Difference between revisions of "Marvel Super Heroes"
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| sat_code_de=T-7032H-50 | | sat_code_de=T-7032H-50 | ||
| sat_rating_de=16 | | sat_rating_de=16 | ||
− | | sat_date_uk=1997-11-14{{magref|cvg|191|49}} | + | | sat_date_uk=1998-01-24{{ref|https://web.archive.org/web/19990222155157/http://www.midtown.net/%7Epsykik/newsletter/1998/01-18-98.html}}<!--1997-11-14{{magref|cvg|191|49}}--> |
| sat_code_uk=T-7032H-05 | | sat_code_uk=T-7032H-05 | ||
| sat_rating_uk=3 | | sat_rating_uk=3 | ||
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can try to escape from a grab, avoiding damage, by holding the D-Pad away from the opponent and pressing a punch button. The same command can be used to try to recover from a fall upon landing, which halves the damage taken. Or characters can roll away or toward an opponent after being thrown by pressing {{left}} or {{right}} and then a punch button repeatedly. | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can try to escape from a grab, avoiding damage, by holding the D-Pad away from the opponent and pressing a punch button. The same command can be used to try to recover from a fall upon landing, which halves the damage taken. Or characters can roll away or toward an opponent after being thrown by pressing {{left}} or {{right}} and then a punch button repeatedly. | ||
− | Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Infinity Counter after blocking an opponent's attack by pressing {{ | + | Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Infinity Counter after blocking an opponent's attack by pressing {{QCBD}} {{punch}} (or {{QCFD}} {{punch}} if facing left). This consumes a level of the Infinity meter. |
===Modes=== | ===Modes=== | ||
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===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=StreetFighter}} | |
− | + | ====Playable==== | |
Wolverine, Psylocke, Juggernaut, and Magneto return from ''[[X-Men: Children of the Atom]]''. | Wolverine, Psylocke, Juggernaut, and Magneto return from ''[[X-Men: Children of the Atom]]''. | ||
{{InfoTable|imagewidths=200| | {{InfoTable|imagewidths=200| | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | {{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}} | ||
− | {{MoveListRow | Head Stomp | {{down}}+{{ | + | {{MoveListRow | Head Stomp | {{down}}+{{MK}} in midair | Wolverine holds a straight leg in a head stomp.}} |
− | {{MoveListRow | Double Claw | {{ | + | {{MoveListRow | Double Claw | {{MP}} {{MP}} | Wolverine combos a second slash with his alternate hand.}} |
− | {{MoveListRow | Sliding Claw | {{downright}}+{{ | + | {{MoveListRow | Sliding Claw | {{downright}}+{{HP}} | Wolverine slides along the ground with his claws first.}} |
}} | }} | ||
{{MoveListTable | desc=Infinity Gems | | {{MoveListTable | desc=Infinity Gems | | ||
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{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | {{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | ||
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | {{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | ||
− | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{ | + | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{LP}}, at a diagonal upward angle with {{MP}}, and directly above him with {{HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| desc=Juggernaut is a massive human with superhuman strength and durability. | | desc=Juggernaut is a massive human with superhuman strength and durability. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Earthquake | {{ | + | {{MoveListRow | Earthquake | {{QCFD}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}} |
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | {{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}} | ||
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | {{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Double Punch | {{ | + | {{MoveListRow | Double Punch | {{LP}} {{LP}} | Juggernaut punches and follows up with another quick punch.}} |
− | {{MoveListRow | Hammer Fist | {{right}}+{{ | + | {{MoveListRow | Hammer Fist | {{right}}+{{HP}} | Juggernaut punches in front of him with both fists.}} |
{{MoveListRow | Object Lift | {{down}} {{down}} + all three {{punch}} simultaneously | Juggernaut can pick up foreground objects in stages, then throw them with {{punch}}.}} | {{MoveListRow | Object Lift | {{down}} {{down}} + all three {{punch}} simultaneously | Juggernaut can pick up foreground objects in stages, then throw them with {{punch}}.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | | + | {{MoveListRow | Hover | Any direction + any two {{punch}} simultaneously | Iron Man moves in any direction using his foot-mounted propulsion.}} |
− | {{MoveListRow | Knee Dive | {{down}}+{{ | + | {{MoveListRow | Knee Dive | {{down}}+{{MK}} in midair | Iron Man dives downward diagonally with his knees.}} |
