Difference between revisions of "Marvel Super Heroes"

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| sat_code_de=T-7032H-50
 
| sat_code_de=T-7032H-50
 
| sat_rating_de=16
 
| sat_rating_de=16
| sat_date_uk=1997-11-14{{magref|cvg|191|49}}
+
| sat_date_uk=1998-01-24{{ref|https://web.archive.org/web/19990222155157/http://www.midtown.net/%7Epsykik/newsletter/1998/01-18-98.html}}<!--1997-11-14{{magref|cvg|191|49}}-->
 
| sat_code_uk=T-7032H-05
 
| sat_code_uk=T-7032H-05
 
| sat_rating_uk=3
 
| sat_rating_uk=3
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can try to escape from a grab, avoiding damage, by holding the D-Pad away from the opponent and pressing a punch button. The same command can be used to try to recover from a fall upon landing, which halves the damage taken. Or characters can roll away or toward an opponent after being thrown by pressing {{left}} or {{right}} and then a punch button repeatedly.
 
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can try to escape from a grab, avoiding damage, by holding the D-Pad away from the opponent and pressing a punch button. The same command can be used to try to recover from a fall upon landing, which halves the damage taken. Or characters can roll away or toward an opponent after being thrown by pressing {{left}} or {{right}} and then a punch button repeatedly.
  
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Infinity Counter after blocking an opponent's attack by pressing {{left}} {{downleft}} {{down}} {{punch}} (or {{right}} {{downright}} {{down}} {{punch}} if facing left). This consumes a level of the Infinity meter.
+
Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Infinity Counter after blocking an opponent's attack by pressing {{QCBD}} {{punch}} (or {{QCFD}} {{punch}} if facing left). This consumes a level of the Infinity meter.
  
 
===Modes===
 
===Modes===
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===Characters===
 
===Characters===
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
+
{{MoveListNote|legend=StreetFighter}}
 
+
====Playable====
 
Wolverine, Psylocke, Juggernaut, and Magneto return from ''[[X-Men: Children of the Atom]]''.
 
Wolverine, Psylocke, Juggernaut, and Magneto return from ''[[X-Men: Children of the Atom]]''.
 
{{InfoTable|imagewidths=200|
 
{{InfoTable|imagewidths=200|
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}}
 
{{MoveListRow | Rebound | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}}
{{MoveListRow | Head Stomp | {{down}}+{{button|text=MK}} in midair | Wolverine holds a straight leg in a head stomp.}}
+
{{MoveListRow | Head Stomp | {{down}}+{{MK}} in midair | Wolverine holds a straight leg in a head stomp.}}
{{MoveListRow | Double Claw | {{button|text=MP}} {{button|text=MP}} | Wolverine combos a second slash with his alternate hand.}}
+
{{MoveListRow | Double Claw | {{MP}} {{MP}} | Wolverine combos a second slash with his alternate hand.}}
{{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}}
+
{{MoveListRow | Sliding Claw | {{downright}}+{{HP}} | Wolverine slides along the ground with his claws first.}}
 
}}
 
}}
 
{{MoveListTable | desc=Infinity Gems |
 
{{MoveListTable | desc=Infinity Gems |
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{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}}
 
{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}}
 
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}}
 
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}}
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}}
+
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{LP}}, at a diagonal upward angle with {{MP}}, and directly above him with {{HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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| desc=Juggernaut is a massive human with superhuman strength and durability.
 
| desc=Juggernaut is a massive human with superhuman strength and durability.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Earthquake | {{right}} {{downright}} {{down}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}}
+
{{MoveListRow | Earthquake | {{QCFD}} {{punch}} | Juggernaut hits the ground, which sends a wave forward.}}
 
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}}
 
{{MoveListRow | Juggernaut Punch | {{HCF}} {{punch}} | Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.}}
 
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}}
 
{{MoveListRow | Juggernaut Body Press | {{HCF}} {{kick}} | Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Double Punch | {{button|text=LP}} {{button|text=LP}} | Juggernaut punches and follows up with another quick punch.}}
+
{{MoveListRow | Double Punch | {{LP}} {{LP}} | Juggernaut punches and follows up with another quick punch.}}
{{MoveListRow | Hammer Fist | {{right}}+{{button|text=HP}} | Juggernaut punches in front of him with both fists.}}
+
{{MoveListRow | Hammer Fist | {{right}}+{{HP}} | Juggernaut punches in front of him with both fists.}}
 
{{MoveListRow | Object Lift | {{down}} {{down}} + all three {{punch}} simultaneously | Juggernaut can pick up foreground objects in stages, then throw them with {{punch}}.}}
 
{{MoveListRow | Object Lift | {{down}} {{down}} + all three {{punch}} simultaneously | Juggernaut can pick up foreground objects in stages, then throw them with {{punch}}.}}
 
}}
 
}}
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Air Dash | Any direction + any two {{punch}} simultaneously | Iron Man dashes in any direction using his foot-mounted propulsion.}}
+
{{MoveListRow | Hover | Any direction + any two {{punch}} simultaneously | Iron Man moves in any direction using his foot-mounted propulsion.}}
{{MoveListRow | Knee Dive | {{down}}+{{button|text=MK}} in midair | Iron Man dives downward diagonally with his knees.}}
+
{{MoveListRow | Knee Dive | {{down}}+{{MK}} in midair | Iron Man dives downward diagonally with his knees.}}
{{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | Iron Man kicks straight up.}}
+
{{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | Iron Man kicks straight up.}}
{{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}}
+
{{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | Iron Man can direct his jumping laser attack at an upward or downward angle.}}
{{MoveListRow | Missile Launch | {{down}}+{{button|text=HP}} | Iron Man shoots a missile across the screen while crouched.}}
+
{{MoveListRow | Missile Launch | {{down}}+{{HP}} | Iron Man shoots a missile across the screen while crouched.}}
 
}}
 
}}
 
{{MoveListTable | desc=Infinity Gems |
 
{{MoveListTable | desc=Infinity Gems |
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| desc=Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife."
 
