Difference between revisions of "Data East"
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− | {{ | + | {{otherPage|desc=the US subsidiary|page=Data East USA}} |
+ | {{CompanyBob | ||
| logo=Dataeast_logo.png | | logo=Dataeast_logo.png | ||
− | + | | founded=1976-04-20 | |
− | | founded= | + | | defunct=2003-06-25 |
− | | defunct= | ||
| tseries=T-13 | | tseries=T-13 | ||
− | | | + | | headquarters=[[wikipedia:Suginami, Tokyo|Suginami, Tokyo, Japan]] |
− | | | + | | headquarters2=[[wikipedia:San Jose, California|1850 Little Orchard Street, San Jose, California 95125, United States]]{{fileref|MinnesotaFats MD US Cart.jpg}} |
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}} | }} | ||
− | '''Data East''' (データイースト) was founded by Tetsuo Fukuda (福田 哲夫) on April 20, 1976, as an electronic engineering company which focused on integrating interchangeable tapes inside arcade game devices, allowing video games operators to replace a game from a machine without having to replace the cabinet itself. Realizing the money that could be made within the interactive content, Data East began developing arcade video games in 1978 starting with their first arcade game, ''Super Break'', while they established a U.S division in 1979, after most of their chief competitors like [[Sega]] and [[Taito]] had already established a market presence. While making games, Data East released a series of interchangeable systems compatible with their arcade games, notably the DECO Cassette System and the Multi Conversion Kit, but these products soon became infamous among their users due to their numerous technical problems. The company proved to be one of the more successful and long-lasting companies in the business, surviving the video game crash of 1983 in reasonably good shape and going on to release dozens of games for both arcade and home console systems over the next two decades. By 1985 Data East had shifted away from interchangeability to concentrate themselves on video games only. | + | '''Data East''' (データイースト) was a Japanese video game developer and publisher headquartered in [[wikipedia:Suginami, Tokyo|Suginami, Tokyo, Japan]]. |
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+ | From 1990 to 1994, the company's pinball division collaborated with [[Sega]] on the development of several proprietary solid-state pinball systems, known as the [[Data East/Sega]] systems.{{ref|1=https://www.ipdb.org/search.pl?searchtype=advanced&mpu=24}} | ||
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+ | ==Company== | ||
+ | {{PAGENAME}} was founded by Tetsuo Fukuda (福田 哲夫) on April 20, 1976, as an electronic engineering company which focused on integrating interchangeable tapes inside arcade game devices, allowing video games operators to replace a game from a machine without having to replace the cabinet itself. Realizing the money that could be made within the interactive content, Data East began developing arcade video games in 1978 starting with their first arcade game, ''Super Break'', while they established a U.S division in 1979, after most of their chief competitors like [[Sega]] and [[Taito]] had already established a market presence. While making games, Data East released a series of interchangeable systems compatible with their arcade games, notably the DECO Cassette System and the Multi Conversion Kit, but these products soon became infamous among their users due to their numerous technical problems. The company proved to be one of the more successful and long-lasting companies in the business, surviving the US video game crash of 1983 in reasonably good shape and going on to release dozens of games for both arcade and home console systems over the next two decades. By 1985 Data East had shifted away from interchangeability to concentrate themselves on video games only. | ||
Data East also made pinball tables from 1987 through 1996, acquiring the former factory and assets of [[Stern Electronics]]. The company created innovations such as the first pinball to have stereo sound, the first usage of a small dot matrix display in ''Checkpoint'' along with the first usage of a big DMD (192x64) in ''Maverick''. In designing pinball machines, they showed a strong preference for using high-profile (but expensive) licensed properties, rather than creating totally original machines, which did not help the financial difficulties the company began experiencing from 1990 on. The pinball division was created in 1985 by Amidst plummeting sales across the entire pinball market, Data East chose to exit the pinball business and sold the factory to Sega in 1996, which became the [[Sega Pinball|Sega Pinball, Inc.]] division of the company. By the end of the 1990s, the company's American division, Data East USA, had been liquidated and Data East had ceased to exist outside of Japan. | Data East