Difference between revisions of "Iron Hammer"

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{{UnreleasedBob
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{{Bob
 
| bobscreen=IronHammer MD US title prototype.jpeg
 
| bobscreen=IronHammer MD US title prototype.jpeg
| publisher=
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| publisher=[[Sega of America]]
| developer=[[NovaLogic]]
+
| developer=[[NovaLogic]]{{magref|gamefan|0808|119|printpage=117}}{{ref|http://web.archive.org/web/20210425092237/http://backup.segakore.fr/genesiscollective/ShowPage0000000002A7382712.htm}}
 
| system=[[Sega Mega Drive]]
 
| system=[[Sega Mega Drive]]
 
| sounddriver=
 
| sounddriver=
| peripherals=[[Sega VR]]
+
| peripherals=[[Sega VR]]{{ref|[[Iron Hammer#Release|Unreleased cartridge version only.]]|group=n}}
| players=1
+
| players=1{{fileref|1993 Sega Catalog.pdf|page=73}}
 
| genre=Action
 
| genre=Action
| releases=
+
| releases={{releasesMD
| md_date_us=
+
| md_date_us_sc=1996
| md_code_us=
+
| md_rrp_us_sc=sub
| md_rating_us=
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| md_rating_us_sc=
| status=Found, Undumped
+
}}
}}{{stub}}'''''Iron Hammer''''' is an unreleased [[Sega Mega Drive]] tank combat game for use with the [[Sega VR]] headset, developed by [[NovaLogic]]{{magref|gamefan|0808|119|printpage=117}}{{ref|http://web.archive.org/web/20210425092237/http://backup.segakore.fr/genesiscollective/ShowPage0000000002A7382712.htm}} and slated to be published by [[Sega]]. The game plays similiarly to the developer’s later [[Black Fire]].
+
}}{{stub}}'''''{{PAGENAME}}''''' is a [[Sega Mega Drive]] tank combat game developed by [[NovaLogic]].{{magref|gamefan|0808|119|printpage=117}}{{ref|http://web.archive.org/web/20210425092237/http://backup.segakore.fr/genesiscollective/ShowPage0000000002A7382712.htm}} Originally developed for use with the [[Sega VR]] headset as one of the system's four launch titles, health concerns over exposing children to virtual reality resulted in all four games being shelved. However, NovaLogic later stripped the game of its Sega VR features (namely its head-tracking capabilities) and eventually saw ''{{PAGENAME}}'' broadcast by [[Sega of America]] over the [[Sega Channel]] sometime in the mid 1990s.{{ref|1=https://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=5572&st=0&#entry71301}}
  
 
==Gameplay==
 
==Gameplay==
The game features high-speed tank combat gameplay along a flat plane, similar to helicopter games like [[AH-3 Thunderstrike]]. Piloting an attack aircraft through thirty levels of alien combat, players are assisted by the digitized speech of their co-pilot as they traverse a variety of battlefields.{{fileref|1993 Sega Catalog.pdf|page=73}}
+
The game features high-speed tank combat gameplay along a flat plane, similar to helicopter games like ''[[AH-3 Thunderstrike]]'', or the developer’s later [[Sega Saturn]] title ''[[Black Fire]]''. Piloting an attack aircraft through thirty levels of alien combat over terrains of water, ice, grass, and rock, players are assisted by the digitized speech of their co-pilot as they traverse a variety of battlefields.{{fileref|1993 Sega Catalog.pdf|page=73}}
  
Iron Hammer features the ability to play with or without [[Sega VR]] hardware.{{ref|http://web.archive.org/web/20210425055005/https://www.unseen64.net/2010/10/23/matrix-runner-sega-vr-genesis-cancelled/#comment-146829}}
+
The original version of ''Iron Hammer'' would have featured the ability to play with or without [[Sega VR]] hardware.{{ref|http://web.archive.org/web/20210425055005/https://www.unseen64.net/2010/10/23/matrix-runner-sega-vr-genesis-cancelled/#comment-146829}}
  
==Preservation==
+
==History==
In May 2008, Nicola Ferrarese of the website [https://www.gamescollection.it/ Games Collection] showed a functioning prototype of the game at VGH 2008, a small video game exposition in Monza, Italy.{{ref|http://web.archive.org/web/20210425071539/https://www.unseen64.net/2008/06/16/iron-hammer-sega-vr-unreleased/}} Sometime around 2012 it was again reported to have been playable at an unknown location.{{ref|http://web.archive.org/web/20210425055005/https://www.unseen64.net/2010/10/23/matrix-runner-sega-vr-genesis-cancelled/#comment-146829}}
+
===Development===
 +
{{quote|This was a [[Max Taylor|Max Talor]] production. Originally designed to feature the [[Sega VR]] goggles! It was a first person shooter with scaling sprites (like Atari [[wikipedia:Battlezone (1980 video game)|Battle Tank]]). By the time I worked on it, there were already a few tunes in the [[GEMS]] engine by somebody else, so I had to work with the same instruments, finish a couple of songs, and write a number of levels myself. I also scored the closing animation scene and credits.|''[[David Javelosa]]''|ref={{intref|Interview: David Javelosa (2023-11-12) by Alexander Rojas}}}}
 +
 