− | {{MoveListRow | Upward Kick | {{up}}+{{ | + | {{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | Iron Man kicks straight up.}} |
− | {{MoveListRow | Focus Laser | {{up}}+{{ | + | {{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}} |
− | {{MoveListRow | Missile Launch | {{down}}+{{ | + | {{MoveListRow | Missile Launch | {{down}}+{{HP}} | Iron Man shoots a missile across the screen while crouched.}} |
}} | }} | ||
{{MoveListTable | desc=Infinity Gems | | {{MoveListTable | desc=Infinity Gems | | ||
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| desc=Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife." | | desc=Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife." | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{ | + | {{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{LP}}, Psylocke fires the blast diagonally downward. When used with {{MP}}, Psylocke fires the blast straight ahead. When used with {{HP}}, Psylocke fires the blast at a diagonal upward angle. She can also perform the move in midair, which is fired in the same directions with the same buttons.}} |
− | {{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. This move can be performed in midair.}} | + | {{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{LK}}, diagonally upward with {{MK}}, and straight upward with {{HK}}. This move can be performed in midair.}} |
− | {{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{ | + | {{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{LP}}, she reappears in the top-left. When used with {{MP}}, she reappears in the same location. When used with {{HP}}, she reappears in the top-right. When used with {{LK}}, she reappears in the bottom-left. When used with {{MK}}, she reappears on the other side of her opponent. When used with {{HK}}, she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and {{punch}} or {{kick}}. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}} | {{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}} | ||
− | {{MoveListRow | Moonsault Kick | {{up}}+{{ | + | {{MoveListRow | Moonsault Kick | {{up}}+{{HK}} in midair | Psylocke kicks while spinning backwards in midair.}} |
− | {{MoveListRow | Rolling Kick | {{right}}+{{ | + | {{MoveListRow | Rolling Kick | {{right}}+{{MK}} | Psylocke flips forward and comes down with an axe kick.}} |
− | {{MoveListRow | Retreating Kick | {{left}}+{{ | + | {{MoveListRow | Retreating Kick | {{left}}+{{HK}} | Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing {{right}}.}} |
− | {{MoveListRow | Advancing Kick | Hold {{right}} while kicking with {{ | + | {{MoveListRow | Advancing Kick | Hold {{right}} while kicking with {{HK}} | Psylocke performs a high kick while crouched, then slides forward to the other side of her opponent. This maneuver can be paired with a forward dash for a roll, kick, then slide.}} |
}} | }} | ||
{{MoveListTable | desc=Infinity Gems | | {{MoveListTable | desc=Infinity Gems | | ||
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{{MoveListTable | desc=Infinity Specials | | {{MoveListTable | desc=Infinity Specials | | ||
{{MoveListRow | Psi Thrust | {{QCF}} + two {{punch}} simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with {{left}} or {{right}} when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.}} | {{MoveListRow | Psi Thrust | {{QCF}} + two {{punch}} simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with {{left}} or {{right}} when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.}} | ||
− | {{MoveListRow | Psi Maelstrom | {{QCF}} + two {{kick}} simultaneously | Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. | + | {{MoveListRow | Psi Maelstrom | {{QCF}} + two {{kick}} simultaneously | Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
{{MoveListRow | Kochou Gakure | {{QCB}} + two {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}} | {{MoveListRow | Kochou Gakure | {{QCB}} + two {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}} | {{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}} | ||
− | {{MoveListRow | Heel Kick | {{down}}+{{ | + | {{MoveListRow | Heel Kick | {{down}}+{{HK}} in midair | Captain America kicks downward.}} |
− | {{MoveListRow | Double Kick | {{ | + | {{MoveListRow | Double Kick | {{MK}} {{MK}} | Captain America follows up a high kick with a lower kick.}} |
}} | }} | ||
{{MoveListTable | desc=Infinity Gems | | {{MoveListTable | desc=Infinity Gems | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen.}} | {{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen.}} | ||
− | {{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in | + | {{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.}} |
{{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}} | {{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Petrification | {{down}}+{{ | + | {{MoveListRow | Petrification | {{down}}+{{MK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}} |
