Difference between revisions of "Disney's Aladdin (8-bit)"

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{{OtherPage|desc=the 1993 [[Sega Mega Drive]] game by [[Virgin Games]]|page=Disney's Aladdin}}
+
{{OtherPage|desc=the [[Sega Mega Drive]] game|page=Disney's Aladdin}}
 
{{Bob
 
{{Bob
 
| bobscreen=Disney's Aladdin SMS title screen.png
 
| bobscreen=Disney's Aladdin SMS title screen.png
Line 10: Line 10:
 
| developer={{company|[[Disney Software]]}}
 
| developer={{company|[[Disney Software]]}}
 
{{company|[[SIMS]]{{ref|http://gdri.smspower.org/wiki/index.php/SIMS}}|system=SMS,GG}}
 
{{company|[[SIMS]]{{ref|http://gdri.smspower.org/wiki/index.php/SIMS}}|system=SMS,GG}}
 +
| distributor={{company|[[Sega-Ozisoft]]|system=SMS|region=AU}}
 +
{{company|[[Tec Toy]]|system=SMS,GG|region=BR}}
 +
| distributor={{company|[[Samsung]]|region=KR|system=SMS}}
 
| licensor=[[The Walt Disney Company]]
 
| licensor=[[The Walt Disney Company]]
 +
{{company|[[Disney Interactive]]|region=US; re-release|system=GG}}
 
| system=[[Sega Master System]], [[Sega Game Gear]]
 
| system=[[Sega Master System]], [[Sega Game Gear]]
| sounddriver=
+
| sounddriver=      
 
| players=1
 
| players=1
 
| genre=Action{{fileref|Aladdin GG EU Box Back.jpg}}{{fileref|Aladdin GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}{{fileref|Aladdin SMS EU Box.jpg}}
 
| genre=Action{{fileref|Aladdin GG EU Box Back.jpg}}{{fileref|Aladdin GG JP Box Front.jpg}}{{ref|https://web.archive.org/web/20181207045745/https://sega.jp/history/hard/gamegear/software.html}}{{fileref|Aladdin SMS EU Box.jpg}}
| languages=<br>{{SMS}}{{LanguageList|en}}{{GG}}{{LanguageList|en|jp}}
+
| languages={{LanguageList|en|format=SMS}}{{LanguageList|en|jp|format=GG}}
 
| releases={{releasesSMS
 
| releases={{releasesSMS
| sms_date_eu=1994-04{{magref|mms|18|90}}
+
| sms_date_eu=1994-04{{magref|mms|18|90}}{{magref|segapro|31|10}}
 
| sms_code_eu=9027
 
| sms_code_eu=9027
| sms_date_uk=1994-04{{magref|mms|18|90}}
+
| sms_date_uk=1994-04{{magref|mms|18|90}}{{magref|segapro|31|10}}<!--1994-30-30{{magref|ctw|481|236}}-->
 
| sms_code_uk=9027
 
| sms_code_uk=9027
 
| sms_rrp_uk=29.99{{magref|mms|18|90}}
 
| sms_rrp_uk=29.99{{magref|mms|18|90}}
Line 39: Line 43:
 
| gg_rating_us=ga
 
| gg_rating_us=ga
 
| gg_rrp_us=39.99{{magref|gameplayers|0705|66}}
 
| gg_rrp_us=39.99{{magref|gameplayers|0705|66}}
| gg_date_us_m=199x
+
| gg_date_us_m=2001
 +
| gg_rrp_us_m=14.97{{magref|gamepro|152|26}}
 
| gg_code_us_m=1206
 
| gg_code_us_m=1206
 
| gg_rating_us_m=e
 
| gg_rating_us_m=e
 
| gg_date_eu=1994-02{{magref|sfm|7|8}}
 
| gg_date_eu=1994-02{{magref|sfm|7|8}}
 
| gg_code_eu=2525
 
| gg_code_eu=2525
 +
| gg_date_uk=1994-04{{magref|segapro|31|10}}<!--1994-02{{magref|sfm|7|8}}, 1994-03-30{{magref|ctw|481|36}}-->
 +
| gg_code_uk=2525
 
