Difference between revisions of "Jurassic Park: Rampage Edition"

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{{OtherPage|desc=other games with the same name|page=Jurassic Park}}
 
{{Bob
 
{{Bob
 
| bobscreen=Jprampageedition_title.png
 
| bobscreen=Jprampageedition_title.png
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[BlueSky Software]]
 
| developer=[[BlueSky Software]]
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| distributor={{company|[[Ecofilmes]]|region=PT}}, {{company|[[Datart International]]|region=CZ}}, {{company|[[Tec Toy]]|region=BR}}, {{company|[[Samsung]]|region=KR}}
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| licensor=[[Universal City Studios]], [[Amblin Entertainment]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
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| genre=Action
 
| genre=Action
 
| releases={{releasesMD
 
| releases={{releasesMD
| md_date_eu=1994-11{{fileref|SegaMagazine UK 11.pdf|page=94}}
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| md_date_us=1994-10{{magref|gameplayers|0710|11}}
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| md_code_us=1557
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| md_rating_us=ma13
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| md_date_eu=1994-11{{magref|segamaguk|11|94}}
 
| md_code_eu=1557-50
 
| md_code_eu=1557-50
| md_date_us=1994-10{{fileref|GamePlayers US 0710.pdf|page=11}}
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| md_rating_eu=11
| md_code_us=1557
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| md_date_uk=1994-11{{magref|segamaguk|11|94}}
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| md_code_uk=1557-50
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| md_rating_uk=11
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| md_rrp_uk=44.99{{magref|gamesworld|6|14}}
 
| md_date_br=1994
 
| md_date_br=1994
 
| md_code_br=046570
 
| md_code_br=046570
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| md_rating_br=13
 
| md_date_au=1994
 
| md_date_au=1994
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| md_rrp_au=
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| md_code_as=1557
 
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| md_date_pt=1994
 
| md_date_pt=1994
 
| md_code_pt=MDJ1557
 
| md_code_pt=MDJ1557
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| md_date_cz=199x
 
}}
 
}}
| vrc=ma13
 
| elspa=11
 
| tectoy=13
 
 
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{{stub}}'''''{{PAGENAME}}''''' is an Action game released for the [[Sega Mega Drive]] in 1994 and developed by [[BlueSky Software]]. The game is the direct sequel to ''[[Jurassic Park (Mega Drive)|Jurassic Park]]'', which was released the year before on the Sega Mega Drive.
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'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] action platform game developed by [[BlueSky Software]] and published by [[Sega]]. Based on the 1993 film ''[[wikipedia:Jurassic Park (film)|Jurassic Park]]'', the game was first released in the United States in October 1994, and was later brought to Europe, Korea, Australia, and Brazil in the following months.
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 +
An evolved sequel to the earlier 1993 title ''[[Jurassic Park (Mega Drive)|Jurassic Park]]'', ''Rampage Edition'' features improved programming, artwork, and gameplay design, and greatly expands on the original release.
  
 
==Story==
 
==Story==
The game takes place directly after the first game. Dr. Alan Grant's Helicopter has crashed back onto Isla Nublar due to unknown circumstances (he apparently crashed not too long after takeoff). Back on the island, Grant must fight his way through not only hoards of dinosaurs but also some unknown group of soldiers and guys that look like janitors. Presumably, these men are either Ingen workers, people from the company Biosyn (the same company that hired Dennis Nedry to steal the embryos in the novel and the motion picture based on it), or members of the Costa Rican military.
+
After the events of the first game, Dr. Alan Grant escapes Isla Nublar on a helicopter. While the Costa Rican Army is blowing up parts of the island to destroy the park's dinosaurs, Grant spots a helicopter of armed InGen field agents arriving on the island. Fearing that the agents have plans to collect any remaining dinosaur eggs and DNA samples for a new dinosaur park, Grant attempts to contact the Costa Rican Army. Grant's helicopter crashes on the island after the pilot attempts to stop him. Grant survives the crash and must find a way to stop InGen.
  
Just as the previous game, the player can also choose to play as a Velociraptor. In the game, you play as a different Velociraptor trying to escape the island.
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==Gameplay==
 +
{{ScreenThumb|Jurassic Park Rampage Edition, Raptor Rage.png|width=200|Raptor Rage}}
 +
Like its predecessor, ''Rampage Edition'' is an action platforming game that allows the player to choose between Dr. Grant or a ''Velociraptor''. The game features a faster pace, larger levels, more enemies, and more weapons for Grant to use. Both characters move with {{left}} and {{right}}. They duck with {{down}} and move while ducked with {{downleft}} and {{downright}}. They jump with {{C}} and jump off of some platforms with {{down}}+{{C}}.
  
==Gameplay==
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Dr. Grant travels through the island while fighting InGen agents and dinosaurs until he can escape by boat. Grant starts out with a dart gun with effectively unlimited ammunition. A wide selection of weapons is available to obtain throughout the game, including an assault rifle, shotgun, flamethrower, grenades, rocket launcher, and shock rifle. Grant cycles between weapons (for which he has ammunition) with {{A}} and uses the selected weapon with {{B}}. Fired weapons can be shot at upward angles by holding the D-Pad while shooting. He climbs ladders with {{up}} and {{down}}. He automatically grabs ziplines. He cannot use weapons while on ladders or lines.
The game plays similar but also different to the first game. As Dr. Alan Grant, the player uses an assortment of weapons and ammunition to combat the dinosaurs and people that block their way and attack. Controls for Grant are the same as the original game. {{A}} makes Grant switch the current weapon he is using. The default weapon is a Dart Gun with an extremely large supply of ammo. It is possible to run out of the darts though but difficult to do. {{B}} makes Grant fire his current weapon. {{C}} makes Grant jump. Grant can no longer cling onto ledges like he could in the first game but hardly needs to.
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 +
The Raptor tries to escape the island on a departing cargo boat to find a safe place to nest its eggs. The Raptor fights with physical attacks such as biting and whipping opponents with its tail. The Raptor runs with {{upleft}} and {{upright}}. It bites with {{A}} and kicks with {{B}}. It whips its tail by holding the D-Pad in the opposite direction that it is facing with {{B}}. It jumps higher with {{up}}+{{C}} and spin jumps by pressing {{C}} again in midair. It can jump kick with {{B}} in midair. It pounces with {{down}}+{{C}}. Collecting Lysine crates with {{down}}+{{A}} increases a meter; when the meter is full, the Raptor enters a "Raptor Rage" mode where the screen turns red and it becomes invincible and can kill enemies by touching them for a limited amount of time.
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 +
As either character, the player starts the game with four lives. When the health bar is emptied (or the character falls down a bottomless pit), the player restarts at the beginning of the level or the last checkpoint. Fall damage has been removed. Grant retains his weapons and ammunition after losing a life. The game ends if the player runs out of lives.
  
