Difference between revisions of "Toy Story"

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m (Text replacement - "| region=SE rental (SF)" to "| region=SE (rental; SF)")
 
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{{stub}}
 
 
{{Bob
 
{{Bob
 
| bobscreen=ToyStory Title.png
 
| bobscreen=ToyStory Title.png
| scale=1.25
+
| publisher=[[Disney Interactive]], [[Sega]]
| publisher=[[Disney Interactive]]
 
 
| developer=[[Traveller's Tales]], [[Psygnosis]]
 
| developer=[[Traveller's Tales]], [[Psygnosis]]
 +
| distributor={{company|[[Majesco Sales]]|region=US re-release}}, {{company|[[Ecofilmes]]|region=PT}}, {{company|[[SF Interactive Media]]|region=SE rental}}, {{company|[[Zegetron]]|region=GR}}, {{company|[[Tec Toy]]|region=BR}}, {{company|[[Consumer Electronics]]|region=ZA}}
 +
| licensor=[[The Walt Disney Company]]
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
| romsize=4MB
 
 
| sounddriver=[[GEMS]]
 
| sounddriver=[[GEMS]]
 
| peripherals=
 
| peripherals=
| releases={{releases
+
| players=1
| md_date_eu=1996-03-29
+
| genre=Action
| md_rrp_uk=49.99
+
| releases={{releasesMD
 +
| md_date_us=1995-11-25
 +
| md_code_us=T-239046
 +
| md_rrp_us=59.99{{magref|gamepro|78|94}}
 +
| md_rating_us=ka
 +
| md_date_us_Big box=199x
 +
| md_rating_us_Big box=ka
 +
| md_date_us_m=199x
 +
| md_code_us_m=T-239046
 +
| md_rating_us_m=ka
 +
| md_date_eu=1996-03-29{{magref|cvg|174|64}}
 
| md_code_eu=1193-50
 
| md_code_eu=1193-50
| md_date_us=1996-04-25
+
| md_rating_eu=3
| md_code_us=T-239046
+
| md_date_uk=1996-03-29{{magref|ctw|580|32}}{{magref|cvg|174|64}}
 +
| md_code_uk=1193-50
 +
| md_rating_uk=3
 +
| md_rrp_uk=49.99{{magref|cvg|172|48}}
 
| md_date_au=199x
 
| md_date_au=199x
 
| md_code_au=FTOY01SMC
 
| md_code_au=FTOY01SMC
| md_date_br=1996-12
+
| md_rating_au=g
 +
| md_date_br=1996-10{{ref|http://web.archive.org/web/19980625194847/http://www.tectoy.com.br/releases/index.htm}}{{magref|ag|109|7}}
 
| md_code_br=050020
 
| md_code_br=050020
 +
| md_rating_br=ti
 +
| md_rrp_br=89.99{{ref|http://web.archive.org/web/19980625194847/http://www.tectoy.com.br/releases/index.htm}}
 +
| md_date_pt=1996
 +
| md_code_pt=MDJSE0129
 +
| md_date_pl=1996-05-10{{magref|topsecret|51|37}}
 +
| md_rrp_pl=200
 +
| md_date_za=199x
 +
| md_date_se_r=199x
 +
| md_date_gr=199x
 +
}}
 +
| otherformats={{NonSega|GB|SGB|SNES|PC}}
 +
{{SaveType
 +
|MD|password
 
}}
 
}}
| genre=Action
 
| esrb=ka
 
| elspa=3
 
| tectoy=ti
 
| oflc=gold
 
 
}}
 
}}
'''''Toy Story''''' (トイ・ストーリー) is a [[Sega Mega Drive]] game based on the film with the same name developed by [[Traveller's Tales]] and [[Psygnosis]] and published by [[Sega]]. Similar versions were also released for the Game Boy, Super Nintendo and Windows PCs.
+
'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] game based on the film with the same name developed by [[Traveller's Tales]] and [[Psygnosis]] and published by [[Sega]]. Similar versions were also released for the [[Game Boy]], [[Super Nintendo]] and [[Windows PC|Windows PCs]].
  
As well as having platforming segments, the game is notable for being one of the few Sega Mega Drive games to have a stage in the first-person perspective, something that the Mega Drive was not expected to be able to handle. As well as this, one of the other technical feats was the MOD player in this game, allowing the Mega Drive to play back Amiga music files, specifically used for the menu screen and credits. This is the only game on the Mega Drive to include the player.
+
==Story==
 +
Woody, an old-fashioned cowboy doll with a pull-string, competes with Buzz Lightyear, a futuristic astronaut action figure, for the affections of their owner, a young boy named Andy. Their rivalry leads to the pair being separated from Andy and fall into the clutches of the misfit neighbor Sid. Woody and Buzz must learn to work together in order to reunite with their family, who are in the process of moving to a new house and may leave them behind forever.
  