| gg_date_br=199x
 
| gg_date_br=199x
 
| gg_code_br=077120
 
| gg_code_br=077120
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}}
 
}}
 
}}
 
}}
'''''Disney's Aladdin''''' (アラジン) is a [[Sega Master System]] and [[Sega Game Gear]] action platform game developed by [[SIMS]] and published by [[Sega]]. Based on the titular 1992 film ''[[wikipedia:Aladdin (1992 Disney film)|Aladdin]]'', it was first released in Europe in February 1994{{magref|sfm|7|8}}, and is most notable for both its relative faithfulness to its source material and its extensive use of vivid color palettes and advanced graphical effects.
+
'''''Disney's Aladdin''''' (アラジン) is a [[Sega Master System]] and [[Sega Game Gear]] action platform game developed by [[SIMS]] and published by [[Sega]]. Based on the titular 1992 film ''[[wikipedia:Aladdin (1992 Disney film)|Aladdin]]'', it was first released in Europe in February 1994{{magref|sfm|7|8}}, and is notable for both its relative faithfulness to its source material and its extensive use of vivid color palettes and advanced graphical effects.
 +
 
 +
==Story==
 +
The game follows the story of the film, which is an adaptation of the story of Aladdin from ''Arabian Nights''. Street urchin Aladdin survives by stealing food from the marketplace in the city of Agrabah. Princess Jasmine, upset at the prospect of an arranged marriage, escapes the palace and meets Aladdin when he saves her from an angry merchant. Meanwhile, Jafar, the Royal Vizier, seeks a magical lamp hidden in the Cave of Wonders. After consulting the Sands of Time, he learns that only Aladdin can enter the cave and retrieve the lamp. Jafar plots to manipulate Aladdin into obtaining the lamp for him.
  
 
==Gameplay==
 
==Gameplay==
The game is split into nine stages, split into three types of gameplay. Stages 1, 2, and 8 are auto-scrolling stages where Aladdin continually runs forward, jumping over obstacles and pits. Stages 5 and 7 are flight stages, where Aladdin must fly the carpet while avoiding enemies, hazards, and getting caught against the walls.
+
The game is an action platformer whose stages are split between three different gameplay styles: chase stages where Aladdin continually runs forward, jumping over obstacles and pits; flying stages where Aladdin rides a magic carpet while avoiding enemies and hazards; and platforming stages that resemble ''[[Prince of Persia]]'' and emphasize exploration.
  
The rest of the stages are platformer stages, where Aladdin must explore an area, collect keys to open locked gates, and avoid or defeat enemies by throwing rocks at them. Aladdin walks with {{left}} or {{right}} or dashes by pressing {{left}}{{left}} or {{right}}{{right}}. Aladdin can throw rocks with {{1}} and jump with {{2}}. He also has several unique moves available to him in this mode, such as pulling himself up onto ledges ({{up}} after jumping onto a ledge), sliding under low ceilings ({{1}} while dashing), and tip-toeing through spiked floors to avoid damage ({{down}}+2). He can descend stairs with {{downleft}} or {{downright}} and ascend them with {{upleft}} or {{upright}}. These stages play very similarly to ''[[Prince of Persia]]'', but the puzzles are not as difficult.
+
In the chase stages, Aladdin runs forward automatically. He slows down with {{left}} or speeds up with {{right}}, and he jumps with {{2}}. In the flying stages, the screen again scrolls forward automatically. Aladdin moves the magic carpet in any direction with the D-Pad.
 +
 
 +
In the platforming stages, Aladdin must explore an area, collect keys to open locked gates, and avoid enemies or defeat them by throwing rocks at them. Aladdin walks with {{left}} or {{right}} and dashes with {{left}}{{left}} or {{right}}{{right}}. He crouches with {{down}} and jumps with {{2}}. He can find rocks, which he picks up with {{down}} and throws with {{1}}. Aladdin can pull himself up onto ledges with {{up}} after jumping onto a ledge. He can slide under low ceilings with {{1}} while dashing. He can tip-toeing through spiked floors with {{down}}+{{2}} to avoid damage. He descends stairs with {{downleft}} or {{downright}} and ascends them with {{upleft}} or {{upright}}.
 +
 
 +
Aladdin has a health meter, depicted as three red jewels. He loses half of a jewel when he is hit by an enemy or a hazard. The stage ends if Aladdin loses all of his health jewels or falls into a pit (or in the first stage, if he is caught by his pursuer), and the game asks if the player wants to try again. If the player chooses no, the game ends but provides a password for continuing from that stage at a later time.
  