also made pinball tables from 1987 through 1996, acquiring the former factory and assets of [[Stern Electronics]]. The company created innovations such as the first pinball to have stereo sound, the first usage of a small dot matrix display in ''Checkpoint'' along with the first usage of a big DMD (192x64) in ''Maverick''. In designing pinball machines, they showed a strong preference for using high-profile (but expensive) licensed properties, rather than creating totally original machines, which did not help the financial difficulties the company began experiencing from 1990 on. The pinball division was created in 1985 by Amidst plummeting sales across the entire pinball market, Data East chose to exit the pinball business and sold the factory to Sega in 1996, which became the [[Sega Pinball|Sega Pinball, Inc.]] division of the company. By the end of the 1990s, the company's American division, Data East USA, had been liquidated and Data East had ceased to exist outside of Japan. | ||
− | Unable to escape their mounting financial problems, Data East filed for reorganization in 1999 and resumed making video games. For the following three and a half years, Data East sold negative ion generators and licensed some of their old games to other companies; all of this in hope of collecting enough money to be able to make video games again and return to the competition. Nonetheless, the company's restructuring efforts were not enough to put back the financial problems brought by the 1990s and in April 2003 Data East filed for bankruptcy and were finally declared bankrupt by a Tokyo district court on June 25, 2003.The news was released to the public two weeks later, on July 8. Most of Data East's intellectual properties were acquired in February 2004 by G-Mode, a Japanese mobile game content provider. | + | Unable to escape their mounting financial problems, Data East filed for reorganization in 1999 and resumed making video games. For the following three and a half years, Data East sold negative ion generators and licensed some of their old games to other companies; all of this in hope of collecting enough money to be able to make video games again and return to the competition. Nonetheless, the company's restructuring efforts were not enough to put back the financial problems brought by the 1990s and in April 2003 Data East filed for bankruptcy and were finally declared bankrupt by a Tokyo district court on June 25, 2003. The news was released to the public two weeks later, on July 8. Most of Data East's intellectual properties (except ''Glory of Heracles'', ''Metal Max'', ''Jake Hunter'', and ''Fighter's History'') were acquired in February 2004 by G-Mode, a Japanese mobile game content provider, who continue to use the Data East name for smartphone rereleases of Data East's various games. |
==Softography== | ==Softography== | ||
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− | [[Category: | + | [[Category:Licensors]] |
Latest revision as of 11:32, 2 November 2024
- For the US subsidiary, see Data East USA.
Data East | ||||
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Founded: 1976-04-20 | ||||
Defunct: 2003-06-25 | ||||
T-series code: T-13 | ||||
Headquarters:
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Data East (データイースト) was a Japanese video game developer and publisher headquartered in Suginami, Tokyo, Japan.
From 1990 to 1994, the company's pinball division collaborated with Sega on the development of several proprietary solid-state pinball systems, known as the Data East/Sega systems.[2]
Contents
Company
Data East was founded by Tetsuo Fukuda (福田 哲夫) on April 20, 1976, as an electronic engineering company which focused on integrating interchangeable tapes inside arcade game devices, allowing video games operators to replace a game from a machine without having to replace the cabinet itself. Realizing the money that could be made within the interactive content, Data East began developing arcade video games in 1978 starting with their first arcade game, Super Break, while they established a U.S division in 1979, after most of their chief competitors like Sega and Taito had already established a market presence. While making games, Data East released a series of interchangeable systems compatible with their arcade games, notably the DECO Cassette System and the Multi Conversion Kit, but these products soon became infamous among their users due to their numerous technical problems. The company proved to be one of the more successful and long-lasting companies in the business, surviving the US video game crash of 1983 in reasonably good shape and going on to release dozens of games for both arcade and home console systems over the next two decades. By 1985 Data East had shifted away from interchangeability to concentrate themselves on video games only.