 +
Sometime during development, virtual reality specialist Bernie Roehl{{ref|https://web.archive.org/web/20240615204811/http://bernieroehl.com/virtual-reality-projects/}} playtested a work-in-progress version of the game. He was reportedly impressed with the experience, despite ''{{PAGENAME}}'' being unfinished at the time. His thoughts were documented in the ''VR Resources Guide'', an unknown publication of the time.{{ref|https://web.archive.org/web/20210425092237/http://backup.segakore.fr/genesiscollective/ShowPage0000000002A7382712.htm}}
  
The game currently remains undumped.
+
===Release===
 +
Following cancellation of the [[Sega VR]] and the game's physical cartridge release, [[NovaLogic]] would later strip ''{{PAGENAME}}'' of its support for Sega VR headsets (namely its head-tracking capabilities) and eventually saw the game broadcast by [[Sega of America]] over the [[Sega Channel]] sometime in the mid 1990s.{{ref|1=https://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=5572&st=0&#entry71301}}
  
==Promotional material==
+
===Legacy===
{{gallery
+
In May 2008, Nicola Ferrarese of the website [https://www.gamescollection.it/ Games Collection] showed a functioning prototype of the game at VGH 2008, a small video game exposition in Monza, Italy.{{ref|http://web.archive.org/web/20210425071539/https://www.unseen64.net/2008/06/16/iron-hammer-sega-vr-unreleased/}} Sometime around 2012 it was again reported to have been playable at an unknown location.{{ref|http://web.archive.org/web/20210425055005/https://www.unseen64.net/2010/10/23/matrix-runner-sega-vr-genesis-cancelled/#comment-146829}}
|{{gitem|1993_Sega_Catalog.pdf|page=73| 1993 [[Sega of America]] trade catalogue.}}
 
}}
 
  
==Images==
+
In May 2019, composer [[David Javelosa]] posted a [https://www.youtube.com YouTube] video containing the tracks he composed for ''Iron Hammer'', and also implied he may have a cartridge of the game, but that he "probably won't be ripping and dumping ROMs anytime soon" due to possible ownership issues between [[NovaLogic]], [[Sega of America]], and various other parties involved in development.{{ref|1=https://www.youtube.com/watch?v=vRjZefdd22c&lc=Ugzt0aNsRV4vtroHbNB4AaABAg}}
<gallery>
 
File:IronHammer MD US title prototype.jpeg|Title screen.{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 
File:IronHammer MD US gameplay 2.jpeg|Introductory cutscene.{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 
File:IronHammer MD US gameplay 3.jpeg|Introductory cutscene.{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 
File:IronHammer MD US gameplay 1.jpeg|Gameplay.{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 
File:IronHammer MD US 1993 trade catalog.jpeg|The screenshot used in [[Sega of America]]’s 1993 trade catalog.{{fileref|1993 Sega Catalog.pdf|page=73}}
 
</gallery>
 
  
 
==Production credits==
 
==Production credits==
{{multicol|
 
 
{{creditstable|
 
{{creditstable|
* '''Producer:''' [[Dante Anderson]]{{ref|https://www.linkedin.com/in/danteanderson/}}
+
* '''Producers:''' [[Dante Anderson]]{{ref|https://www.linkedin.com/in/danteanderson/}}, [[Max Taylor]]{{intref|Interview: David Javelosa (2023-11-12) by Alexander Rojas}}
 
* '''Artist, Animator:''' [[Joby Otero]]{{ref|https://www.linkedin.com/in/jobyotero/}}{{magref|gamefan|0808|119|printpage=117}}
 
* '''Artist, Animator:''' [[Joby Otero]]{{ref|https://www.linkedin.com/in/jobyotero/}}{{magref|gamefan|0808|119|printpage=117}}
* '''Music Composer:''' [[David Javelosa]]{{ref|1=https://www.youtube.com/watch?v=vRjZefdd22c}}
+
* '''Composer:''' [[David Javelosa]]{{ref|1=https://www.youtube.com/watch?v=vRjZefdd22c}}, [[Andy Armer]]{{ref|https://web.archive.org/web/19990125102857/rotation.com}}
 
| source=LinkedIn, YouTube, interviews
 
| source=LinkedIn, YouTube, interviews
 
| console=MD
 
| console=MD
 
}}
 
}}
 +
 +
==Magazine articles==
 +
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 +
 +
==Promotional material==
 +
{{gallery
 +
|{{gitem|1993_Sega_Catalog.pdf|page=73| 1993 [[Sega of America]] trade catalogue.}}
 