 
Between each stage, subtitled cutscenes relate a simplified version of the film's script.
 
Between each stage, subtitled cutscenes relate a simplified version of the film's script.
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{{InfoRow
 
{{InfoRow
 
| title=Apple
 
| title=Apple
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
+
| sprite={{sprite | Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=0 | crop_y=0}}
| desc=Restores half a hit point of the player's life gauge.
+
| desc=Restores half a hit point of Aladdin's life gauge.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Bread
 
| title=Bread
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
+
| sprite={{sprite | Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}}
| desc=Completely replenishes the player's life gauge.
+
| desc=Completely replenishes Aladdin's life gauge.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Key
 
| title=Key
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
+
| sprite={{sprite | Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=32 | crop_y=0}}
 
| desc=Unlocks one gate. Several of these must be found to progress through the Sultan's Palace.
 
| desc=Unlocks one gate. Several of these must be found to progress through the Sultan's Palace.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Scarab
 
| title=Scarab
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
+
| sprite={{sprite | Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=48 | crop_y=0}}
| desc=Checkpoint where the player revives after losing a life.
+
| desc=Checkpoint where Aladdin revives after losing a life.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Rock
 
| title=Rock
| sprite={{sprite|Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
+
| sprite={{sprite | Aladdin SMS, Items.png | 2 | crop_width=16 | crop_height=16 | crop_x=64 | crop_y=0}}
| desc=Can be thrown to stun palace guards or unlock certain doors. Pick up by standing over and pressing {{down}} and throw with {{1}}.
+
| desc=Can be thrown to stun palace guards or unlock certain doors.
 
}}
 
}}
 
}}
 
}}
Line 98: Line 112:
 
| screenshot=Aladdin SMS, Stage 1.png
 
| screenshot=Aladdin SMS, Stage 1.png
 
| screenshot2=Aladdin SMS, Stage 2.png
 
| screenshot2=Aladdin SMS, Stage 2.png
| desc=
+
| tabs=yes
 +
| map=Aladdin-SMS-AgrabahMarket.png
 +
| map2=Aladdin-SMS-AgrabahRooftops.png
 +
| desc=Both stages are running sections.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 104: Line 121:
 
| screenshot=Aladdin SMS, Stage 3.png
 
| screenshot=Aladdin SMS, Stage 3.png
 
| screenshot2=Aladdin SMS, Stage 4.png
 
| screenshot2=Aladdin SMS, Stage 4.png
| desc=
+
| tabs=yes
 +
| map=Aladdin-SMS-CaveofWonders.png
 +
| map2=Aladdin-SMS-TreasureChamber.png
 +
| desc=Both stages are [[Prince of Persia]]-esque sections.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Flight from the Cave
 
| title=Flight from the Cave
 
| screenshot=Aladdin SMS, Stage 5.png
 
| screenshot=Aladdin SMS, Stage 5.png
 +
| map=Aladdin-SMS-MagicCarpet.png
 
| desc=
 
| desc=
 
}}
 
}}
Line 114: Line 135:
 
| title=The Sultan's Palace
 
| title=The Sultan's Palace
 
| screenshot=Aladdin SMS, Stage 6.png
 
| screenshot=Aladdin SMS, Stage 6.png
 +
| map=Aladdin-SMS-SultansPalace.png
 
| desc=
 
| desc=
 
}}
 
}}
Line 119: Line 141:
 
| title=Magic Carpet Ride
 
| title=Magic Carpet Ride
 
| screenshot=Aladdin SMS, Stage 7.png
 
| screenshot=Aladdin SMS, Stage 7.png
 +
| map=Aladdin-SMS-AWholeNewWorld.png
 
| desc=
 
| desc=
 
}}
 
}}
Line 124: Line 147:
 
