Difference between revisions of "Paul Hutchinson"
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− | | company=[[MicroProse]]{{ref|https://www.linkedin.com/in/paulhutchcodes/}}, [[ | + | | company=[[MicroProse]]{{ref|https://www.linkedin.com/in/paulhutchcodes/}}{{ref|https://archive.ph/6rE5O|https://www.patreon.com/posts/101381807}}, [[Innerprise Software]]{{ref|https://www.linkedin.com/in/paulhutchcodes/}}{{ref|https://archive.ph/6rE5O|https://www.patreon.com/posts/101381807}}, [[Sega of America]] (independent contractor){{ref|https://www.linkedin.com/in/paulhutchcodes/}} |
| role=Programmer{{ref|https://www.linkedin.com/in/paulhutchcodes/}}, Composer{{ref|https://www.linkedin.com/in/paulhutchcodes/}}, Artist{{ref|https://www.linkedin.com/in/paulhutchcodes/}} | | role=Programmer{{ref|https://www.linkedin.com/in/paulhutchcodes/}}, Composer{{ref|https://www.linkedin.com/in/paulhutchcodes/}}, Artist{{ref|https://www.linkedin.com/in/paulhutchcodes/}} | ||
| education=[[wikipedia:City, University of London|City, University of London]] (1982-1984; Bachelor of Computer Engineering Science, Honors; no degree){{ref|https://www.linkedin.com/in/paulhutchcodes/}} | | education=[[wikipedia:City, University of London|City, University of London]] (1982-1984; Bachelor of Computer Engineering Science, Honors; no degree){{ref|https://www.linkedin.com/in/paulhutchcodes/}} | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' is a British programmer and independent contractor{{ref|https://web.archive.org/web/20130521124053/http://anicelandsaga.com/}} hired by [[Sega of America]]{{ref|https://www.linkedin.com/in/paulhutchcodes/}} to develop a handful of [[Game Gear]] and [[Master System]] games. | + | {{sub-stub}}'''{{PAGENAME}}''' is a British programmer and independent contractor{{ref|https://web.archive.org/web/20130521124053/http://anicelandsaga.com/}} hired by [[Sega of America]]{{ref|https://www.linkedin.com/in/paulhutchcodes/}}{{ref|https://archive.ph/6rE5O|https://www.patreon.com/posts/101381807}} to develop a handful of [[Game Gear]] and [[Master System]] games. |
==Production history== | ==Production history== | ||
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==External links== | ==External links== | ||
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==References== | ==References== | ||
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Latest revision as of 08:32, 19 October 2024
Paul Hutchinson |
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Place of birth: England, United Kingdom[1] |
Company(ies): MicroProse[2][3], Innerprise Software[2][3], Sega of America (independent contractor)[2] |
Role(s): Programmer[2], Composer[2], Artist[2] |
Education: City, University of London (1982-1984; Bachelor of Computer Engineering Science, Honors; no degree)[2] |
This teeny-tiny article needs some work. You can help us by expanding it.
Paul Hutchinson is a British programmer and independent contractor[1] hired by Sega of America[2][3] to develop a handful of Game Gear and Master System games.
Production history
- Spider-Man vs. The Kingpin (Master System; 1991) — Programming[4]
- Spider-Man vs. The Kingpin (Master System; 1991) — Graphics[4]
- Spider-Man vs. The Kingpin (Master System; 1991) — Music and Sound[4]
- Spider-Man vs. The Kingpin (Game Gear; 1992) — Programming[5]
- Spider-Man vs. The Kingpin (Game Gear; 1992) — Graphics[5]
- Spider-Man vs. The Kingpin (Game Gear; 1992) — Music and Sound[5]
- Chakan (Game Gear; 1992) — Program by[6]
- Chakan (Game Gear; 1992) — Art Work by[6]
- Chakan (Game Gear; 1992) — Sound by[6]
- X-Men (Game Gear; 1994) — Programmer[7]
- X-Men (Game Gear; 1994) — Artists[7]
- X-Men (Game Gear; 1994) — Music & Sound[7]
- X-Men (Game Gear; 1994) — Programming[8]
- X-Men (Game Gear; 1994) — Art[8]
- X-Men (Game Gear; 1994) — Music & Sound Effects[8]
- X-Men: GamesMaster's Legacy (Game Gear; 1994) — Programmer[9]
- X-Men: GamesMaster's Legacy (Game Gear; 1994) — Music & Sound[9]
- X-Men: GamesMaster's Legacy (Game Gear; 1994) — Level Design[9]
- X-Men: GamesMaster's Legacy (Game Gear; 1994) — Additional Artist[9]
- NFL '95 (Game Gear; 1994) — Special Thanks[10]
- X-Men: Mojo World (Master System; 1996) — Programming[11]
- X-Men: Mojo World (Master System; 1996) — Art[11]
- X-Men: Mojo World (Master System; 1996) — Music & Sound[11]
- X-Men: Mojo World (Master System; 1996) — Design[11]
- X-Men: Mojo World (Master System; 1996) — Music & Sound Effects[12]
- X-Men: Mojo World (Game Gear; 1996) — Programming[11]
- X-Men: Mojo World (Game Gear; 1996) — Art[11]
- X-Men: Mojo World (Game Gear; 1996) — Music & Sound[11]
- X-Men: Mojo World (Game Gear; 1996) — Design[11]
- X-Men: Mojo World (Game Gear; 1996) — Music & Sound Effects[12]
External links
- Official website (2015) (Wayback Machine)
- Paul Hutchinson at LinkedIn
References
- ↑ 1.0 1.1 http://anicelandsaga.com/ (Wayback Machine: 2013-05-21 12:40)
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 https://www.linkedin.com/in/paulhutchcodes/
- ↑ 3.0 3.1 3.2 https://www.patreon.com/posts/101381807 (archive.today)
- ↑ 4.0 4.1 4.2 File:Spider-Man vs the Kingpin SMS credits.pdf
- ↑ 5.0 5.1 5.2 File:Spider-Man vs the Kingpin GG credits.pdf
- ↑ 6.0 6.1 6.2 File:Chakan GG credits.pdf
- ↑ 7.0 7.1 7.2 File:X-Men GG credits.pdf
- ↑ 8.0 8.1 8.2 File:Xmen gg us manual.pdf, page 22
- ↑ 9.0 9.1 9.2 9.3 File:X-Men GamesMaster's Legacy GG credits.pdf
- ↑ File:Nfl95 gg us manual.pdf, page 26
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 File:X-Men Mojo World GG credits.pdf
- ↑ 12.0 12.1 File:XMMW gg us manual.pdf, page 15