Data East also made pinball tables from 1987 through 1996, acquiring the former factory and assets of Stern Electronics. The company created innovations such as the first pinball to have stereo sound, the first usage of a small dot matrix display in Checkpoint along with the first usage of a big DMD (192x64) in Maverick. In designing pinball machines, they showed a strong preference for using high-profile (but expensive) licensed properties, rather than creating totally original machines, which did not help the financial difficulties the company began experiencing from 1990 on. The pinball division was created in 1985 by Amidst plummeting sales across the entire pinball market, Data East chose to exit the pinball business and sold the factory to Sega in 1996, which became the Sega Pinball, Inc. division of the company. By the end of the 1990s, the company's American division, Data East USA, had been liquidated and Data East had ceased to exist outside of Japan.
Unable to escape their mounting financial problems, Data East filed for reorganization in 1999 and resumed making video games. For the following three and a half years, Data East sold negative ion generators and licensed some of their old games to other companies; all of this in hope of collecting enough money to be able to make video games again and return to the competition. Nonetheless, the company's restructuring efforts were not enough to put back the financial problems brought by the 1990s and in April 2003 Data East filed for bankruptcy and were finally declared bankrupt by a Tokyo district court on June 25, 2003. The news was released to the public two weeks later, on July 8. Most of Data East's intellectual properties (except Glory of Heracles, Metal Max, Jake Hunter, and Fighter's History) were acquired in February 2004 by G-Mode, a Japanese mobile game content provider, who continue to use the Data East name for smartphone rereleases of Data East's various games.
Softography
Solid state pinball
- Laser War (unreleased)
VIC Dual
- Alpha Fighter (19xx)
Master System
- Captain Silver (1988)
Mega Drive
- Darwin 4081 (1990)
- Vapor Trail: Hyper Offence Formation (1991)
- Midnight Resistance (1991)
- Atomic Runner (1992)
- Side Pocket (1992)
- Two Crude Dudes (1992)
- Dashin' Desperadoes (1993)
- High Seas Havoc (1994)
- Joe & Mac (1994)
- Minnesota Fats: Pool Legend (1995)
- Virtua Fighter 2 (1996)
- DragonNinja (unreleased)
Game Gear
- Side Pocket (1994)
Mega-CD
- Road Avenger (1992)
- Side Pocket: Special Edition (unreleased)
Mega LD
- Road Avenger (1995)
Sega Titan Video
- Outlaws of the Lost Dynasty (1995)
- Mausuke no Ojama the World (1996)
- Winter Heat (1997)
Saturn
- Magical Drop Sample (1995)
- Suiko Enbu: Fuunsaiki Sample (1995)
- Wizardry VI & VII Complete Sample Ban (1995)
- Minnesota Fats: Pool Legend (1995)
- Outlaws of the Lost Dynasty (1995)
- Thunder Storm & Road Blaster (1995)
- Magical Drop (1995)
- Creature Shock: Special Edition (1996)
- Suiko Enbu: Fuunsaiki (1996)
- Wizardry VI & VII Complete (1996)
- Magical Drop 2 (1996)
- Tantei Jinguuji Saburou: Mikan no Report (1996)
- Magical Drop III Toretate Zoukangou! Mogitate Taikenban! (1997)
- Side Pocket 3 Sample (1997)
- Wolf Fang SS Kuuga 2001 (1997)
- Voice Idol Maniacs: Pool Bar Story (1997)
- Skull Fang: Kuuga Gaiden (1997)
- Magical Drop III Toretate Zoukangou! (1997)
- Fighter's History Dynamite (1997)
- Side Pocket 3 (1997)
- Winter Heat (1998)
- Doukoku Soshite... (1998)
- Tantei Jinguuji Saburou: Yume no Owari ni (1998)
- Doukoku Soshite... Final Edition (1998)
- Atomic Runner (unreleased)
Dreamcast
- Revive...: Sosei (1999)
- Zombie Revenge (1999)
- Nettou Golf (2000)
References
NEC Retro has more information related to Data East
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