| title=In Pursuit of the Royal Deceiver
 
| title=In Pursuit of the Royal Deceiver
 
| screenshot=Aladdin SMS, Stage 8.png
 
| screenshot=Aladdin SMS, Stage 8.png
 +
| map=Aladdin-SMS-ChasingJafar.png
 
| desc=
 
| desc=
 
}}
 
}}
Line 130: Line 154:
 
| screenshot=Aladdin SMS, Stage 9-1.png
 
| screenshot=Aladdin SMS, Stage 9-1.png
 
| screenshot2=Aladdin SMS, Stage 9-2.png
 
| screenshot2=Aladdin SMS, Stage 9-2.png
 +
| tabs=yes
 +
| map=Aladdin-SMS-Jafar.png
 
| desc=
 
| desc=
 
}}
 
}}
Line 148: Line 174:
 
*'''Special Thanks to...:''' Yen, Enjyoh, Sgt. Yama
 
*'''Special Thanks to...:''' Yen, Enjyoh, Sgt. Yama
 
| source=In-game credits
 
| source=In-game credits
 +
| pdf=Aladdin SMS credits.pdf
 +
| console=SMS
 
}}
 
}}
 
}}
 
}}
Line 261: Line 289:
 
| console=Game Gear
 
| console=Game Gear
 
| region=PT
 
| region=PT
| front=
+
| front=  
 
| back=
 
| back=
 
| spine=
 
| spine=
Line 291: Line 319:
  
 
{{Aladdin8bitOmni}}
 
{{Aladdin8bitOmni}}
 +
{{DisneyMovie}}

Latest revision as of 17:50, 16 November 2024

For the Sega Mega Drive game, see Disney's Aladdin.

n/a

  • Master System
  • Game Gear

Disney's Aladdin SMS title screen.png

Disney's Aladdin GG Title.png

Disney's Aladdin
System(s): Sega Master System, Sega Game Gear
Publisher: Sega (Europe), Tec Toy (Brazil)
Sega Game Gear
Majesco Sales (US; re-release)
Developer:
Distributor:
Sega Master System
Samsung (KR)
Licensor: The Walt Disney Company
Sega Game Gear
Disney Interactive (US; re-release)
Genre: Action[2][3][4][5]

















Number of players: 1
Official in-game languages:
Sega Master System
  • English
  • Sega Game Gear
  • English
  • 日本語
  • Release Date RRP Code
    Sega Master System
    EU
    9027
    Sega Master System
    PT
    MSJ9027
    Sega Master System
    UK
    £29.9929.99[6] 9027
    Sega Master System
    AU
    FALA00SEC
    Sega Master System
    BR
    028420
    Sega Master System
    KR
    GB94001JG
    Sega Game Gear
    JP
    ¥3,8003,800 G-3336
    Sega Game Gear
    US
    $39.9939.99[9] 2525
    Videogame Rating Council: GA
    Sega Game Gear
    US
    (Majesco)
    $14.9714.97[10] 1206
    ESRB: Everyone
    Sega Game Gear
    EU
    2525
    Sega Game Gear
    PT
    GGJ2525
    Sega Game Gear
    UK
    2525
    Sega Game Gear
    BR
    077120

    Disney's Aladdin (アラジン) is a Sega Master System and Sega Game Gear action platform game developed by SIMS and published by Sega. Based on the titular 1992 film Aladdin, it was first released in Europe in February 1994[11], and is notable for both its relative faithfulness to its source material and its extensive use of vivid color palettes and advanced graphical effects.

    Story

    The game follows the story of the film, which is an adaptation of the story of Aladdin from Arabian Nights. Street urchin Aladdin survives by stealing food from the marketplace in the city of Agrabah. Princess Jasmine, upset at the prospect of an arranged marriage, escapes the palace and meets Aladdin when he saves her from an angry merchant. Meanwhile, Jafar, the Royal Vizier, seeks a magical lamp hidden in the Cave of Wonders. After consulting the Sands of Time, he learns that only Aladdin can enter the cave and retrieve the lamp. Jafar plots to manipulate Aladdin into obtaining the lamp for him.

