]].
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''Jet Set Radio'' was first announced at the 1999 [[Tokyo Game Show]] and generated a prodigious amount of press attention due to its use of the then revolutionary rendering technique, "cel-shading". Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance for objects rendered in 3D.
 
''Jet Set Radio'' was first announced at the 1999 [[Tokyo Game Show]] and generated a prodigious amount of press attention due to its use of the then revolutionary rendering technique, "cel-shading". Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance for objects rendered in 3D.
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====Trademark issues====
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When localizing the game for its United States release, [[Sega of America]] encountered numerous trademark issues concerning the original name{{ref|https://web.archive.org/web/20230204124058/https://www.ign.com/articles/2000/04/12/jet-set-radio-to-receive-name-change-in-america}} and were forced to released the game as ''Jet Grind Radio'' in October 2000. While the exact details of the trademark concerns were never revealed, they had apparently resolved the issues less than two years later with the release of ''[[Jet Set Radio Future]]''. Despite this, the following game to be published in the States would revert to the previous name, releasing as ''[[Jet Grind Radio (Game Boy Advance)|Jet Grind Radio]]'' on the [[Game Boy Advance]]. While this would be the last game bearing the "Jet Grind" name, Sega of America would continue to renew their trademark on the name until 2011 - one year before [[Jet Set Radio (2012)|the 2012 remake]], which would go by the name ''[[Jet Set Radio (2012)|Jet Set Radio]]'' in all territories.{{ref|1=https://web.archive.org/web/20240916010856/https://forums.sonicretro.org/index.php?threads%2Fthe-jet-set-trademark-dispute.43051%2F}}
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Further investigation by [https://forums.sonicretro.org/index.php Sonic & Sega Retro Forums] user DefinitiveDubs has revealed that, in July 2001 the [[wikipedia:United States Patent and Trademark Office|United States Patent and Trademark Office]] denied Sega of America's application for the name, filed two months prior. The rejection cited two conflicting trademarks: a Swiss clothing brand named [https://jetset.ch JET SET] (revealed to not be an issue), and [[Midway]]'s September 10, 1999 trademark on the name "Jet Set", which had ultimately resulted in the suspension of Sega's application. Sega decided to fight this latter claim, not through Midway but through the Trademark Office, all while releasing ''[[Jet Set Radio Future]]'' on the [[Xbox]] without issue. While Sega's initial arguments for why the two trademarks would not be confused with one another were found to be unpersuasive and were not accepted, Midway's application would eventually fall into abandonment in June 2004, with no legal action brought against Sega for the release of the same during that time.''Future'''s trademark application would eventually be accepted on January 4, 2005 - three years after the game's retail release.{{ref|1=https://web.archive.org/web/20240916010856/https://forums.sonicretro.org/index.php?threads%2Fthe-jet-set-trademark-dispute.43051%2F}}
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Later, when re-applying for the Jet Set trademark in 2012, [[Sega of America]] found their application suspended once again, this time over the popular [[ZX Spectrum]] game ''[[wikipedia:Jet Set Willy|Jet Set Willy]]''. Apparently, the classic British computer game had gotten a modern port to the [[Xbox 360]] and mobile phones, which included the filing of a United States trademark. Thankfully, Sega of America's lawyers came prepared with a longer, much more persuasive argument{{ref|1=https://tsdr.uspto.gov/documentviewer?caseId=sn97267139&docId=SPE20220218075536&linkId=15#docIndex=7&page=2}}, and were able to successfully convince the Trademark Office to successfully file their trademark application, bring an end to a 12-year legal concern which had followed the company since the [[Dreamcast]] era.{{ref|1=https://web.archive.org/web/20240916010856/https://forums.sonicretro.org/index.php?threads%2Fthe-jet-set-trademark-dispute.43051%2F}}
  
 
===Legacy===
 
===Legacy===
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===De La Jet Set Radio===
 
===De La Jet Set Radio===
Not wanting to be left behind, Japan would recieve an updated version of the game titled ''De La Jet Set Radio''. ''De La'' contains the additions of the overseas versions, however also tweaks gameplay, fixes several bugs in the process. ''De La Jet Set Radio'' is considered to be easier to pick up and play as a result. Its music is adopted from the North American release. ''De La'' was orignally only available via [[Sega Direct]], however a full retail version showed up in the months which followed.
+
Not wanting to be left behind, Japan would recieve an updated version of the game titled ''De La Jet Set Radio''. ''De La'' contains the additions of the overseas versions, however also tweaks gameplay, fixes several bugs in the process. ''De La Jet Set Radio'' is considered to be easier to pick up and play as a result. Its music is adopted from the North American release. ''De La'' was originally only available via [[Sega Direct]], however a full retail version showed up in the months which followed.
  
 
Though sales were strong enough in Japan to lead to a [[Dorikore]] re-release, ''Jet Set Radio'' largely failed to capture the market in the west.
 
Though sales were strong enough in Japan to lead to a [[Dorikore]] re-release, ''Jet Set Radio'' largely failed to capture the market in the west.
  
 
==Production credits==
 
==Production credits==
===Japanese version===
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{{mainArticle|{{PAGENAME}}/Production credits}}
{{multicol|
 
{{creditstable|
 
*'''{{rolloverText|チーフプランナー|Chief Planner}}:''' [[Masayoshi Kikuchi|キクチ マサヨシ]]
 
*'''{{rolloverText|プランナー|Planner}}:''' [[Masayoshi Yokoyama|ヨコヤマ マサヨシ]], {{rolloverText|ヒグチ タカコ|Takako Higuchi}}, {{rolloverText|オオサキ トオル|Tooru Oosaki}}, {{rolloverText|オリハラ ジュン|Junn Orihara}}, {{rolloverText|ナカダイラ ユウスケ|Yuusuke Nakadaira}}
 
*'''{{rolloverText|チーフプログラマー|Chief Programmer}}:''' [[Kazuhisa Hasuoka|ハスオカ カズヒサ]]
 
*'''{{rolloverText|プログラマー|Programmer}}:''' {{rolloverText|サノ オータ|O-Ta Sano}}, {{rolloverText|モリ クニヒコ|Kunihiko Mori}}, {{rolloverText|タナセ ケンイチ|Kennichi Tanase}}, {{rolloverText|サイトウ トシヒサ|Toshihisa Saitou}}, {{rolloverText|ショウトウ リュウ|Ryuu Shoutou}}, {{rolloverText|サワダ ハジメ|Hajime Sawada}}
 
*'''{{rolloverText|チーフグラフィックデザイナー|Chief Graphic Designer}}:''' {{rolloverText|ウエダ リュウタ|Ryuuta Ueda}}, [[Kazuki Hosokawa|ホソカワ カズキ]]
 
*'''{{rolloverText|グラフィックデザイナー|Graphic Designers}}:''' [[Miho Takayanagi|タカヤナギ ミホ]], {{rolloverText|ホンマ トモカズ|Tomokazu Honnma}}, [[Yuuichi Higuchi|ヒグチ ユウイチ]], {{rolloverText|カクタニ ジュンイチ|Junichi Kakutani}}, {{rolloverText|トモダ ダイスケ|Daisuke Tomoda}}, {{rolloverText|ショウジ カオリ|Kaori Shouji}}, {{rolloverText|ハヤシ アサミツ|Asamitsu Hayashi}}, {{rolloverText|カラサワ ヨウスケ|Yousuke Karasawa}}, {{rolloverText|カワマタ ヒロミ|Hiromi Kawamata}}, {{rolloverText|セキグチ マサト|Masato Sekiguchi}}, {{rolloverText|イチカワ ユウスケ|Yuusuke Ichikawa}}, [[Nanako Yarimizu|ヤリミズ ナナコ]], [[Yumi Morikawa|モリカワ ユミ]], {{rolloverText|モロサワ サチコ|Sachiko Morosawa}}, {{rolloverText|ワリガイ ユカ|Yuka Warigai}}, [[Makoto Takanashi|タカナシ マコト]]
 
*'''{{rolloverText|サウンドプロデューサー|Sound Producer}}:''' [[Yukifumi Makino|マキノ ユキフミ]]
 
*'''{{rolloverText|サウンドディレクター|Sound Director}}:''' [[Fumitaka Shibata|シバタ フミタカ]]
 
*'''{{rolloverText|ミュージック&サウンドエフェクト|Music / Sound effect}}:''' [[Tomonori Sawada|サワダ トモノリ]], [[Hideki Naganuma|ナガヌマ ヒデキ]]
 
*'''[[Sega Digital Studio|セガデジタルスタジオ]]'''
 
**'''{{rolloverText|チーフエンジニア|Chief Engineer}}:''' [[Hirokazu Akashi|アカシ ヒロカズ]]
 
**'''{{rolloverText|エンジニア|Engineer}}:''' {{rolloverText|ミヤヨシ タダ|Tada Miyayoshi}}, [[Sawako Sogabe|ソガベ サワコ]]
 
*'''{{rolloverText|パッケージ&マニュアル|Package & Manual}}:''' [[Kaoru Ichigozaki|イチゴザキ カオル]], [[Fumiaki Tomura|トムラ フミアキ]], [[Toshiki Yamaguchi|ヤマグチ トシキ]]
 