 
==Gameplay==
 
==Gameplay==
In most levels, the controls are simple and consistent: {{A}} and {{C}} jumps and {{B}} whips enemies, stunning them for a brief amount of time. Each level has a predefined objective which you usually must complete in a set amount of time.
+
In most levels, the controls are simple and consistent: {{A}} and {{C}} jumps, and {{B}} whips enemies with Woody's pull-string, stunning them for a brief amount of time. Each level has a predefined objective which the player usually must complete in a set amount of time.
 +
 
 +
''Toy Story'' on the Mega Drive achieves several technical feats rarely seen on the console, the most notable being a stage played from a first-person perspective (using ray-casting techniques similar to those found in ''Wolfenstein 3D''). It also features a sound driver capable of playing [[Amiga]] MOD music files, which is used for the title screen and end credits, and also breaks presumed colour limitations in the cutscenes through clever use of the console's shadow/highlight mode.
  
==Physical Scans==
+
The Mega Drive version is also the only version of ''Toy Story'' that features a bonus mini-game that is played after collecting enough stars. In this mini-game, the player must shoot stars as they appear on-screen before they disappear, earning up to three extra hit points if they do well enough.
 +
 
 +
===Levels===
 +
{{InfoTable|imagewidths=224|
 +
{{InfoRow
 +
| title=That Old Army Game
 +
| screenshot=ToyStory MD ThatOldArmyGame.png
 +
| desc=The first level, set in Andy's room, tasks the player with searching for the Bucket O Soldiers and opening it, then find the baby monitor and pass it down to Sarge's troops, then head for the other baby monitor at the end of the level.
 +
}}
 +
{{InfoRow
 +
| title=Red Alert!
 +
| screenshot=ToyStory MD RedAlert.png
 +
| desc=Andy is about to get to his room, and the player has to help the other toys get to their places within 150 seconds. Rex, Hamm and Robot need to be guided to the toy chest, RC Car and Rocky need to go under the bed, and Woody has to get on top of the bed.
 +
}}
 +
{{InfoRow
 +
| title=Ego Check
 +
| screenshot=ToyStory MD EgoCheck.png
 +
| desc=This level is a race with Buzz Lightyear across the shelves of Andy's room, and Woody must keep up with Buzz to prove that he is just as good a toy as him. The player should bounce off the balls and swing off hooks with Woody's pull-string to cross large gaps.
 +
}}
 +
{{InfoRow
 +
| title=Nightmare Buzz
 +
| screenshot=ToyStory MD NightmareBuzz.png
 +
| desc=This level is a boss fight where Woody is having a nightmare about a huge Buzz Lightyear with real lasers. The player should avoid his lasers and knock away the orbs shielding him with Woody's pullstring, then hit him while he is tapping his wrist communicator.
 +
}}
 +
{{InfoRow
 +
| title=A Buzz Clip
 +
| screenshot=ToyStory MD BuzzClip.png
 +
| desc=The player controls RC Car in this level, and is tasked with driving through a linear top-down obstacle course and repeatedly ramming into Buzz in an attempt to knock him behind Andy's desk. Buzz drops a battery each time he is hit, which the player will need to collect to keep RC's battery levels from draining completely.
 +
 
 +
RC is controlled by steering with {{Left}} and {{Right}}, holding {{A}} or {{C}} to accelerate, and pressing {{B}} for the brake. Driving into the walls head-on will make RC spin out.
 +
}}
 +
{{InfoRow
 +
| title=Revenge of the Toys
 +
| screenshot=ToyStory MD RevengeOfTheToys.png
 +
| desc=Andy's toys are angry with Woody for knocking Buzz out of the window, and the player must avoid them and help Rex get to the other side of the level. Rex's path will be blocked by toy blocks that must be knocked down by hitting them with the pull-string.
 +
}}
 +
{{InfoRow
 +
| title=Run Rex, Run!
 +
| screenshot=ToyStory MD RunRexRun.png
 +
| desc=This level has Woody ride on Rex across Andy's room, and throughout the level trains, planes that drop Army Men, and RC Car will constantly get in the player's way and must be avoided.
 +
}}
 +
{{InfoRow
 +
| title=Buzz Battle
 +
| screenshot=ToyStory MD BuzzBattle.png
 +
| desc=The second boss level in the game, in which Buzz will try and tackle Woody, and the player has to inflict damage to him by knocking a tire onto him with the pull-string. Each time the player successfully traps him in the tire, he will perform an attack where he bounces back and forth across the arena, spinning and dropping stars for the player to collect.
 +
}}
 +
{{InfoRow
 +
| title=Food and Drink
 +
| screenshot=ToyStory MD FoodAndDrink.png
 +
| desc=Woody and Buzz must sneak through Pizza Planet while wrapped up in discarded food containers. Along the way, they must avoid food and drinks that fall from the tables and vending machines, and also duck with {{Down}} to avoid people that pass by (telegraphed by paper planes). The player must not idle for too long in one spot, otherwise Buzz will bump into them and take away a hit point.
 +
}}
 +
{{InfoRow
 +
| title=Inside the Claw Machine
 +
| screenshot=ToyStory MD InsideClawMachine.png
 +
| desc=Buzz has climbed into the claw machine, and the player has to make their way up the inner workings of the claw machine to find him. This is a vertical platforming level in which the player has to climb moving and disappearing platforms and break the coin chutes to proceed, while also avoiding falling coins, rotating fans and the debris from exploding fuses.
 +
}}
 +
{{InfoRow
 +
| title=Really Inside the Claw Machine
 +
| screenshot=ToyStory MD ReallyInsideClawMachine.png
 +
| desc=Utilising ray-casting tricks to create a 3D environment for the player to walk through, this level tasks the player with finding eight aliens in a maze and bringing them to the other aliens within a time limit of 180 seconds. The faster the player clears this level, the more stars they'll earn at the end.
 +
 