As the Raptor, the player must use a combination of physical attacks, jumping, and eating the Lysine cases scattered throughout the levels to progress through the game. Pressing {{A}} makes the raptor bite. Biting can be done in several ways depending upon what part of the D-pad is pressed. Using the bite attack is required to eat the Lysine cases. After eating a certain number of these, (the number required becomes greater with difficulty level.) the screen turns red and the raptor becomes invincible for a limited time. This allows the player to kill any normal enemies the raptor touches with one hit. (the exception being the Raptor's final boss.)
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The game has three selectable difficulty levels (Easy, Normal, and Hard), which affects how much damage is taken from enemies.
  
Pressing {{B}} allows the raptor to kick. Pressing {{B}} and the D-pad button opposite to the direction you are facing will allow the raptor to attack from behind with its tail. {{C}} controls jumping. Tapping {{C}} once again in midjump allows the raptor to spin jump for higher distances. The spin jump can be used while moving backwards. Pressing {{Up}} and the D-pad button in the direction you are facing enables the raptor to run fast. Jumping and pressing {{B}} will make the raptor do a flying kick.
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===Weapons===
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Weapons are only used by Dr. Grant. He starts with a Tranquilizer Dart Gun and acquires additional weapons along the way. Weapons have limited ammunition, and the ammunition quantities are retained between levels.
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{{InfoTable|imagewidths=50|
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{{InfoRow
 +
| title=Tranquilizer Dart Gun
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| sprite={{sprite | Jurassic Park Rampage Edition, Weapons.png | 2 | crop_width=26 | crop_height=24 | crop_x=0 | crop_y=0}}
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| desc=Weak tranquilizer darts. Most enemies require several shots to subdue. Grant starts with this weapon. It has practically unlimited ammunition, though it can theoretically be exhausted with great effort.
 +
}}
 +
{{InfoRow
 +
| title=Shotgun
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Weapons.png | 2 | crop_width=26 | crop_height=24 | crop_x=26 | crop_y=0}}
 +
| desc=Fires a short-range spray of pellets.
 +
}}
 +
{{InfoRow
 +
| title=Machine Tranquilizer Gun
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Weapons.png | 2 | crop_width=26 | crop_height=24 | crop_x=78 | crop_y=0}}
 +
| desc=Rapidly fires tranquilizer darts.
 +
}}
 +
{{InfoRow
 +
| title=Shock Rifle
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Weapons.png | 2 | crop_width=26 | crop_height=24 | crop_x=52 | crop_y=0}}
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| desc=Transmits an electric shock that covers half the width of the screen.
 +
}}
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{{InfoRow
 +
| title=Flamethrower
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Weapons.png | 2 | crop_width=26 | crop_height=24 | crop_x=104 | crop_y=0}}
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| desc=Shoots balls of fire that covers half the width of the screen.
 +
}}
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{{InfoRow
 +
| title=Rocket Launcher
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Weapons.png | 2 | crop_width=26 | crop_height=24 | crop_x=130 | crop_y=0}}
 +
| desc=Fires long-range explosives.
 +
}}
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{{InfoRow
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| title=Gas Grenades
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Weapons.png | 2 | crop_width=26 | crop_height=24 | crop_x=156 | crop_y=0}}
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| desc=Explode into a gas that knocks out enemies. This is the only weapon that is thrown rather than shot from a firearm.
 +
}}
 +
}}
 +
 
 +
===Items===
 +
{{InfoTable|imagewidths=50|
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{{InfoRow
 +
| title=Crate
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=144 | crop_y=0}}
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| desc=Sometimes contains an item or explodes.
 +
}}
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{{InfoRow
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| title=Lysine
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=176 | crop_y=0}}
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| desc=Collect as the Raptor to increase the Raptor Rage meter.
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}}
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{{InfoRow
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| title=Candy Bar
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=32 | crop_x=0 | crop_y=0}}
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| desc=Replenishes part of the health bar.
 +
}}
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{{InfoRow
 +
| title=Med Kit
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=21 | crop_height=16 | crop_x=32 | crop_y=0}}
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| desc=Replenishes the entire health bar.
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}}
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{{InfoRow
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| title=Shotgun
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=0 | crop_y=32}}
 +
| desc=Provides Grant with more ammunition for the Shotgun weapon.
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}}
 +
{{InfoRow
 +
| title=Shock Rifle
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=32 | crop_y=48}}
 +
| desc=Provides Grant with more ammunition for the Shock Rifle weapon.
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}}
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{{InfoRow
 +
| title=Machine Tranquilizer Gun
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=32 | crop_y=32}}
 +
| desc=Provides Grant with more ammunition for the Machine Tranquilizer weapon.
 +
}}
 +
{{InfoRow
 +
| title=Flamethrower
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=64 | crop_y=32}}
 +
| desc=Provides Grant with more ammunition for the Flamethrower weapon.
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}}
 +
{{InfoRow
 +
| title=Rocket Launcher
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=32 | crop_height=16 | crop_x=0 | crop_y=48}}
 +
| desc=Provides Grant with more ammunition for the Rocket Launcher weapon.
 +
}}
 +
{{InfoRow
 +
| title=Gas Grenades
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=34 | crop_height=32 | crop_x=96 | crop_y=32}}
 +
| desc=Provides Grant with more ammunition for the Gas Grenades weapon.
 +
}}
 +
{{InfoRow
 +
| title=Egg
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=16}}
 +
| desc=Collect dinosaur specimens for bonus points.
 +
}}
 +
{{InfoRow
 +
| title=DNA Sample
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=16}}
 +
| desc=Collect dinosaur specimens for bonus points.
 +
}}
 +
{{InfoRow
 +
| title=Embryo Container
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=16 | crop_height=21 | crop_x=64 | crop_y=0}}
 +
| desc=Collect dinosaur specimens for bonus points.
 +
}}
 +
{{InfoRow
 +
| title=1-Up
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=36 | crop_height=16 | crop_x=144 | crop_y=32}}
 +
| desc=Awards an extra life.
 +
}}
 +
{{InfoRow
 +
| title=Checkpoint
 +
| sprite={{sprite | Jurassic Park Rampage Edition, Items.png | 2 | crop_width=64 | crop_height=32 | crop_x=80 | crop_y=0}}
 +
| desc=Checkpoint where the character is revived after losing a life. After passing it, it flips around to an arrow that points the way to the end of the level.
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}}
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}}
  