*'''{{rolloverText|ウェブサイトプログラマー|Website Programmer}}:''' [[Tomonobu Takahashi|タカハシ トモノブ]]
 
*'''{{rolloverText|ローカリゼーション|Localization}}:''' {{rolloverText|シンドウ シノブ|Shinobu Shinndou}}, {{rolloverText|クロキ コージ|Ko-Ji Kuroki}}, [[Osamu Shibamiya|シバミヤ オサム]] (SOA), [[Klayton Vorlick|ヴオーリック・クレイトン]] (SOA), [[Rob Alvarez|ロブ・アルバレツ]] (SOA)
 
*'''{{rolloverText|プロモーション|Promotion}}:''' {{rolloverText|オオウチ タカヨシ|Takayoshi Oouchi}}
 
*'''{{rolloverText|パブリシティ|Publicity}}:''' [[Yasushi Nagumo|ナグモ ヤスシ]], [[Hiromichi Hisada|ヒサダ ヒロミチ]], [[Miho Masuda|マスダ ミホ]]
 
*'''{{rolloverText|BGMパフォーマンス|BGM Performance}}:''' {{rolloverText|ビービーライツ|B.B Rights}}, {{rolloverText|レプス|Reps}}, {{rolloverText|アイドル・タクシー|Idol Taxi}}, {{rolloverText|エフ・フィールズ|F-Fields}}, {{rolloverText|デヴィッド・ソウル|Deavid Soul}}, {{rolloverText|ギター・ベイダー|Guitar Vader}}
 
*'''{{rolloverText|セイユウ|Voice Actor}}:''' [[Kennichi Fujiwara|フジワラ ケンイチ]], {{rolloverText|カワモト カツヒコ|Katsuhiko Kawamoto}}, {{rolloverText|コイケ コウジ|Kouji Koike}}, {{rolloverText|イシイ タカオ|Takao Ishii}}, {{rolloverText|ヤスハラ ヨシト|Yoshito Yasuhara}}, {{rolloverText|ムラカミ シノブ|Shinobu Murakami}}, {{rolloverText|ヨシカワ アキコ|Akiko Yoshikawa}}, {{rolloverText|クリヤマ エミコ|Emiko Kuriyama}}, {{rolloverText|サワ リツオ|Ritsuo Sawa}}, {{rolloverText|イッカン|Ikkann}}, {{rolloverText|ミネ エケン|Eken Mie}}, {{rolloverText|ネモト ヤスヒコ|Yasuhiko Nemoto}}, {{rolloverText|イリエ タカシ|Takashi Irie}}, {{rolloverText|ジンナイ タツユキ|Tatsuyuki Jinnnai}}, {{rolloverText|サイモン・ジョンソン|Simon Johnson}}, {{rolloverText|マイケル・コールマン|Michael Coleman}}, {{rolloverText|オチアイ コウジ|Kouji Ochiai}}, {{rolloverText|タダノ ヨウヘイ|Youhei Tadano}}, {{rolloverText|ドナ・バーク|Donna Burke}}, {{rolloverText|シャロン・ギテンス|Sharon Gittens}}, {{rolloverText|デリック・ホームズ|Derrick Holmes}}
 
*'''DJ-K:''' {{rolloverText|ビリー・ブラウン|Billy Brown}}
 
*'''{{rolloverText|モーションアクター|Motion Actror}}:''' {{rolloverText|サカイ アキラ|Akira Sakai}}, [[Hiroshi Kataoka|カタオカ ヒロシ]], {{rolloverText|テツ|Tetsu}}, {{rolloverText|セキネ アスカ|Asuka Sekine}}, {{rolloverText|(有)クロース|Kouros}}
 
*'''{{rolloverText|ロゴ&パッケージデザイン|Logo & Package Design}}:''' {{rolloverText|フトリキ ミヨシ|Miyoshi Futoriki}}, Chupa*Chu* Pop Factory, Pop Factory
 
*'''{{rolloverText|グラフィティ|Graffiti}}:''' {{rolloverText|エリック・ヘイズ|Eric Haze}}, {{rolloverText|ウエチョ|Uecho}}, Edge, {{rolloverText|タコラ|Takora}}, ENAS, {{rolloverText|チクポン|Chikupon}}, K-Chap, {{rolloverText|ヒグチン|Higuchinn}}
 
*'''{{rolloverText|スペシャルサンクス|Special Thanks}}:''' {{rolloverText|ウチダ ミチアキ|Michiaki Uchida}}, [[Yasuhiro Suzuki|スズキ ヤスヒロ]], {{rolloverText|イワヂ タカシ|Takashi Iwadi}}, [[Naohiro Warama|ワラマ ナオヒロ]], [[Hisao Oguchi|オグチ ヒサオ]], [[Tatsuya Anndou|アンドウ タツヤ]], {{rolloverText|スズキ ケイイチロウ|Keiichirou Suzuki}} (Isao), {{rolloverText|ニシノ トウル|Touru Nishino}} (Isao), {{rolloverText|ゴトウ アキラ|Akira Gotou}} (Isao)
 
*'''{{rolloverText|チームマネージャー|Team Manager}}:''' [[Minoru Matsuura|マツウラ ミノル]]
 
*'''{{rolloverText|エグゼクティブプロデューサー|Executive Producer}}:''' {{rolloverText|アライシュン|Araishunn}}
 
*'''{{rolloverText|プロデューサー|Producer}}:''' {{rolloverText|サトウ オサム|Osamu Satou}}
 
*'''{{rolloverText|チーフプロデューサー|Chief Producer}}:''' [[Takayuki Kawagoe|カワゴエ タカユキ]]
 
:'''Thanks For Playing!'''
 
*'''Presented by:''' [[Sega]]
 
*'''(C)[[Sega|Sega Enterprises, Ltd.,]] 2000'''
 
| source=In-game credits (JP)
 
| console=DC
 
}}
 
}}
 
 
 
===Oversea version===
 
{{multicol|
 
{{creditstable|
 
*'''Executive Producer:''' [[Shun Arai]]
 
*'''Chief Producer:''' [[Takayuki Kawagoe]]
 
*'''Producer:''' [[Osamu Sato]]
 
*'''Director:''' [[Masayoshi Kikuchi]]
 
*'''Senior Planner:''' [[Masayoshi Yokoyama]]
 
*'''Planners:''' Toru Oosaki, Norinisa Iwasaki, [[Takahiro Tabata]], [[Jun Orihara]], Yusuke Nakadaira
 
*'''Chief Programmer:''' [[Kazuhisa Hasuoka]]
 
*'''Senior Programmer:''' [[Outa Sano]]
 
*'''Programmers:''' Kuniniko Mori, Toshihisa Saitou, Touryu Sno, [[Kenichi Tanase]]
 
*'''Chief Graphic Designers:''' [[Ryuta Ueda]], [[Kazuki Hosokawa]]
 
*'''Senior Graphic Designers:''' Mano Takayanagi, [[Tomokazu Honma]], [[Yuichi Higuchi]]
 
*'''Graphic Designers:''' [[Yusuke Ichikawa]], [[Yousuke Karasawa]], [[Daisuke Tomoda]], [[Hiromi Kawamata]], Masato Sekiguchi, [[Kaori Shoji]], Sacniko Morosawa, [[Nanako Yarimizu]], Yuka Warigai, [[Yumi Morikawa]], [[Makoto Takanashi]], Junichi Kakutani, [[Masamitsu Hayashi]]
 
*'''Sound Producer:''' [[Yukifumi Makino]]
 
*'''Sound Director:''' [[Fumitaka Shibata]]
 
*'''Music Composer & Sound Effects:''' [[Hideki Naganuma]]
 
*'''Recording Studio:''' [[Wave Master|Wave Master Studio]]
 
*'''Chief Recording Engineer:''' [[Hirokazu Akashi]]
 
*'''Recording Engineer:''' [[Yoshitada Miya]], [[Sawako Sogabe]]
 
*'''Package & Manual:''' [[Kaoru Ichigozaki]], [[Fumiaki Tomura]], [[Toshiki Yamaguchi]]
 
*'''Web Site Programmer:''' [[Tomonobu Takahashi]]
 
*'''Publcity:''' [[Miho Masuda]]
 
*'''BGM Performed By:''' B.B Rights, F-Fields, Reps, Deavid Soul, Idol Taxi, [[Richard Jacques]], Castle Logical, [[Tomonori Sawada|Toronto]]
 
*'''Motion Talent:''' Akira Sakai, [[Hiroshi Kataoka]], Tetsu, Asuka Sekine, Kouros
 
*'''Logo & Package Design:''' Graffic Takora Corp.
 