    Gameplay

    The game is an action platformer whose stages are split between three different gameplay styles: chase stages where Aladdin continually runs forward, jumping over obstacles and pits; flying stages where Aladdin rides a magic carpet while avoiding enemies and hazards; and platforming stages that resemble Prince of Persia and emphasize exploration.

    In the chase stages, Aladdin runs forward automatically. He slows down with Left or speeds up with Right, and he jumps with 2. In the flying stages, the screen again scrolls forward automatically. Aladdin moves the magic carpet in any direction with the D-Pad.

    In the platforming stages, Aladdin must explore an area, collect keys to open locked gates, and avoid enemies or defeat them by throwing rocks at them. Aladdin walks with Left or Right and dashes with LeftLeft or RightRight. He crouches with Down and jumps with 2. He can find rocks, which he picks up with Down and throws with 1. Aladdin can pull himself up onto ledges with Up after jumping onto a ledge. He can slide under low ceilings with 1 while dashing. He can tip-toeing through spiked floors with Down+2 to avoid damage. He descends stairs with Down-left or Down-right and ascends them with Up-left or Up-right.

    Aladdin has a health meter, depicted as three red jewels. He loses half of a jewel when he is hit by an enemy or a hazard. The stage ends if Aladdin loses all of his health jewels or falls into a pit (or in the first stage, if he is caught by his pursuer), and the game asks if the player wants to try again. If the player chooses no, the game ends but provides a password for continuing from that stage at a later time.

    Between each stage, subtitled cutscenes relate a simplified version of the film's script.

    Items

    Aladdin SMS, Items.png
    Apple
    Restores half a hit point of Aladdin's life gauge.
    Aladdin SMS, Items.png
    Bread
    Completely replenishes Aladdin's life gauge.
    Aladdin SMS, Items.png
    Key
    Unlocks one gate. Several of these must be found to progress through the Sultan's Palace.
    Aladdin SMS, Items.png
    Scarab
    Checkpoint where Aladdin revives after losing a life.
    Aladdin SMS, Items.png
    Rock
    Can be thrown to stun palace guards or unlock certain doors.

    Stages

    Aladdin SMS, Stage 1.png

    Aladdin SMS, Stage 2.png

    • Aladdin SMS, Stage 1.png

    • Aladdin SMS, Stage 2.png

    Thieves in Agrabah
    Maps: 1️⃣ | 2️⃣ 
    Both stages are running sections.

    Aladdin SMS, Stage 3.png

    Aladdin SMS, Stage 4.png

    • Aladdin SMS, Stage 3.png

    • Aladdin SMS, Stage 4.png

    The Cave of Wonders
    Maps: 1️⃣ | 2️⃣ 
    Both stages are Prince of Persia-esque sections.

    Aladdin SMS, Stage 5.png

    Flight from the Cave
    Map: 1️⃣ 

    Aladdin SMS, Stage 6.png

    The Sultan's Palace
    Map: 1️⃣ 

    Aladdin SMS, Stage 7.png

    Magic Carpet Ride
    Map: 1️⃣ 

    Aladdin SMS, Stage 8.png

    In Pursuit of the Royal Deceiver
    Map: 1️⃣ 

    Aladdin SMS, Stage 9-1.png

    Aladdin SMS, Stage 9-2.png

    • Aladdin SMS, Stage 9-1.png

    • Aladdin SMS, Stage 9-2.png

    Battle with Jafar
    Map: 1️⃣ 

    Production credits

    • Main Planner: Lehto
    • Planners: Johny-Ittetsu, Kikkawa-H.P.U., Max-T2
    • Main Programmer: S.Kawa
    • Visual Programmers: Yama-X, Chaos Brain
    • Main Designer: Johny-Ittetsu
    • Aladdin Designer: Kikkawa-H.P.U.
    • Enemy Designer: Max-T2
    • Etc. Designer: Manma
    • Music Composer: Nasu-B
    • Special Thanks to...: Yen, Enjyoh, Sgt. Yama
    Source:
    In-game credits
    Aladdin SMS credits.pdf
    [12]

    Magazine articles

    Main article: Disney's Aladdin (8-bit)/Magazine articles.