 
===Levels===
 
===Levels===
{{sectionsNewStart|imagewidths=100px}}
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{{ScreenThumb|Jurassic Park Rampage Edition MD, Stage Select.png|width=200|Stage select}}
{{SectionsNew
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====Grant====
| name=Aviary
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The player can choose between the Aviary, Cargo Ship, and Savanna levels at the beginning of the game. After completing these, Grant plays the Hidden Ruins, River Run, and Burning River levels.
| image=
+
{{InfoTable|imagewidths=320|
| desc=A heavily exaggerated adaptation of the Aviary that housed the flying reptiles known as Pterosaurs that was exclusive to the ''Jurassic Park'' Novel. It's a Jungle styled level. This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. As Grant, the player starts off the level being carried to the top of the level by a Pteranodon for dinner in the nest. Grant must make his way down to the bottom of the level to complete it and must avoid getting picked up by Pteranodons that swoop down to grab Grant and take him all the way back up to the nest. As the Raptor, the player starts at the bottom of the level and must make their way to the Pteranodon Nest that Grant was taken to at the start of his version of the level, and grab the egg in the nest. After doing this, the player must make their way back down to the bottom of the level.
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{{InfoRow
 +
| title=Aviary
 +
| screenshot=Jurassic Park Rampage Edition, Grant, Stage 1.png
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| desc=This level is an adaptation of the Aviary that housed the flying reptiles known as ''Pterosaurs'' in the ''Jurassic Park'' novel. Grant starts the level being carried to the top of the level by a ''Pteranodon'' for dinner in the nest. He must make his way down to the bottom of the level to complete it and must avoid getting picked up by ''Pteranodons'' that swoop down to grab him and take him all the way back up to the nest.
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}}
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{{InfoRow
 +
| title=Cargo Ship
 +
| screenshot=Jurassic Park Rampage Edition, Grant, Stage 2.png
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| desc=The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and has different music. The inside of the ship is partially flooded. Grant kicks open doors with {{B}}.
 +
}}
 +
{{InfoRow
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| title=Savanna
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| screenshot=Jurassic Park Rampage Edition, Grant, Stage 3.png
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| desc=This is the longest level in the game. Grant can choose to jump on the back of the ''Gallimimus'' at the start of the level. The player can also attempt to complete the level on foot, but it is difficult because of the slow walking speed and the infinite amounts of Raptors that appear and attack from behind.
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 +
Attack choppers that frequently appear through set parts of the level and fire missiles and drop napalm. The napalm bombs not only severely damage Grant but also kill any dinosaurs or people in the radius. Shooting the chopper destroys it.
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}}
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{{InfoRow
 +
| title=Hidden Ruins
 +
| screenshot=Jurassic Park Rampage Edition, Grant, Stage 4.png
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| desc=This level becomes available after completing the initial three levels. The level has a host of alternate paths. Some of these alternate paths have bottomless pits that mean instant death for Grant if he misses the narrow ledges that surround these pits. Grant rides a ''Triceratops'' out of the level at the end.
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}}
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{{InfoRow
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| title=River Run
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| screenshot=Jurassic Park Rampage Edition, Grant, Stage 5.png
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| desc=Grant rides a boat down a bunch of rapids while taking on guards riding boats as well as sitting on the pipes that surround the water and dinosaurs. The color palette changes from day to night to sunrise as Grant goes down further to the bottom of the stage.
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}}
 +
{{InfoRow
 +
| title=Burning River
 +
| screenshot=Jurassic Park Rampage Edition, Grant, Stage 6.png
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| desc=This is Grant's final level. The ''Tyrannosaurus rex'' is invincible, but Grant can use his ammunition to repel the Rex while trying to reach the other end of the river. If the Rex catches the player, it is instant death.
 
}}
 
}}
{{SectionsNew
 
| name=Cargo Ship
 
| image=
 
| desc=This level is available to Grant from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the Raptor's final level and can only be played after beating all the others as the Raptor. The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and has different music. The inside of the ship is flooding as Grant. As the Raptor, the inside of the ship is quite different. Some of the rooms have ice in them. In this level as the Raptor, the player must fight another Raptor to beat the level and win the game.
 
 
}}
 
}}
{{SectionsNew
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====Raptor====
| name=Savanna
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The player can choose between the Aviary, Hidden Ruins, and Savanna levels at the beginning of the game. After completing these, the Raptor plays the River Run and Cargo Ship levels.
| image=
+
{{InfoTable|imagewidths=320|
| desc=This level is available to both Grant and the Raptor from the start and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is the longest level in the game. As Grant, the player can choose to jump on the back of the Gallimimus that is sitting next to him at the start of the level. The player can also try to huff it on foot but this may prove difficult because infinite amounts of Raptors will appear and attack from behind. The level will also take longer to beat due to Grant's slower walking speed on foot. As the Raptor, the player blazes through the level in the same fashion as Grant would on the Gallimimus. There are no raptors that chase after the player in the raptor's level. Both versions of this level have attack choppers that frequently appear through set parts of the level. Shooting (as Grant) or jumping at (as the Raptor) the chopper will destroy it. The chopper will fire missiles and drop napalm. The napalm bombs will not only severely damage the player but also kill any dinosaurs or people in the radius.
+
{{InfoRow
 +
| title=Aviary
 +
| screenshot=Jurassic Park Rampage Edition, Raptor, Stage 1.png
 +
| desc=The Raptor starts at the bottom of the level and must make its way to the ''Pteranodon'' nest and grab the egg in the nest. After doing this, the Raptor must make its way back down to the bottom of the level.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=Hidden Ruins
+
| title=Hidden Ruins
| image=
+
| screenshot=Jurassic Park Rampage Edition, Raptor, Stage 2.png
| desc=This level is available to the Raptor from the start only and can be chosen by the player as an alternate to the other two choices the player gets at the start of the game. This is Grant's fourth level and is only available after the first three are beaten. The concepts of both versions of the levels are the same. The only differences are enemy and object placements and triggers and the fact that Grant rides a Triceratops out of the level at the end. The level has a host of alternate paths. Some of these alternate paths have bottomless pits that mean instant death for Grant and the Raptor if they happen to miss the narrow ledges that surround these pits.
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| desc=This level is mostly identical to Grant's version, except it has different enemy and object placements and triggers.
 