*'''Graffiti Artists:''' Erik Haze, Edge, Uecho, Enas, Higuchin, Chikpon, K-Chap
 
*'''Special Thanks:''' Michiaki Uchida, [[Naohiro Warama]], [[Yasuhiro Suzuki]], [[Hisao Oguchi]], [[Takashi Iwade]], Tatsuya Andou(Isao Corp. Ltd.), Keiichirou Suzuki, Touru Nishino, Akira Goto, Shuji Hori, [[Team Andromeda]](Original Sega AM6)
 
 
 
{{creditsheader|[[Sega of America Dreamcast Inc.]]}}
 
*'''Localzation Producers:''' [[Jason Kuo]], [[Klayton Vorlick]], Mari N. Snaal
 
*'''Localzation Manager:''' [[Osamu Shibamiya]]
 
*'''Product Manager:''' [[Robert Alvarez|Rob Alvarez]]
 
*'''Associate Product Manager:''' [[Dennis Lee]]
 
*'''Marketing Director:''' [[John Golden]]
 
*'''Public Relations:''' [[Heather Hawkins]], [[Gwen Marker]]
 
*'''Director Creative Services:''' [[Robert Schonfisch]]
 
*'''Creative Services Specialist:''' [[Angela Santos]]
 
*'''Promotions:''' [[Heather Kashner]]
 
*'''Online Senior Producer:''' A. J. Briones
 
*'''Online Senior Software Engineer:''' Alexander Villagran
 
*'''Online Software Engineer:''' Shilpa Kulkarni
 
*'''Lead Tester:''' Steve Peck
 
*'''Assistant Lead Testers:''' Daniel Chang, Adam Terminelld
 
 
 
{{creditsheader|[[Sega Europe Ltd.]]}}
 
*'''Director Of Product Development:''' Naohiko Hishino
 
*'''Executive Producer:''' [[Katsuhisa Sato|Kats Sato]]
 
*'''Producer:''' [[Daniel Llewellyn]]
 
*'''Assistant Producer:''' [[Akiko Koutstal]]
 
*'''Test Manager:''' Jason Cumbersatcn
 
*'''Lead Testers:''' Nick Benet, Dawiel Slater, [[Pete O'brien]], Mark Dearsley, Wayne Gardner
 
*'''Localisation Coordinator:''' [[Roberto Parraga-Sawchez]]
 
*'''Translators:''' [[Angelika Michitsch]], [[Roberto Parraga-Sawchez]]
 
*'''European Product Marketing Manager:''' [[Jim Pride]]
 
*'''European Product Marketing Exective:''' [[Mark Fisher]]
 
*'''Project Management:''' [[Koji Kuroki]], [[Shinobu Shindo]]
 
*'''Manual Translation, DTP:''' [[Michael Hanna]]
 
*'''Voice Director & Casting:''' Greg Weber ([[Webtone]])
 
*'''Recording Engineer([[Webtone]]):''' Greg Weber, David Nowlin
 
*'''Voice Talent:''' Andria Batise, Kevin Blackton, Billy Brown, Ryan Canfield, Jeromy Carssow, Matthew Chavez, Errin Clark, Jessica Crispi, Steve Duell, James Gutierrez, Machiko Harashima, Corina Harman, Marcie Henderson, Mike Inouve, Roger Jackson, Jeremy Jones, Jeff Kramer, Resi Mamizuka, Kevin Miller, David Nowlin, Kevin Oshea, Jason Tinker, Andrew Willis, Justin Worsham
 
*'''Special Thanks:''' [[Sandy Castagnola]]
 
 
 
*'''Cooperation With:''' [[ADX Codec|ADX]]
 
*'''Created By:''' [[Smilebit]]
 
*'''Presented By:''' [[Sega]]
 
| source=In-game credits
 
| console=DC
 
}}
 
|cols=3}}
 
  
 
==Soundtrack==
 
==Soundtrack==
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|gamepro|145|148-149
 
|gamepro|145|148-149
 
|egm|137|82
 
|egm|137|82
 +
}}
 +
|{{galleryPrintAd
 +
|stranaigr|76|101
 
}}
 
}}
 
|{{galleryPrintAd
 
|{{galleryPrintAd
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Jsr beat.jpg
 
Jsr beat.jpg
 
Jsr combo.jpg
 
Jsr combo.jpg
 +
Jsr tab.jpg
 +
DreamcastElementsDec2000 JetSetRadio BEAT.png
 +
DreamcastElementsDec2000 JetSetRadio CORN.png
 +
DreamcastElementsDec2000 JetSetRadio DJ.png
 +
DreamcastElementsDec2000 JetSetRadio GUM.png
 +
DreamcastElementsDec2000 JetSetRadio NOISE1.png
 +
DreamcastElementsDec2000 JetSetRadio ONISIMA.png
 +
DreamcastElementsDec2000 JetSetRadio PJAM.png
 
Jsr gum.jpg
 
Jsr gum.jpg
Jsr tab.jpg
 
 
Jgr dcbrowser disk.png
 
Jgr dcbrowser disk.png
 
JetSetRadio DC Art DISK-591.jpg
 
JetSetRadio DC Art DISK-591.jpg
JetSetRadio DC Art DJ.jpg
 
 
JetSetRadio DC Art DREAMC~2.jpg
 
JetSetRadio DC Art DREAMC~2.jpg
JetSetRadio DC Art GUM.jpg
+
DreamcastElementsDec2000 JetSetRadio MAIN.png
 
JetSetRadio DC Art MAIN-M~1.jpg
 
JetSetRadio DC Art MAIN-M~1.jpg
 
JetSetRadio DC Art MAIN-M~2.jpg
 
JetSetRadio DC Art MAIN-M~2.jpg
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JetSetRadio DC Art MAINV-~3.jpg
 
JetSetRadio DC Art MAINV-~3.jpg
 
JetSetRadio DC Art MAINV-~4.jpg
 
JetSetRadio DC Art MAINV-~4.jpg
JetSetRadio DC Art NOISE1.jpg
+
DreamcastPremiere JSR JSR AW01.png
JetSetRadio DC Art ONISIMA.jpg
+
JSR Gum Poster.jpeg
JetSetRadio DC Art PJAM.jpg
+
DreamcastElementsDec2000 JetSetRadio BEATGROW.png
 
SegaPRFTP JSR JGRPackageArt.jpg
 
SegaPRFTP JSR JGRPackageArt.jpg
JSR Game MASTERART.png
+
DreamcastElementsDec2000 JetSetRadio JETSETPA.png
JSR Key Art 360.jpg
+
DreamcastPremiere JSR JSRPACKS.png
 
</gallery>
 
</gallery>
  
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| cinescape=100
 
| cinescape=100
 
| cinescape_source=2001-01-22
 
| cinescape_source=2001-01-22
| consolesplus=93
 
| consolesplus_source={{magref|consolesplus|103|80|printpage=80-83}}
 
| consolesplus_1=93
 
| consolesplus_source_1={{magref|consolesplus|107|98|printpage=98-100}}
 
| cvg=80
 
| cvg_source={{magref|cvg|229|100}}
 
| dcuk=90
 
| dcuk_source={{magref|dcuk|16|52|printpage=52-57}}
 
| dmjp=83
 
| dmjp_source={{magref|dmjp|2000-22ex|38}}
 
| dmjp_r=89
 
| dmjp_r_source={{magref|dmjp_r|2002-18|33}}
 
| edge=80
 
| edge_source={{magref|edge|88|92|printpage=92/93}}
 
| egm=90
 
| famitsu=80
 
| famitsu_source={{num|603|page=31|pdf=}}
 
| gamefan=97
 
| gamefan_source=''11/03/2000''
 
| gameplayrpg=93
 
| gameplayrpg_source={{magref|gameplayrpg|4|108|printpage=108/109}}
 
| gamepro=90
 
| gamepro_source=[[Category:Update source]][https://web.archive.org/web/20050113220320/www.gamepro.com/sega/dreamcast/games/reviews/7238.shtml 2000-11-01]
 
 
| gamesmaster=90
 
| gamesmaster=90
 
| gamesmaster_source=
 
| gamesmaster_source=
| hyper=90
 
| hyper_source={{magref|hyper|87|84|printpage=84/85}}
 
| joypad=80
 
| joypad_source={{magref|joypad|100|96|printpage=96-98}}
 
| odmus=100
 
| pu=94
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| square=yes
 
| square=yes
 
| disc=Jsr dc eu disc.jpg
 
| disc=Jsr dc eu disc.jpg
 +
| manual=JetSetRadio-DC-EU-Manual.pdf
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| back=JSR DC PT back.jpg
 
| back=JSR DC PT back.jpg
 
| spinemissing=yes
 
| spinemissing=yes
 +
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 +
| disc=Jsr dc eu disc.jpg
 +
}}
 +
{{Scanbox
 +
| console=Dreamcast
 +
| region=PL
 +
| front=JetSetRadio DC PL Box Front.png
 +
| back=JetSetRadio DC PL Box Back.png
 
| square=yes
 
| square=yes
 
| disc=Jsr dc eu disc.jpg
 
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==Technical information==
 
==Technical information==
''Jet Set Radio'' runs at up to 57,378 polygons per scene.{{ref|[https://image.ibb.co/kx6yKp/jetsetdc.png jetsetdc]}}
+
{{mainArticle|{{PAGENAME}}/Technical information}}
 
 
===Save data===
 
The Dreamcast version supports one save file for gameplay progression, one for system settings, and three types of graffiti images created within the graffiti editor in small, large and extra large sizes. The game will also save a VMU application dedicated to managing graffiti files if there is enough space available.
 