| desc=Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife."
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{button|text=LP}}, Psylocke fires the blast diagonally downward. When used with {{button|text=MP}}, Psylocke fires the blast straight ahead. When used with {{button|text=HP}}, Psylocke fires the blast at a diagonal upward angle. She can also perform the move in midair, which is fired in the same directions with the same buttons.}}
+
{{MoveListRow | Psi-Blast | {{QCF}} {{punch}} | Psylocke shoots a psychic energy beam across the screen. When used with {{LP}}, Psylocke fires the blast diagonally downward. When used with {{MP}}, Psylocke fires the blast straight ahead. When used with {{HP}}, Psylocke fires the blast at a diagonal upward angle. She can also perform the move in midair, which is fired in the same directions with the same buttons.}}
{{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. This move can be performed in midair.}}
+
{{MoveListRow | Psi-Blade Spin | {{QCF}} {{kick}} | Psylocke spins in the air while generating psychic energy blades. She moves forward with {{LK}}, diagonally upward with {{MK}}, and straight upward with {{HK}}. This move can be performed in midair.}}
{{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{button|text=LP}}, she reappears in the top-left. When used with {{button|text=MP}}, she reappears in the same location. When used with {{button|text=HP}}, she reappears in the top-right. When used with {{button|text=LK}}, she reappears in the bottom-left. When used with {{button|text=MK}}, she reappears on the other side of her opponent. When used with {{button|text=HK}}, she reappears in the bottom-right.}}
+
{{MoveListRow | Ninjutsu | {{HCB}} {{punch}} or {{kick}} | Psylocke teleports. When used with {{LP}}, she reappears in the top-left. When used with {{MP}}, she reappears in the same location. When used with {{HP}}, she reappears in the top-right. When used with {{LK}}, she reappears in the bottom-left. When used with {{MK}}, she reappears on the other side of her opponent. When used with {{HK}}, she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and {{punch}} or {{kick}}. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}}
 
{{MoveListRow | Triple Jump | {{up}} in midair | Psylocke can jump a second and third time in midair.}}
{{MoveListRow | Moonsault Kick | {{up}}+{{button|text=HK}} in midair | Psylocke kicks while spinning backwards in midair.}}
+
{{MoveListRow | Moonsault Kick | {{up}}+{{HK}} in midair | Psylocke kicks while spinning backwards in midair.}}
{{MoveListRow | Rolling Kick | {{right}}+{{button|text=MK}} | Psylocke flips forward and comes down with an axe kick.}}
+
{{MoveListRow | Rolling Kick | {{right}}+{{MK}} | Psylocke flips forward and comes down with an axe kick.}}
{{MoveListRow | Retreating Kick | {{left}}+{{button|text=HK}} | Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing {{right}}.}}
+
{{MoveListRow | Retreating Kick | {{left}}+{{HK}} | Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing {{right}}.}}
{{MoveListRow | Advancing Kick | Hold {{right}} while kicking with {{button|text=HK}} | Psylocke performs a high kick while crouched, then slides forward to the other side of her opponent. This maneuver can be paired with a forward dash for a roll, kick, then slide.}}
+
{{MoveListRow | Advancing Kick | Hold {{right}} while kicking with {{HK}} | Psylocke performs a high kick while crouched, then slides forward to the other side of her opponent. This maneuver can be paired with a forward dash for a roll, kick, then slide.}}
 
}}
 
}}
 
{{MoveListTable | desc=Infinity Gems |
 
{{MoveListTable | desc=Infinity Gems |
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{{MoveListTable | desc=Infinity Specials |
 
{{MoveListTable | desc=Infinity Specials |
 
{{MoveListRow | Psi Thrust | {{QCF}} + two {{punch}} simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with {{left}} or {{right}} when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.}}
 
{{MoveListRow | Psi Thrust | {{QCF}} + two {{punch}} simultaneously | Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with {{left}} or {{right}} when she is about to do the move. She can perform a second Psi Thrust by pressing {{punch}} at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.}}
{{MoveListRow | Psi Maelstrom | {{QCF}} + two {{kick}} simultaneously | Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
+
{{MoveListRow | Psi Maelstrom | {{QCF}} + two {{kick}} simultaneously | Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 
{{MoveListRow | Kochou Gakure | {{QCB}} + two {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}}
 
{{MoveListRow | Kochou Gakure | {{QCB}} + two {{kick}} simultaneously | Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.}}
 
}}
 
}}
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}}
 
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}}
{{MoveListRow | Heel Kick | {{down}}+{{button|text=HK}} in midair | Captain America kicks downward.}}
+
{{MoveListRow | Heel Kick | {{down}}+{{HK}} in midair | Captain America kicks downward.}}
{{MoveListRow | Double Kick | {{button|text=MK}} {{button|text=MK}} | Captain America follows up a high kick with a lower kick.}}
+
{{MoveListRow | Double Kick | {{MK}} {{MK}} | Captain America follows up a high kick with a lower kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Infinity Gems |
 
{{MoveListTable | desc=Infinity Gems |
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{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen.}}
 
{{MoveListRow | Mystic Stare | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Shuma-Gorath sends a rotating group of eyes across the screen.}}
{{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in a high arc, coming down with spikes. This move can be performed in midair.}}
+
{{MoveListRow | Mystic Smash | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.}}
 
{{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}}
 
{{MoveListRow | Devitalization | {{HCB}} {{kick}} (close) | Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Petrification | {{down}}+{{button|text=MK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}}
+
{{MoveListRow | Petrification | {{down}}+{{MK}} in midair | Shuma-Gorath turns to stone and falls directly downward.}}
{{MoveListRow | Upward Blast | {{up}}+{{button|text=HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}}
+
{{MoveListRow | Upward Blast | {{up}}+{{HP}} in midair | Shuma-Gorath shoots a blast upward from its eye.}}
 
}}
 
}}
 
{{MoveListTable | desc=Infinity Gems |
 
{{MoveListTable | desc=Infinity Gems |
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}}
 
}}
 
{{MoveListTable | desc=Infinity Specials |
 
{{MoveListTable | desc=Infinity Specials |
{{MoveListRow | Chaos Dimension | {{QCF}} + two {{punch}} simultaneously | Shuma-Gorath glows with power. For a few seconds, its {{button|text=MP}}, {{button|text=HP}}, {{button|text=MK}}, and {{button|text=HK}} become unblockable. If any of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damging its opponent before dropping them from the height.}}
+
{{MoveListRow | Chaos Dimension | {{QCF}} + two {{punch}} simultaneously | Shuma-Gorath glows with power. For a few seconds, its {{MP}}, {{HP}}, {{MK}}, and {{HK}} become unblockable. If any of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair.}}
 
}}
 
}}
 
}}
 
}}
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| desc=Blackheart is a powerful demon said to be made of accumulated evil.
 
| desc=Blackheart is a powerful demon said to be made of accumulated evil.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{button|text=LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{button|text=MP}}, Blackheart fires the blast straight ahead. When used with {{button|text=HP}}, Blackheart fires the blast at a diagonal upward angle.}}
+
{{MoveListRow | Dark Thunder | {{HCF}} {{punch}} | Blackheart fires a burst of lightning. When used with {{LP}}, Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with {{MP}}, Blackheart fires the blast straight ahead. When used with {{HP}}, Blackheart fires the blast at a diagonal upward angle.}}
 