}}
 
}}
{{SectionsNew
+
{{InfoRow
| name=River Run
+
| title=Savanna
| image=
+
| screenshot=Jurassic Park Rampage Edition, Raptor, Stage 3.png
| desc=This is Grant's fifth and the Raptor's fourth level. As Grant, the player rides a boat down a bunch of rapids while taking on military men riding boats as well as sitting on the pipes that surround the water and dinosaurs. As the Raptor, the player uses the pipes to play the level instead of the rapids since a dinosaur can't drive a boat. Triceratops can be found swimming in the rapids and can pose problems if not taken care of properly, especially while playing as the Raptor. The color pallete changes from day to night to sunrise as the player goes down further to the bottom of the stage.
+
| desc=The Raptor blazes through the level in the same fashion as Grant would on the ''Gallimimus'', though there are no Raptors that chase after the player.
 +
 
 +
As with Grant's version of the level, attack choppers appear throughout to fire missiles and drop napalm. The Raptor and jump at the chopper to destroy it.
 +
}}
 +
{{InfoRow
 +
| title=River Run
 +
| screenshot=Jurassic Park Rampage Edition, Raptor, Stage 4.png
 +
| desc=The Raptor uses the pipes as platforms to travel through the level rather than riding the rapids as Grant does. ''Triceratops'' are found swimming in the rapids and can pose problems if not taken care of properly or avoided. The color palette changes from day to night to sunrise as the Raptor goes down further to the bottom of the stage.
 +
}}
 +
{{InfoRow
 +
| title=Cargo Ship
 +
| screenshot=Jurassic Park Rampage Edition, Raptor, Stage 5.png
 +
| screenshot2=Jurassic Park Rampage Edition, Raptor, Stage 5 Boss.png
 +
| tabs=yes
 +
| desc=This is the Raptor's final level. The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and quite different from Grant's version. Some of the rooms have ice in them. The Raptor kicks open doors with {{B}}.
 +
 
 +
The Raptor must fight another Raptor to beat the level and complete the game.
 
}}
 
}}
{{SectionsNew
 
| name=Unnamed
 
| image=
 
| desc=This level is actually to be considered a completely different level than part of River Run. It does not have a map icon since the level's location is not shown on the level select map screen. This is Grant's final level. In this level, Grant faces the invincible T-Rex. The player is supposed to use their ammunition to keep the Rex away to prevent them from getting eaten while trying to reach the other end of the level. If the Rex catches the player, it is instant death.
 
 
}}
 
}}
|}
 
  
 
==History==
 
==History==
===Improvements and Differences From The First Game===
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===Improvements and differences from ''Jurassic Park''===
Unlike the first game, which used stop motion prerendered sprites and actors in costumes, ''Jurassic Park: Rampage Edition'' uses what appears to be a cross between cartoonish and pre - rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slow downs that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down.) and Cheap deaths are not as frequent, Dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.
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Unlike the first game, which used stop-motion prerendered sprites and actors in costumes, ''Jurassic Park: Rampage Edition'' uses what appears to be a cross between cartoonish and pre-rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slowdowns that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down) and cheap deaths are not as frequent, dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.
  
Due to similarities between game engines, it is very possible that parts if not all of the source code from'' Jurassic Park: Rampage Editio''n were used for ''[[Vectorman]]''. Many mechanics for the platforming elements of ''Vectorman'' are similar. This is no surprise since BlueSky Software was responsible for both games.
+
Due to similarities between game engines, it is very possible that parts if not all of the source code from ''Jurassic Park: Rampage Edition'' were used for ''[[Vectorman]]'' as [[BlueSky Software]] was responsible for both games. Many mechanics for the platforming elements of ''Vectorman'' are similar.
  
 
===Prototypes===
 
===Prototypes===
[[drx]]'s February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.
+
[[drx]]'s February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas, will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.
 +
 
 +
===Release===
 +
While the original ''[[Jurassic Park (Mega Drive)|Jurassic Park]]'' game for the [[Mega Drive]] was released shortly after the theatrical release of the film in the summer of 1993, the release of ''Rampage Edition'' was timed to coincide with the release of the movie on VHS cassette in October 1994.{{ref|https://variety.com/1994/digital/news/jurassic-rumbles-to-vid-in-october-119411/}}
  
 
==Production credits==
 
==Production credits==
Line 90: Line 267:
 
*'''Producer:''' [[Jerry Markota]]
 
*'''Producer:''' [[Jerry Markota]]
 
*'''Project Manager:''' [[Jennifer Cleary]]
 
*'''Project Manager:''' [[Jennifer Cleary]]
*'''Game Design:''' Dana Christianson, Rob Cuenca, Jason Weesner, Dok Whitson
+
*'''Game Design:''' [[Dana Christianson]], Rob Cuenca, [[Jason Weesner]], Dok Whitson
*'''Background Design:''' Rob Cuenca, Mark Lorenzen
+
*'''Background Design:''' Rob Cuenca, [[Mark Lorenzen]]
 
*'''Lead Programmer:''' [[Keith Freiheit]]
 
*'''Lead Programmer:''' [[Keith Freiheit]]
*'''Programming Team:''' Kevin Baca, Mark Botta, Rich Karpp, Karl Robillard
+
*'''Programming Team:''' [[Kevin Baca]], [[Mark Botta]], [[Rich Karpp]], [[Karl Robillard]]
 
*'''Lead Artist:''' Dok Whitson
 
*'''Lead Artist:''' Dok Whitson
*'''Art Team:''' Liz Anderson, Rosie Cosgrove, Rob Cuenca, Ellis Goodson, Mark Lorenzen, Kevin McMahon, Brian McMurdo, Jeff Remmer, John Roy
+
*'''Art Team:''' Liz Anderson, Rosie Cosgrove, Rob Cuenca, [[Ellis Goodson]], [[Mark Lorenzen]], [[Kevin McMahon]], Brian McMurdo, [[Jeff Remmer]], [[John Roy]]
 