− | {{MoveListRow | Upward Blast | {{up}}+{{ | + | {{MoveListRow | Upward Blast | {{up}}+{{HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}} |
}} | }} | ||
{{MoveListTable | desc=Infinity Gems | | {{MoveListTable | desc=Infinity Gems | | ||
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}} | }} | ||
{{MoveListTable | desc=Infinity Specials | | {{MoveListTable | desc=Infinity Specials | | ||
− | {{MoveListRow | Chaos Dimension | {{QCF}} + two {{punch}} simultaneously | Shuma-Gorath glows with power. For a few seconds, its {{ | + | {{MoveListRow | Chaos Dimension | {{QCF}} + two {{punch}} simultaneously | Shuma-Gorath glows with power. For a few seconds, its {{MP}}, {{HP}}, {{MK}}, and {{HK}} become unblockable. If any of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair.}} |
}} | }} | ||
}} | }} | ||
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| desc=Blackheart is a powerful demon said to be made of accumulated evil. | | desc=Blackheart is a powerful demon said to be made of accumulated evil. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{ | + | {{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{MP}}, Blackheart fires the blast straight ahead. When used with {{HP}}, Blackheart fires the blast at a diagonal upward angle.}} |
{{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.}} | {{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.}} | ||
}} | }} | ||
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| desc=Dr. Doom is a brilliant scientist and a sorcerer. He is the penultimate boss of the game. | | desc=Dr. Doom is a brilliant scientist and a sorcerer. He is the penultimate boss of the game. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. | + | {{MoveListRow | Laser Gun | {{HP}} in midair | Dr. Doom shoots his laser gun across the screen.}} |
+ | {{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.}} | ||
{{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}} | {{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}} | ||
{{MoveListRow | Molecular Shield | {{HCB}} {{kick}} | Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.}} | {{MoveListRow | Molecular Shield | {{HCB}} {{kick}} | Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.}} | ||
− | {{MoveListRow | | + | {{MoveListRow | Flight | {{QCB}} + two {{kick}} simultaneously | Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}} |
}} | }} | ||
{{MoveListTable | desc=Infinity Specials | | {{MoveListTable | desc=Infinity Specials | | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Knee Dive | {{down}}+{{ | + | {{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | Thanos dives downward with his knee.}} |
{{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}} | {{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}} | ||
}} | }} | ||
{{MoveListTable | desc=Infinity Specials | | {{MoveListTable | desc=Infinity Specials | | ||
− | {{MoveListRow | Gauntlet Reality | {{RDP}} {{ | + | {{MoveListRow | Gauntlet Reality | {{RDP}} {{LP}} | Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.}} |
− | {{MoveListRow | Gauntlet Space | {{RDP}} {{ | + | {{MoveListRow | Gauntlet Space | {{RDP}} {{MP}} | Thanos uses the Space Gem to create a vortex of flying stone in front of him.}} |
− | {{MoveListRow | Gauntlet Power | {{RDP}} {{ | + | {{MoveListRow | Gauntlet Power | {{RDP}} {{HP}} | Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.}} |
− | {{MoveListRow | Gauntlet Time | {{RDP}} {{ | + | {{MoveListRow | Gauntlet Time | {{RDP}} {{LK}} | Thanos uses the Time Gem to create tall light beams that surround and temporarily slow his opponent.}} |
− | {{MoveListRow | Gauntlet Soul | {{RDP}} {{ | + | {{MoveListRow | Gauntlet Soul | {{RDP}} {{MK}} | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}} |
− | {{MoveListRow | Gauntlet Mind | {{RDP}} {{ | + | {{MoveListRow | Gauntlet Mind | {{RDP}} {{HK}} | Thanos uses the Mind Gem to confuse his opponent, inverting the other player's {{left}} and {{right}} controls for a duration.}} |
}} | }} | ||
}} | }} | ||
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| gamesmaster=88 | | gamesmaster=88 | ||
| gamesmaster_source={{num|62|page=34/35}} | | gamesmaster_source={{num|62|page=34/35}} | ||
− | |||
− | |||
}} | }} | ||
{{Scanbox | {{Scanbox |
Latest revision as of 06:17, 12 November 2024
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Marvel Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (49 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Extended RAM Cartridge (1MB/4MB) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Marvel Super Heroes (マーヴル・スーパーヒーローズ) is a versus fighting game developed and published by Capcom for the Sega Saturn. It can be seen as a sequel to X-Men: Children of the Atom, featuring characters from the Marvel Comics universe.
