Difference between revisions of "Line of Fire"
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− | | publisher={{company|[[Sega]]|system=XBD}} | + | | publisher={{company|[[Sega Enterprises, Ltd.]]|system=XBD}} |
{{company|[[U.S. Gold]]|system=Amiga,CPC,ST,C64,Spectrum}} | {{company|[[U.S. Gold]]|system=Amiga,CPC,ST,C64,Spectrum}} | ||
| developer={{company|[[Sega R&D 1]]|system=XBD}} | | developer={{company|[[Sega R&D 1]]|system=XBD}} | ||
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− | {{sub-stub}}'''''{{PAGENAME}}''''' (ライン・オブ・ファイヤー), or sometimes called '''''Line of Fire: Bakudan Yarou''''' (ライン・オブ・ファイヤー 爆弾野郎) in Japan , is a [[Sega X Board]] arcade light gun game developed by [[Sega R&D 1]] and manufactured by [[Sega]] | + | {{sub-stub}}'''''{{PAGENAME}}''''' (ライン・オブ・ファイヤー), or sometimes called '''''Line of Fire: Bakudan Yarou''''' (ライン・オブ・ファイヤー 爆弾野郎) in Japan, is a [[Sega X Board]] arcade light gun game developed by [[Sega R&D 1]] and manufactured by [[Sega Enterprises, Ltd.]] First released to Japanese and American arcades in December 1989{{fileref|Sega Arcade History JP EnterBrain Book-1.pdf|page=101}}, the game notably uses sprite scaling to simulate three-dimensional scenery, and saw contemporary ports to a number of personal computers. |
One year later, ''Line of Fire'' was significantly redesigned and ported to the [[Sega Master System]] as the titular ''[[Line of Fire (Master System)|Line of Fire]]''. | One year later, ''Line of Fire'' was significantly redesigned and ported to the [[Sega Master System]] as the titular ''[[Line of Fire (Master System)|Line of Fire]]''. | ||
+ | |||
+ | ==Gameplay== | ||
+ | ===Missions=== | ||
+ | {{InfoTable|imagewidths=200| | ||
+ | {{InfoRow | ||
+ | | title=Mission 1 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Capture the powerful machine gun unit from the enemy base!'' | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 2 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Destroy the enemy jungle base.'' | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 3 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Escape by high-speed boat.'' | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 4 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Fighting in the canyon.'' | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 5 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Do or die battle in the desert.'' | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 6 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Foes await in the city's ruins.'' | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 7 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Escape the enemies by aircraft.'' | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Mission 8 | ||
+ | | screenshot=Notavailable.svg | ||
+ | | desc=''Fly to your base by helicopter.'' | ||
+ | }} | ||
+ | }} | ||
==Story== | ==Story== | ||
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The plan had originally been to use ''Vidi-ST'' to screenshot (or "digitise") graphics from the arcade board in monochrome, which would then be edited and coloured by hand, but this proved too slow. The team then purchased a different digitising solution - the ''Coloupic'' by JCL, but this was incompatible with the arcade machine's NTSC output{{magref|zero|14|22}}. JCL offered to resolve it, but while the backgrounds came out okay, sprites did not{{magref|zero|14|22}}. The team eventually built a custom Amiga expansion board that could interface with the arcade ROMs, converted Sega's graphics into Amiga IFF files, and edited through ''PIXmate''{{magref|zero|14|22}}. | The plan had originally been to use ''Vidi-ST'' to screenshot (or "digitise") graphics from the arcade board in monochrome, which would then be edited and coloured by hand, but this proved too slow. The team then purchased a different digitising solution - the ''Coloupic'' by JCL, but this was incompatible with the arcade machine's NTSC output{{magref|zero|14|22}}. JCL offered to resolve it, but while the backgrounds came out okay, sprites did not{{magref|zero|14|22}}. The team eventually built a custom Amiga expansion board that could interface with the arcade ROMs, converted Sega's graphics into Amiga IFF files, and edited through ''PIXmate''{{magref|zero|14|22}}. | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | ''{{PAGENAME}}'' did not receive a sequel, but was loosely followed up by ''[[Laser Ghost (System 18)|Laser Ghost]]'' the following year, which pays tribute to its predecessor on the title screen with a tombstone marked ''1988-1990 Line of Fire''{{fileref|LaserGhost System18 Title.png}}. | ||
==Production credits== | ==Production credits== | ||
− | + | {{mainArticle|{{PAGENAME}}/Production credits}} | |
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==Magazine articles== | ==Magazine articles== |
Latest revision as of 20:58, 8 November 2024
- For the redesigned Sega Master System port, see Line of Fire (Master System).
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Line of Fire | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega X Board, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega Enterprises, Ltd. U.S. Gold | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Sega R&D 1 Creative Materials Tiertex | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Line of Fire (ライン・オブ・ファイヤー), or sometimes called Line of Fire: Bakudan Yarou (ライン・オブ・ファイヤー 爆弾野郎) in Japan, is a Sega X Board arcade light gun game developed by Sega R&D 1 and manufactured by Sega Enterprises, Ltd. First released to Japanese and American arcades in December 1989[1], the game notably uses sprite scaling to simulate three-dimensional scenery, and saw contemporary ports to a number of personal computers.
One year later, Line of Fire was significantly redesigned and ported to the Sega Master System as the titular Line of Fire.