*'''Sound and Music:''' [[Sam Powell]]
 
*'''Sound and Music:''' [[Sam Powell]]
 
*'''Lead Tester:''' [[Richie Hideshima]]
 
*'''Lead Tester:''' [[Richie Hideshima]]
*'''Test Team:''' [[Mark Paniagua]], [[Joe Cain]], [[John Amirkhan]], [[Matt Underwood]], [[Tony Lynch]], Chris Colon, [[Arnold Feener]], Mike Wood, Jeff Ng, [[Ilya Reeves]], [[Jeff Loney]], Mike Baldwin, Jeol Breton
+
*'''Test Team:''' [[Mark Paniagua]], [[Joe Cain]], [[John Amirkhan]], [[Matt Underwood]], [[Tony Lynch]], Chris Colon, [[Arnold Feener]], Mike Wood, Jeff Ng, [[Ilya Reeves]], [[Jeff Loney]], [[Mike Baldwin]], [[Joel Breton]]
 
*'''Dedicated To:''' Rahim Mehra
 
*'''Dedicated To:''' Rahim Mehra
 +
| source=In-game credits
 +
| pdf=Jurassic Park Rampage Edition MD credits.pdf
 
| console=MD
 
| console=MD
 
}}
 
}}
Line 106: Line 285:
 
==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
{{galleryPrintAd
 +
|asvg|13|2
 +
}}
  
 
==Physical scans==
 
==Physical scans==
{{ratings
+
{{ratings|MD}}
| icon=MD
+
{{Scanbox
| egm=56
 
| gameplayers=65
 
| gamesworld=35
 
| gamesworld_source={{num|6|page=14}}
 
| mms=59
 
| mms_source={{num|26|page=112/113|pdf=MeanMachinesSega26UK.pdf|pdfpage=112}}
 
| segapower=70
 
| segapower_source={{num|61|page=84}}
 
| videogamesus=80
 
| videogamesus_source={{num|70|page=80|pdf=VideoGames US 70.pdf}}
 
}}{{Scanbox
 
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=US
 
| region=US
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| cover=JurassicParkRampageEdition MD EU cover.jpg
 
| cover=JurassicParkRampageEdition MD EU cover.jpg
 
| cart=JurassicParkRampageEdition MD EU Cart.jpg
 
| cart=JurassicParkRampageEdition MD EU Cart.jpg
 +
| manual=Jurassic Park RampageEd MD EU Manual.jpg
 +
| item1=JPRE MD EU pcb.jpg
 +
| item1name=PCB
 +
}}{{Scanbox
 +
| console=Mega Drive
 +
| region=PT
 +
| cover=JPRE MD PT cover.jpg
 +
| cart=JurassicParkRampageEdition MD EU Cart.jpg
 +
| manual=Jurassic Park RampageEd MD PT Manual.jpg
 +
| item1=Jurassic Park RampageEd MD EU Manual.jpg
 +
| item1name=EU Manual
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=CZ ([[Datart]])
 +
| cover=JurassicParkRampageEdition MD CZ box front.jpg
 +
| manual=Notavailable.svg
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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| region=BR
 
| region=BR
 
| front=JurassicParkRampage MD BR Box.jpg
 
| front=JurassicParkRampage MD BR Box.jpg
| cart=
+
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=KR
 
| region=KR
 +
| cover=JPRE MD KR cover.jpg
 
| cart=JPRampage MD KR cart.jpg
 
| cart=JPRampage MD KR cart.jpg
 
}}
 
}}
  
 
==Technical information==
 
==Technical information==
===ROM dump status===
+
{{mainArticle|{{PAGENAME}}/Technical information}}
{{romtable|
 
{{rom|MD|sha1=535c78d91f76302a882d69ff40b3d0f030a5b6ae|md5=67c489b34827bb4fae2ba93e8d2a919e|crc32=98b4aa1b|size=2MB|date=1994-07|source=Cartridge (US/EU)|comments=|quality=good|prototype=}}
 
  
{{rom|MD|sha1=cbb44d5d5da1263a4524c747be9afd0aa8547a63|md5=946839ac8c501ec4c4ed085e9083a0b8|crc32=1a62b826|size=2MB|date=1994-07-18|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_18,_1994_prototype)}}|quality=good|prototype=yes}}
+
==External links==
{{rom|MD|sha1=2d817ad10e9b6b93b6eee23a76f788a73827bbc5|md5=2bf562c58817845df52fd173ea56316a|crc32=2eae6140|size=2MB|date=1994-07-17|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_17,_1994_prototype)}}|quality=good|prototype=yes}}
+
* Sega of America webpage: [https://web.archive.org/web/19990508121932/http://www.sega.com:80/products/games/00181.html Mega Drive]
{{rom|MD|sha1=b10fae841b410525ac83e729983f3e0cda2e7365|md5=3ee2bb717910f78b684ce3068babb7a5|crc32=d2202be5|size=2MB|date=1994-07-15|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_15,_1994_prototype)}}|quality=good|prototype=yes}}
 
{{rom|MD|sha1=534eea52e7c6d8d0fc0a93480c89f89568196d36|md5=c0c3794cc57cca89ddc1195c4040bc5d|crc32=9bf0e28d|size=2MB|date=1994-07-14|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_14,_1994_prototype)}}|quality=good|prototype=yes}}
 
{{rom|MD|sha1=b840cc1b00bf2f7e75320c1395da3dceaa637071|md5=0eb688352dd380dfcd60cbb8232aef1e|crc32=8475a105|size=2MB|date=1994-07-13|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_13,_1994_prototype)}}|quality=good|prototype=yes}}
 
{{rom|MD|sha1=7dca5ec1440222ce38f085663d0ab6539693feaa|md5=44e42a0dff1cb49d3a7f67d4d697bd77|crc32=f4c78bd0|size=2MB|date=1994-07-08|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jul_8,_1994_prototype)}}|quality=good|prototype=yes}}
 
{{rom|MD|sha1=f1f763e087065483ed7ff53f95b99bac16bb8484|md5=14d7fbdaf5f734079b10c1208e5fd8a6|crc32=bff4b396|size=2MB|date=1994-06-30|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jun_30,_1994_prototype)}}|quality=good|prototype=yes}}
 