 +
This level is absent from the PC version of the game.
 +
}}
 +
{{InfoRow
 +
| title=The Claw!
 +
| screenshot=ToyStory MD TheClaw.png
 +
| desc=In the third boss level, Sid is trying to pick up Buzz with the claw, and the player must not only avoid getting hit by the claw, but they must save Buzz each time the claw grabs him by hitting the aliens and knocking them into the claw. The player must keep Buzz safe until Sid has used up all of his coins. If Buzz is taken all the way off the right of the screen, the player will lose a life. Hitting the claw with the aliens will also make it drop stars to collect.
 +
}}
 +
{{InfoRow
 +
| title=Sid's Workbench
 +
| screenshot=ToyStory MD SidsWorkbench.png
 +
| desc=In this level, the player has to cross Sid's workbench while avoiding spiders, flares, falling darts and spiked yo-yo's. At specific points in the level, Sid will use his magnifying glass to burn Woody, causing him to constantly run forward in a burning panic, and the player has to avoid obstacles and head for the cereal bowls to cool him off.
 +
}}
 +
{{InfoRow
 +
| title=Battle of the Mutant Toys
 +
| screenshot=ToyStory MD BattleOfTheMutantToys.png
 +
| desc=This level has the player navigate the rest of Sid's room, avoiding more of the spiders and hazards from the previous level, and using Woody's pull-string to swing up hook ladders. At the end of the level, the player will find Buzz, and they must use his karate chop action to ward off Sid's toys while also avoiding Baby Face, who is creeping up on Woody from behind.
 +
}}
 +
{{InfoRow
 +
| title=Roller Bob
 +
| screenshot=ToyStory MD RollerBob.png
 +
| desc=This level is similar to "Run Rex, Run!", except Woody will be riding on Roller Bob through Sid's house, avoiding bouncing cans, rockets, bombs, and Sid's dog Scud, who will periodically appear on the left of the screen to attack Woody.
 +
}}
 +
{{InfoRow
 +
| title=Day-Toy-Na
 +
| screenshot=ToyStory MD DayToyNa.png
 +
| desc=This is another level where the player controls RC, only this time they are driving down a 3D strip of road (similar to games like ''[[Hang-On]]'') in an attempt to drive back to Andy's house and pick up Buzz. The player will need to keep RC's batteries from running out by collecting power cells along the way, and each power cell collected will award the player with two stars at the end of the level.
 +
 
 +
This level is absent from the SNES version of the game.
 +
}}
 +
{{InfoRow
 +
| title=Light My Fire
 +
| screenshot=ToyStory MD LightMyFire.png
 +
| desc=This level returns to the gameplay style previously seen in "A Buzz Clip" in that the player has to drive forward and avoid obstacles while also collecting batteries to keep RC's battery power charged. The controls for this level are the same as in "A Buzz Clip".
 +
}}
 +
{{InfoRow
 +
| title=Rocket Man
 +
| screenshot=ToyStory MD RocketMan.png
 +
| desc=The final level in the game. In this level, Buzz and Woody are flying across the street after being lifted into the sky by the rocket on Buzz's back, and the player has to navigate them past obstacles such as cars, trees and traffic lights. Eventually, the player will fly over the moving van, and must avoid being hit by it, then land in Andy's car to clear the game.
 +
}}
 +
}}
 +
 
