Difference between revisions of "TUME"

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{{Bob
 
{{Bob
| image=TUME Graphical User Interface 2.png
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| tab1=Screenshot (1)
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| bobscreen=TUME Graphical User Interface 2.png
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| bobscreen2=TUME Graphical User Interface (Alt).png
 
| icon=Logo-TUME.png
 
| icon=Logo-TUME.png
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| title='''TUME''' ( The Universal Map Editor )
 
| title='''TUME''' ( The Universal Map Editor )
| developer=[[Echidna]]; {{Amiga}} Greg Marquez, John Alvarado, Gregg Tavarez; '''porting:''' {{DOS}} Dan Chang
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| developer=[[Echidna]]; {{Amiga}} Greg Marquez, John Alvarado, [[Gregg Tavares]]; '''porting:''' {{DOS}} Dan Chang
 
}}
 
}}
{{stub}}'''''TUME''''' (''The Universal Map Editor'') is an open source tile based map editor (released in June 18, 2000 under [[wikipedia:Mozilla Public License|Mozilla Public License 1.1.]]) originally created and designed, by Greg Marquez, John Alvarado and Gregg Tavares of [[Echidna]] in 1989, for the [[Amiga]] computer (used for the first time in the development{{intref|Interview: Gregg Tavarez (2006) by Scott Stilphen}} of ''LIVE Studios, Inc.'', ''[https://www.mobygames.com/game/future-classics-collection Future Classics Collection]'' 1990 video game) and later ported to MS-DOS by Dan Chang at [[Virgin Games]] request (commissioned by Dr. Stephen H. Clarke-Willson{{ref|https://en.wikipedia.org/wiki/Stephen_Clarke-Willson}} an American video game producer and executive producer in the early 1990s and Vice-President of [[Virgin Interactive]] from 1991 to 1994). From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently avaiable as freeware and it's fully usable with DOSBox emulator.
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{{stub}}'''TUME'''{{ref|https://web.archive.org/web/20070202200326/http://members.aol.com/opentume/index.html}}{{ref|https://web.archive.org/web/20070202064403/http://members.aol.com/opentume/html/features.html}} (''The Universal Map Editor'') is an open source tile based map editor (released on June 18, 2000 under [[wikipedia:Mozilla Public License|Mozilla Public License 1.1.]]) originally created and designed, by Greg Marquez{{fileref|Greg Marquez Profile.pdf}}{{ref|https://web.archive.org/web/19971015041419/http://www.blam.com/bio_gm.html}} (Richard Greg Marquez), John Alvarado{{ref|https://web.archive.org/web/20191127214610/https://greggman.github.io/hft-tonde-iko/}} and [[Gregg Tavares]] of [[Echidna]] in 1989, for the [[Amiga]] computer (used for the first time in the development{{ref|https://web.archive.org/web/20231111052010/https://games.greggman.com/game/games_o_the_greggman/}}{{intref|Interview: Gregg Tavares (2007) by Scott Stilphen}}{{ref|https://web.archive.org/web/20131102213309/http://www.gregmarquez.net/}} of ''LIVE Studios, Inc.'', ''[https://www.mobygames.com/game/future-classics-collection Future Classics Collection]''{{ref|https://web.archive.org/web/20210519020658/https://games.greggman.com/game/atarimania_and_old_games_/}} 1990 video game) and later ported{{ref|https://web.archive.org/web/20070202200326/http://members.aol.com/opentume/index.html}} to MS-DOS by Dan Chang{{fileref|Dan Chang Profile.pdf|page=2}} at [[Virgin Games]] request (commissioned{{ref|https://web.archive.org/web/20070202200326/http://members.aol.com/opentume/index.html}} by [[Stephen Clarke-Willson|Dr. Stephen H. Clarke-Willson]]{{ref|https://web.archive.org/web/20200325170534/http://www.above-the-garage.com/resume/index.html}} an American video game producer and executive producer in the early 1990s and Vice-President of [[Virgin Interactive]] from 1991 to 1994). From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently available as freeware and it's fully usable with [[wikipedia:DOSBox|DOSBox]] emulator.
[[File:TUME Graphical User Interface (Alt).png|thumb|right]]
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''TUME'' distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of [[Deluxe Paint]], the most popular image editing software at the time.
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TUME distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of [[Deluxe Paint]], the most popular image editing software at the time.
  
 
It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.
 
It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.
  
It supports editing multiple maps at once (or ''Rooms'' as called in ''TUME'' software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.
+
It supports editing multiple maps at once (or ''"Rooms"'' as called in TUME software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.
  
 
Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.
 
Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.
  
''TUME'' saves a generic IFF format file (the IFF standard was defined by [[Electronic Arts]]) and then relies on customized converters called '''TUMEPacks'''. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.
+
TUME saves a generic IFF format file (the IFF standard was defined by [[Electronic Arts]] and [[wikipedia:Commodore International|Commodore]]) and then relies on customized converters called ''"TUMEPacks"''. These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.
  
''TUME'' can edit maps for just about any 8-bit or 16-bit system , including the [[Mega Drive]], [[Master System]], [[Game Gear]], [[Super Nintendo Entertainment System]], [[Game Boy]], Turbo-Grafx, Famicom, [[NES]], [[IBM PC]], and [[Amiga]] (hence the "Universal" in its name).
+
TUME can edit maps for just about any 8-bit or 16-bit system , including the [[Mega Drive]], [[Master System]], [[Game Gear]], [[Super Nintendo Entertainment System]], [[Game Boy]], Turbo-Grafx, Famicom, [[NES]], [[IBM PC]], and [[Amiga]] (hence the "Universal" in its name).
  
 
==Games utilising TUME==
 
==Games utilising TUME==
''TUME'' was used as the map editor for a number of games including:
+
TUME was used as the map editor for a number of games including:
 
===[[Mega Drive]]===
 
===[[Mega Drive]]===
 
*''[[Caesars Palace]]''
 
*''[[Caesars Palace]]''
 
*''[[Cool Spot]]''
 
*''[[Cool Spot]]''
 
*''[[Disney's Aladdin]]''
 
*''[[Disney's Aladdin]]''
 +
*''[[Donald in Maui Mallard]]''
 
*''[[Earthworm Jim]]''
 
*''[[Earthworm Jim]]''
 
*''[[Earthworm Jim 2]]''
 
*''[[Earthworm Jim 2]]''
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*''[[Global Gladiators]]''
 
*''[[Global Gladiators]]''
 
*''[[Mickey's Ultimate Challenge]]''
 
*''[[Mickey's Ultimate Challenge]]''
*''[[My Paint: The Animated Paint Program]]''
 
 
*''[[Pitfall: The Mayan Adventure]]''
 
*''[[Pitfall: The Mayan Adventure]]''
 
*''[[RoboCop Versus The Terminator]]''
 
*''[[RoboCop Versus The Terminator]]''
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===[[Mega-CD]]===
 
===[[Mega-CD]]===
 
*''[[Earthworm Jim: Special Edition]]''
 
*''[[Earthworm Jim: Special Edition]]''
 +
*''[[My Paint: The Animated Paint Program]]''
 
*''[[Pitfall: The Mayan Adventure]]''
 
*''[[Pitfall: The Mayan Adventure]]''
 
*''[[The Terminator (Mega-CD)]]''
 
*''[[The Terminator (Mega-CD)]]''
 +
 +
===[[Master System]]===
 +
*''[[Mickey's Ultimate Challenge]]''
 +
*''[[X-Men: Mojo World]]''
  
 
===[[Game Gear]]===
 
===[[Game Gear]]===
 +
*''[[Mickey's Ultimate Challenge]]''
 
*''[[X-Men (Game Gear)|X-Men]]''
 
*''[[X-Men (Game Gear)|X-Men]]''
 
*''[[X-Men: GamesMaster's Legacy]]''
 
*''[[X-Men: GamesMaster's Legacy]]''
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==Gallery==
 
==Gallery==
<gallery>
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{{gallery|
TUME The Universal Map Editor Official Demo.mp4|The Official ''TUME'' Demo/Tutorial Video
+
{{gitem|TUME The Universal Map Editor Official Demo.mp4|The Official ''TUME'' Demo/Tutorial Video}}
TUME User's Guide.pdf|Official User's Guide (by [[Echidna]])
+
{{gitem|TUME User's Guide.pdf|Official User's Guide (by [[Echidna]])}}
</gallery>
+
}}
  
 
==Downloads==
 
==Downloads==
{{Download|file=TUME.zip|version='''00.2667p (2000-06-18)'''{{ref|http://web.archive.org/web/20070202064352/members.aol.com/opentume/html/download.html}}  
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{{Download|file=TUME.zip|version='''00.2667p (2000-06-18)'''{{ref|https://web.archive.org/web/20070202064352/http://members.aol.com/opentume/html/download.html}}  
  
 
'''Released under [[wikipedia:Mozilla Public License|Mozilla Public License 1.1.]]'''{{ref|https://www.mozilla.org/en-US/MPL/1.1/}}|filesize=2,6 MB}}  
 