}}
 
}}
 +
 +
==Screenshots==
 +
<gallery>
 +
File:IronHammer MD US title prototype.jpeg|Title{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 +
File:IronHammer MD US gameplay 2.jpeg|Introduction cutscene{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 +
File:IronHammer MD US gameplay 3.jpeg|Introduction cutscene{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 +
File:IronHammer MD US gameplay 1.jpeg|Gameplay{{ref|http://web.archive.org/web/20210425005507/https://twitter.com/vgdensetsu/status/723523086927183872}}
 +
File:IronHammer MD US 1993 trade catalog.jpeg|The panoramic screenshot used in [[Sega of America]]’s 1993 trade catalog.{{fileref|1993 Sega Catalog.pdf|page=73}}
 +
</gallery>
  
 
==External links==
 
==External links==
*[https://www.unseen64.net/2008/06/16/iron-hammer-sega-vr-unreleased/ ''Iron Hammer''] on [https://unseen64.net Unseen64]
+
*[https://www.unseen64.net/2008/06/16/iron-hammer-sega-vr-unreleased/ ''Iron Hammer''] at [https://www.unseen64.net Unseen64]
 +
*[https://www.youtube.com/watch?v=uQG0tZqaKUg Gameplay video] at [https://www.youtube.com YouTube]
 +
*[https://www.youtube.com/watch?v=vRjZefdd22c Soundtrack video] at [https://www.youtube.com YouTube] ([[David Javelosa]] compositions only)
 +
 
 +
==Notes==
 +
<references group="n"/>
  
 
==References==
 
==References==
 
<references/>
 
<references/>
  
 +
{{IronHammerOmni}}
 
{{SegaVR}}
 
{{SegaVR}}
 
 
[[Category:Sega VR]]
 
[[Category:Sega VR]]
 +
[[Category:Virtual reality games]]

Latest revision as of 11:19, 18 November 2024

n/a

IronHammer MD US title prototype.jpeg

Iron Hammer
System(s): Sega Mega Drive
Publisher: Sega of America
Developer:
Peripherals supported: Sega VR[n 1]
Genre: Action

















Number of players: 1[3]
Release Date RRP Code
Sega Mega Drive
US
(Sega Channel)
SUBsub

This short article is in need of work. You can help Sega Retro by adding to it.


Iron Hammer is a Sega Mega Drive tank combat game developed by NovaLogic.[1][2] Originally developed for use with the Sega VR headset as one of the system's four launch titles, health concerns over exposing children to virtual reality resulted in all four games being shelved. However, NovaLogic later stripped the game of its Sega VR features (namely its head-tracking capabilities) and eventually saw Iron Hammer broadcast by Sega of America over the Sega Channel sometime in the mid 1990s.[4]

Gameplay

The game features high-speed tank combat gameplay along a flat plane, similar to helicopter games like AH-3 Thunderstrike, or the developer’s later Sega Saturn title Black Fire. Piloting an attack aircraft through thirty levels of alien combat over terrains of water, ice, grass, and rock, players are assisted by the digitized speech of their co-pilot as they traverse a variety of battlefields.[3]

The original version of Iron Hammer would have featured the ability to play with or without Sega VR hardware.[5]

History

Development

This was a Max Talor production. Originally designed to feature the Sega VR goggles! It was a first person shooter with scaling sprites (like Atari Battle Tank). By the time I worked on it, there were already a few tunes in the GEMS engine by somebody else, so I had to work with the same instruments, finish a couple of songs, and write a number of levels myself. I also scored the closing animation scene and credits.

David Javelosa[6]


Sometime during development, virtual reality specialist Bernie Roehl[7] playtested a work-in-progress version of the game. He was reportedly impressed with the experience, despite Iron Hammer being unfinished at the time. His thoughts were documented in the VR Resources Guide, an unknown publication of the time.[8]

Release

Following cancellation of the Sega VR and the game's physical cartridge release, NovaLogic would later strip Iron Hammer of its support for Sega VR headsets (namely its head-tracking capabilities) and eventually saw the game broadcast by Sega of America over the Sega Channel sometime in the mid 1990s.[4]

Legacy

In May 2008, Nicola Ferrarese of the website Games Collection showed a functioning prototype of the game at VGH 2008, a small video game exposition in Monza, Italy.[9] Sometime around 2012 it was again reported to have been playable at an unknown location.[5]

In May 2019, composer David Javelosa posted a YouTube video containing the tracks he composed for Iron Hammer, and also implied he may have a cartridge of the game, but that he "probably won't be ripping and dumping ROMs anytime soon" due to possible ownership issues between NovaLogic, Sega of America, and various other parties involved in development.[10]

Production credits

Source:
LinkedIn, YouTube, interviews


Magazine articles

Main article: Iron Hammer/Magazine articles.

Promotional material

1993 Sega Catalog.pdf

PDF
1993 Sega of America trade catalogue.
1993 Sega Catalog.pdf

Screenshots

External links

Notes

References


Iron Hammer

IronHammer MD US title prototype.jpeg

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