Marvel Super Heroes is notable for being the only game released outside of Japan which supports the Extended RAM Cartridge. It was not advertised as being compatible (as the peripheral was not released in the West), but it maintains compatibility regardless.
Contents
Story
Loosely based on the Infinity Gauntlet storyline, the game focuses on heroes and villains battling each other for the Infinity Gems. The main antagonist is Thanos, who plots to use the Infinity Gems to take over the universe.
Gameplay
The game is a fighting game that plays similarly to X-Men: Children of the Atom. The aim of the game is to use attacks and special abilities to knock out the opponent (or to have more life remaining than the opponent when time runs out at the end of the round). Battles are fought to the best of three rounds. Players can choose between Normal and Turbo speed.
A unique mechanic in the game are the Infinity Gems: Power, Time, Space, Reality, Soul, and Mind. By using these gems in battle, fighters receive enhanced effects for a short amount of time, such as increased power or defense, health recovery, or additional attacks. Certain fighters receive extra benefits whilst using certain gems. For example, if Spider-Man uses the Power Gem, he creates a doppelgänger on the opposite side of his opponent for extra damage during his attacks.
Characters move with and and dash with and (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Throughout the match, players build up a meter which can be used to perform powerful Infinity Special attacks. The meter gains a level each time it is filled; once the meter has reached at least level 1, the character can perform a special button combination to execute an Infinity Special, a flashy super move that does high damage. The game also introduces an air combo system called Aerial Rave, in which opponents can be launched high into the air by certain normal moves. The character can then jump to the opponent with and follow-up with a midair combo.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can try to escape from a grab, avoiding damage, by holding the D-Pad away from the opponent and pressing a punch button. The same command can be used to try to recover from a fall upon landing, which halves the damage taken. Or characters can roll away or toward an opponent after being thrown by pressing or and then a punch button repeatedly.
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Infinity Counter after blocking an opponent's attack by pressing P (or P if facing left). This consumes a level of the Infinity meter.
Modes
There is a single-player Arcade Mode where the player faces eight opponents, some of them possessing Infinity Gems. The opponent permanently relinquishes their gem when defeated, and the player starts each match with all of the previously collected Infinity Gems. The last two battles are against the villains Dr. Doom and Thanos. Thanos possesses the final Infinity Gem, the Mind Gem, and steals the other five from the player before the final fight. At any point during the game, a second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
There is also a dedicated two-player Versus Mode, where two players can choose their characters, set handicaps, and pick any stage. In two-player fights, Infinity Gems occasionally appear during gameplay for either player to grab. The game saves records such as high scores and wins/losses to the console's internal memory.
Infinity Gems
An Infinity Gem can be used by pressing (or if facing left), then any two punch buttons simultaneously. The current Infinity Gems for each player appear in the bottom corners of the screen, with the selected gem appearing larger than the others if the player possesses more than one. The player can cycle through multiple gems with +. Gems grant temporarily grant certain effects when used, with a timer bar replacing the list of gems while a gem effect is active. Only one gem can be used at a time.
Gems are consumed once used. Certain strikes cause characters to drop a gem. In the Arcade Mode, the player starts subsequent battles with previously acquired gems regardless of whether they have been lost or used in a battle (with the exception of the final battle with Thanos, where the player starts with no gems).