 
 
{|class="prettytable"
 
|+ Jet Set Radio Save Data
 
|-
 
! Name
 
! File Name
 
! Comment
 
! File Size
 
! Icon
 
|-
 
| JETSETRADIO SYSTEM
 
| JETSET_SYSTEM
 
| JET_SYSTEM
 
| 4 blocks
 
| [[Image:Jsr vmu sys.png ]]
 
|-
 
| JETSETRADIO VM APPLICATION DATA
 
| JETSET_VM
 
| JETSET_VM
 
| 30 blocks
 
|[[Image:Jsr vmu vm.png]]
 
|-
 
|JETSETRADIO SMALL
 
|JET_GRAFFITI_S
 
|JETSET_SMA
 
|8 blocks
 
| [[Image:Jsr vmu gra s.png]]
 
|-
 
|JETSETRADIO LARGE
 
|JET_GRAFFITI_L
 
|JETSET_LAR
 
|13 blocks
 
|[[Image:Jsr vmu gra l.png]]
 
|-
 
|JETSETRADIO XLARGE
 
|JET_GRAFFITI_XL
 
|JETSET_XLA
 
|22 blocks
 
|[[Image:Jsr vmu gra xl.png]]
 
|}
 
 
 
{|class="prettytable"
 
|+ Jet Grind Radio Save Data
 
|-
 
! Name
 
! File Name
 
! Comment
 
! File Size
 
! Icon
 
|-
 
| JETGRINDRADIO SYSTEM
 
| JETGRIND_SYSTEM
 
| JET_SYSTEM
 
| 4 blocks
 
| [[Image:Jsr vmu sys.png ]]
 
|-
 
| JETGRINDRADIO VM APPLICATION DATA
 
| JETGRIND_VM
 
| JETGRIND_VM
 
| 30 blocks
 
|[[Image:Jsr vmu vm.png]]
 
|-
 
|JETGRINDRADIO SMALL
 
|JET_GRAFFITI_S
 
|JETGRIND_SMA
 
|8 blocks
 
| [[Image:Jsr vmu gra s.png]]
 
|-
 
|JETGRINDRADIO LARGE
 
|JET_GRAFFITI_L
 
|JETGRIND_LAR
 
|13 blocks
 
|[[Image:Jsr vmu gra l.png]]
 
|-
 
|JETGRINDRADIO XLARGE
 
|JET_GRAFFITI_XL
 
|JETGRIND_XLA
 
|22 blocks
 
|[[Image:Jsr vmu gra xl.png]]
 
|}
 
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=2000-10-03|source=|comments=|quality=|prototype=yes}}
 
}}
 
  
 
==External links==
 
==External links==
 
* Sega of America webpage: [https://web.archive.org/web/*/http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=177 Dreamcast]
 
* Sega of America webpage: [https://web.archive.org/web/*/http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=177 Dreamcast]
 
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000607/ Dreamcast]
 
* Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000607/ Dreamcast]
 +
* Sega.com Asia webpage: [https://web.archive.org/web/20020221081927/http://www.sega.com.hk/eng/info/jungame/jet_set_radio.htm Dreamcast]
 +
* Sega.com Asia webpage (Chinese): [https://web.archive.org/web/20020213103135/http://www.sega.com.hk/b5/info/jungame/jet_set_radio.htm Dreamcast]
  
 
==References==
 
==References==

Latest revision as of 04:38, 27 September 2024

For the Game Boy Advance game, see Jet Set Radio (Game Boy Advance). For the 2012 remake, see Jet Set Radio (2012).

n/a

  • NTSC-U
  • NTSC-J
  • PAL

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Jet Set Radio
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Supporting companies:
Distributor: Tec Toy (BR)
Peripherals supported:
Sega Dreamcast
Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box
Genre: Street Action (ストリートアクション)[1][2], Action[3]

















Number of players: 1
Official in-game languages:
  • 日本語
  • English
  • Deutsch
  • Français
  • Español
  • Release Date RRP Code
    Sega Dreamcast
    JP
    ¥5,800 (6,090)5,800e[2] HDR-0078
    Sega Rating: All Ages
    Sega Dreamcast
    US
    $49.9549.95[6] 51058
    ESRB: Teen
    Sega Dreamcast
    EU
    MK-51058-50
    ELSPA: 11+ OK
    Sega Dreamcast
    EU
    (White Label)
    Sega Dreamcast
    DE
    DM 9999[10] MK-51058-50
    USK: 0
    Sega Dreamcast
    ES
    MK-51058-50
    ELSPA: 11+ OK
    Sega Dreamcast
    FR
    MK-51058-50
    SELL: Tous Publics
    Sega Dreamcast
    PT
    DCJS22617
    Sega Dreamcast
    UK
    £39.9939.99[11][12] MK-51058-50
    ELSPA: 11+ OK
    Sega Dreamcast
    AU
    $89.9589.95[18]
    OFLC: M15
    Sega Dreamcast
    BR
    197093
    Tectoy: 14+

    Jet Set Radio (ジェット セット ラジオ), called Jet Grind Radio in North America, is a video game developed by Sega Software R&D Dept. 6 (renamed Smilebit between the Japanese and Western releases) and published by Sega for the Sega Dreamcast. It is a third-person action game in which the player controls members of a rebellious gang called the GGs, roaming the streets of the fictional city Tokyo-To spraying graffiti to "take over" the area from rival gangs.

    Jet Set Radio is considered to be one of the pioneers of its generation for its use of "cel-shaded" graphics, and its then-original style of gameplay. It is also notable for its soundtrack spearheaded by Hideki Naganuma.

    Plot

    DJ Professor K hosts the pirate radio station Jet Set Radio.

    The game begins in 2000, Shibuya-cho, and is introduced by Professor K, the DJ of a pirate radio station based in Tokyo-to, who explains the basics of life in Tokyo-to for a "rudie", the term he uses to refer to young people who roam the streets spraying and skating. The city is split into three parts—Shibuya-cho, Benten-cho and Kogane-cho, each of which corresponds to a different time of day. Shibuya is a shopping district full of blue skies and daylight, Benten a nocturnal entertainment spot that represents night, and Kogane a mostly residential area, built on the water, where it is perpetually sunset.

    Chapter 1 - GG

    In each of these areas the player will encounter a rival gang - the Love Shockers in Shibuya, the Noise Tanks in Benten, and Poison Jam in Kogane - that attempts to usurp the GG's home turf. The player starts off forming a skate gang which also resides in Shibuya-cho, and thus forms a rivalry between the gangs in the area. After completing a set of menial challenges, designed to introduce the player to the control system, Gum and Tab join the gang forming the first 3 members of the GG's. The player starts out as Beat, a 17-year-old rudie who ran away from home like many other Japanese rudies. Beat was first shunned from gang to gang over and over again until he decided to start his own gang. Beat is the leader and founder of the GG's. The player first starts out spraying a little graffiti in Shibuya-Cho looking to recruit members. First Gum joins, then Tab.

    The initial stage is set in a Shibuya bus station, in which the player has to "tag" various parts of the bus station, as well as spray over existing tags, so as to gain the area as part of their territory. While tagging these places, the player is pursued by policemen and their leader, Captain Onishima. The police, the S.W.A.T team, and Goji Rokkaku's Golden Rhinos are yet another obstacle to avoid while defeating rival gangs. Also, Professor K narrates specific parts of the game via his eponymous pirate radio station called Jet Set Radio.

    Other gangs which feature in the game as opponents are the Noise Tanks, who appear to be semi-cyborgs, Poison Jam, brutish thugs who wear fish costumes, and the Love Shockers, an all-girl gang made up of jilted lovers. Once the protagonist defeats each gang they hand over their belongings and grant the area to the graffiti gang that dethroned them.

    Chapter 2 - Combo & Cube

    Unlike the other chapters, the story beats are told through the perspective of Combo, who is a leader of a gang from Grind City. He comes to Tokyo-to to enlist the help of the GGs and tries to convince them to listen to their story and offer their help. Two months ago, Combo and his group who consists of Cube and Coin dominate the streets of Grind City. Lately, someone has been painting these symbols of Rhinos, covering up their old artwork. Coin has also gone missing, along with his record collection being completely destroyed. Black cars and men in black suits start to populate around the area. Combo and Cube try to investigate.