{{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.}}
 
{{MoveListRow | Inferno | {{HCB}} {{punch}} | Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.}}
 
}}
 
}}
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| desc=Dr. Doom is a brilliant scientist and a sorcerer. He is the penultimate boss of the game.
 
| desc=Dr. Doom is a brilliant scientist and a sorcerer. He is the penultimate boss of the game.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. This move can be performed in midair.}}
+
{{MoveListRow | Laser Gun | {{HP}} in midair | Dr. Doom shoots his laser gun across the screen.}}
 +
{{MoveListRow | Plasma Beam | {{QCF}} {{punch}} | Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.}}
 
{{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}}
 
{{MoveListRow | Photon Shot | {{HCB}} {{punch}} | Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.}}
 
{{MoveListRow | Molecular Shield | {{HCB}} {{kick}} | Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.}}
 
{{MoveListRow | Molecular Shield | {{HCB}} {{kick}} | Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.}}
{{MoveListRow | Levitation | {{QCB}} + two {{kick}} simultaneously | Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
+
{{MoveListRow | Flight | {{QCB}} + two {{kick}} simultaneously | Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Infinity Specials |
 
{{MoveListTable | desc=Infinity Specials |
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}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Knee Dive | {{down}}+{{button|text=HK}} in midair | Thanos dives downward with his knee.}}
+
{{MoveListRow | Knee Dive | {{down}}+{{HK}} in midair | Thanos dives downward with his knee.}}
 
{{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}}
 
{{MoveListRow | Long Run | {{right}} after dashing with {{right}} {{right}} | Thanos can continue running after dashing.}}
 
}}
 
}}
 
{{MoveListTable | desc=Infinity Specials |
 
{{MoveListTable | desc=Infinity Specials |
{{MoveListRow | Gauntlet Reality | {{RDP}} {{button|text=LP}} | Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.}}
+
{{MoveListRow | Gauntlet Reality | {{RDP}} {{LP}} | Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.}}
{{MoveListRow | Gauntlet Space | {{RDP}} {{button|text=MP}} | Thanos uses the Space Gem to create a vortex of flying stone in front of him.}}
+
{{MoveListRow | Gauntlet Space | {{RDP}} {{MP}} | Thanos uses the Space Gem to create a vortex of flying stone in front of him.}}
{{MoveListRow | Gauntlet Power | {{RDP}} {{button|text=HP}} | Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.}}
+
{{MoveListRow | Gauntlet Power | {{RDP}} {{HP}} | Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.}}
{{MoveListRow | Gauntlet Time | {{RDP}} {{button|text=LK}} | Thanos uses the Time Gem to create tall light beams that surround and temporarily slow his opponent.}}
+
{{MoveListRow | Gauntlet Time | {{RDP}} {{LK}} | Thanos uses the Time Gem to create tall light beams that surround and temporarily slow his opponent.}}
{{MoveListRow | Gauntlet Soul | {{RDP}} {{button|text=MK}} | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}}
+
{{MoveListRow | Gauntlet Soul | {{RDP}} {{MK}} | Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.}}
{{MoveListRow | Gauntlet Mind | {{RDP}} {{button|text=HK}} | Thanos uses the Mind Gem to confuse his opponent, inverting the other player's {{left}} and {{right}} controls for a duration.}}
+
{{MoveListRow | Gauntlet Mind | {{RDP}} {{HK}} | Thanos uses the Mind Gem to confuse his opponent, inverting the other player's {{left}} and {{right}} controls for a duration.}}
 
}}
 
}}
 
}}
 
}}
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| gamesmaster=88
 
| gamesmaster=88
 
| gamesmaster_source={{num|62|page=34/35}}
 
| gamesmaster_source={{num|62|page=34/35}}
| gamesmaster_1=90
 
| gamesmaster_source_1={{num|66|page=79}}
 
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox

Latest revision as of 06:17, 12 November 2024

n/a

  • NTSC-U
  • NTSC-J/PAL

MarvelSuperHeroes title.png

MarvelSuperHeroes Saturn JP SSTitle.png

Marvel Super Heroes
System(s): Sega Saturn
Publisher: Capcom (Japan, US), Virgin Interactive (Europe)
Developer:
Licensor: Marvel Characters
Original system(s): Capcom CPS-2
Sound driver: SCSP/CD-DA (49 tracks)
Peripherals supported: Extended RAM Cartridge (1MB/4MB)
Genre: Fighting/Taisen Kakutou (対戦格闘)[1], Action[2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,800 (6,090)5,800e[3] T-1215G
Sega Rating: All Ages
Sega Saturn
US
$49.9949.99[6][7] T-1214H
ESRB: Teen
Sega Saturn
EU
T-7032H-50
ELSPA: 3+ OK
Sega Saturn
DE
T-7032H-50
USK: 16
Sega Saturn
ES
T-7032H-50
ELSPA: 3+ OK
Sega Saturn
PT
Sega Saturn
UK
£44.9944.99[9] T-7032H-05
ELSPA: 3+ OK
Sega Saturn
PL
Non-Sega versions

Marvel Super Heroes (マーヴル・スーパーヒーローズ) is a versus fighting game developed and published by Capcom for the Sega Saturn. It can be seen as a sequel to X-Men: Children of the Atom, featuring characters from the Marvel Comics universe.

Marvel Super Heroes is notable for being the only game released outside of Japan which supports the Extended RAM Cartridge. It was not advertised as being compatible (as the peripheral was not released in the West), but it maintains compatibility regardless.

Story

Loosely based on the Infinity Gauntlet storyline, the game focuses on heroes and villains battling each other for the Infinity Gems. The main antagonist is Thanos, who plots to use the Infinity Gems to take over the universe.

Gameplay

Marvel Super Heroes, Character Select.png

Character select

Marvel Super Heroes, Captain America vs Doctor Doom.png

Gameplay

The game is a fighting game that plays similarly to X-Men: Children of the Atom. The aim of the game is to use attacks and special abilities to knock out the opponent (or to have more life remaining than the opponent when time runs out at the end of the round). Battles are fought to the best of three rounds. Players can choose between Normal and Turbo speed.

A unique mechanic in the game are the Infinity Gems: Power, Time, Space, Reality, Soul, and Mind. By using these gems in battle, fighters receive enhanced effects for a short amount of time, such as increased power or defense, health recovery, or additional attacks. Certain fighters receive extra benefits whilst using certain gems. For example, if Spider-Man uses the Power Gem, he creates a doppelgänger on the opposite side of his opponent for extra damage during his attacks.

