Difference between revisions of "Space Jam"
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+ | | licensor=[[Warner Bros. Interactive Entertainment]], [[McDonald's]] | ||
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Latest revision as of 10:15, 29 September 2024
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Acclaim Entertainment | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Sculptured Software | |||||||||||||||||||||||||||||||||||||||||||||
Distributor: Arcadia Software (ES), Ecofilmes (PT) Scanbox Danmark (DK) | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Warner Bros. Interactive Entertainment, McDonald's | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (15 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: 6Player, Saturn Floppy Drive | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Sports[1][2] (basketball) | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-6 | |||||||||||||||||||||||||||||||||||||||||||||
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Space Jam (スペースジャム) is a basketball video game based on 1996 film Space Jam, starring Michael Jordan and a cast of Looney Tunes characters. It was released for the Sega Saturn in 1996.
Contents
Story
Basketball superstar Michael Jordan is brought out of retirement by the Looney Tunes characters to help them win a basketball match against the mutant Monstars, invading aliens intent on enslaving them as amusement park attractions.
Gameplay
Space Jam is a arcade-style basketball game with similar gameplay to Midway's NBA Jam (which Acclaim had previously published for home consoles). In the options, players can set the team sizes (3-on-3 or 2-on-2), the length of each quarter (1 to 5 minutes), and the difficulty of computer-controlled opponents (Easy, Medium, or Hard). There are no fouls besides a shot clock, unless goaltending is enabled. Players can choose to play as the Toon Squad or the Monstars, each having their own roster of characters from which players can choose. Characters have different statistics and their own special dunks.
Matches can be played individually, or players can compete in an "Intergalactic Tournament" of five matches (with progress saved to the Saturn's internal memory or to a backup cartridge). The game supports up to six simultaneous players (using the 6Player to support more than two players), who can be assigned to any team, with any unassigned team members being controlled by the computer.
Players are moved around the court using the D-Pad. Like NBA Jam, each player can increase his or her running speed by holding or . This drains the turbo meter, but the meter replenishes when it is not used.
After each quarter, players can make substitutions or play minigames (if "sub-levels" are enabled in the options). Each team can play one of three minigame after the first and third quarters that improve the statistics of team members if won. A different minigame is available at halftime for each team. A minigame is also played before the match begins.
Characters
Toon Squad
Bugs Bunny | ||||||
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Daffy Duck | ||||||
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Elmer Fudd | ||||||
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Foghorn Leghorn | ||||||
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Lola Bunny | ||||||
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Michael Jordan | ||||||
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Pepe Le Pew | ||||||
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Porky Pig | ||||||
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Yosemite Sam | ||||||
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Sylvester | ||||||
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Taz | ||||||
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Wile E. Coyote | ||||||
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Monstars
Bang | ||||||
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Blanko | ||||||
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Pound | ||||||
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Bupkus | ||||||
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Nawt | ||||||
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Minigames
In multiplayer games, only the first player in each team competes in minigames.
Production credits
- Programmers: Altair Lane, Omar Canon, David Lang, John Coffey
