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'''Tetsuya Kawauchi''' (河内 哲也) is a former [[Sega]] sound composer notable for creating the music for the first two [[The House of the Dead]] titles. He was part of the [[AM1]] department.
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| divisions=[[Sega AM2]], [[Sega AM1]], [[Sega Software R&D Dept. 1]]
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'''Tetsuya Kawauchi''' (河内 哲也) is a former [[Sega]] sound composer notable for creating the music for the first two [[The House of the Dead]] titles. He served as leader of the [[AM1]] sound team for many years, including its entire periods as both [[Wow Entertainment]] and [[Sega Wow]].
  
==Production History==
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==Career==
{{multicol|
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===Theorized programming career===
* ''[[Baku Baku]]'' (Arcade version) (1995) — Music/SFX
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It has been theorized that {{PAGENAME}} was first a programmer under [[Sega AM3]] , based on the credit to a '''T.Kawauchi''' in ''[[SegaSonic the Hedgehog]]'' from 1993. This is further supported by circumstantial evidence; first of which being that his earliest known soundtrack credits, ''[[Baku Baku Animal]]'' and ''[[Manx TT SuperBike]]'' in 1995, are with AM3 instead of [[AM1]] like most of his later works; second of which is that the unique high score initials '''ANZ''' appear in both ''SegaSonic the Hedgehog'' and ''Manx TT SuperBike'' (as well as AM3's 1994 game ''[[Poto Poto]]'').
* ''[[Manx TT Superbike]]'' (Arcade version) (1995) — Director of Sound Effects & Music
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* ''[[Baku Baku]]'' (Saturn Version) (1995) — Sound/SE's (Original Version Staff)
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===AM1 career===
* ''[[Fighting Vipers]]'' (Saturn Version) (1996) — Sound Designer
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Like all arcade sound designers of the mid-90s, {{PAGENAME}} was stationed at [[Sega AM2|AM2 Sound]]{{magref|segamagjp|7|61}}, but the majority of the games he worked on were developed by [[Sega AM1]]. The seeds of this can be seen as early as the [[Sega Saturn]] game ''[[Fighting Vipers]]'', where he is credited as sound designer alongside [[Makito Nomiya]], already a frequent collaborator with AM1 by this point. Kawauchi was the sole sound designer for the department's newfound flagship title ''[[The House of the Dead]]'', creating all the music, sound effects and creature voices{{magref|segamagjp|7|61}}, and would almost exclusively work on this series for several ensuing years, with brief respites such as the rushed and outsourced work on ''[[Sega Water Ski]]''{{fileref|MotorRaid WaterSki Booklet.pdf|page=9}} and an entry in the very tonally different ''[[:category:Print Club|Print Club]] series{{ref|1=https://vgmdb.net/db/covers.php?do=view&cover=18556}}.
* ''[[The House of the Dead]]'' (1997/1998) — Music Composer & Sound Effect
 
* ''[[Manx TT Super Bike]]'' (Saturn Version) (1997) — Development Advisor (Sega)
 
* ''[[Sega Water Ski]]'' (1997) — Sound Direct and Sound Effect (as '''T.Kawauchi''')
 
* ''[[Manx TT Superbike]]'' (PC Version) (1997) — Development Advisor (Sega of Japan)
 
* ''[[The House of the Dead 2]]'' (Arcade version) (1998) — Music Composer & Sound Effect
 
* ''[[The House of the Dead 2]]'' (Dreamcast and PC Versions) (1999/2001) — Sound Director
 
* ''[[Zombie Revenge]]'' (1999) — Sound Staff
 
* ''[[Dynamite Cop]]'' (Dreamcast Version) (1999) — Special Thanks
 
* ''[[The Typing of the Dead]]'' (Arcade and Dreamcast Versions) (1999/2000) — Sound Designer
 
* ''[[Blood Will Tell: Tezuka Osamu's Dororo]]'' (2004) — Sound Coordination
 
}}
 
  
==Song Credits==
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Kawauchi began seeing more thanks and assistance credits as he became the head of sound at AM1 when it established a its own dedicated sound section around 1998, with ''[[Zombie Revenge]]'' being the last game he is known to have directly contributed audio for. Instead, under AM1 successors [[WOW Entertainment]] and [[Sega WOW]], he was mainly responsible for direction and coordination. His last know game is the [[PlayStation 2]] port of ''[[Sakura Taisen 3: Paris wa Moeteiru ka]]'', released in early 2005.
{{multicol|
 
===''[[Baku Baku]]'' (Saturn Version)===
 
* BGM 01 — Music & Arrangement
 
  
===''[[The House of the Dead]]'' (Arcade version)===
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==Production history==
* The House of the Dead (Advertise) — Music & Arrangement
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{{ProductionHistory|Tetsuya Kawauchi|T.Kawauchi|KAWAUCHI,Tetsuya|かわうち てつや|河内 哲也|河内哲也}}
* Into the Dark (Stage 1 BGM) — Music & Arrangement
 