Characters move with Left and Right and dash with Left Left and Right Right (or X+Y+Z). They jump upward with Up and jump behind and ahead with Up-left and Up-right. Characters can Super Jump high into the air with Down Up (or A+B+C). They crouch with Down. Punches are done with X (light), Y (medium), and Z (strong) and kicks are done with A (light), B (medium), and C (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.

Throughout the match, players build up a meter which can be used to perform powerful Infinity Special attacks. The meter gains a level each time it is filled; once the meter has reached at least level 1, the character can perform a special button combination to execute an Infinity Special, a flashy super move that does high damage. The game also introduces an air combo system called Aerial Rave, in which opponents can be launched high into the air by certain normal moves. The character can then jump to the opponent with Up and follow-up with a midair combo.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Characters can try to escape from a grab, avoiding damage, by holding the D-Pad away from the opponent and pressing a punch button. The same command can be used to try to recover from a fall upon landing, which halves the damage taken. Or characters can roll away or toward an opponent after being thrown by pressing Left or Right and then a punch button repeatedly.

Blocking is done by holding the D-Pad away from the opponent and can also be done in midair. Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. In addition, characters can perform a special counterattacking technique called an Infinity Counter after blocking an opponent's attack by pressing Left Down-left Down P (or Right Down-right Down P if facing left). This consumes a level of the Infinity meter.

Modes

There is a single-player Arcade Mode where the player faces eight opponents, some of them possessing Infinity Gems. The opponent permanently relinquishes their gem when defeated, and the player starts each match with all of the previously collected Infinity Gems. The last two battles are against the villains Dr. Doom and Thanos. Thanos possesses the final Infinity Gem, the Mind Gem, and steals the other five from the player before the final fight. At any point during the game, a second player can challenge the first by pressing  START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.

There is also a dedicated two-player Versus Mode, where two players can choose their characters, set handicaps, and pick any stage. In two-player fights, Infinity Gems occasionally appear during gameplay for either player to grab. The game saves records such as high scores and wins/losses to the console's internal memory.

Infinity Gems

An Infinity Gem can be used by pressing Down Down-left Left (or Down Down-right Right if facing left), then any two punch buttons simultaneously. The current Infinity Gems for each player appear in the bottom corners of the screen, with the selected gem appearing larger than the others if the player possesses more than one. The player can cycle through multiple gems with L+R. Gems grant temporarily grant certain effects when used, with a timer bar replacing the list of gems while a gem effect is active. Only one gem can be used at a time.

Gems are consumed once used. Certain strikes cause characters to drop a gem. In the Arcade Mode, the player starts subsequent battles with previously acquired gems regardless of whether they have been lost or used in a battle (with the exception of the final battle with Thanos, where the player starts with no gems).

  • Power Gem: Increases the character's attack damage.
  • Time Gem: Increases the character's movement speed and jump height.
  • Space Gem: Grants the character "Super Armor," which gives them extra resistance such that it takes more than one hit to interrupt their movement or attacks, knock them into the air, or stun them with disabling moves such as Spider-Man's Web Ball.
  • Reality Gem: Augments the character's normal attacks with projectiles. The character can also throw a projectile with L+R (even when blocking or being hit).
  • Soul Gem: Gradually recovers the character's lost life.
  • Mind Gem: Gradually fills the character's Infinity meter.

In addition to these powers, each character receives unique bonus effects from a particular gem.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

Playable

Wolverine, Psylocke, Juggernaut, and Magneto return from X-Men: Children of the Atom.