    During their investigation, they run across a message sprayed on the wall telling them to go to Grind Square, possibly a message from Coin. They suspect these strange figures are around there as well. They start spraying graffiti all over Grind Square to bait them to come crash their operation. They learn shortly that Grind Square is actually formed and owned by the Rokkaku Group. They start to see a connection with the men in black suits with the Rokkaku group. They run across another message from Coin of a Golden Rhino. Unsure of what this symbol meant, Combo went through his sources to see who else could help in this situation. After hearing about the GGs and the pirate radio station Jet Set Radio thats been spreading through word of mouth, Combo and Cube set off for Tokyo-to.

    Chapter 3 - Golden Rhinos

    The Devil's Contract is broken into pieces, once formed is said to cause the destruction of the world.

    Towards the end of the game the GGs are hunted by the henchmen of Goji Rokakku, leader of The Golden Rhinos. Once the protagonist successfully usurps the areas seized by the Golden Rhinos, the player then must defeat Goji on a giant rooftop record player, on which Goji has assembled "The Devil's Contract", a record which, when played, is supposed to summon a demon. Goji wants to use the demon to take over Tokyo and eventually the world. After defeating him, however, it is revealed that the record is just an unusual indie release.

    Gameplay

    Garage

    All gameplay options appear in the garage which acts as the headquarters for the GGs that provides a number of options that can be set before going out on a mission. Each area of Tokyo-to and Grind City have four game types with each one unlocking after completion of a story mode challenge. Periodically a character will randomly arrive to challenge the GG's in a Rival Challenge.

    • Street - Allows you to access different missions such as...
      • Story Mode - Investigate an area by spray painting all areas marked with red arrows.
      • Jet Crush - Chalennge a GG member to race to a graffiti tag spot. The first to tag the spot wins.
      • Jet Graffiti - Spray all areas marked with red arrows under the time limit.
      • Jet Technique - Obtain the highest score under the time limit.
      • Rival Challenge - A random challenge will appear. A character will either initiate a race or want you to copy their moves and tricks.
    • Graffiti - Map graffiti and create graffiti with the in-game editor.
    • System - Save & Game Settings
    • BGM Mode - Listen to all the in-game tracks
    • Internet - Depending on which version has different functions
      • (Original) Links to the original Jet Set Radio website, which is no longer active.
      • (Sega Heritage) Access leaderboards and view unlocked achievements.
    Some spray tags require you to use the control stick to place graffiti.

    The main mechanic revolves around spray painting. Collecting enough spray cans will allow you to tag any area marked with an arrow. There are numerous spots to tag graffiti on that are indicated by two arrows. Red Arrows are required to complete a mission, while Green Arrows are not required, but will boost your score. When near a spot that can be tagged, an icon will appear over the character's head indicating which graffiti type they will put on the spot which can done by pulling the L trigger. Depending on the tag's size and the size of the arrow indicator next to the tag spot, either small, large or extra large will determine the amount of time needed to spray the area. Small tags take no time at all, but large and extra large tags will initiate a mini game to place on spray patterns. Onscreen arrows will appear requiring the player to tilt the control stick in specific directions. Each indicator links with another and grades overall performance and costs one spraycan on completion of a pattern. By completing all the on screen indicators, this will add to a combo which provides increasingly difficult patterns that provide more points. Tilting the control stick too fast or inputting the wrong direction will automatically lose the spraycan and start from the first pattern motion. The progress of the tag remains the same otherwise.

    Actions in the game add up to the total score. Besides spray painting, performing tricks and maneuvers will net additional points. Some of which require grinding. Grinding also helps navigate different areas in a stage. During a grind, holding a direction on the control stick allows to sharply turn in that direction. Successive tricks chain together, however tricks will only chain together during grinds. Unlike other sports games, such as Tony Hawk's Pro Skater which came out earlier, the game acts more like a platformer where navigation plays a key role in the game.

    There are numerous ways to gain points.

    • Grinding on rails periodically adds points.
    • Jumping when sliding down a grind rail quickly (After a dash preferrably.)
    • Jumping onto certain diagonal walls performs a wall ride.
    • Jumping during a wall ride will perform a trick and help gain additional height.
    • Pulling down then up quickly on the control stick will perform a quick turn.
    • Pulling down then up quickly on the control stick while jumping (A) performs a twist, which also turns the character around.
    • Letting the skater skate in reverse. Pressing jump when near the top of a half pipe or ramp will perform a trick jump.

    Once a stage is finished, remaining time and health are also calculated into the total score.

    Another tactic for moving around areas quickly is holding the R Trigger behind cars which will cause skaters to skitch behind them (Holding onto them,) which is useful for clearing hilly environments.

    Officer Onishima is more than willing to use lethal force to deal with gangs.

    During story missions, the police or some other law enforcement will slowly catch on to any vandalism appearing in town. Depending on how many graffiti spots are tagged determine when authorities appear and their difficulty. Drones will try to jump onto you to slow you down and eventually knock you over preventing you from escaping quickly. Other threats such as officers will appear with weapons to try to "regulate" vandalists. Boosting with the R trigger makes you invulnerable to most of their attacks, but some can also be tired out from chasing you, or you can knock them over to spray their backs to stun them for a period of time. Other threats such as helicopters, assassins or jetpack patrollers will appear in successive missions and increased threat levels. The general tactic to avoid them is to flee the area or lure any potential threat away from graffiti tag spots. Some law enforcement types may disappear based on the threat level achieved providing easier access to graffiti tag spots.

    Controls

    Control Stick - Move character/Place Graffiti pattern
    A - Jump
    R Trigger - Dash
    L Trigger - Center Camera/Spray Graffiti*

    RIght Control Stick** - Rotate Camera

    *Can disable center camera function in Sega Heritage version.
    **Only in Sega Heritage version.

    Score Rankings

    At the end of all score based challenges is a ranking system that grades your performance. The more points acquired, the higher the ranking, with the highest being Jet.

    • Jet
    • Nitro
    • Turbo
    • Engine
    • Motor
    • Pedal

    Playable Characters

    The game features a host of playable characters with three varying attributes: Power, technique and graffiti. Power determines the amount of health a character has, technique determines how many points a character generates while performing tricks and the character's overall speed, and graffiti determines how many points are earned by tagging graffiti spots and how difficult the on screen indicators will be as well as how many spraycans can be carried at once. The higher the gauge, the more points you get and the more difficult a spray is, but the fewer spraycans can be carried. Even with a diverse set of characters, each character plays differently from one another, allowing to choose which one fits your play style.

    Jsr icon beat.png Beat
    Profile Leader of the GGs. Players start as this character.

    Power: ■■■■■■■□ Technique: ■■■■□□□□ Graffiti: ■■■■■■□□

    Jsr icon gum.png Gum
    The first recruit of the GGs. Demonstrates basics of controls.

    Power: ■■■■□□□□ Technique: ■■■■■□□□ Graffiti: ■■■■■■■■

    Jsr icon tab.png Corn/Tab
    The second recruit of the GGs. Challenges Beat to perform several stunts.

    Power: ■■■■■■□□ Technique: ■■■■■■■□ Graffiti: ■■■■□□□□

    Jsr icon garam.png Garam
    Challenges the GGs to perform stunts.

    Power: ■■■■■■■□ Technique: ■■■■■□□□ Graffiti: ■■■■□□□□

    Jsr icon yoyo.png Yoyo
    Challenges the GGs to a race.

    Power: ■■■■□□□□ Technique: ■■■■■■■□ Graffiti: ■■■■■■■■

    Jsr icon mew.png Mew/Bis
    Challenges the GGs to perform stunts.

    Power: ■■■■□□□□ Technique: ■■■■■■■□ Graffiti: ■■■■■■□□

    Jsr icon combo.png Combo
    Leader of a small group who enlists the help of the GG's after being chased out of Grind City.

    Power: ■■■■■■■■ Technique: ■■■■□□□□ Graffiti: ■■■■■■□□

    Jsr icon cube.png Cube
    Partner of Combo's who was also chased out of Grind City.

    Power: ■■■■■■□□ Technique: ■■■■■□□□ Graffiti: ■■■■■■■□

    Jsr icon piranha.png Piranha/Sugar
    Challenges the GGs to perform stunts.

    Power: ■■■■■■□□ Technique: ■■■□□□□□ Graffiti: ■■■■■■■■

    Jsr icon slate.png Slate/Soda
    Challenges the GGs to a race.

    Power: ■■■■■■■□ Technique: ■■■□□□□□ Graffiti: ■■■■■□□□

    Secret Characters

    Jsr icon love.png Love Shockers
    A member of the Love Shockers gang

    Power: ■■■■□□□□ Technique: ■■■■■■■■ Graffiti: ■■■■□□□□

    Jsr icon tank.png Noise Tank
    A member of the Noise Tanks

    Power: ■■■■■■■□ Technique: ■■■■■□□□ Graffiti: ■■■■■■■■

    Jsr icon pjam.png Poison Jam
    A member of Poison Jam, comes in masked and unmasked.