- Power Gem: Increases the character's attack damage.
- Time Gem: Increases the character's movement speed and jump height.
- Space Gem: Grants the character "Super Armor," which gives them extra resistance such that it takes more than one hit to interrupt their movement or attacks, knock them into the air, or stun them with disabling moves such as Spider-Man's Web Ball.
- Reality Gem: Augments the character's normal attacks with projectiles. The character can also throw a projectile with + (even when blocking or being hit).
- Soul Gem: Gradually recovers the character's lost life.
- Mind Gem: Gradually fills the character's Infinity meter.
In addition to these powers, each character receives unique bonus effects from a particular gem.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
Wolverine, Psylocke, Juggernaut, and Magneto return from X-Men: Children of the Atom.
Bosses
The bosses are only playable with the use of cheat codes after completing the game.
Dr. Doom | |||||||||||||||||||||||||||||||||||||||
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Dr. Doom is a brilliant scientist and a sorcerer. He is the penultimate boss of the game.
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Thanos | |||||||||||||||||||||||||||||||||||||||
Thanos is a warlord from the planet Titan who wishes to gather the six Infinity Gems and use them to kill half of the universe's population. He is the final boss of the game.
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Hidden
- Main article: Marvel Super Heroes/Hidden content.
Anita | ||||||||||||||||||||||||
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Anita is a secret character, only present in the Japanese version of the game. She is originally from Vampire Hunter, where she accompanies Donovan. She appears here with a miniature version of Donovan's sword Dhylec.
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Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
History
Legacy
The game was followed by X-Men vs. Street Fighter in 1996 and Marvel Super Heroes vs. Street Fighter in 1997, both of which were ported to the Sega Saturn.
Versions
By default, the Saturn version has to cut the number of character animations, making it less smooth than the original arcade version in motion. With the Extended RAM Cartridge, the Saturn is able to bridge more of the gap; while still not a perfect match, it is able to reinstate most ducking animations, for example, which, without the RAM cartridge, are reduced to static frames.
Production credits
- Planner: Takeshi Tezuka, T.Iijima, Tomichin∞, Kiyoshi Nishikawa, Kei Hiratou, Satoru Kimura
- Programmer: Tarabar-Black, Aoi–Peach, Kaw–K.Marichan, Silver–Kadontz, Nobu–Sasami, Knishi–"Maddogmc", PON, DNA, FRK, YAMA, Ueno, Youji
- Object
- Thanos: Thing.Sakashita, D-Kurita, Takayuki Kosaka, Masako.Satoh
- Dr. Doom: S.Yamashita, INO, Seigo. Kawakami
- Wolverine: Akiman
- Spider-man: Arahijuf, Rumi♥Yamaguchi, T.Shirahama
- Captain America: Masaaki.Tanaka, Chimorin Shogun, Misako.Yamamoto
- Psylocke: Eripyon N
- Hulk: Makoto Ishi, Takechan, Miwa, Kanako.Takami
- Ironman: Yoshino Hiroaki, Kiai Ryuken, Yukikaze, You.Ten.Nakano, Yutaka Maruno, Gepezon, Kenji Mimura, K.Tokunaga, E.Murabayashi, RIKA., Naoki Fukuda, Takep, Henoheno, Yuki
- Magneto: A.Iwasaki
- Shuma-Gorath: M.Tsujimoto, Jun Matsumura 27, Shinya.M, Kako, Masanori Kondo
- Black Heart: Alien. Pole, Fnyaco F Fnyao, Dway Nishimura, Oyabin
- Juggernaut: Hiroaki Minobe, R.Sato, Kazuko♥Kawanaka