MSH SS JP Hulk Portrait.png Hulk
Hulk is a green-skinned, hulking, and muscular humanoid possessing a limitless degree of physical strength.
Move list (Special moves)
Name Command Description
Gamma Charge Hold Left for 2 seconds, then Right+K Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge diagonally upwards by pressing K.
Flying Gamma Charge Hold Down for 2 seconds, then Up+K Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge diagonally upwards by pressing K.
Gamma Slam Left Down-left Down Down-right Right P Hulk rips off part of the ground beneath him and throws the debris at his opponent.
Gamma Lift Down Down + all three P simultaneously Hulk rips off part of the ground beneath him, then holds it above him until he throws it with P or K. He can throw the debris while airborne.
Gamma Tornado Right Down-right Down Down-left Left P (close) Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Infinity Gems)
Name Command Description
Time Gem: Gamma Rampage Down Down-left Left + any two P simultaneously While the gem effect is active, Hulk's attacks become faster and combo together more easily.
Move list (Infinity Specials)
Name Command Description
Gamma Crush Down Down-right Right + two P simultaneously Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with Left (left side of the screen), Down (middle of the screen), or Right (right side of the screen) after Hulk launches.
MSH SS JP Wolverine Portrait.png Wolverine
Wolverine is a mutant with animal-keen senses, enhanced physical capabilities, a regenerative ability known as a healing factor, and three retractable claws in each hand.
Move list (Special moves)
Name Command Description
Berserker Barrage Down Down-right Right P Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
Tornado Claw Right Down Down-right P Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
Drill Claw Any direction + P and K of the same strength Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Rebound D-Pad in the opposite direction when jumping onto the edge of the screen Wolverine can jump off the edges of the screen.
Head Stomp Down+ MK  in midair Wolverine holds a straight leg in a head stomp.
Double Claw  MP   MP  Wolverine combos a second slash with his alternate hand.
Sliding Claw Down-right+ HP  Wolverine slides along the ground with his claws first.
Move list (Infinity Gems)
Name Command Description
Power Gem: Berserker Charge Down Down-left Left + any two P simultaneously While the gem effect is active, Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.
Move list (Infinity Specials)
Name Command Description
Berserker Barrage X Down Down-right Right + two P simultaneously Wolverine charges forward with a barrage of slashes.
Weapon X Right Down Down-right + two P simultaneously Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
MSH SS JP Spider-Man Portrait.png Spider-Man
Spider-Man is a teenage high school student who gained superhuman spider-powers and abilities after being bitten by a radioactive spider.
Move list (Special moves)
Name Command Description
Web Ball Down Down-right Right P Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Enemies caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
Spider Sting Right Down Down-right P Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
Web Swing Down Down-left Left K Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
Web Throw Right Down-right Down Down-left Left P Spider-Man shoots a string of webbing. He shoots in front of him with  LP , at a diagonal upward angle with  MP , and directly above him with  HP . If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.
Move list (Command normals)
Name Command Description
Rebound D-Pad in the opposite direction when jumping onto the edge of the screen Spider-Man can jump off the edges of the screen.
Move list (Infinity Gems)
Name Command Description
Power Gem: Mirror Image Down Down-left Left + any two P simultaneously While the gem effect is active, Spider-Man is accompanied by a doppelgänger that mimics his attacks on the other side of his opponent.
Move list (Infinity Specials)
Name Command Description
Maximum Spider Down Down-right Right + two P simultaneously Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
MSH SS JP Magneto Portrait.png Magneto
Magneto is a mutant with the ability to generate and control magnetic fields.
Move list (Special moves)
Name Command Description
Electromagnetic Disruptor Left Down-left Down Down-right Right P Magneto fires an energy beam across the screen. This move can be performed in midair.
Hyper Gravitation Right Down-right Down Down-left Left K Magneto sends out energy balls that do a light amount of damage but pull his opponent toward him. This move can be performed in midair.
Magnetic Blast Up Up-right Right P in midair Magneto fires energy waves downward at a diagonal angle.
Levitation Down Down-left Left + two K simultaneously Magneto levitates for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Infinity Gems)
Name Command Description
Space Gem: Force Field Down Down-left Left + any two P simultaneously While the gem effect is active, Magneto is surrounded in a protective barrier that renders him impervious to attack.
Move list (Infinity Specials)
Name Command Description
Magnetic Shockwave Down Down-right Right + two P simultaneously Magneto summons a shockwave of energy pillars that move across the screen.
Magnetic Tempest Down Down-right Right + two K simultaneously Magneto fires a volley of magnetic shards all around the screen. This move can be performed in midair.
MSH SS JP Juggernaut Portrait.png Juggernaut
Juggernaut is a massive human with superhuman strength and durability.
Move list (Special moves)
Name Command Description
Earthquake Right Down-right Down P Juggernaut hits the ground, which sends a wave forward.
Juggernaut Punch Left Down-left Down Down-right Right P Juggernaut dashes forward and punches the ground in front of his opponent, knocking them back.
Juggernaut Body Press Left Down-left Down Down-right Right K Juggernaut jumps off the side of the screen and falls with a body splash. This move can be performed in midair.
Cyttorak Power-Up Right Down Down-right + two P simultaneously Juggernaut glows orange, increasing the damage of his next attack.
Move list (Command normals)
Name Command Description
Double Punch  LP   LP  Juggernaut punches and follows up with another quick punch.
Hammer Fist Right+ HP  Juggernaut punches in front of him with both fists.
Object Lift Down Down + all three P simultaneously Juggernaut can pick up foreground objects in stages, then throw them with P.
Move list (Infinity Gems)
Name Command Description
Space Gem: Hyper Armor Down Down-left Left + any two P simultaneously While the gem effect is active, Juggernaut is immune to stuns, trips, and launchers.
Move list (Infinity Specials)
Name Command Description
Headcrush Down Down-right Right + two P simultaneously Juggernaut charges at his opponent head first.
MSH SS JP IronMan Portrait.png Iron Man
Iron Man is a wealthy business magnate who wears a mechanized suit of armor equipped with advanced weaponry.
Move list (Special moves)
Name Command Description
Uni-Beam Left Down-left Down Down-right Right P Iron Man shoots a giant laser across the screen from his chest. This move can be performed in midair.
Repulsor Blast Right Down-right Down Down-left Left P Iron Man shoots laser blasts in each of the intermediate directions.
Smart Bomb Any P and K of the same strength Iron Man drops a cluster of bombs from his shoulders. Stronger attack buttons drop the bombs farther away. This move can be performed in midair.
Flight Down Down-left Left + two K simultaneously Iron Man hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + any two P simultaneously Iron Man moves in any direction using his foot-mounted propulsion.
Knee Dive Down+ MK  in midair Iron Man dives downward diagonally with his knees.
Upward Kick Up+ HK  in midair Iron Man kicks straight up.
Focus Laser Up+ HP  or Down+ HP  Iron Man can direct his jumping laser attack at an upward or downward angle.
Missile Launch Down+ HP  Iron Man shoots a missile across the screen while crouched.
Move list (Infinity Gems)
Name Command Description
Soul Gem: Concussive Overload Down Down-left Left + any two P simultaneously While the gem effect is active, Iron Man's attacks are enhanced with electricity and sap life.
Move list (Infinity Specials)
Name Command Description
Proton Cannon Down Down-right Right + two P simultaneously Iron Man pulls out a large cannon and fires a giant blast across the screen.
MSH SS JP Psylocke Portrait.png Psylocke
Psylocke is an agile assassin and a telepath who can focus her power into the form of a "psychic knife."
Move list (Special moves)
Name Command Description
Psi-Blast Down Down-right Right P Psylocke shoots a psychic energy beam across the screen. When used with  LP , Psylocke fires the blast diagonally downward. When used with  MP , Psylocke fires the blast straight ahead. When used with  HP , Psylocke fires the blast at a diagonal upward angle. She can also perform the move in midair, which is fired in the same directions with the same buttons.
Psi-Blade Spin Down Down-right Right K Psylocke spins in the air while generating psychic energy blades. She moves forward with  LK , diagonally upward with  MK , and straight upward with  HK . This move can be performed in midair.
Ninjutsu Right Down-right Down Down-left Left P or K Psylocke teleports. When used with  LP , she reappears in the top-left. When used with  MP , she reappears in the same location. When used with  HP , she reappears in the top-right. When used with  LK , she reappears in the bottom-left. When used with  MK , she reappears on the other side of her opponent. When used with  HK , she reappears in the bottom-right. She can perform a flying psionic attack after teleporting by holding any direction and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Triple Jump Up in midair Psylocke can jump a second and third time in midair.
Moonsault Kick Up+ HK  in midair Psylocke kicks while spinning backwards in midair.
Rolling Kick Right+ MK  Psylocke flips forward and comes down with an axe kick.
Retreating Kick Left+ HK  Psylocke jumps backward, then performs a high kick while crouched. She can follow up the kick with a forward slide to the other side of her opponent by pressing Right.
Advancing Kick Hold Right while kicking with  HK  Psylocke performs a high kick while crouched, then slides forward to the other side of her opponent. This maneuver can be paired with a forward dash for a roll, kick, then slide.
Move list (Infinity Gems)
Name Command Description
Power Gem: Ninjutsu Split Down Down-left Left + any two P simultaneously While the gem effect is active, Psylocke creates four duplicates of herself that do additional damage.
Move list (Infinity Specials)
Name Command Description
Psi Thrust Down Down-right Right + two P simultaneously Psylocke surrounds herself in a cone of psychic energy and flies straight across the screen. The player can decide the direction that she flies with Left or Right when she is about to do the move. She can perform a second Psi Thrust by pressing P at the end of the maneuver (with the player again able to determine the direction). This move can be performed in midair.
Psi Maelstrom Down Down-right Right + two K simultaneously Psylocke spins in the air while generating psychic energy blades, juggling her opponent high into the air. Pressing P or K repeatedly does additional hits.
Kochou Gakure Down Down-left Left + two K simultaneously Psylocke channels her telepathy to create a swarm of psionic butterflies that spiral out from her and harm anything they touch. This move can be performed in midair.
MSH SS JP CaptainAmerica Portrait.png Captain America
Captain America is a "Super Soldier" who wears an American flag-inspired costume and fights with a virtually indestructible shield.
Move list (Special moves)
Name Command Description
Shield Slash Down Down-right Right P Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.
Stars and Stripes Right Down Down-right P Captain America jumps high into the air, ramming his opponent with his shoulder or his shield. The attack can hit multiple times if Captain America is missing his shield (but does the same damage overall).
Charging Star Left Down-left Down Down-right Right K Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
Cartwheel Right Down-right Down Down-left Left P Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Captain America can jump a second time in midair.
Heel Kick Down+ HK  in midair Captain America kicks downward.
Double Kick  MK   MK  Captain America follows up a high kick with a lower kick.
Move list (Infinity Gems)
Name Command Description
Power Gem: Fury of Justice Down Down-left Left + any two P simultaneously While the gem effect is active, Captain America empowers his Stars and Stripes and Charging Star special abilities, doing more damage and hitting more times.
Move list (Infinity Specials)
Name Command Description
Final Justice Down Down-right Right + two P simultaneously Captain America hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
MSH SS JP Shuma-Gorath Portrait.png Shuma-Gorath
Shuma-Gorath is an ancient, tentacled creature thought to be an omnipotent and immortal being.
Move list (Special moves)
Name Command Description
Mystic Stare Hold Left for 2 seconds, then Right+P Shuma-Gorath sends a rotating group of eyes across the screen.
Mystic Smash Hold Left for 2 seconds, then Right+K Shuma-Gorath curls into a ball and jumps ahead in an arc, coming down with spikes. This move can be performed in midair.
Devitalization Right Down-right Down Down-left Left K (close) Shuma-Gorath stretches itself and carries its opponent high into the air, dropping them and following up with a multi-tentacled slap.
Move list (Command normals)
Name Command Description
Petrification Down+ MK  in midair Shuma-Gorath turns to stone and falls directly downward.
Upward Blast Up+ HP  in midair Shuma-Gorath shoots a blast upward from its eye.
Move list (Infinity Gems)
Name Command Description
Time Gem: Petrifying Touch Down Down-left Left + any two P simultaneously While the gem effect is active, Shuma-Gorath's attacks momentarily petrify its opponents, stunning them.
Move list (Infinity Specials)
Name Command Description
Chaos Dimension Down Down-right Right + two P simultaneously Shuma-Gorath glows with power. For a few seconds, its  MP ,  HP ,  MK , and  HK  become unblockable. If any of them connect with an opponent, Shuma-Gorath transforms into a large bubble and envelops its opponent, carrying them far into the air. Shuma-Gorath then transforms into a vortex and spins, damaging its opponent before dropping them from the height. This move can be performed in midair.
MSH SS JP Black Heart Portrait.png Blackheart
Blackheart is a powerful demon said to be made of accumulated evil.
Move list (Special moves)
Name Command Description
Dark Thunder Left Down-left Down Down-right Right P Blackheart fires a burst of lightning. When used with  LP , Blackheart fires the blast diagonally downward (which travels along the ground after hitting it). When used with  MP , Blackheart fires the blast straight ahead. When used with  HP , Blackheart fires the blast at a diagonal upward angle.
Inferno Right Down-right Down Down-left Left P Blackheart throws dark spheres at the ground, which summon an inferno that tosses opponents high into the air.
Move list (Command normals)
Name Command Description
Air Dash Left Left or Right Right in midair Blackheart dashes backward or forward in midair.
Long Dash Left after dashing with Left Left or
Right after dashing with Right Right
Blackheart can continue moving an extra distance after dashing.
Move list (Infinity Gems)
Name Command Description
Reality Gem: Invisibility Down Down-left Left + any two P simultaneously While the gem effect is active, Blackheart is invisible, though his attacks can still be seen.
Move list (Infinity Specials)
Name Command Description
Armageddon Down Down-right Right + two P simultaneously Blackheart summons a meteor shower.
Heart of Darkness Down Down-right Right + two K simultaneously Blackheart shoots a large energy ball that summons demonic minions to fly out from underground and trounce his opponent.

