Two Crude Dudes

From Sega Retro


  • NTSC-U
  • NTSC-J
  • PAL

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Two Crude Dudes
System(s): Sega Mega Drive
Sega Mega Drive
Data East (Japan, US)
Sega Mega Drive
Sega (Europe)
Original system(s): Arcade boards
Developer(s) of original games: Data East
Genre: Action[1][2]

Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
¥7,8007,800 T-13063
Sega Mega Drive
$49.9549.95[4] T-13026
Sega Mega Drive
Sega Mega Drive
£34.9934.99[6] 1141
Sega Mega Drive
Project Egg
¥880880 GMD0011
Non-Sega versions

Two Crude Dudes, known as Crude Buster (クルードバスター) in Japan, is a beat-'em-up developed by Data East. Originally released in arcades in 1990, it was brought to the Sega Mega Drive in 1991.


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In the year 2010, New York City is leveled by nuclear explosions of unknown origin. Twenty years later, a paramilitary force named Big Valley has taken over the ruined city, led by an evil scientist who is genetically modifying survivors and turning them into fighting machines. The government has hired two mercenaries to take back the city.


Two Crude Dudes, Bonus Stage.png

Bonus stage

The game is a side-scrolling beat-'em-up played as the Two Crude Dudes as they fight their way through the streets of New York City. All enemies must be defeated in order to progress, and a boss awaits at the end of each stage. The game that can be played alone or with another player. The second player can join at any point during the game by pressing  START .

The Two Crude Dudes move with Left and Right and crouch with Down. They jump with C and punch and kick with B. They can punch upwards with Up+B and can attack while crouching or jumping. If they attack while jumping, they do a jumping kick that can plow through multiple enemies at once. The game has some platforming elements. The Two Crude Dudes can climb up to high platforms with Up+C and jump down from platforms with Down+C. They climb ladders with Up and Down.

Because the Two Crude Dudes are muscle-bound brawlers, they can pick up heavy objects (including rocks, billboards, and cars) without breaking a sweat by pressing A when near an object. They can grab an object above them with Up+A or a small object with Down+A. Once they have grabbed an object, they can throw it with A. Some objects can also be used as weapons with B. Most enemies can be picked up and thrown, and in a two-player game, players can even pick up and throw each other. Throwing things at enemies does more damage than conventional attacks and can hit multiple targets, so the gameplay emphasizes throwing the variety of objects found in the stages.

After the stage is completed, players enter a bonus stage with a vending machine. Attacking the machine drops soda cans out of it, which the characters can grab and drink with Down+A. Destroying the machine awards an extra life, but because the bonus stage is timed, players must decide between replenishing life or breaking the machine. Vending machines sometimes appear in regular stages and can similarly be attacked to release sodas, which can be drunk for healing.

Each character has a life bar, which decreases each time he is hit. Some enemies can grab onto the characters and drain their life; pressing buttons rapidly frees characters from grabs faster. Being thrown by an enemy or another player also costs a small amount of life. A character loses a life when his life bar reaches zero. The game ends if the player runs out of lives, but it can be continued as long as the player has continues remaining. The player can choose the amount of starting lives and continues in the options before starting the game. The player can also select from three difficulty levels (Easy, Normal, and Hard). On higher difficulty settings, more enemies appear, while damage ratings are unaffected.


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Two Crude Dudes, Stage 1 Boss.png

  • Two Crude Dudes, Stage 1.png

  • Two Crude Dudes, Stage 1 Boss.png

The Seedy Part of Town

Two Crude Dudes, Stage 2.png

Two Crude Dudes, Stage 2 Boss.png

  • Two Crude Dudes, Stage 2.png

  • Two Crude Dudes, Stage 2 Boss.png


Two Crude Dudes, Stage 3.png

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  • Two Crude Dudes, Stage 3.png

  • Two Crude Dudes, Stage 3 Boss.png

Abandoned Warehouse

Two Crude Dudes, Stage 4.png

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  • Two Crude Dudes, Stage 4.png

  • Two Crude Dudes, Stage 4 Boss.png

Back Alley

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  • Two Crude Dudes, Stage 5.png

  • Two Crude Dudes, Stage 5 Boss.png

The Subway

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  • Two Crude Dudes, Stage 6.png

  • Two Crude Dudes, Stage 6 Boss.png


Music and sound

The soundtrack was ported by Hitoshi Sakimoto. Some sound effects are identical to those found in Verytex and Midnight Resistance, games that he also worked on.


Compared to the Arcade version

  • As usual for the era, not all graphics and sound effects (esp. voice samples) could be ported due to space limitations
  • The color palette is brighter and more saturated, some of these changes are due to palette restrictions (e.g. player character and many enemies sharing the same palette), while others (e.g. sky color) seem deliberate.
  • The Sega Mega Drive version has considerable less slowdown than the arcade release
  • Beer cans have been replaced with Cola cans
  • The vendor machine bonus stage is new. It was a fixed cutscene in the Arcade release.
  • The enemy transporter helicopter has been replaced by a flying barge. ROM space restrictions or sprite amount issues could be a reason for this.

Compared to the Japanese version

  • Name change from "Crude Buster" to "Two Crude Dudes", also changed in all cutscenes
  • Possible censorship: A Santa Clause type enemy has been colored purple instead of red, mutant dogs have blue hair now instead of brown.