{{rom|MD|sha1=6607cdeb4a5ddb229201f1417d3e693063094a7d|md5=d51ce6640c0073ef88fe2412d685b7ba|crc32=53582f2b|size=2MB|date=1994-06-22|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jun_22,_1994_prototype)}}|quality=good|prototype=yes}}
 
{{rom|MD|sha1=f8f52d23dcd36e8167ec273cf9978ae44f21658b|md5=c7ef6252266d19b61019714d066f8b20|crc32=1280fa5c|size=2MB|date=1994-06-20|source=CD-R disc{{ref|http://hiddenpalace.org/Jurassic_Park_-_Rampage_Edition_(Jun_20,_1994_prototype)}}|quality=good|prototype=yes}}
 
}}
 
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 +
{{JurassicParkREOmni}}
 
{{JurassicPark}}
 
{{JurassicPark}}

Revision as of 11:39, 3 October 2024

For other games with the same name, see Jurassic Park.

n/a

Jprampageedition title.png

Jurassic Park: Rampage Edition
System(s): Sega Mega Drive
Publisher: Sega
Developer:
Distributor: Ecofilmes (PT), Datart International (CZ), Tec Toy (BR), Samsung (KR)
Licensor: Universal City Studios, Amblin Entertainment
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
1557
Videogame Rating Council: MA-13
Sega Mega Drive
EU
1557-50
ELSPA: 11+ OK
Sega Mega Drive
PT
MDJ1557
Sega Mega Drive
UK
£44.9944.99[3] 1557-50
ELSPA: 11+ OK
Sega Mega Drive
CZ
Sega Mega Drive
AU
OFLC: G
Sega Mega Drive
BR
046570
Tectoy: 13+
Sega Mega Drive
KR
GM94019JG
Sega Mega Drive
AS
1557

Jurassic Park: Rampage Edition is a Sega Mega Drive action platform game developed by BlueSky Software and published by Sega. Based on the 1993 film Jurassic Park, the game was first released in the United States in October 1994, and was later brought to Europe, Korea, Australia, and Brazil in the following months.

An evolved sequel to the earlier 1993 title Jurassic Park, Rampage Edition features improved programming, artwork, and gameplay design, and greatly expands on the original release.

Story

After the events of the first game, Dr. Alan Grant escapes Isla Nublar on a helicopter. While the Costa Rican Army is blowing up parts of the island to destroy the park's dinosaurs, Grant spots a helicopter of armed InGen field agents arriving on the island. Fearing that the agents have plans to collect any remaining dinosaur eggs and DNA samples for a new dinosaur park, Grant attempts to contact the Costa Rican Army. Grant's helicopter crashes on the island after the pilot attempts to stop him. Grant survives the crash and must find a way to stop InGen.

Gameplay

Jurassic Park Rampage Edition, Raptor Rage.png

Raptor Rage

Like its predecessor, Rampage Edition is an action platforming game that allows the player to choose between Dr. Grant or a Velociraptor. The game features a faster pace, larger levels, more enemies, and more weapons for Grant to use. Both characters move with Left and Right. They duck with Down and move while ducked with Down-left and Down-right. They jump with C and jump off of some platforms with Down+C.

Dr. Grant travels through the island while fighting InGen agents and dinosaurs until he can escape by boat. Grant starts out with a dart gun with effectively unlimited ammunition. A wide selection of weapons is available to obtain throughout the game, including an assault rifle, shotgun, flamethrower, grenades, rocket launcher, and shock rifle. Grant cycles between weapons (for which he has ammunition) with A and uses the selected weapon with B. Fired weapons can be shot at upward angles by holding the D-Pad while shooting. He climbs ladders with Up and Down. He automatically grabs ziplines. He cannot use weapons while on ladders or lines.

The Raptor tries to escape the island on a departing cargo boat to find a safe place to nest its eggs. The Raptor fights with physical attacks such as biting and whipping opponents with its tail. The Raptor runs with Up-left and Up-right. It bites with A and kicks with B. It whips its tail by holding the D-Pad in the opposite direction that it is facing with B. It jumps higher with Up+C and spin jumps by pressing C again in midair. It can jump kick with B in midair. It pounces with Down+C. Collecting Lysine crates with Down+A increases a meter; when the meter is full, the Raptor enters a "Raptor Rage" mode where the screen turns red and it becomes invincible and can kill enemies by touching them for a limited amount of time.

As either character, the player starts the game with four lives. When the health bar is emptied (or the character falls down a bottomless pit), the player restarts at the beginning of the level or the last checkpoint. Fall damage has been removed. Grant retains his weapons and ammunition after losing a life. The game ends if the player runs out of lives.

The game has three selectable difficulty levels (Easy, Normal, and Hard), which affects how much damage is taken from enemies.

Weapons

Weapons are only used by Dr. Grant. He starts with a Tranquilizer Dart Gun and acquires additional weapons along the way. Weapons have limited ammunition, and the ammunition quantities are retained between levels.

Jurassic Park Rampage Edition, Weapons.png
Tranquilizer Dart Gun
Weak tranquilizer darts. Most enemies require several shots to subdue. Grant starts with this weapon. It has practically unlimited ammunition, though it can theoretically be exhausted with great effort.
Jurassic Park Rampage Edition, Weapons.png
Shotgun
Fires a short-range spray of pellets.
Jurassic Park Rampage Edition, Weapons.png
Machine Tranquilizer Gun
Rapidly fires tranquilizer darts.
Jurassic Park Rampage Edition, Weapons.png
Shock Rifle
Transmits an electric shock that covers half the width of the screen.
Jurassic Park Rampage Edition, Weapons.png
Flamethrower
Shoots balls of fire that covers half the width of the screen.
Jurassic Park Rampage Edition, Weapons.png
Rocket Launcher
Fires long-range explosives.
Jurassic Park Rampage Edition, Weapons.png
Gas Grenades
Explode into a gas that knocks out enemies. This is the only weapon that is thrown rather than shot from a firearm.