Bosses

The bosses are only playable with the use of cheat codes after completing the game.

MSH SS JP DrDoom Portrait.png Dr. Doom
Dr. Doom is a brilliant scientist and a sorcerer. He is the penultimate boss of the game.
Move list (Special moves)
Name Command Description
Laser Gun  HP  in midair Dr. Doom shoots his laser gun across the screen.
Plasma Beam Down Down-right Right P Dr. Doom fires a plasma beam across the screen. If performed in midair, he shoots the projectile diagonally downward.
Photon Shot Right Down-right Down Down-left Left P Dr. Doom shoots photon shots from his fingers, which spread out from him. This move can be performed in midair.
Molecular Shield Right Down-right Down Down-left Left K Dr. Doom conjures a cascade of rocks that swirl around him, preventing opponents from coming near, before being thrown toward his opponent.
Flight Down Down-left Left + two K simultaneously Dr. Doom flies for 5 seconds or until he is hit. He can move in any direction using the D-Pad. This move can be performed in midair.
Move list (Infinity Specials)
Name Command Description
Photon Array Down Down-right Right + two P simultaneously Dr. Doom shoots multiple photon shots from his fingers. This move can be performed in midair.
MSH SS JP Thanos Portrait.png Thanos
Thanos is a warlord from the planet Titan who wishes to gather the six Infinity Gems and use them to kill half of the universe's population. He is the final boss of the game.
Move list (Special moves)
Name Command Description
Titan Crush Left Down-left Down Down-right Right P Thanos dashes forward head first. This move can be performed in midair.
Death Sphere Down Down-right Right K Thanos throws a sphere that entraps and temporarily stuns his opponent.
Move list (Command normals)
Name Command Description
Knee Dive Down+ HK  in midair Thanos dives downward with his knee.
Long Run Right after dashing with Right Right Thanos can continue running after dashing.
Move list (Infinity Specials)
Name Command Description
Gauntlet Reality Left Down Down-left  LP  Thanos uses the Reality Gem to create two stone pillars and crush his opponent between them.
Gauntlet Space Left Down Down-left  MP  Thanos uses the Space Gem to create a vortex of flying stone in front of him.
Gauntlet Power Left Down Down-left  HP  Thanos uses the Power Gem to create a giant fireball that sweeps across the screen.
Gauntlet Time Left Down Down-left  LK  Thanos uses the Time Gem to create tall light beams that surround and temporarily slow his opponent.
Gauntlet Soul Left Down Down-left  MK  Thanos uses the Soul Gem to attack his opponent in near range with an incapacitating lightning strike.
Gauntlet Mind Left Down Down-left  HK  Thanos uses the Mind Gem to confuse his opponent, inverting the other player's Left and Right controls for a duration.