 +
==Production credits==
 +
{{multicol|
 +
{{creditstable|
 +
*'''Published by:''' [[Disney Interactive]]
 +
*'''Program and Design:''' [[Jon Burton]] (Traveller's Tales)
 +
*'''Art Direction:''' [[Andy Ingram]] (Traveller's Tales)
 +
*'''Producer:''' Craig Annis (Disney Interactive)
 +
*'''Senior Producer:''' Steve Riding (Sony Psygnosis)
 +
{{creditsheader|Traveller's Tales}}
 +
*'''Project Design and Development:''' [[Jon Burton]], [[Andy Ingram]]
 +
*'''Backgrounds:''' [[Andy Ingram]], Bev Bush
 +
*'''3D Animation:''' Dave Burton, James Cunliffe, [[Andy Ingram]]
 +
*'''Additional Programming:''' David Dootson, Paul Hunter, Chris Stanforth
 +
*'''Production Support:''' Karen Roberts
 +
{{creditsheader|Disney Interactive}}
 +
*'''Senior Producer:''' Patrick Gilmore
 +
*'''Associate Producer:''' Leila Chang
 +
*'''Music Adaptation:''' Patrick Collins
 +
*'''Project Manager:''' C. Steve Booth
 +
*'''Senior Software Production Administrator:''' Michael Clement
 +
*'''Pull-String Animation:''' Oliver Wade, Tamara Holcomb
 +
*'''Original ''Toy Story'' Music and Score:''' Randy Newman
 +
*'''Voice Artists:''' Corey Burton, R. Lee Ermey, Pat Fraley, Jim Hanks, Wallace Shawn
 +
*'''Manual Writer:''' Kevin G. Sullivan
 +
*'''Test Supervisor:''' Jeff Blattner
 +
*'''Lead Tester:''' William "Chip" Beaman
 +
*'''Testers:''' Andre Anguilar, Kristin Bachman, Roger Bray, John Castro, Kevin Cope, Paul Factora, Tim Garrity, Brian Larkin, Pat Larkin, Wes Lazara, Ronny Louie, Luigi Priore, Hugo Stevenson
 +
*'''Additional Test Support:''' [[Keith Higashihara]]
 +
{{creditsheader|Sony Psygnosis}}
 +
*'''Music Supervisor:''' Phil Morris
 +
*'''Music Composition and Adaptation:''' Andy Blythe, Marten Joustra
 +
*'''Sound Design and Music Implementation:''' [[Allister Brimble]]
 +
*'''Production Support:''' John Rostron, Sara Lawrence, Greg Duddle
 +
*'''Quality Assurance Manager:''' Chris Rowley
 +
{{creditsheader|Pixar}}
 +
*'''Technical Directors:''' Tony Apodaca, Kevin Bjorke - Lighting, David Valdez - Layout
 +
*'''Animation Department Manager:''' Triva von Klark
 +
*'''Animators:''' Ash Brannon, Dave Feiten, Mark Oftedal, Steve Segal
 +
*'''Special Thanks:''' Ralph Guggenheim, Bonnie Arnold, John Lasseter, Pam Kerwin, Monica Corbin
 +
{{creditsheader|Walt Disney Feature Animation and Disney Animation Services}}
 +
*'''Production Support:''' Tamara Boutcher, Stephanie Parker
 +
| source=In-game credits
 +
| pdf=Toy Story MD credits.pdf
 +
| console=MD
 +
}}
 +
}}
 +
 
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|ToyStory MD Cling.jpg|US window cling}}
 +
|{{gitem|Toy Story MD US TVAdvert.mp4|US TV Advert}}
 +
|{{gitem|ToyStory MD US VHSAdvert.mp4|US VHS advertisement}}
 +
|{{galleryPrintAd
 +
|egm|77|38-39
 +
}}
 +
|{{galleryPrintAd
 +
|cvg|174|13
 +
}}
 +
|{{galleryPrintAd
 +
|hyper|34|35
 +
}}
 +
|{{gitem
 +
|Notavailable.svg|Print advert in Morgunblaðið (IS) #2000-04-15 (2000-04-15)}}
 +
}}
 +
 
 +
==Physical scans==
 
{{ratings
 
{{ratings
 
| icon=MD
 
| icon=MD
| consolesplus=87
+
| gamesmaster=93
| consolesplus_source={{num|53|page=108/109/110}}
+
| gamesmaster_source={{num|40|page=36-39}}
| cvg=92
 
| cvg_source={{num|172|page=48/49/50/51}}
 
| megaforce=90
 
| mms=92
 
| mms_source={{num|41|page=60/61/62/63}}
 
| nextlevel=75
 
| playerone=95
 
| playerone_source={{num|63|page=66/67/68/69}}
 
| segapower=93
 
| segapower_source={{num|77|page=30/31/32/33}}
 
| segapro=
 
| segapro_source=
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
Line 58: Line 240:
 
| spine=ToyStory MD US Spine.jpg
 
| spine=ToyStory MD US Spine.jpg
 
| cart=Toystory md us cart.jpg
 
| cart=Toystory md us cart.jpg
}}{{Scanbox
+
| manual=Toy Story MD US Manual (Alt).pdf
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=US (big box)
 +
| front=ToyStory MD US Box Front Big.jpg
 +
| back=ToyStory MD US Box Back Big.jpg
 +
| spinemissing=yes
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=US ([[Majesco Sales]])
 +
| front=ToyStory MD US m front.jpg
 +
| back=ToyStory MD US m back.jpg
 +
| spinemissing=yes
 +
| manual=Toy Story MD US manual.pdf
 +
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=EU
 
| region=EU
 
| cover=ToyStory MD EU Box.jpg
 
| cover=ToyStory MD EU Box.jpg
 
| cart=ToyStory MD EU Cart.jpg
 
| cart=ToyStory MD EU Cart.jpg
}}{{Scanbox
+
| carttop=ToytStory-MD-EU-CartTop.jpg
 +
| manual=Toy Story MD EU Manual.pdf
 +
| item1=ToyStory MD EU pcb.jpg
 +
| item1name=PCB
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=FR (Blister pack)
 +
| front=ToyStory MD FR blister front.jpg
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=PT
 +
| cover=ToyStory MD PT cover.jpg
 +
| cart=ToyStory MD EU Cart.jpg
 +
| carttop=ToytStory-MD-EU-CartTop.jpg
 +
| manual=Toy Story MD PT Manual.pdf
 +
| item1=Toy Story MD EU Manual.pdf
 +
| item1name=EU Manual
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=SE (rental; [[SF Interactive Media|SF]])
 +
| cover=ToyStory MD SE Box rental.jpg
 +
}}
 +
{{Scanbox
 +
| console=Mega Drive
 +
| region=GR
 +
| cover=
 +
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=AU
 