Items

Jurassic Park Rampage Edition, Items.png
Crate
Sometimes contains an item or explodes.
Jurassic Park Rampage Edition, Items.png
Lysine
Collect as the Raptor to increase the Raptor Rage meter.
Jurassic Park Rampage Edition, Items.png
Candy Bar
Replenishes part of the health bar.
Jurassic Park Rampage Edition, Items.png
Med Kit
Replenishes the entire health bar.
Jurassic Park Rampage Edition, Items.png
Shotgun
Provides Grant with more ammunition for the Shotgun weapon.
Jurassic Park Rampage Edition, Items.png
Shock Rifle
Provides Grant with more ammunition for the Shock Rifle weapon.
Jurassic Park Rampage Edition, Items.png
Machine Tranquilizer Gun
Provides Grant with more ammunition for the Machine Tranquilizer weapon.
Jurassic Park Rampage Edition, Items.png
Flamethrower
Provides Grant with more ammunition for the Flamethrower weapon.
Jurassic Park Rampage Edition, Items.png
Rocket Launcher
Provides Grant with more ammunition for the Rocket Launcher weapon.
Jurassic Park Rampage Edition, Items.png
Gas Grenades
Provides Grant with more ammunition for the Gas Grenades weapon.
Jurassic Park Rampage Edition, Items.png
Egg
Collect dinosaur specimens for bonus points.
Jurassic Park Rampage Edition, Items.png
DNA Sample
Collect dinosaur specimens for bonus points.
Jurassic Park Rampage Edition, Items.png
Embryo Container
Collect dinosaur specimens for bonus points.
Jurassic Park Rampage Edition, Items.png
1-Up
Awards an extra life.
Jurassic Park Rampage Edition, Items.png
Checkpoint
Checkpoint where the character is revived after losing a life. After passing it, it flips around to an arrow that points the way to the end of the level.

Levels

Jurassic Park Rampage Edition MD, Stage Select.png

Stage select

Grant

The player can choose between the Aviary, Cargo Ship, and Savanna levels at the beginning of the game. After completing these, Grant plays the Hidden Ruins, River Run, and Burning River levels.

Jurassic Park Rampage Edition, Grant, Stage 1.png

Aviary
This level is an adaptation of the Aviary that housed the flying reptiles known as Pterosaurs in the Jurassic Park novel. Grant starts the level being carried to the top of the level by a Pteranodon for dinner in the nest. He must make his way down to the bottom of the level to complete it and must avoid getting picked up by Pteranodons that swoop down to grab him and take him all the way back up to the nest.

Jurassic Park Rampage Edition, Grant, Stage 2.png

Cargo Ship
The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and has different music. The inside of the ship is partially flooded. Grant kicks open doors with B.

Jurassic Park Rampage Edition, Grant, Stage 3.png

Savanna
This is the longest level in the game. Grant can choose to jump on the back of the Gallimimus at the start of the level. The player can also attempt to complete the level on foot, but it is difficult because of the slow walking speed and the infinite amounts of Raptors that appear and attack from behind.

Attack choppers that frequently appear through set parts of the level and fire missiles and drop napalm. The napalm bombs not only severely damage Grant but also kill any dinosaurs or people in the radius. Shooting the chopper destroys it.

Jurassic Park Rampage Edition, Grant, Stage 4.png

Hidden Ruins
This level becomes available after completing the initial three levels. The level has a host of alternate paths. Some of these alternate paths have bottomless pits that mean instant death for Grant if he misses the narrow ledges that surround these pits. Grant rides a Triceratops out of the level at the end.

Jurassic Park Rampage Edition, Grant, Stage 5.png

River Run
Grant rides a boat down a bunch of rapids while taking on guards riding boats as well as sitting on the pipes that surround the water and dinosaurs. The color palette changes from day to night to sunrise as Grant goes down further to the bottom of the stage.

Jurassic Park Rampage Edition, Grant, Stage 6.png

Burning River
This is Grant's final level. The Tyrannosaurus rex is invincible, but Grant can use his ammunition to repel the Rex while trying to reach the other end of the river. If the Rex catches the player, it is instant death.

Raptor

The player can choose between the Aviary, Hidden Ruins, and Savanna levels at the beginning of the game. After completing these, the Raptor plays the River Run and Cargo Ship levels.

Jurassic Park Rampage Edition, Raptor, Stage 1.png

Aviary
The Raptor starts at the bottom of the level and must make its way to the Pteranodon nest and grab the egg in the nest. After doing this, the Raptor must make its way back down to the bottom of the level.

Jurassic Park Rampage Edition, Raptor, Stage 2.png

Hidden Ruins
This level is mostly identical to Grant's version, except it has different enemy and object placements and triggers.

Jurassic Park Rampage Edition, Raptor, Stage 3.png

Savanna
The Raptor blazes through the level in the same fashion as Grant would on the Gallimimus, though there are no Raptors that chase after the player.

As with Grant's version of the level, attack choppers appear throughout to fire missiles and drop napalm. The Raptor and jump at the chopper to destroy it.

Jurassic Park Rampage Edition, Raptor, Stage 4.png

River Run
The Raptor uses the pipes as platforms to travel through the level rather than riding the rapids as Grant does. Triceratops are found swimming in the rapids and can pose problems if not taken care of properly or avoided. The color palette changes from day to night to sunrise as the Raptor goes down further to the bottom of the stage.

Jurassic Park Rampage Edition, Raptor, Stage 5.png

Jurassic Park Rampage Edition, Raptor, Stage 5 Boss.png

  • Jurassic Park Rampage Edition, Raptor, Stage 5.png

  • Jurassic Park Rampage Edition, Raptor, Stage 5 Boss.png

Cargo Ship
This is the Raptor's final level. The first part of the stage takes place on a boat in a thunder storm. The second part of the stage is indoors and quite different from Grant's version. Some of the rooms have ice in them. The Raptor kicks open doors with B.

The Raptor must fight another Raptor to beat the level and complete the game.

History

Improvements and differences from Jurassic Park

Unlike the first game, which used stop-motion prerendered sprites and actors in costumes, Jurassic Park: Rampage Edition uses what appears to be a cross between cartoonish and pre-rendered sprites. The sprites look sort of pre-rendered but are very cartoonish as well. Animation frames move faster and smoother. The odd slowdowns that occurred in the original game are nonexistent (not frame rate drops but some other kind of slow down) and cheap deaths are not as frequent, dinosaurs actually die, and the game is more fast paced. The stiffness of the controls that plagued the original game is no longer apparent.

Due to similarities between game engines, it is very possible that parts if not all of the source code from Jurassic Park: Rampage Edition were used for Vectorman as BlueSky Software was responsible for both games. Many mechanics for the platforming elements of Vectorman are similar.