Hidden

Main article: Marvel Super Heroes/Hidden content.
MSH SS JP Anita Portrait.png Anita
Anita is a secret character, only present in the Japanese version of the game. She is originally from Vampire Hunter, where she accompanies Donovan. She appears here with a miniature version of Donovan's sword Dhylec.
Move list (Special moves)
Name Command Description
Killshread Plant P+K Anita plants her sword into the ground (which changes her normal attacks). While the sword is planted, she can summon it back to her by again pressing a P and K of the same strength, which causes it to attack opponents on the ground as it returns.
Gouki Summon Right Down Down-right P Anita summons Gouki/Akuma (from the Street Fighter games), who imbues her sword with fire while swinging it upward, knocking over and burning nearby opponents. This move can be performed in midair.
Lin-Lin Summon Left Down Down-left K Anita summons Lin-Lin/Mei-Ling (Hsien-Ko's twin sister in the Darkstalkers games), who pokes nearby opponents with magic lances that explode violently on contact. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Quadruple Jump Up in midair Anita can jump up to four additional times in midair.
Move list (Infinity Specials)
Name Command Description
Love for You Down Down-right Right + two P simultaneously Anita bombards her opponent with hundreds of doll heads.

Stages

Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.

Marvel Super Heroes, Stages, Hulk.png

Hulk
Marvel Super Heroes, Stages, Hulk.png

Marvel Super Heroes, Stages, Wolverine.png

Wolverine
Marvel Super Heroes, Stages, Wolverine.png

Marvel Super Heroes, Stages, Spider-Man.png

Spider-Man
Marvel Super Heroes, Stages, Spider-Man.png

Marvel Super Heroes, Stages, Magneto.png

Magneto
Marvel Super Heroes, Stages, Magneto.png

Marvel Super Heroes, Stages, Juggernaut.png

Juggernaut
Marvel Super Heroes, Stages, Juggernaut.png

Marvel Super Heroes, Stages, Iron Man.png

Iron Man
Marvel Super Heroes, Stages, Iron Man.png

Marvel Super Heroes, Stages, Psylocke.png

Psylocke
Marvel Super Heroes, Stages, Psylocke.png

Marvel Super Heroes, Stages, Captain America.png

Captain America
Marvel Super Heroes, Stages, Captain America.png

Marvel Super Heroes, Stages, Shuma-Gorath.png

Shuma-Gorath
Marvel Super Heroes, Stages, Shuma-Gorath.png

Marvel Super Heroes, Stages, Blackheart.png

Blackheart
Marvel Super Heroes, Stages, Blackheart.png

Marvel Super Heroes, Stages, Doctor Doom.png

Dr. Doom
Marvel Super Heroes, Stages, Doctor Doom.png

Marvel Super Heroes, Stages, Thanos.png

Thanos
Marvel Super Heroes, Stages, Thanos.png

History

Legacy

The game was followed by X-Men vs. Street Fighter in 1996 and Marvel Super Heroes vs. Street Fighter in 1997, both of which were ported to the Sega Saturn.

Versions

By default, the Saturn version has to cut the number of character animations, making it less smooth than the original arcade version in motion. With the Extended RAM Cartridge, the Saturn is able to bridge more of the gap; while still not a perfect match, it is able to reinstate most ducking animations, for example, which, without the RAM cartridge, are reduced to static frames.

Production credits

Staff Credit
  • Planner: Takeshi Tezuka, T.Iijima, Tomichin∞, Kiyoshi Nishikawa, Kei Hiratou, Satoru Kimura
  • Programmer: Tarabar-Black, Aoi–Peach, Kaw–K.Marichan, Silver–Kadontz, Nobu–Sasami, Knishi–"Maddogmc", PON, DNA, FRK, YAMA, Ueno, Youji
  • Object
    • Thanos: Thing.Sakashita, D-Kurita, Takayuki Kosaka, Masako.Satoh
    • Dr. Doom: S.Yamashita, INO, Seigo. Kawakami
    • Wolverine: Akiman
    • Spider-man: Arahijuf, Rumi♥Yamaguchi, T.Shirahama
    • Captain America: Masaaki.Tanaka, Chimorin Shogun, Misako.Yamamoto
    • Psylocke: Eripyon N
    • Hulk: Makoto Ishi, Takechan, Miwa, Kanako.Takami
    • Ironman: Yoshino Hiroaki, Kiai Ryuken, Yukikaze, You.Ten.Nakano, Yutaka Maruno, Gepezon, Kenji Mimura, K.Tokunaga, E.Murabayashi, RIKA., Naoki Fukuda, Takep, Henoheno, Yuki
    • Magneto: A.Iwasaki
    • Shuma-Gorath: M.Tsujimoto, Jun Matsumura 27, Shinya.M, Kako, Masanori Kondo
    • Black Heart: Alien. Pole, Fnyaco F Fnyao, Dway Nishimura, Oyabin
    • Juggernaut: Hiroaki Minobe, R.Sato, Kazuko♥Kawanaka
    • Effect: Ntengm.Nakatani, Sagata, Tanuki, Kimo Kimo
  • Scroll: Konomi, Buppo, Shibata Kayoko, Daisuke Nakagawa, Yumiko, Takapon, Akiko Matsunaga, Satomi Ishii, R.K, T.Yoichi, M
  • Music compose: Anarchy"Takapon", Yuke"Wewe"Satomura, Zuzuki Tatsuro-
  • Sound design: Picard Mij, Satoshi"Ayano"Ise, Ryoji
  • Voice design: Hiroaki"New-X?"Kondo
  • Sound produce: Arcade Sound Team
  • Voice Actor
    • Captain America/Wolverine: Mr.Cal Dodd
    • Black Heart: Mr.Jeimz Woolvet
    • Psylocke: Ms.Catherine Disher
    • Shuma-Gorath: Mr.Frank Perry
    • Spider-man: Mr.Patrick Chilvers
    • Hulk/Thanos: Mr.Andrew Jackson
    • Juggernaut: Mr.Rick Bennett
    • Iron Man: Mr.Chris Britton
    • Announcer/Dr. Doom/Magneto: Mr.Lome Kennedy
  • Special Thanks
    • USA Staff: Mr.Shiraiwa, Alex Jimenez, Eric Luther, Phil Reed, And All Capcom Staff
  • Consumer Staff: Hyper Mickey, Koji Oda, Tomohiko Saito, Kanekon, Masatsugu Shinohara, Ryutaro's Mama, Hideaki Katagiri, Toshio Kajino, Ryoji, Satoshi Ise, Hiroaki "X68K" Kondo, Koji Nakajima, and All Capcom Staff
In Memory Of Jack "King" Kirby
Thank You For Playing
Source:
In-game credits
MSH Saturn JP SSEnding.pdf
[11]