* Aura of Dread (Stage 2 BGM) — Music & Arrangement
 
* Truth (Stage 3 BGM) — Music & Arrangement
 
* Enemy (Stage 1~3 Boss BGM) — Music & Arrangement
 
* The house of the dead (Stage 4 BGM) — Music & Arrangement
 
* Advent of the Magician (Stage 4 Boss Presentation) — Music & Arrangement
 
* Theme of the Magician (Stage 4 Boss BGM) — Music & Arrangement
 
* Ending Theme — Music & Arrangement
 
* Clear — Music & Arrangement
 
* Game Over — Music & Arrangement
 
  
===''[[Sega Water Ski]]''===
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[[Category:Uncredited role]]
* Advertising BGM A — Music & Arrangement
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[[Category:Use ProductionHistory template]]
* Advertising BGM B — Music & Arrangement
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* ''[[:category:Print Club|Print Club]] series{{ref|1=https://vgmdb.net/db/covers.php?do=view&cover=18556}}
* Select — Music & Arrangement
 
* Beginner Course — Music & Arrangement
 
* Advanced Course — Music & Arrangement
 
* Expert Course — Music & Arrangement
 
* Expert Course "Botsu" version — Music & Arrangement
 
* Time Up — Music & Arrangement
 
* Bad Goal — Music & Arrangement
 
* Good Goal — Music & Arrangement
 
* Continue — Music & Arrangement
 
* Ending — Music & Arrangement
 
* Game Over — Music & Arrangement
 
* Name Entry — Music & Arrangement
 
* Omake — Music & Arrangement
 
  
===''[[The House of the Dead]]'' (Saturn and PC Versions)===
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==Song credits==
* The House of the Dead (Advertise) — Music & Arrangement
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{{mainArticle|{{PAGENAME}}/Song credits}}
* Into the Dark (Stage 1 BGM) — Music & Arrangement
 
* Aura of Dread (Stage 2 BGM) — Music & Arrangement
 
* Truth (Stage 3 BGM) — Music & Arrangement
 
* Enemy (Stage 1~3 Boss BGM) — Music & Arrangement
 
* The house of the dead (Stage 4 BGM) — Music & Arrangement
 
* Advent of the Magician (Stage 4 Boss Presentation) — Music & Arrangement
 
* Theme of the Magician (Stage 4 Boss BGM) — Music & Arrangement
 
* Ending Theme — Music & Arrangement
 
* Clear — Music & Arrangement
 
* Game Over — Music & Arrangement
 
  
===''[[The House of the Dead 2]]''===
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==Patents==
* Tragedy Again (Stage 1 BGM) — Music & Arrangement
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<gallery>
* A.M.S. Agent (Stage 2 BGM) -Arranged from The House of the Dead 1- — Music & Arrangement
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Patent JPA 1996204577.pdf|JPA 1996204577
* Resurrection of the Magician (Stage 5 Boss Presentation) — Music & Arrangement
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</gallery>
* Theme of the Magician (Stage 5 Boss BGM) — Music & Arrangement
 
* Advent of the Emperor (Stage 6 Boss Presentation) — Music & Arrangement
 
* Theme of the Emperor (Stage 6 Boss BGM) — Music & Arrangement
 
* Ending Theme — Music & Arrangement
 
* Stage clear — Music & Arrangement
 
* Game over — Music & Arrangement
 
  
===''[[Zombie Revenge]]''===
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==Magazine articles==
* Zombie Revenge — Music & Arrangement
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{{mainArticle|{{PAGENAME}}/Magazine articles}}
* Malice — Music & Arrangement
 
}}
 
  
{{DEFAULTSORT:Kawauchi, Tetsuya}}
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==References==
[[Category:Sega AM1 Developers]]
+
<references/>

Latest revision as of 06:33, 28 October 2024

Tetsuya Kawauchi.jpg
Tetsuya Kawauchi
Employment history:
Divisions:
Role(s): Composer

Tetsuya Kawauchi (河内 哲也) is a former Sega sound composer notable for creating the music for the first two The House of the Dead titles. He served as leader of the AM1 sound team for many years, including its entire periods as both Wow Entertainment and Sega Wow.

Career

Theorized programming career

It has been theorized that Tetsuya Kawauchi was first a programmer under Sega AM3 , based on the credit to a T.Kawauchi in SegaSonic the Hedgehog from 1993. This is further supported by circumstantial evidence; first of which being that his earliest known soundtrack credits, Baku Baku Animal and Manx TT SuperBike in 1995, are with AM3 instead of AM1 like most of his later works; second of which is that the unique high score initials ANZ appear in both SegaSonic the Hedgehog and Manx TT SuperBike (as well as AM3's 1994 game Poto Poto).

AM1 career

Like all arcade sound designers of the mid-90s, Tetsuya Kawauchi was stationed at AM2 Sound[1], but the majority of the games he worked on were developed by Sega AM1. The seeds of this can be seen as early as the Sega Saturn game Fighting Vipers, where he is credited as sound designer alongside Makito Nomiya, already a frequent collaborator with AM1 by this point. Kawauchi was the sole sound designer for the department's newfound flagship title The House of the Dead, creating all the music, sound effects and creature voices[1], and would almost exclusively work on this series for several ensuing years, with brief respites such as the rushed and outsourced work on Sega Water Ski[2] and an entry in the very tonally different Print Club series[3].

Kawauchi began seeing more thanks and assistance credits as he became the head of sound at AM1 when it established a its own dedicated sound section around 1998, with Zombie Revenge being the last game he is known to have directly contributed audio for. Instead, under AM1 successors WOW Entertainment and Sega WOW, he was mainly responsible for direction and coordination. His last know game is the PlayStation 2 port of Sakura Taisen 3: Paris wa Moeteiru ka, released in early 2005.

Production history

Games

Music

Song credits

Main article: Tetsuya Kawauchi/Song credits.

Patents

Magazine articles

Main article: Tetsuya Kawauchi/Magazine articles.

References