    Promotional material

    Aladdin GG NL 1994 advert.jpg
    NL advert (1994)
    Aladdin GG NL 1994 advert.jpg
    Logo-pdf.svg
    Print advert in Game Players (US) #0705: "Vol. 7 No. 5 May 1994" (1994-0x-xx)
    also published in:
    Logo-pdf.svg
    Logo-pdf.svg
    Game Gear print advert in Todo Sega (ES) #14: "Mayo 1994" (1994-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Game Gear print advert in Todo Sega (ES) #14: "Mayo 1994" (1994-0x-xx)
    Logo-pdf.svg
    Logo-pdf.svg
    Game Gear print advert in Hobby Consolas (ES) #33: "Junio 1994" (1994-xx-xx)
    Logo-pdf.svg

    Physical scans

    Master System version

    Sega Retro Average 
    Publication Score Source
    89
    Sega Master System
    89
    Based on
    1 review
    Sega Retro Average 
    Publication Version Score
    Consoles + (FR)
    88
    [16]
    Computer & Video Games (UK)
    66
    [17]
    Gamers (DE)
    53
    [18]
    Joypad (FR) PAL
    84
    [19]
    Mega Force (FR)
    70
    [20]
    Mega Fun (DE) PAL
    77
    [21]
    Mean Machines Sega (UK) PAL
    74
    [6]
    Player One (FR)
    96
    [22]
    Sega Magazin (DE)
    82
    [23]
    Sega Magazine (UK) PAL
    65
    [24]
    Sega Power (UK) PAL
    63
    [25]
    Sega Pro (UK) PAL
    58
    [26]
    Sonic the Comic (UK) PAL
    85
    [27]
    Todo Sega (ES)
    87
    [28]
    Video Games (DE) PAL
    70
    [29]
    Sega Master System
    75
    Based on
    15 reviews

    Disney's Aladdin (8-bit)

    Master System, EU
    Aladdin SMS EU Box.jpg
    Cover
    Aladdin SMS EU Cart.jpg
    Cart
    Disney's Aladdin SMS EU Manual.pdf
    Manual
    Master System, FR (Blister pack)
    Aladdin SMS FR blister front.jpg
    Cover
    Master System, PT
    Aladdin SMS PT cover.jpg
    Cover
    Master System, AU
    Aladdin SMS AU Box.jpg
    Cover
    Aladdin SMS AU black cart.jpg
    Cart
    Master System, AU (Silver)
    Aladdin SMS AU Box.jpg
    Cover
    Aladdin SMS AU Cart Silver.jpg
    Cart
    Master System, BR
    Aladdin SMS BR Box.jpg
    Cover
    Aladdin SMS BR cart.jpg
    Cart
    Aladdin SMS BR Manual.pdf
    Manual
    Master System, KR
    Aladdin SMS KR box.jpg
    Cover
    Aladdin SMS KR cartback.jpgAladdin SMS KR cart.jpg
    Cart

    Game Gear version

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    Aktueller Software Markt (DE)
    92
    [30]
    Beep! MegaDrive (JP) NTSC-J
    65
    [31]
    Console Mania (IT) PAL
    90
    [32]
    Consoles + (FR)
    88
    [16]
    Electronic Games (1992-1995) (US) NTSC-U
    100
    [33]
    Electronic Gaming Monthly (US) NTSC-U
    75
    [34]
    Game Players (US) NTSC-U
    94
    [9]
    GamePro (US) NTSC-U
    73
    [35]
    Gamers (DE)
    53
    [36]
    Hippon Super (JP) NTSC-J
    50
    [37]
    Joypad (FR) PAL
    86
    [19]
    Joypad (HU)
    95
    [38]
    Mega Force (FR)
    83
    [39]
    Mega Fun (DE) PAL
    77
    [21]
    Player One (FR)
    88
    [40]
    Sega Pro (UK) PAL
    60
    [41]
    Sega Saturn Magazine (JP) NTSC-J
    72
    [42]
    Todo Sega (ES)
    89
    [43]
    Video Games (DE) PAL
    77
    [29]
    VideoGames (US) NTSC-U
    90
    [44]
    Sega Game Gear
    80
    Based on
    20 reviews