- Effect: Ntengm.Nakatani, Sagata, Tanuki, Kimo Kimo
- Scroll: Konomi, Buppo, Shibata Kayoko, Daisuke Nakagawa, Yumiko, Takapon, Akiko Matsunaga, Satomi Ishii, R.K, T.Yoichi, M
- Music compose: Anarchy"Takapon", Yuke"Wewe"Satomura, Zuzuki Tatsuro-
- Sound design: Picard Mij, Satoshi"Ayano"Ise, Ryoji
- Voice design: Hiroaki"New-X?"Kondo
- Sound produce: Arcade Sound Team
- Voice Actor
- Captain America/Wolverine: Mr.Cal Dodd
- Black Heart: Mr.Jeimz Woolvet
- Psylocke: Ms.Catherine Disher
- Shuma-Gorath: Mr.Frank Perry
- Spider-man: Mr.Patrick Chilvers
- Hulk/Thanos: Mr.Andrew Jackson
- Juggernaut: Mr.Rick Bennett
- Iron Man: Mr.Chris Britton
- Announcer/Dr. Doom/Magneto: Mr.Lome Kennedy
- Special Thanks
- USA Staff: Mr.Shiraiwa, Alex Jimenez, Eric Luther, Phil Reed, And All Capcom Staff
- Consumer Staff: Hyper Mickey, Koji Oda, Tomohiko Saito, Kanekon, Masatsugu Shinohara, Ryutaro's Mama, Hideaki Katagiri, Toshio Kajino, Ryoji, Satoshi Ise, Hiroaki "X68K" Kondo, Koji Nakajima, and All Capcom Staff
- In Memory Of Jack "King" Kirby
- Thank You For Playing
- Presented by: Capcom
Magazine articles
- Main article: Marvel Super Heroes/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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81 | |
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Based on 21 reviews |
Saturn, PT |
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Technical information
- Main article: Marvel Super Heroes/Technical information.
References
- ↑ File:MSH Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
- ↑ Sega Saturn Magazine, "1997-24 (1997-07-18)" (JP; 1997-07-04), page 3
- ↑ https://groups.google.com/g/rec.games.video.sega/c/MfTBohGxNf4/m/dHCLeseIPzYJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/EnMaPMH8DSA/m/rjfJpPawHaAJ
- ↑ File:E31997 Capcom PressKit.pdf, page 7
- ↑ Press release: 1997-10-02: Capcom Flexes It's Marketing Muscle for the Release of Marvel Super Heroes; Plans Include National Television Advertising Campaign and Marvel Arcade Sweepstakes
- ↑ 9.0 9.1 Computer & Video Games, "December 1997" (UK; 1997-11-12), page 106
- ↑ http://centromail.es:80/nuevo/consolas/sat.asp (Wayback Machine: 1998-01-20 17:10)
- ↑ File:MSH Saturn JP SSEnding.pdf
- ↑ Edge, "October 1997" (UK; 1997-09-12), page 96
- ↑ Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 194
- ↑ Famitsu, "1997-08-15" (JP; 1997-08-01), page 1
- ↑ Fun Generation, "11/97" (DE; 1997-10-15), page 92
- ↑ GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
- ↑ GamePro, "November 1997" (US; 1997-xx-xx), page 154
- ↑ GamesMaster, "March 1998" (UK; 1998-02-26), page 79
- ↑ Joypad, "Octobre 1997" (FR; 1997-xx-xx), page 64
- ↑ MAN!AC, "10/97" (DE; 1997-09-10), page 49
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 108
- ↑ Mega Console, "Ottobre 1997" (IT; 1997-xx-xx), page 68
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 108
- ↑ Mega Fun, "03/98" (DE; 1998-02-04), page 68
- ↑ Next Generation, "November 1997" (US; 1997-10-21), page 198
- ↑ neXt Level, "Oktober 1997" (DE; 1997-09-19), page 83
- ↑ Saturn Fan, "1997 No. 19" (JP; 1997-09-26), page 90
- ↑ Saturn Power, "November 1997" (UK; 1997-09-17), page 72
- ↑ Sega Saturn Magazine, "October 1997" (UK; 1997-09-17), page 70
- ↑ Sega Saturn Magazine, "1997-28 (1997-08-15)" (JP; 1997-08-01), page 164
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
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Demos: Marvel Super Heroes Taikenban (1997)
Prototypes: 1997-08-19
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