    Power: ■■■■■■■■ Technique: ■■■□□□□□ Graffiti: ■■■■■■□□

    Jsr icon goji.png Goji
    Leader of the Rokkaku group. Must obtain Jet rankings on all Grind City levels.

    Power: ■■■■■■■■ Technique: ■■■□□□□□ Graffiti: ■■■■■■■■

    Jsr icon pots.png Pots
    GGs star pet. Obtain Jet rankings on all story and bonus challenges.

    Power: ■□□□□□□□ Technique: ■■■■■■■□ Graffiti: ■■□□□□□□

    Items

    Sprayy.png Yellow Spray Can
    Provides one spray can
    Jsr sprayb.png Blue Spray Can
    Provides five yellow spray cans
    Jsr sprayr.png Red Spray Can
    Provides health for the player character. The larger the can, the more health given back.
    Jsr graffitisoul.png Graffiti Soul
    Awards graffiti artwork to assign in the graffiti editor. Can award a small, large or extra large size.

    Environments

    Tokyo-to

    • Shibuya-Cho
      • Shibuya GG
      • Love Trap
      • Love Attack
      • Explosion
    • Kogane-Cho
      • The Monster of Kogane!
      • No. 540
      • Kogane Circus
      • Fight or Flight
    • Benten-Cho
      • Benten Boogie
      • Graffiti High
      • Noise Reduction
      • Benten Burning
      • Behind the Mask

    Grind City

    • Bantam Street
      • Tag or Die
    • Grind Square
      • Rock' N Roll Grind

    Graffiti

    Graffiti artwork DLC was offered from the now defunct website for Jet Set Radio/Jet Grind Radio.

    Each environment in the game allows you to tag areas with three types of graffiti sizes. Unlocking characters and collecting Graffiti Soul icons in stages will provide additional graffiti artwork to assign. In addition graffiti can be created from the in-game graffiti error. The Dreamcast version allowed users to create and trade artwork on a Dreamcast VMU and trade locally or online. In addition Sega allowed users to convert *.jpeg images to graffiti tags by holding X while pressing A. Because Sega has since shut down their online services, the website is no longer available.

    When Sega re-released the game under the Sega Heritage line, Sega did not allow graffiti tags to be traded online, but still allowed users to create their own tags under a finite amount. Mobile versions of the game, as well as the PlayStation Vita version allowed to take stored images or camera snapshots for graffiti tags.

    The Editor

    The editor allows to create detailed artwork from within the game. Allowing for stylized font or entirely freehanded painting.

    • Graffiti Size - Graffiti can be saved in three types of sizes.
      • Small
      • Large
      • Extra Large
    • Text - Enter text to appear in the image.
    • Shape of Letter - Allows you to change the shape of the letter by using a wheel to indicate various types of shapes. Can change all letters or individual letters.
    • Retouch Mode - Can make additional adjustments to text.
      • Move Letter - Can move all or individual letters.
      • Change Size - Change the size of the letters with the analog control stick or use L or R to change their depth.
      • Rotate Letter - Can change all or individual letter orientation using the analog stick to turn along y axis or use L and R to change x axis orientation.
      • Change Lens - Change from between four different lens effects.
      • Change Texture - Select from 125 different textures to overlay text.
    • Freehand Painting - Paint additional colors and designs using the triggers.
      • Paint Layer - Choose from 130 different colors with the D-Pad, move paint cursor with the analog stick and use L trigger to paint a thin line and R to paint a thick line. Depending on how far the analog trigger is pressed determines how thick the line will be for either line type.*

    * In the Sega Heritage version, the triggers do not respond to analog pressure at all.

      • Erase - Use erase tool to erase from specified layer.
      • Erase All - Erase selected layer.
      • Enlarge Painting - Used to zoom in on painting to provide better detail.
        • 1X
        • 2X
        • 4X
      • Switch Layer - Allows to paint above or below text.

    History

    Development

    Much like Panzer Dragoon before it, when the game development division was going under turnover, Jet Set Radio came out of a desire of young developers who only had minor roles in games before to create something completly new on their own. Director, Masayoshi Kikuchi, art director Ryuta Ueda and composer Hideki Naganuma consider themself to be the core of the game and it's idendity. The game's programmers had it's roots in SEGA PC, and when switching to Dreamcast development, it was very easy for them to create striking and strong visuals.

    Jet Set Radio was first announced at the 1999 Tokyo Game Show and generated a prodigious amount of press attention due to its use of the then revolutionary rendering technique, "cel-shading". Now commonplace in game design, cel-shading allows for a "cartoon-like" appearance for objects rendered in 3D.

    Trademark issues

    When localizing the game for its United States release, Sega of America encountered numerous trademark issues concerning the original name[19] and were forced to released the game as Jet Grind Radio in October 2000. While the exact details of the trademark concerns were never revealed, they had apparently resolved the issues less than two years later with the release of Jet Set Radio Future. Despite this, the following game to be published in the States would revert to the previous name, releasing as Jet Grind Radio on the Game Boy Advance. While this would be the last game bearing the "Jet Grind" name, Sega of America would continue to renew their trademark on the name until 2011 - one year before the 2012 remake, which would go by the name Jet Set Radio in all territories.[20]

    Further investigation by Sonic & Sega Retro Forums user DefinitiveDubs has revealed that, in July 2001 the United States Patent and Trademark Office denied Sega of America's application for the name, filed two months prior. The rejection cited two conflicting trademarks: a Swiss clothing brand named JET SET (revealed to not be an issue), and Midway's September 10, 1999 trademark on the name "Jet Set", which had ultimately resulted in the suspension of Sega's application. Sega decided to fight this latter claim, not through Midway but through the Trademark Office, all while releasing Jet Set Radio Future on the Xbox without issue. While Sega's initial arguments for why the two trademarks would not be confused with one another were found to be unpersuasive and were not accepted, Midway's application would eventually fall into abandonment in June 2004, with no legal action brought against Sega for the release of the same during that time.Future's trademark application would eventually be accepted on January 4, 2005 - three years after the game's retail release.[20]

    Later, when re-applying for the Jet Set trademark in 2012, Sega of America found their application suspended once again, this time over the popular ZX Spectrum game Jet Set Willy. Apparently, the classic British computer game had gotten a modern port to the Xbox 360 and mobile phones, which included the filing of a United States trademark. Thankfully, Sega of America's lawyers came prepared with a longer, much more persuasive argument[21], and were able to successfully convince the Trademark Office to successfully file their trademark application, bring an end to a 12-year legal concern which had followed the company since the Dreamcast era.[20]

    Legacy

    Jet Set Radio was not a commercial success, however its use of cel-shaded graphics have inspired many more games in the years which have followed. It was succeeded by Jet Set Radio Future in 2002 - an early release for the Xbox, though also saw a pseudo-sequel in the form of Ollie King, released for Sega Chihiro arcade hardware in 2004. The 2001 release of Wild Riders was also likely inspired by Jet Set Radio's graphical style. Cameos of Jet Set Radio, are to be found in Yakuza, Sega Superstars Tennis, Sonic & Sega All-Stars Racing, Sonic & All-Stars Racing: Transformed, 7th Dragon III Code: VFD and Sonic Forces. Hideki Naganuma's style of music employed in this game is also thought to have influenced his subsequent works at Sega and onwards.

    Sequels and re-releases

    The game was also brought to the Game Boy Advance (also called Jet Set Radio) and a sequel was released for the Xbox in the form of Jet Set Radio Future. Jet Set Radio was also re-released for digital services under the Sega Heritage label on Xbox Live Arcade, PlayStation Network for PlayStation 3 and PlayStation Vita, Steam, iOS and Android. The iOS and Android versions were removed from sale in 2014.[22]

    Versions

    There are four slightly different releases of Jet Set Radio: Japanese, US, PAL, and De La Jet Set Radio. The original game was considered unappealing by Sega of America and Sega Europe, who both made steps to try and localise the overly-Japanese atmosphere into something that had a better chance of selling in their target markets.

    The original release of Jet Set Radio first went on sale in Japan on the 29th of June, 2000. This is a bog-standard version of the game which was superseded by later versions. Like many Dreamcast games in the region, sales were disappointing, with less than 40,000 copies sold in its first week of sale[23].

    When brought to North America, the game ran into unforeseen trademark issues, causing it to be renamed "Jet Grind Radio". This was an almost last-minute change, meaning only the title screen and credits were changed - the term "Jet Set Radio" is still heard numerous times in-game. English voice actors were brought in to re-dub the characters and two entirely new levels were created. Some music was also changed, bringing in American hip hop bands to replace Japanese tunes. Online support through SegaNet was also included, allowing users to download tags.