| region=AU
 
| front=ToyStory MD AU cover.jpg
 
| front=ToyStory MD AU cover.jpg
 
| cart=
 
| cart=
}}{{Scanbox
+
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=BR
 
| region=BR
 
| cover=ToyStory MD BR Box.jpg
 
| cover=ToyStory MD BR Box.jpg
 
| cart=ToyStory MD BR Cart.jpg
 
| cart=ToyStory MD BR Cart.jpg
}}{{Scanbox
+
| manual=Toy Story MD BR Manual.pdf
 +
}}
 +
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive
 
| region=KR
 
| region=KR
Line 79: Line 311:
 
| cart=
 
| cart=
 
}}
 
}}
{{clear}}
+
{{Scanbox
{{ToyStory}}
+
| console=Mega Drive
 +
| region=ZA
 +
| cover=ToyStory MD ZA Box.jpg
 +
| manual=
 +
}}
 +
 
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{ToyStoryOmni}}
 +
{{Pixar}}

Latest revision as of 08:34, 9 October 2024

n/a

ToyStory Title.png

Toy Story
System(s): Sega Mega Drive
Publisher: Disney Interactive, Sega
Developer:
Distributor: Majesco Sales (US re-release), Ecofilmes (PT), SF Interactive Media (SE rental), Zegetron (GR), Tec Toy (BR), Consumer Electronics (ZA)
Licensor: The Walt Disney Company
Sound driver: GEMS
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Mega Drive
US
$59.9959.99[1] T-239046
ESRB: Kids to Adults
Sega Mega Drive
US
(Big box)
ESRB: Kids to Adults
Sega Mega Drive
US
(Majesco)
T-239046
ESRB: Kids to Adults
Sega Mega Drive
EU
1193-50
ELSPA: 3+ OK
Sega Mega Drive
PT
MDJSE0129
Sega Mega Drive
UK
£49.9949.99[4] 1193-50
ELSPA: 3+ OK
Sega Mega Drive
SE
(Rental)
Sega Mega Drive
GR
Sega Mega Drive
PL
200zł200
Sega Mega Drive
AU
FTOY01SMC
OFLC: G
Sega Mega Drive
BR
R$89.9989.99[5] 050020
Tectoy: Todas as Idades
Sega Mega Drive
ZA
Non-Sega versions

Toy Story is a Sega Mega Drive game based on the film with the same name developed by Traveller's Tales and Psygnosis and published by Sega. Similar versions were also released for the Game Boy, Super Nintendo and Windows PCs.

Story

Woody, an old-fashioned cowboy doll with a pull-string, competes with Buzz Lightyear, a futuristic astronaut action figure, for the affections of their owner, a young boy named Andy. Their rivalry leads to the pair being separated from Andy and fall into the clutches of the misfit neighbor Sid. Woody and Buzz must learn to work together in order to reunite with their family, who are in the process of moving to a new house and may leave them behind forever.

Gameplay

In most levels, the controls are simple and consistent: A and C jumps, and B whips enemies with Woody's pull-string, stunning them for a brief amount of time. Each level has a predefined objective which the player usually must complete in a set amount of time.

Toy Story on the Mega Drive achieves several technical feats rarely seen on the console, the most notable being a stage played from a first-person perspective (using ray-casting techniques similar to those found in Wolfenstein 3D). It also features a sound driver capable of playing Amiga MOD music files, which is used for the title screen and end credits, and also breaks presumed colour limitations in the cutscenes through clever use of the console's shadow/highlight mode.

The Mega Drive version is also the only version of Toy Story that features a bonus mini-game that is played after collecting enough stars. In this mini-game, the player must shoot stars as they appear on-screen before they disappear, earning up to three extra hit points if they do well enough.

Levels

ToyStory MD ThatOldArmyGame.png

That Old Army Game
The first level, set in Andy's room, tasks the player with searching for the Bucket O Soldiers and opening it, then find the baby monitor and pass it down to Sarge's troops, then head for the other baby monitor at the end of the level.

ToyStory MD RedAlert.png

Red Alert!
Andy is about to get to his room, and the player has to help the other toys get to their places within 150 seconds. Rex, Hamm and Robot need to be guided to the toy chest, RC Car and Rocky need to go under the bed, and Woody has to get on top of the bed.

ToyStory MD EgoCheck.png

Ego Check
This level is a race with Buzz Lightyear across the shelves of Andy's room, and Woody must keep up with Buzz to prove that he is just as good a toy as him. The player should bounce off the balls and swing off hooks with Woody's pull-string to cross large gaps.

ToyStory MD NightmareBuzz.png

Nightmare Buzz
This level is a boss fight where Woody is having a nightmare about a huge Buzz Lightyear with real lasers. The player should avoid his lasers and knock away the orbs shielding him with Woody's pullstring, then hit him while he is tapping his wrist communicator.