Prototypes

drx's February 23, 2008 release yielded 11 prototypes, some of which had many differences from the final. Unfortunately, for some reason only 9 of the said prototypes will run on Kega Fusion. The two oldest, the 0620 and 0622 betas, will not run on any emulator. When loaded on an emulator, the player is greeted with a black screen that lasts forever. Oddly enough, the ROM header information says "JAPAN GAME NAME" rather than "JURASSIC PARK: RAMPAGE EDITION". The 0630 prototype, which is the third oldest beta released, has this header as well but runs properly.

Release

While the original Jurassic Park game for the Mega Drive was released shortly after the theatrical release of the film in the summer of 1993, the release of Rampage Edition was timed to coincide with the release of the movie on VHS cassette in October 1994.[4]

Production credits

Source:
In-game credits
Jurassic Park Rampage Edition MD credits.pdf
[5]

Magazine articles

Main article: Jurassic Park: Rampage Edition/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in AS Magazin-Video Igrice (YU) #13: "Jul-Avgust 1995" (1995-xx-xx)
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[6]
Cool Gamer (RU)
70
[7]
Electronic Games (1992-1995) (US) NTSC-U
83
[8]
Electronic Gaming Monthly (US) NTSC-U
56
[9]
Entsiklopediya luchshikh igr Sega. Vypusk 5 (RU)
50
[10]
Game Players (US) NTSC-U
65
[11]
GamePro (US) NTSC-U
70
[12]
Games World: The Magazine (UK) PAL
35
[3]
Igry Sega Luchshiye iz luchshikh. Vypusk 2 (RU)
58
[13]
MAN!AC (DE) PAL
40
[14]
Mega Fun (DE) PAL
58
[15]
Mean Machines Sega (UK) PAL
59
[16]
Play Time (DE) PAL
56
[17]
Sega Power (UK) PAL
70
[18]
Sega Mega Drive Review (RU)
80
[19]
Sega Megazone (AU)
83
[20]
Todo Sega (ES)
78
[21]
Tricks 16 bit (RU)
79
[22]
Video Games (DE)
50
[23]
VideoGames (US) NTSC-U
80
[24]
Sega Mega Drive
64
Based on
20 reviews

Jurassic Park: Rampage Edition

Mega Drive, US
JPRE MD US Box Back.jpgJPRE MD US Box.jpg
Cover
Jurassic Park RE MD US Cart.jpg
Cart
Jurassic Park Rampage Edition MD US Manual.pdf
Manual
Mega Drive, EU
JurassicParkRampageEdition MD EU cover.jpg
Cover
JurassicParkRampageEdition MD EU Cart.jpg
Cart
Jurassic Park RampageEd MD EU Manual.jpg
Manual
JPRE MD EU pcb.jpg
PCB
Mega Drive, PT
JPRE MD PT cover.jpg
Cover
JurassicParkRampageEdition MD EU Cart.jpg
Cart
Jurassic Park RampageEd MD PT Manual.jpg
Manual
Jurassic Park RampageEd MD EU Manual.jpg
EU Manual
Mega Drive, CZ (Datart)
JurassicParkRampageEdition MD CZ box front.jpg
Cover
Notavailable.svg
Manual
Mega Drive, AS
JurassicParkRampageEdition MD AS cover.jpg
Cover
JurassicParkRampageEdition MD AS Cart back.jpgJurassicParkRampageEdition MD AS Cart.jpg
Cart
JurassicParkRampageEdition MD AS Manual.jpg
Manual
Mega Drive, BR
JurassicParkRampage MD BR Box.jpg
Cover
Mega Drive, KR
JPRE MD KR cover.jpg
Cover
JPRampage MD KR cart.jpg
Cart

Technical information

Main article: Jurassic Park: Rampage Edition/Technical information.

External links

References

  1. Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 11
  2. 2.0 2.1 Sega Magazine, "November 1994" (UK; 1994-10-15), page 94
  3. 3.0 3.1 Games World: The Magazine, "December 1994" (UK; 1994-10-28), page 14
  4. https://variety.com/1994/digital/news/jurassic-rumbles-to-vid-in-october-119411/
  5. File:Jurassic Park Rampage Edition MD credits.pdf
  6. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 108
  7. Cool Gamer, "9" (RU; 2002-10-13), page 112
  8. Electronic Games (1992-1995), "November 1994" (US; 1994-1x-xx), page 128
  9. Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 42
  10. Entsiklopediya luchshikh igr Sega. Vypusk 5, "" (RU; 200x-xx-xx), page 167
  11. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 150
  12. GamePro, "November 1994" (US; 1994-xx-xx), page 102
  13. Igry Sega Luchshiye iz luchshikh. Vypusk 2, "" (RU; 2001-08-27), page 228
  14. MAN!AC, "01/95" (DE; 1994-12-07), page 71
  15. Mega Fun, "12/94" (DE; 1994-11-23), page 102
  16. Mean Machines Sega, "December 1994" (UK; 1994-10-28), page 112
  17. Play Time, "12/94" (DE; 1994-11-09), page 106
  18. Sega Power, "December 1994" (UK; 1994-10-20), page 84
  19. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 77
  20. Sega Megazone, "October 1994" (AU; 1994-xx-xx), page 22
  21. Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 86
  22. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 99
  23. Video Games, "11/94" (DE; 1994-10-26), page 116
  24. VideoGames, "November 1994" (US; 1994-1x-xx), page 80


Jurassic Park: Rampage Edition

Jprampageedition title.png

Main page | Maps | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: 1994-06-20 | 06-22 | 06-30 | 07-08 | 07-13 | 07-14 | 07-15 | 07-17 | 07-18 | 07-19



Jurassic Park games for Sega systems
Arcade
Jurassic Park (1994) | The Lost World: Jurassic Park (1997) | The Lost World: Jurassic Park Special (1997)
Sega Mega Drive
Jurassic Park (1993) | Jurassic Park: Rampage Edition (1994) | The Lost World: Jurassic Park (1997)
Sega Master System
Jurassic Park (1993)
Sega Game Gear
Jurassic Park (1993) | The Lost World: Jurassic Park (1997)
Sega Mega-CD
Jurassic Park (1993)
Sega Saturn
The Lost World: Jurassic Park (1997)
Windows PC
Jurassic Park: Operation Genesis (2003)
Pinball
Jurassic Park (1993) | The Lost World: Jurassic Park (1997)