    Sega held a "Graffiti is art" exposition in San Francisco to promote the game.[24]

    PAL regions received Jet Set Radio shortly afterwards, with all the additions of the North American version, bar the changed name. Once again some of the music was replaced.

    De La Jet Set Radio

    Not wanting to be left behind, Japan would recieve an updated version of the game titled De La Jet Set Radio. De La contains the additions of the overseas versions, however also tweaks gameplay, fixes several bugs in the process. De La Jet Set Radio is considered to be easier to pick up and play as a result. Its music is adopted from the North American release. De La was originally only available via Sega Direct, however a full retail version showed up in the months which followed.

    Though sales were strong enough in Japan to lead to a Dorikore re-release, Jet Set Radio largely failed to capture the market in the west.

    Production credits

    Main article: Jet Set Radio/Production credits.

    Soundtrack

    There are thirty overall tracks that have been made for Jet Set Radio across all regions and versions of the game. The entire soundtrack (Save for one) was brought together in the Sega Heritage release of the game. Most of the main levels have either a random cycle of select songs, or in challenge missions only one song that will play in the background during gameplay. The soundtrack was released on CD in Japan in 2000 by Universal Music Japan and the US version was released in 2012 by Sumthin Else Records.

    Name Artist Note
    "Let Mom Sleep" Hideki Naganuma
    "Humming the Baseline" Hideki Naganuma
    "Moody's Shuffle" Hideki Naganuma
    "Rock It On" Hideki Naganuma
    "Sneakman" Hideki Naganuma
    "Sweet Soul Brother" Hideki Naganuma
    "That's Enough" Hideki Naganuma
    "Grace and Glory" Hideki Naganuma
    "Funky Radio" B.B. Rights
    "Mischievous Boy" Castle Logical
    "Dunny Boy Williamson Show" Deavid Soul Japanese Version Only
    "Miller Ball Breakers" Deavid Soul
    "On the Bowl (A. Fargus Remix)" Deavid Soul
    "Up-Set Attack" Deavid Soul
    "Yappie Feet" Deavid Soul Not available in the Sega Heritage Release
    "Yellow Bream" F-Fields
    "Magical Girl" Guitar Vader
    "Super Brothers" Guitar Vader
    "OK House" Idol Taxi
    "Bout the City" Reps
    "Everybody Jump Around Richard Jacques
    "Electric Tooth Brush" Toronto
    "Just Got Wicked" Cold US Version Only
    "Recipe for the Perfect Afro" Feature Cast PAL Version Only
    "Improvise" Jurassic 5 US and PAL Versions Only
    "Patrol Knob" Mix Master Mike US and PAL Versions Only
    "Many Styles" O.B. One PAL Version Only
    "Slow" Professor Murder Music US Version Only
    "Dragula" Rob Zombie US Version Only
    "Funky Plucker" Semi Detached PAL Version Only

    Magazine articles

    Main article: Jet Set Radio/Magazine articles.

    Promotional material

    Logo-pdf.svg
    Print advert in Dreamcast Magazine (JP) #2000-24: "2000-24 (2000-07-21)" (2000-07-07)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Bonus (YU) #7: "7/2000" (2000-09-25)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in GamePro (US) #145: "October 2000" (2000-xx-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Strana Igr (RU) #76: "Oktyabr 2000 1/2" (2000-xx-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Print advert in Neo Plus (PL) #30: "Marzec 2001" (2001-xx-xx)
    also published in:
    Logo-pdf.svg

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    100 2001-01-22
    90
    Sega Dreamcast
    95
    Based on
    2 reviews
    Sega Retro Average 
    Publication Version Score
    576 Konzol (HU)
    92
    [39]
    Ação Games (BR)
    71
    [40]
    Alaab Alcomputtar (SA)
    92
    [41]
    Bonus (YU) NTSC
    92
    [42]
    Click! (PL)
    80
    [43]
    Consoles + (FR) NTSC-J
    93
    [44]
    Consoles + (FR) PAL
    93
    [45]
    Computer & Video Games (UK)
    75
    [11]
    Dreamcast Monthly (UK) PAL
    80
    [46]
    DC-UK (UK) PAL
    90
    [9]
    Dreamcast Magazine (JP) NTSC-J
    83
    [47]
    Dreamcast Magazine (UK) NTSC-J
    92
    [48]
    Dreamcast Magazine (UK) PAL
    92
    [12]
    Dorimaga (JP) NTSC-J
    89
    [49]
    Dreamzone (FR) NTSC-J
    95
    [50]
    Edge (UK) NTSC-J
    80
    [51]
    Electronic Gaming Monthly (US) NTSC-U
    90
    [52]
    Entsiklopediya igr dlya Dreamcast (RU) NTSC-U
    91
    [53]
    Famitsu (JP) NTSC-J
    80
    [54]
    Fun Generation (DE) NTSC-J
    90
    [55]
    Fun Generation (DE) PAL
    90
    [56]
    GameFan (US) NTSC-J
    94
    [57]
    GameFan (US) NTSC-U
    94
    [58]
    GamePlay RPG (FR)
    93
    [59]
    GamePro (US) NTSC-U
    95
    [60]
    Game Informer (US) NTSC-U
    81
    [61]
    Gamers' Republic (US) NTSC-U
    100
    [62]
    Hyper (AU)
    90
    [18]
    Joypad (FR) NTSC-J
    80
    [63]
    MAN!AC (DE) NTSC-J
    91
    [64]
    MAN!AC (DE) PAL
    92
    [65]
    Mega Fun (DE) NTSC-J
    91
    [66]
    Mega Fun (DE) PAL
    89
    [67]
    Neo Plus (PL)
    90
    [68]
    Next Generation (US) NTSC-J
    75
    [69]
    Next Generation (US) NTSC-U
    75
    [70]
    Official Dreamcast Magazine (UK) PAL
    80
    [71]
    Official Dreamcast Magazine (US) NTSC-U
    100
    [72]
    Playmag (FR) NTSC-J
    75
    [73]
    Play (PL)
    92
    [74]
    PSX Extreme (PL)
    87
    [75]
    Power Unlimited (NL)
    94
    [76]
    Sega Magazin (DE) NTSC-J
    90
    [77]
    Sega Magazin (DE) PAL
    89
    [78]
    Strana Igr (RU)
    90
    [79]
    Strana Igr (RU)
    95
    [80]
    Video Games (DE) NTSC-J
    90
    [81]
    Video Games (DE) PAL
    90
    [82]
    Sega Dreamcast
    88
    Based on
    48 reviews

    Jet Set Radio

    Dreamcast, JP
    Jsr dc jp back cover.jpgJsr dc jp front cover.jpg
    Cover
    JetSetRadio DC JP Spinecard.jpg
    Spinecard
    Jsr dc jp disc.png
    Disc
    Jet Set Radio DC JP Manual.pdf
    Manual
    JetSetRadio DC JP InlayBack.jpg
    Inlay
    Dreamcast, US
    Jsr dc us back cover.jpgJsr dc us front cover.jpg
    Cover
    Jsr dc us disc.jpg
    Disc
    Jet Grind Radio DC US Manual.pdf
    Manual
    JetGrindRadioDCUSInlay.jpg
    Inlay
    Dreamcast, EU
    Jsr dc eu rear cover.jpgJsr dc eu front cover.jpg
    Cover
    Dreamcast, EU (White)

    Jetsetradio dc eu white disc.jpg
    Disc
    Dreamcast, PT
    JSR DC PT back.jpgNospine-small.pngJsr dc eu front cover.jpg
    Cover
    Jsr dc eu disc.jpg
    Disc
    Dreamcast, PL
    JetSetRadio DC PL Box Back.pngJetSetRadio DC PL Box Front.png
    Cover
    Jsr dc eu disc.jpg
    Disc
    Dreamcast, AU
    JSR DC AU front.jpg
    Cover
    Jsr dc eu disc.jpg
    Disc
    Dreamcast, BR
    JetGrindRadioDCBRBack.jpgJetGrindRadioDCBRFront.jpg
    Cover
    JetGrindRadioDCBRDisc.jpg
    Disc
    JetGrindRadioDCBRManual.pdf
    Manual
    JetGrindRadioDCBRInlay.jpg
    Inlay

    Technical information

    Main article: Jet Set Radio/Technical information.

    Technical information

    Main article: Jet Set Radio/Technical information.