ToyStory MD BuzzClip.png

A Buzz Clip
The player controls RC Car in this level, and is tasked with driving through a linear top-down obstacle course and repeatedly ramming into Buzz in an attempt to knock him behind Andy's desk. Buzz drops a battery each time he is hit, which the player will need to collect to keep RC's battery levels from draining completely.

RC is controlled by steering with Left and Right, holding A or C to accelerate, and pressing B for the brake. Driving into the walls head-on will make RC spin out.

ToyStory MD RevengeOfTheToys.png

Revenge of the Toys
Andy's toys are angry with Woody for knocking Buzz out of the window, and the player must avoid them and help Rex get to the other side of the level. Rex's path will be blocked by toy blocks that must be knocked down by hitting them with the pull-string.

ToyStory MD RunRexRun.png

Run Rex, Run!
This level has Woody ride on Rex across Andy's room, and throughout the level trains, planes that drop Army Men, and RC Car will constantly get in the player's way and must be avoided.

ToyStory MD BuzzBattle.png

Buzz Battle
The second boss level in the game, in which Buzz will try and tackle Woody, and the player has to inflict damage to him by knocking a tire onto him with the pull-string. Each time the player successfully traps him in the tire, he will perform an attack where he bounces back and forth across the arena, spinning and dropping stars for the player to collect.

ToyStory MD FoodAndDrink.png

Food and Drink
Woody and Buzz must sneak through Pizza Planet while wrapped up in discarded food containers. Along the way, they must avoid food and drinks that fall from the tables and vending machines, and also duck with Down to avoid people that pass by (telegraphed by paper planes). The player must not idle for too long in one spot, otherwise Buzz will bump into them and take away a hit point.

ToyStory MD InsideClawMachine.png

Inside the Claw Machine
Buzz has climbed into the claw machine, and the player has to make their way up the inner workings of the claw machine to find him. This is a vertical platforming level in which the player has to climb moving and disappearing platforms and break the coin chutes to proceed, while also avoiding falling coins, rotating fans and the debris from exploding fuses.

ToyStory MD ReallyInsideClawMachine.png

Really Inside the Claw Machine
Utilising ray-casting tricks to create a 3D environment for the player to walk through, this level tasks the player with finding eight aliens in a maze and bringing them to the other aliens within a time limit of 180 seconds. The faster the player clears this level, the more stars they'll earn at the end.

This level is absent from the PC version of the game.

ToyStory MD TheClaw.png

The Claw!
In the third boss level, Sid is trying to pick up Buzz with the claw, and the player must not only avoid getting hit by the claw, but they must save Buzz each time the claw grabs him by hitting the aliens and knocking them into the claw. The player must keep Buzz safe until Sid has used up all of his coins. If Buzz is taken all the way off the right of the screen, the player will lose a life. Hitting the claw with the aliens will also make it drop stars to collect.

ToyStory MD SidsWorkbench.png

Sid's Workbench
In this level, the player has to cross Sid's workbench while avoiding spiders, flares, falling darts and spiked yo-yo's. At specific points in the level, Sid will use his magnifying glass to burn Woody, causing him to constantly run forward in a burning panic, and the player has to avoid obstacles and head for the cereal bowls to cool him off.

ToyStory MD BattleOfTheMutantToys.png

Battle of the Mutant Toys
This level has the player navigate the rest of Sid's room, avoiding more of the spiders and hazards from the previous level, and using Woody's pull-string to swing up hook ladders. At the end of the level, the player will find Buzz, and they must use his karate chop action to ward off Sid's toys while also avoiding Baby Face, who is creeping up on Woody from behind.

ToyStory MD RollerBob.png

Roller Bob
This level is similar to "Run Rex, Run!", except Woody will be riding on Roller Bob through Sid's house, avoiding bouncing cans, rockets, bombs, and Sid's dog Scud, who will periodically appear on the left of the screen to attack Woody.

ToyStory MD DayToyNa.png

Day-Toy-Na
This is another level where the player controls RC, only this time they are driving down a 3D strip of road (similar to games like Hang-On) in an attempt to drive back to Andy's house and pick up Buzz. The player will need to keep RC's batteries from running out by collecting power cells along the way, and each power cell collected will award the player with two stars at the end of the level.

This level is absent from the SNES version of the game.

ToyStory MD LightMyFire.png

Light My Fire
This level returns to the gameplay style previously seen in "A Buzz Clip" in that the player has to drive forward and avoid obstacles while also collecting batteries to keep RC's battery power charged. The controls for this level are the same as in "A Buzz Clip".

ToyStory MD RocketMan.png

Rocket Man
The final level in the game. In this level, Buzz and Woody are flying across the street after being lifted into the sky by the rocket on Buzz's back, and the player has to navigate them past obstacles such as cars, trees and traffic lights. Eventually, the player will fly over the moving van, and must avoid being hit by it, then land in Andy's car to clear the game.