    Disney's Aladdin (8-bit)

    Game Gear, JP
    Aladdin GG JP Box Back.jpgNospine-small.pngAladdin GG JP Box Front.jpg
    Cover
    Aladdin GG JP cart.jpg
    Cart
    Game Gear, US
    Aladdin GG US Box Back.jpgNospine.pngAladdin GG US cover1.jpg
    Cover
    Aladdin GG US cart1.jpg
    Cart
    Aladdin GG US Manual.pdf
    Manual
    Game Gear, US (Majesco Sales)
    Aladdin GG US Box Back Majesco.jpgAladdin GG US Spine Majesco.jpgAladdin GG US cover.jpgAladdin GG US Spine2 Majesco.jpg
    Aladdin GG US Box Bottom Majesco.jpg
    Cover
    Aladdin GG US Cart.jpg
    Cart
    Disney's Aladdin GG US Manual (Majesco).pdf
    Manual
    Game Gear, EU
    Aladdin GG EU Box Back.jpgAladdin GG EU BoxSpine.jpgAladdin GG EU Box Front.jpg
    Cover
    Aladdin GG EU cart.jpg
    Cart
    Disney's Aladdin GG EU Manual.pdf
    Manual
    Game Gear, PT

    Game Gear, BR
    Aladdin GG BR back.jpgNospine.pngAladdin GG BR Box.jpg
    Cover
    Aladdin gg br cart.jpg
    Cart

    Technical information

    ROM dump status

    System Hash Size Build Date Source Comments
    Sega Master System
     ?
    CRC32 c8718d40
    MD5 e3f60072028eb6f02c2b0558804aed83
    SHA-1 585967f400473e289cda611e7686ae98ae43172e
    512kB Cartridge (EU)
    Sega Game Gear
     ?
    CRC32 770e95e1
    MD5 258abbcd90fe78e19c53c39ce9150106
    SHA-1 7ddfd53e91d8220e4238d3994921bf18fe383717
    512kB Cartridge (JP)
    Sega Game Gear
     ?
    CRC32 7a41c1dc
    MD5 1ab3a94109af90a333a68479a02a5643
    SHA-1 20ba7f5e5c801fbe48a537d2551a3d4525eb63e7
    512kB Cartridge (US/EU)
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1994-01-24 Page
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1994-01-13 Page
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1994-01-11 Page
    Sega Game Gear
     ?
    CRC32
    MD5
    SHA-1
    1993-12-28 Page