'''Released under [[wikipedia:Mozilla Public License|Mozilla Public License 1.1.]]'''{{ref|https://www.mozilla.org/en-US/MPL/1.1/}}|filesize=2,6 MB}}  
 
   
 
   
'''Operating System''': MS-DOS
+
*'''Operating System:''' MS-DOS
  
 
==External links==
 
==External links==
*[https://games.greggman.com/game/tume___the_universal_map_editor/ Gregg Tavares page about ''TUME'' at games.greggman.com]
+
*[https://games.greggman.com/game/tume___the_universal_map_editor/ TUME at games.greggman.com (Gregg Tavares's official blog)]
*[https://web.archive.org/web/20130623021835/http://opentume.com/ ''TUME'' Home Page at the Wayback Machine (archived June 23, 2013)]
+
*[https://web.archive.org/web/20130623021835/http://opentume.com/ opentume.com (archived 2013-06-23 02:18)]
*[https://en.wikipedia.org/wiki/Interchange_File_Format Info about the ''IFF'' standard (''Interchange File Format'') at wikipedia.org]
+
*[https://www.youtube.com/watch?v=rmDBVSCHhio Gregg Tavares at www.youtube.com]
 +
*[https://en.wikipedia.org/wiki/Interchange_File_Format The IFF standard (Interchange File Format) at wikipedia.org]
 +
*[https://web.archive.org/web/20050122094914/http://fly.hiwaay.net/~jfrohwei/sega/genesis.html Sega Programming FAQ October 18, 1995, Sixth Edition - Final, at fly.hiwaay.net (archived 2005-01-22 09:49)]
  
 
==References==
 
==References==

Latest revision as of 15:43, 21 October 2024

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  • Screenshot (1)
  • Screenshot (2)

TUME Graphical User Interface 2.png

TUME Graphical User Interface (Alt).png

TUME ( The Universal Map Editor )
Logo-TUME.png
Developer:

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TUME[1][2] (The Universal Map Editor) is an open source tile based map editor (released on June 18, 2000 under Mozilla Public License 1.1.) originally created and designed, by Greg Marquez[3][4] (Richard Greg Marquez), John Alvarado[5] and Gregg Tavares of Echidna in 1989, for the Amiga computer (used for the first time in the development[6][7][8] of LIVE Studios, Inc., Future Classics Collection[9] 1990 video game) and later ported[1] to MS-DOS by Dan Chang[10] at Virgin Games request (commissioned[1] by Dr. Stephen H. Clarke-Willson[11] an American video game producer and executive producer in the early 1990s and Vice-President of Virgin Interactive from 1991 to 1994). From 1991 to 1996 it was licensed to many video game development companies and used to create levels, maps, stages and tables for many 8-bit and 16-bit games. It is currently available as freeware and it's fully usable with DOSBox emulator.

TUME distinguishes itself from other map editors of the era in several ways. One, it copies the keyboard layout of Deluxe Paint, the most popular image editing software at the time.

It has no intrinsic limits. It can edit multiple maps, each made from tiles of any arbitrary pixel size. It can even make maps made from tiles of tiles of arbitrary size nested to an arbitrary level.

It supports editing multiple maps at once (or "Rooms" as called in TUME software). It also allows an arbitrary number of layers per map allowing tiles to be stacked.

Another unique feature is that it features no graphic editing tools, relying on external applications like Deluxe Paint.

TUME saves a generic IFF format file (the IFF standard was defined by Electronic Arts and Commodore) and then relies on customized converters called "TUMEPacks". These tools take the various graphics, maps, layers and based on various settings create all kinds of data including not only the graphics but things like height maps for collisions, logic mappings to map an image to a certain meaning internal to a game's logic, replacements for when areas of a map needed to be replaced at runtime during a game and many other types of data.

TUME can edit maps for just about any 8-bit or 16-bit system , including the Mega Drive, Master System, Game Gear, Super Nintendo Entertainment System, Game Boy, Turbo-Grafx, Famicom, NES, IBM PC, and Amiga (hence the "Universal" in its name).

Games utilising TUME

TUME was used as the map editor for a number of games including:

Mega Drive

Mega-CD

Master System

Game Gear

Gallery

The Official TUME Demo/Tutorial Video

TUME User's Guide.pdf

PDF
Official User's Guide (by Echidna)
TUME User's Guide.pdf

Downloads

Download.svg Download TUME
File: TUME.zip (2.9 MB) (info)

Current version: 00.2667p (2000-06-18)[12]

Released under Mozilla Public License 1.1.[13]
  • Operating System: MS-DOS

External links

References