Production credits

  • Published by: Disney Interactive
  • Program and Design: Jon Burton (Traveller's Tales)
  • Art Direction: Andy Ingram (Traveller's Tales)
  • Producer: Craig Annis (Disney Interactive)
  • Senior Producer: Steve Riding (Sony Psygnosis)
Traveller's Tales
  • Project Design and Development: Jon Burton, Andy Ingram
  • Backgrounds: Andy Ingram, Bev Bush
  • 3D Animation: Dave Burton, James Cunliffe, Andy Ingram
  • Additional Programming: David Dootson, Paul Hunter, Chris Stanforth
  • Production Support: Karen Roberts
Disney Interactive
  • Senior Producer: Patrick Gilmore
  • Associate Producer: Leila Chang
  • Music Adaptation: Patrick Collins
  • Project Manager: C. Steve Booth
  • Senior Software Production Administrator: Michael Clement
  • Pull-String Animation: Oliver Wade, Tamara Holcomb
  • Original Toy Story Music and Score: Randy Newman
  • Voice Artists: Corey Burton, R. Lee Ermey, Pat Fraley, Jim Hanks, Wallace Shawn
  • Manual Writer: Kevin G. Sullivan
  • Test Supervisor: Jeff Blattner
  • Lead Tester: William "Chip" Beaman
  • Testers: Andre Anguilar, Kristin Bachman, Roger Bray, John Castro, Kevin Cope, Paul Factora, Tim Garrity, Brian Larkin, Pat Larkin, Wes Lazara, Ronny Louie, Luigi Priore, Hugo Stevenson
  • Additional Test Support: Keith Higashihara
Sony Psygnosis
  • Music Supervisor: Phil Morris
  • Music Composition and Adaptation: Andy Blythe, Marten Joustra
  • Sound Design and Music Implementation: Allister Brimble
  • Production Support: John Rostron, Sara Lawrence, Greg Duddle
  • Quality Assurance Manager: Chris Rowley
Pixar
  • Technical Directors: Tony Apodaca, Kevin Bjorke - Lighting, David Valdez - Layout
  • Animation Department Manager: Triva von Klark
  • Animators: Ash Brannon, Dave Feiten, Mark Oftedal, Steve Segal
  • Special Thanks: Ralph Guggenheim, Bonnie Arnold, John Lasseter, Pam Kerwin, Monica Corbin
Walt Disney Feature Animation and Disney Animation Services
  • Production Support: Tamara Boutcher, Stephanie Parker
Source:
In-game credits
Toy Story MD credits.pdf
[8]

Magazine articles

Main article: Toy Story/Magazine articles.

Promotional material

ToyStory MD Cling.jpg
US window cling
ToyStory MD Cling.jpg
Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)
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Print advert in Computer & Video Games (UK) #174: "May 1996" (1996-04-12)
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Print advert in Hyper (AU) #34: "August 1996" (1996-xx-xx)
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Print advert in Morgunblaðið (IS) #2000-04-15 (2000-04-15)
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Physical scans

Sega Retro Average 
Publication Score Source
93 №40, p36-39
Sega Mega Drive
93
Based on
1 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
90
[9]
576 KByte (HU)
98
[10]
Consoles + (FR)
87
[11]
Cool Gamer (RU)
90
[12]
Computer & Video Games (UK)
92
[4]
Electronic Gaming Monthly (US) NTSC-U
69
[13]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
90
[14]
Entsiklopediya luchshikh igr Sega. Vypusk 2 (RU)
80
[15]
Freak (IL)
80
[16]
Game Players (US) NTSC-U
87
[17]
GamePro (US) NTSC-U
75
[1]
GamePro (UK)
71
[18]
Game Informer (US) NTSC-U
86
[19]
Joypad (FR)
93
[20]
MAN!AC (DE) NTSC-U
62
[21]
Mega Force (FR) NTSC-U
90
[22]
Mega Fun (DE) NTSC-U
76
[23]
Mean Machines Sega (UK) PAL
92
[24]
neXt Level (DE)
75
[25]
Player One (FR)
95
[26]
Power Up! (UK)
92
[27]
Secret Service (PL)
95
[28]
Sega Magazin (DE)
85
[29]
Sega News (CZ)
87
[30]
Sega Power (UK) PAL
93
[31]
Svet Kompjutera (YU)
91
[32]
Sonic the Comic (UK) PAL
85
[33]
Tricks (RU)
89
[34]
Tricks 16 bit (RU)
88
[35]
Sega Mega Drive
86
Based on
29 reviews

Toy Story

Mega Drive, US
ToyStory MD US Box Back.jpgToyStory MD US Spine.jpgToyStory MD US cover.jpg
Cover
Toystory md us cart.jpg
Cart
Toy Story MD US Manual (Alt).pdf
Manual
Mega Drive, US (big box)
ToyStory MD US Box Back Big.jpgNospine.pngToyStory MD US Box Front Big.jpg
Cover
Mega Drive, US (Majesco Sales)
ToyStory MD US m back.jpgNospine.pngToyStory MD US m front.jpg
Cover
Toy Story MD US manual.pdf
Manual
Mega Drive, EU
ToyStory MD EU Box.jpg
Cover
ToytStory-MD-EU-CartTop.jpg
ToyStory MD EU Cart.jpg
Cart
Toy Story MD EU Manual.pdf
Manual
ToyStory MD EU pcb.jpg
PCB
Mega Drive, FR (Blister pack)
ToyStory MD FR blister front.jpg
Cover
Mega Drive, PT
ToyStory MD PT cover.jpg
Cover
ToytStory-MD-EU-CartTop.jpg
ToyStory MD EU Cart.jpg
Cart
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Manual
Toy Story MD EU Manual.pdf
EU Manual
Mega Drive, SE (rental; SF)
ToyStory MD SE Box rental.jpg
Cover
Mega Drive, GR