Contents
Gameplay
Missions
Mission 1 | |
---|---|
Capture the powerful machine gun unit from the enemy base! | |
Mission 2 | |
Destroy the enemy jungle base. | |
Mission 3 | |
Escape by high-speed boat. | |
Mission 4 | |
Fighting in the canyon. | |
Mission 5 | |
Do or die battle in the desert. | |
Mission 6 | |
Foes await in the city's ruins. | |
Mission 7 | |
Escape the enemies by aircraft. | |
Mission 8 | |
Fly to your base by helicopter. |
Story
In the game, you play as two escaping POWs who were captured after seizing a "secret machine gun unit" from the enemy.
Versions
Unlike most other Sega arcade conversions of the time, the Amiga and Atari ST versions feature some degree of software-based sprite scaling, although sprite limits meant this could not be implemented for the background of the first stage[4]. To compensate, the number of on-screen enemies is reduced over the arcade, and several enemy types had to be removed entirely[4].
The plan had originally been to use Vidi-ST to screenshot (or "digitise") graphics from the arcade board in monochrome, which would then be edited and coloured by hand, but this proved too slow. The team then purchased a different digitising solution - the Coloupic by JCL, but this was incompatible with the arcade machine's NTSC output[5]. JCL offered to resolve it, but while the backgrounds came out okay, sprites did not[5]. The team eventually built a custom Amiga expansion board that could interface with the arcade ROMs, converted Sega's graphics into Amiga IFF files, and edited through PIXmate[5].
History
Legacy
Line of Fire did not receive a sequel, but was loosely followed up by Laser Ghost the following year, which pays tribute to its predecessor on the title screen with a tombstone marked 1988-1990 Line of Fire[6].
Production credits
- Main article: Line of Fire/Production credits.
Magazine articles
- Main article: Line of Fire/Magazine articles.
Promotional material
- Main article: Line of Fire/Promotional material.
Physical scans
Arcade version
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
66 | |
---|---|
Based on 1 review |
X Board, JP | ||||
---|---|---|---|---|
Amiga version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
67 | |
---|---|
Based on 10 reviews |
Amstrad CPC version
Sega Retro Average | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
49 | |
---|---|
Based on 2 reviews |
Amstrad CPC, UK (cassette) |
---|
|
Amstrad CPC, UK (disk) |
---|
|
Amstrad CPC, ES (cassette) |
---|
|
Amstrad CPC, ES (disk) |
---|
|
Atari ST version
Sega Retro Average | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
48 | |
---|---|
Based on 3 reviews |
Atari ST, UK |
---|
|
Commodore 64 version
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
34 | |
---|---|
Based on 5 reviews |
Commodore 64, UK |
---|
|
ZX Spectrum version
Sega Retro Average | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
74 | |
---|---|
Based on 5 reviews |
ZX Spectrum, ES |
---|
|
Specifications
Dimensions
Sit-Down | Upright |
---|---|
|
|
Mass: 230 kg (506 lbs) | Mass: 150 kg (330 lbs) |
References
- ↑ 1.0 1.1 Sega Arcade History, Enterbrain, page 101
- ↑ 2.0 2.1 ACE, "January 1991" (UK; 1990-12-xx), page 55
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Computer & Video Games, "December 1990" (UK; 1990-11-16), page 167
- ↑ 4.0 4.1 Zero, "December 1990" (UK; 1990-1x-xx), page 19
- ↑ 5.0 5.1 5.2 Zero, "December 1990" (UK; 1990-1x-xx), page 22
- ↑ File:LaserGhost System18 Title.png
- ↑ Commodore User, "February 1990" (UK; 1990-01-26), page 89
- ↑ ACE, "February 1991" (UK; 1991-01-08), page 60
- ↑ 9.0 9.1 Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 59
- ↑ CU Amiga, "January 1991" (UK; 1990-12-xx), page 56
- ↑ 11.0 11.1 Computer & Video Games, "January 1991" (UK; 1990-12-15), page 74
- ↑ The Games Machine, "Febbraio 1991" (IT; 1991-xx-xx), page 42
- ↑ 13.0 13.1 Joystick, "Janvier 1991" (FR; 199x-xx-xx), page 200
- ↑ Power Play, "3/91" (DE; 1991-02-15), page 120
- ↑ Raze, "March 1991" (UK; 1991-01-31), page 52
- ↑ Tilt, "Février 1991" (FR; 1991-0x-xx), page 79
- ↑ 17.0 17.1 Zzap!64, "March 1991" (UK; 1991-xx-xx), page 69
- ↑ 18.0 18.1 Zzap!, "Marzo 1991" (IT; 1991-xx-xx), page 16
- ↑ ST Action, "February 1991" (UK; 1991-01-xx), page 82
- ↑ ST Format, "February 1991" (UK; 1991-01-10), page 90
- ↑ Commodore Format, "March 1991" (UK; 1991-02-21), page 42
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 119
- ↑ Your Commodore, "March 1991" (UK; 1991-02-22), page 24
- ↑ Crash, "January 1991" (UK; 1990-12-13), page 63
- ↑ Svet Kompjutera, "Jun 1991" (YU; 1991-xx-xx), page 75
- ↑ Sinclair User, "January 1991" (UK; 1990-12-18), page 52
- ↑ Your Sinclair, "January 1991" (UK; 1990-12-06), page 25
- ↑ 28.0 28.1 File:LineofFire Arcade JP Flyer.pdf
Line of Fire | |
---|---|
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