Region protection

  • The PAL version is not region protected and runs at full speed when forced into 60Hz mode. The game does not however change into "Crude Buster" when setting the console's region to Japan.

Localised names

Also known as
Language Localised Name English Translation
English Two Crude Dudes Two Crude Dudes
English (US) Two Crude Dudes Two Crude Dudes
Japanese クルードバスター Crude Buster

Digital manuals

Magazine articles

Main article: Two Crude Dudes/Magazine articles.

Promotional material

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JP print advert
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Print advert in Mega Sega (ES) #1: "xxxx 1993" (1993-xx-xx)

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
Beep! MegaDrive (JP) NTSC-J
Consoles + (FR)
Console XS (UK) PAL
Computer & Video Games (UK)
Digitiser (UK)
Electronic Gaming Monthly (US) NTSC-U
Mean Machines: The Essential Sega Guide (UK)
Famitsu (JP) NTSC-J
Game Mania (UK)
GamePro (US) NTSC-U
GamesMaster (UK) PAL
Games-X (UK)
Hippon Super (JP) NTSC-J
Hobby Consolas (ES)
Joypad (FR) NTSC-J
Joystick (FR) NTSC-J
Sega Mega Drive Advanced Gaming (UK)
Sega Mega Drive Advanced Gaming (UK) PAL
Mega Drive Fan (JP) NTSC-J
Mega (UK)
Mega Action (UK)
Mega Play (US) NTSC-U
MegaTech (UK) NTSC
Mean Machines (UK) NTSC-U
Mean Machines Sega (UK)
Player One (FR)
Power Up! (UK)
Power Play (DE)
Sega Power (UK) PAL
Sega Pro (UK) NTSC
Sega Pro (UK) NTSC
Sega Pro (UK) PAL
Sega Zone (UK) PAL
Sega Opisaniy i sekretov (RU)
Sega Saturn Magazine (JP) NTSC-J
Supersonic (FR)
Video Games (DE)
Sega Mega Drive
Based on
38 reviews

Two Crude Dudes

Mega Drive, JP
CrudeBuster MD JP Box.jpg
CrudeBuster MD JP CartTop.jpg
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Crudebuster md jp manual.pdf
Mega Drive, US
CrudeBuster MD US Box.jpg
TwoCrudeDudes MD US Cart.jpg
TwoCrudeDudes MD US Manual.pdf
TCD MD US pcb.jpg
Mega Drive, EU
TCD MD EU Box.jpg
TwoCrudeDudes MD EU Cart.jpg
Two Crude Dudes MD EU Manual.jpg
Mega Drive, AU

Technical information

Main article: Two Crude Dudes/Technical information.


  1. File:CrudeBuster MD JP Box.jpg
  2. 2.0 2.1 (Wayback Machine: 2020-07-02 23:21)
  3. 3.0 3.1 Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
  4. 4.0 4.1 GamePro, "May 1992" (US; 1992-xx-xx), page 42
  5. Sega Pro, "May 1993" (UK; 1993-04-08), page 18
  6. 6.0 6.1 Computer & Video Games, "May 1992" (UK; 1992-04-15), page 28
  8. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 252
  9. Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 36
  10. Consoles +, "Avril 1992" (FR; 1992-0x-xx), page 62
  11. Console XS, "June/July 1992" (UK; 1992-04-23), page 136
  12. Digitiser (UK) (1993-04-14)
  13. Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 30
  14. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 112
  15. Famitsu, "1992-03-06" (JP; 1992-02-21), page 40
  16. Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
  17. GamesMaster, "May 1993" (UK; 1993-04-19), page 86
  18. Games-X, "12th-18th March 1992" (UK; 1992-03-12), page 22
  19. Hippon Super, "April 1992" (JP; 1992-03-04), page 85
  20. Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 116
  21. Joypad, "Mai 1992" (FR; 1992-04-1x), page 92
  22. Joystick, "Avril 1992" (FR; 1992-0x-xx), page 152
  23. Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 78
  24. Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
  25. Mega Drive Fan, "May 1992" (JP; 1992-04-xx), page 115
  26. Mega, "July 1993" (UK; 1993-06-17), page 79
  27. Mega Action, "June 1993" (UK; 1993-05-20), page 65
  28. MegaTech, "May 1992" (UK; 1992-04-20), page 48
  29. Mean Machines, "April 1992" (UK; 1992-03-28), page 18
  30. Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
  31. Player One, "Mai/Juin 1993" (FR; 1993-05-10), page 94
  32. Power Up!, "Saturday, May 08, 1993" (UK; 1993-05-08), page 1
  33. Power Play, "5/92" (DE; 1992-04-15), page 144
  34. Sega Power, "May 1993" (UK; 1993-04-01), page 38
  35. Sega Pro, "April 1992" (UK; 1992-03-19), page 42
  36. Sega Pro, "November 1992" (UK; 1992-10-08), page 23
  37. Sega Pro, "April 1993" (UK; 1993-03-11), page 68
  38. Sega Zone, "May 1993" (UK; 1993-04-08), page 60
  39. Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 5
  40. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  41. Supersonic, "Mars 1993" (FR; 1993-xx-xx), page 22
  42. Video Games, "6/92" (DE; 1992-05-29), page 49

Two Crude Dudes

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Sega Mega Drive
Prototypes: 1991-11-24