Mega Drive, AU
ToyStory MD AU cover.jpg
Cover
Mega Drive, BR
ToyStory MD BR Box.jpg
Cover
ToyStory MD BR Cart.jpg
Cart
Toy Story MD BR Manual.pdf
Manual
Mega Drive, KR

Mega Drive, ZA
ToyStory MD ZA Box.jpg
Cover

Technical information

Main article: Toy Story/Technical information.

References

  1. 1.0 1.1 GamePro, "January 1996" (US; 199x-xx-xx), page 94
  2. 2.0 2.1 Computer & Video Games, "May 1996" (UK; 1996-04-12), page 64
  3. Computer Trade Weekly, "" (UK; 1996-03-25), page 32
  4. 4.0 4.1 Computer & Video Games, "March 1996" (UK; 1996-02-09), page 48
  5. 5.0 5.1 http://www.tectoy.com.br/releases/index.htm (Wayback Machine: 1998-06-25 19:48)
  6. Ação Games, "Novembro 1996" (BR; 1996-xx-xx), page 7
  7. Top Secret, "Czerwiec 1996" (PL; 1996-xx-xx), page 37
  8. File:Toy Story MD credits.pdf
  9. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 250
  10. 576 KByte, "Május 1996" (HU; 1996-xx-xx), page 46
  11. Consoles +, "Avril 1996" (FR; 1996-0x-xx), page 108
  12. Cool Gamer, "9" (RU; 2002-10-13), page 227
  13. Electronic Gaming Monthly, "January 1996" (US; 199x-xx-xx), page 39
  14. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 364
  15. Entsiklopediya luchshikh igr Sega. Vypusk 2, "" (RU; 2000-xx-xx), page 256
  16. Freak, "3/96" (IL; 1996-xx-xx), page 1
  17. Game Players, "Vol. 9 No. 1 January 1996" (US; 199x-xx-xx), page 89
  18. GamePro, "March 1996" (UK; 1996-01-25), page 42
  19. Game Informer, "December 1995" (US; 1995-1x-xx), page 12
  20. Joypad, "Avril 1996" (FR; 1996-0x-xx), page 52
  21. MAN!AC, "02/96" (DE; 1996-01-10), page 35
  22. Mega Force, "Janvier 1996" (FR; 199x-xx-xx), page 28
  23. Mega Fun, "05/96" (DE; 1996-04-xx), page 81
  24. Mean Machines Sega, "March 1996" (UK; 1996-01-28), page 60
  25. neXt Level, "Mai 1996" (DE; 1996-0x-xx), page 92
  26. Player One, "Avril 1996" (FR; 1996-0x-xx), page 66
  27. Power Up!, "Saturday, March 30, 1996" (UK; 1996-03-30), page 1
  28. Secret Service, "Lipiec/Sierpień 1996" (PL; 1996-08-01), page 68
  29. Sega Magazin, "April 1996" (DE; 1996-03-13), page 16
  30. Sega News, "Říjen 1996" (CZ; 1996-xx-xx), page 21
  31. Sega Power, "April 1996" (UK; 1996-02-15), page 30
  32. Svet Kompjutera, "Maj 1996" (YU; 1996-xx-xx), page 85
  33. Sonic the Comic, "10 May 1996" (UK; 1996-04-27), page 17
  34. Tricks, "Vypusk 7" (RU; 1996-xx-xx), page 29
  35. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 206


Toy Story

ToyStory Title.png

Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs


Sega Mega Drive
Prototypes: Sample



Games based on Pixar animated films for Sega systems/published by Sega
Sega Mega Drive
Toy Story (1996)
Sega Saturn
A Bug's Life (unreleased)
Sega Dreamcast
Disney/Pixar's Toy Story 2: Buzz Lightyear to the Rescue! (2000) | Disney/Pixar's Buzz Lightyear of Star Command (2000)
Sega Pico
A Bug's Life (1999) | Toy Story 2 Woody Sousaku Daisakusen!! (2000)
Advanced Pico Beena
Shooting Beena Toy Story 3: Woody to Buzz no Daibouken! (2010) | Cars 2 Racing Beena: Mezase! World Champion! (2011)
Sony PlayStation 2
Nintendo GameCube
Game Boy Advance
Mr. Incredible: Kyouteki Underminer Toujou (2006)
Nintendo DS
Mr. Incredible: Kyouteki Underminer Toujou (2006) | Finding Nemo: Touch de Nemo (2006)
Unlicensed games based on Pixar animated films for Sega systems
Sega Mega Drive
A Bug's Life (1999)