    External links

    References

    1. File:Jsr dc jp back cover.jpg
    2. 2.0 2.1 2.2 http://sega.jp/dc/000607/ (Wayback Machine: 2007-10-17 02:16)
    3. https://sega.jp/history/hard/dreamcast/software.html (Wayback Machine: 2020-10-23 17:28)
    4. http://sega.com:80/games/dreamcast/post_dreamcastgame.jhtml?PRODID=177 (Wayback Machine: 2003-12-13 17:26)
    5. http://www.ebworld.com/ebx/categories/newReleases/morenr-DC.asp (Wayback Machine: 2000-11-09 20:26)
    6. Press release: 2000-10-31: Jet Grind Radio Brings Graffiti Art, Street Beats and Futuristic In-Line Skating to Sega Dreamcast
    7. http://www.chipsworld.co.uk/detProd.asp?ProductCode=3120 (Wayback Machine: 2000-12-06 02:08)
    8. http://amazon.co.uk/exec/obidos/tg/stores/static/-/videogames/bs-dreamcast (Wayback Machine: 2001-02-20 22:04)
    9. 9.0 9.1 DC-UK, "December 2000" (UK; 2000-10-23), page 52
    10. 10.0 10.1 Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 15
    11. 11.0 11.1 Computer & Video Games, "December 2000" (UK; 2000-11-15), page 100
    12. 12.0 12.1 Dreamcast Magazine, "No. 15" (UK; 2000-11-02), page 48
    13. http://www.amazon.de/exec/obidos/ASIN/B00004XQWB (Wayback Machine: 2005-05-06 01:35)
    14. http://www.micromania.fr/zooms/?ref=17730 (Wayback Machine: 2000-12-15 02:08)
    15. http://www.amazon.fr:80/exec/obidos/tg/browse/-/557790/ref=vg_br_dp_2_lf/t/ (Wayback Machine: 2001-07-14 21:30)
    16. http://www.centromail.es:80/top/ficha.asp?codmail=15765 (Wayback Machine: 2001-07-18 04:17)
    17. http://www.gameswarehouse.com.au/longpage.asp?gameid=4547 (Wayback Machine: 2002-01-07 13:41)
    18. 18.0 18.1 Hyper, "January 2001" (AU; 2000-11-22), page 84
    19. https://www.ign.com/articles/2000/04/12/jet-set-radio-to-receive-name-change-in-america (Wayback Machine: 2023-02-04 12:40)
    20. 20.0 20.1 20.2 https://forums.sonicretro.org/index.php?threads%2Fthe-jet-set-trademark-dispute.43051%2F (Wayback Machine: 2024-09-16 01:08)
    21. https://tsdr.uspto.gov/documentviewer?caseId=sn97267139&docId=SPE20220218075536&linkId=15#docIndex=7&page=2
    22. http://segabits.com/blog/2014/10/24/sega-pulls-jet-set-radio-from-the-app-store-and-soon-from-google-play/
    23. Electronic Gaming Monthly, "September 2000" (US; 2000-08-08), page 37
    24. Next Generation, "January 2001" (US; 2000-12-21), page 16
    25. Bonus, "8/2000" (YU; 2000-10-25), page 82
    26. Bonus, "9/2000" (YU; 2000-12-25), page 82
    27. Bonus, "1/2001" (YU; 2001-02-25), page 82
    28. Bonus, "2/2001" (YU; 2001-03-25), page 82
    29. Bonus, "3/2001" (YU; 2001-04-25), page 82
    30. Bonus, "4/2001" (YU; 2001-05-25), page 48
    31. Bonus, "5/2001" (YU; 2001-06-25), page 2
    32. Bonus, "6/2001" (YU; 2001-07-25), page 46
    33. Electronic Gaming Monthly, "December 2000" (US; 2000-10-30), page 82
    34. Neo Plus, "Kwiecień 2001" (PL; 2001-xx-xx), page 100
    35. Neo Plus, "Maj 2001" (PL; 2001-xx-xx), page 100
    36. Neo Plus, "Czerwiec 2001" (PL; 2001-xx-xx), page 100
    37. Neo Plus, "Lipiec-Sierpień 2001" (PL; 2001-xx-xx), page 84
    38. Neo Plus, "Wrzesień 2001" (PL; 2001-xx-xx), page 84
    39. 576 Konzol, "Szeptember 2000" (HU; 2000-xx-xx), page 42
    40. Ação Games, "Setembro 2000" (BR; 2000-xx-xx), page 64
    41. Alaab Alcomputtar, "" (SA; 2001-03-xx), page 18
    42. Bonus, "6/2000" (YU; 2000-08-25), page 51
    43. Click!, "2/2001" (PL; 2001-01-18), page 28
    44. Consoles +, "Août 2000" (FR; 2000-07-xx), page 80
    45. Consoles +, "Décembre 2000" (FR; 2000-1x-xx), page 98
    46. Dreamcast Monthly, "Christmas 2000" (UK; 2000-11-23), page 90
    47. Dreamcast Magazine, "2000-22 extra (2000-07-07ex)" (JP; 2000-06-23), page 38
    48. Dreamcast Magazine, "No. 12" (UK; 2000-08-10), page 72
    49. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
    50. Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 96
    51. Edge, "September 2000" (UK; 2000-08-14), page 92
    52. Electronic Gaming Monthly, "January 2001" (US; 2000-12-05), page 193
    53. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 104
    54. Famitsu, "2000-07-07" (JP; 2000-06-23), page 31
    55. Fun Generation, "08/2000" (DE; 2000-07-19), page 72
    56. Fun Generation, "12/2000" (DE; 2000-11-22), page 55
    57. GameFan, "Volume 8, Issue 9: September 2000" (US; 2000-xx-xx), page 22
    58. GameFan, "Volume 8, Issue 12: December 2000" (US; 2000-1x-xx), page 24
    59. GamePlay RPG, "Décembre 2000" (FR; 2000-1x-xx), page 108
    60. GamePro, "January 2001" (US; 200x-xx-xx), page 101
    61. Game Informer, "December 2000" (US; 2000-1x-xx), page 118
    62. Gamers' Republic, "December 2000" (US; 2000-xx-xx), page 74
    63. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 96
    64. MAN!AC, "09/2000" (DE; 2000-08-02), page 42
    65. MAN!AC, "12/2000" (DE; 2000-11-02), page 68
    66. Mega Fun, "09/2000" (DE; 2000-08-02), page 58
    67. Mega Fun, "12/2000" (DE; 2000-11-02), page 48
    68. Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 61
    69. Next Generation, "September 2000" (US; 2000-08-15), page 101
    70. Next Generation, "January 2001" (US; 2000-12-21), page 99
    71. Official Dreamcast Magazine, "December 2000" (UK; 2000-11-02), page 70
    72. Official Dreamcast Magazine, "December 2000" (US; 2000-10-31), page 92
    73. Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 36
    74. Play, "Kwiecień 2001" (PL; 2001-xx-xx), page 26
    75. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 39
    76. Power Unlimited, "Jaargang 9, Nummer 1, Januari 2001" (NL; 200x-xx-xx), page 34
    77. Sega Magazin, "September 2000" (DE; 2000-07-31), page 16
    78. Sega Magazin, "Dezember 2000" (DE; 2000-1x-xx), page 14
    79. Strana Igr, "Avgust 2000 1/2" (RU; 2000-xx-xx), page 54
    80. Strana Igr, "Sentyabr 2000 2/2" (RU; 2000-xx-xx), page 19
    81. Video Games, "09/2000" (DE; 2000-08-02), page 96
    82. Video Games, "12/2000" (DE; 2000-11-02), page 86


    Jet Set Radio

    Jgr title.png

    Main page | Comparisons | Credits | Hidden content | Development | Magazine articles | Reception | Merchandise | Technical information | Bootlegs


    Books: Jet Set Radio Perfect Guide (2000) | Jet Grind Radio: Sybex Official Strategies & Secrets (2000)
    Music: Jet Grind Radio Music Sampler (2000) | Jet Set Radio Original Sound Tracks (2000) | Jet Set Radio Sega Original Tracks (2012)

    Sega Dreamcast
    Prototypes: 2000-08-22 | 10-03



    Jet Set Radio series of games
    Sega Dreamcast
    Jet Set Radio (2000) | De La Jet Set Radio (2001)
    J-Sky (50KB)
    Typing Jet (2001)
    Xbox
    Jet Set Radio Future (2002) | Sega GT 2002/Jet Set Radio Future (2002)
    Game Boy Advance
    Jet Set Radio (2003)
    Arcade
    Jet Set Radio (2005)
    Windows PC
    Xbox Live Arcade
    PlayStation 3 PlayStation Network
    Sony PlayStation Vita
    Jet Set Radio (2012)
    iOS
    Google Android OS
    Jet Set Radio (2012)
    Jet Set Radio related media
    Music
    Jet Grind Radio Music Sampler (2000) | Jet Set Radio Original Sound Tracks (2000) | Jet Set Radio Future Music Sampler (2002) | Jet Set Radio Future Original Sound Tracks (2002) | Jet Set Radio Original Soundtrack (2012) | Jet Set Radio Sega Original Tracks (2012) | Jet Set Radio Future Sega Original Tracks (2012)
    Book
    Jet Set Radio Perfect Guide (2000) | Jet Grind Radio: Sybex Official Strategies & Secrets (2000) | Jet Set Radio Future Perfect Guide Book (2002)
    Other List of Jet Set Radio merchandise