    References

    1. http://gdri.smspower.org/wiki/index.php/SIMS
    2. File:Aladdin GG EU Box Back.jpg
    3. File:Aladdin GG JP Box Front.jpg
    4. 4.0 4.1 https://sega.jp/history/hard/gamegear/software.html (Wayback Machine: 2018-12-07 04:57)
    5. File:Aladdin SMS EU Box.jpg
    6. 6.0 6.1 6.2 6.3 Mean Machines Sega, "April 1994" (UK; 1994-02-28), page 90
    7. 7.0 7.1 7.2 Sega Pro, "Easter 1994" (UK; 1994-03-24), page 10
    8. GamePro, "April 1994" (US; 1994-xx-xx), page 78
    9. 9.0 9.1 9.2 Game Players, "Vol. 7 No. 5 May 1994" (US; 1994-0x-xx), page 66
    10. GamePro, "May 2001" (US; 2001-0x-xx), page 26
    11. 11.0 11.1 Sega Force Mega, "January 1994" (UK; 1993-12-16), page 8
    12. File:Aladdin SMS credits.pdf
    13. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 141
    14. Electronic Gaming Monthly, "June 1994" (US; 1994-xx-xx), page 21
    15. Sega Visions, "October/November 1994" (US; 1994-xx-xx), page 107
    16. 16.0 16.1 Consoles +, "Avril 1994" (FR; 1994-0x-xx), page 142
    17. Computer & Video Games, "May 1994" (UK; 1994-04-15), page 104
    18. Gamers, "Juli/August 1994" (DE; 1994-07-01), page 48
    19. 19.0 19.1 Joypad, "Avril 1994" (FR; 1994-0x-xx), page 112
    20. Mega Force, "Mai 1994" (FR; 1994-0x-xx), page 72
    21. 21.0 21.1 Mega Fun, "03/94" (DE; 1994-02-23), page 123
    22. Player One, "Avril 1994" (FR; 1994-0x-xx), page 104
    23. Sega Magazin, "Juni 1994" (DE; 1994-05-11), page 15
    24. Sega Magazine, "March 1994" (UK; 1994-02-15), page 104
    25. Sega Power, "April 1994" (UK; 1994-03-03), page 48
    26. Sega Pro, "Easter 1994" (UK; 1994-03-24), page 71
    27. Sonic the Comic, "April 15th 1994" (UK; 1994-04-02), page 10
    28. Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 56
    29. 29.0 29.1 Video Games, "6/94" (DE; 1994-05-25), page 114
    30. Aktueller Software Markt, "August 1994" (DE; 1994-07-04), page 115
    31. Beep! MegaDrive, "April 1994" (JP; 1994-03-08), page 24
    32. Console Mania, "Marzo 1994" (IT; 1994-0x-xx), page 29
    33. Electronic Games (1992-1995), "May 1994" (US; 1994-04-21), page 92
    34. Electronic Gaming Monthly, "May 1994" (US; 1994-xx-xx), page 40
    35. GamePro, "May 1994" (US; 1994-xx-xx), page 130
    36. Gamers, "März/April 1994" (DE; 1994-03-04), page 47
    37. Hippon Super, "May 1994" (JP; 1994-04-03), page 51
    38. Joypad, "3/1994" (HU; 1994-xx-xx), page 22
    39. Mega Force, "Février 1994" (FR; 1994-0x-xx), page 121
    40. Player One, "Avril 1994" (FR; 1994-0x-xx), page 100
    41. Sega Pro, "Easter 1994" (UK; 1994-03-24), page 74
    42. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 88
    43. Todo Sega, "Abril 1994" (ES; 1994-0x-xx), page 60
    44. VideoGames, "June 1994" (US; 1994-0x-xx), page 80


    Disney's Aladdin (8-bit)

    Disney's Aladdin SMS title screen.png

    Main page | Comparisons | Maps | Passwords | Hidden content | Magazine articles | Reception


    Sega Game Gear
    Prototypes: 1993-12-28 | 1994-01-11 | 01-13 | 01-24



    Games based on Disney animated films for Sega systems
    Sega Mega Drive
    Fantasia (1991) | Ariel the Little Mermaid (1992) | Beauty and the Beast: Belle's Quest (1993) | Beauty and the Beast: Roar of the Beast (1993) | Disney's Aladdin (1993) | The Jungle Book (1994) | The Lion King (1994) | Pocahontas (1996) | Pinocchio (1996) | Hercules (unreleased)
    Sega Game Gear
    Ariel the Little Mermaid (1992) | The Jungle Book (1994) | Disney's Aladdin (1994) | The Lion King (1994) | Hercules (unreleased)
    Sega Master System
    The Jungle Book (1993) | Disney's Aladdin (1994) | The Lion King (1994) | Ariel the Little Mermaid (1996)
    Sega Pico
    Math Antics with Disney's 101 Dalmatians (1994) | Pocahontas Riverbend Adventures (1995) | The Lion King: Adventures at Pride Rock (1995) | Nurie Daisuki! Dumbo no Waku Waku Circus! (1997) | Peter Pan Neverland e Ikou! (1997) | Shirayukihime (1999) | Disney Princesses: Princess ni Naritai (2003) | Disney Princesses: Ariel (2004) | Disney Princesses: Suteki ni Lesson! Hiragana-Katakana (2004) | Hercules (unreleased) | Pinocchio (unreleased)
    Sega Dreamcast
    Disney's Dinosaur (2000)
    Unlicensed games based on Disney animated films for Sega systems
    Sega Mega Drive
    The Lion King II (1996?) | The Lion King 3 (1997?) | Hua Mu Lan: Mulan (1998) | Aladdin II (1998?) | Hercules 2 (1999) | Aladdin 2001 (2001)