- Project Manager: Mark Yamada
- Design Team: Mark Yamada, Tom Carrone, Richard Reagan, Dave Fowler, Clark Sorensen, Bob Baker
- Saturn Tools: Craig Matsuura, Dean Ertel
- Assistant Project Manager: Bob "The Whopper" Baker
- Artists: Chad Johnson, Gavin Evertsen, Heinee Hinrichsen, David Rutter, Jeff Hall, Kelly Kern, Johnny Jensen, Jonathan Dansie, Clark Sorensen, Derek Benson, Pete Axcell, Michael Platteter, Marc Tobin, Illene Lussier, Maggie Benfante, Barbara Graham, Ryan Silva, Charles Johnson, Nicky Wilson, Patrick King
- Sound Manager: James Herdon
- Sound Design: Roy Wilkins, Dean Morrell, Paul Werr, Kingsley Thurber
- Testing Manager: Gary Rowberry
- Testers: Todd Dowd, Morgan Jones, Cameron Burnett, Daniel Arbuckle, Rayn McCormick, Jeremy Thomas, Matt Rammel, Joe Williams, Giles Larson, Eric Hansen, Adam Helvey, Jeff Watson, Scott Hanks
- Special Thanks: Bruce Gifford, Paul Blagay, Pat Alphonso, Rob Nelson, Rich Reagan, Ned Martin, Rod Horsley, Jason Greenberg, Todd Dowd, Dick Rodstein, Clint Miller, Tracy Henderson, John Graham, Ray Cherry, Pyromania!, Lee Phung, Josh Goodale, Eric Nikolaisen, Lee Smith, Shane Morrison, Marie Smith, Laurie Mukai, Olga Canon, Raelynn Butters, Dina Hinrichsen, Lisa Evertsen, Dolly Rauh, Charles and Barbara Lang
- V.P. of Product Development: Colstone
- Action/Arcade Director: Amy Smith-Boylan
- Executive Producer: Billy Pidgeon
- Producers: Martin De Riso, David Fowler
- Interactive Director: Fiona Milburn
- Lead Analysts: Polam Wong, Mike Maziotto, Paul Lindsay
- Project Leads: Mat Kraemer, Alan Puco, Brady "Brandy" Wickham
- PCT Lead Analyst: John Nicolaou
- PCT Senior Technical Analyst: Edmond Kok
- PCT Technical Analysts: Jesus Arozamena, Leigh Busch, John Melendez, Jerry Tjan, Rich Varney
- Turnover Analyst: Keith Robinson
- Action Adventure Team: Eric Weiner, Jim Dunn, Alex De Lucia, Steve Bremer, Tyrone Miller, Bill Dickson, Martin Deriso, Adam Ingberman, Billy Pidgeon, Kelly Coleamn, Roger Pederson
- Technical Support Group: Howard Perlman, Bethany Blewett, Harry Reimer, Andrew Fulaytor, Robert Coffey, Greg McGovern, John Gonzales, Dan Wimpelberg, J.J. Mazziotto
- Marketing: Doug Sherman, Steve Lux, Thomas Bass, Amy Frepze, Ed Fortune, Evan Stein
- Licensing: Erin Maloney, Lorine Guido, Nina Skalka
- Advertising Communications & Creative Services: Valerie Nifora, Chris Ziliotto, Lisa Koch, Leslie Mills, Vic Merritt, Kelly Ferraro, Tracey Lopez, Lesley Zinn, Lori McCue
- QA Core Testers: Jim Kraddock, Chris Moy, Arthur Cufee, Brady Wickham, Eugin Riouse, Bonchi Martinez, Oswald Greene Jr., William Drake, Brian Krieger, Paul Lindsay, Mike Mazziotto, Matt Kraemer, Alan Puco Jr.
Magazine articles
- Main article: Space Jam/Magazine articles.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)[9]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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59 | |
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Based on 14 reviews |
Technical information
- Main article: Space Jam/Technical information.
References
- ↑ File:SpaceJam Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2020-03-20 23:05)
- ↑ http://sega-saturn.com/software.htm (Wayback Machine: 1996-12-15 06:01)
- ↑ Press release: 1996-11-15: Acclaim releases 'SPACE JAM' Video Game in tandem with Warner Bros. movie
- ↑ Computer Trade Weekly, "" (UK; 1997-03-03), page 29
- ↑ Computer & Video Games, "April 1997" (UK; 1997-03-12), page 48
- ↑ 7.0 7.1 Computer & Video Games, "May 1997" (UK; 1997-04-11), page 80
- ↑ File:Space Jam Saturn credits.pdf
- ↑ Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 7
- ↑ Ação Games, "Março 1997" (BR; 1997-xx-xx), page 10
- ↑ Game Informer, "February 1997" (US; 199x-0x-xx), page 59
- ↑ Hacker, "02/1997" (HR; 1997-xx-xx), page 39
- ↑ MAN!AC, "05/97" (DE; 1997-04-09), page 73
- ↑ Saturn Fan, "1997 No. 4" (JP; 1997-02-14), page 169
- ↑ Saturn Fan, "1997 No. 8" (JP; 1997-04-11), page 78
- ↑ Saturn Power, "June 1997" (UK; 1997-xx-xx), page 74
- ↑ Sega Magazin, "März 1997" (DE; 1997-02-12), page 77
- ↑ Svet Kompjutera, "Februar 1997" (YU; 1997-xx-xx), page 83
- ↑ Sega Saturn Magazine, "May 1997" (UK; 1997-04-12), page 66
- ↑ Sega Saturn Magazine, "1997-06 (1997-03-07)" (JP; 1997-02-21), page 141
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 17
- ↑ Super Juegos, "Febrero 1997" (ES; 1997-0x-xx), page 86
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