Magazine articles

Main article: Marvel Super Heroes/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #99: "October 1997" (1997-xx-xx)
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Logo-pdf.svg
Print advert in Sega Saturn Magazine (JP) #1997-24: "1997-24 (1997-07-18)" (1997-07-04)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Player One (FR) #81: "Décembre 1997" (1997-xx-xx)
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Artwork

Physical scans

Sega Retro Average 
Publication Score Source
88 №62, p34/35
Sega Saturn
88
Based on
1 review
Sega Retro Average 
Publication Version Score
Computer & Video Games (UK)
100
[9]
Edge (UK) NTSC-J
80
[12]
Electronic Gaming Monthly (US) NTSC-U
76
[13]
Famitsu (JP) NTSC-J
73
[14]
Fun Generation (DE) PAL
80
[15]
GameFan (US) NTSC-U
90
[16]
GamePro (US) NTSC-U
93
[17]
GamesMaster (UK) PAL
90
[18]
Joypad (FR) NTSC-J
90
[19]
MAN!AC (DE) NTSC-J
80
[20]
MAN!AC (DE) PAL
80
[21]
Mega Console (IT) NTSC-J
85
[22]
Mega Fun (DE)
83
[23]
Mega Fun (DE) PAL
81
[24]
Next Generation (US) NTSC-U
50
[25]
neXt Level (DE) PAL
70
[26]
Saturn Fan (JP) NTSC-J
73
[27]
Saturn Power (UK) PAL
93
[28]
Sega Saturn Magazine (UK) PAL
95
[29]
Sega Saturn Magazine (JP) NTSC-J
60
[30]
Sega Saturn Magazine (JP) NTSC-J
85
[31]
Sega Saturn
81
Based on
21 reviews

Marvel Super Heroes

Saturn, JP
MSH Saturn JP Box Back.jpgMSH Saturn JP Box Front.jpg
Cover
MSH Saturn JP Spinecard.jpg
Spinecard
MSH Saturn JP Disc.jpg
Disc
Saturn, US
MSH Saturn US Box Back.jpgMSH Saturn US Box Front.jpg
Cover
Marvelsuperheroes sat us manual.pdf
Manual
Saturn, UK
MSH Saturn UK Box.jpg
Cover
MSH Saturn EU Disc.jpg
Disc
Saturn, FR/DE
MSH Saturn EU cover.jpg
Cover
MSH Saturn EU Disc.jpg
Disc
Saturn, PT

Technical information

Main article: Marvel Super Heroes/Technical information.

References

  1. File:MSH Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee3.html (Wayback Machine: 2019-07-28 12:30)
  3. Sega Saturn Magazine, "1997-24 (1997-07-18)" (JP; 1997-07-04), page 3
  4. https://groups.google.com/g/rec.games.video.sega/c/MfTBohGxNf4/m/dHCLeseIPzYJ
  5. https://groups.google.com/g/rec.games.video.sega/c/EnMaPMH8DSA/m/rjfJpPawHaAJ
  6. File:E31997 Capcom PressKit.pdf, page 7
  7. Press release: 1997-10-02: Capcom Flexes It's Marketing Muscle for the Release of Marvel Super Heroes; Plans Include National Television Advertising Campaign and Marvel Arcade Sweepstakes
  8. http://www.midtown.net/%7Epsykik/newsletter/1998/01-18-98.html (Wayback Machine: 1999-02-22 15:51)
  9. 9.0 9.1 Computer & Video Games, "December 1997" (UK; 1997-11-12), page 106
  10. http://centromail.es:80/nuevo/consolas/sat.asp (Wayback Machine: 1998-01-20 17:10)
  11. File:MSH Saturn JP SSEnding.pdf
  12. Edge, "October 1997" (UK; 1997-09-12), page 96
  13. Electronic Gaming Monthly, "November 1997" (US; 1997-1x-xx), page 194
  14. Famitsu, "1997-08-15" (JP; 1997-08-01), page 1
  15. Fun Generation, "11/97" (DE; 1997-10-15), page 92
  16. GameFan, "Volume 5, Issue 11: November 1997" (US; 1997-xx-xx), page 26
  17. GamePro, "November 1997" (US; 1997-xx-xx), page 154
  18. GamesMaster, "March 1998" (UK; 1998-02-26), page 79
  19. Joypad, "Octobre 1997" (FR; 1997-xx-xx), page 64
  20. MAN!AC, "10/97" (DE; 1997-09-10), page 49
  21. MAN!AC, "12/97" (DE; 1997-11-12), page 108
  22. Mega Console, "Ottobre 1997" (IT; 1997-xx-xx), page 68
  23. Mega Fun, "12/97" (DE; 1997-11-05), page 108
  24. Mega Fun, "03/98" (DE; 1998-02-04), page 68
  25. Next Generation, "November 1997" (US; 1997-10-21), page 198
  26. neXt Level, "Oktober 1997" (DE; 1997-09-19), page 83
  27. Saturn Fan, "1997 No. 19" (JP; 1997-09-26), page 90
  28. Saturn Power, "November 1997" (UK; 1997-09-17), page 72
  29. Sega Saturn Magazine, "October 1997" (UK; 1997-09-17), page 70
  30. Sega Saturn Magazine, "1997-28 (1997-08-15)" (JP; 1997-08-01), page 164
  31. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12


Marvel Super Heroes

MarvelSuperHeroes title.png

Main page | Comparisons | Hidden content | Magazine articles | Reception | Technical information



Sega Saturn
Prototypes: 1997-08-19