Difference between revisions of "Stellar Assault"

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Revision as of 23:33, 1 November 2014

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StellarAssault Title.png

Stellar Assault
System(s): Sega 32X
Publisher: Sega
Developer:
Genre: Simulation / Shooter 3D

















Release Date RRP Code

Stellar Assault (ステラアサルト), is a first person space ship shoot-'em-up game developed and published by Sega for the Sega 32X in 1995. In North America it is known as Shadow Squadron, and during development it was known as Bullet Fighters.

Stellar Assault was followed by Japan-only sequel, Stellar Assault SS released for the Sega Saturn in 1998.

Gameplay

The aim of Stellar Assault is to fly around one of six sectors, destroying large ships before progressing to the next sector. With the exception of some graphical effects such as explosions, the world is rendered entirely as flat-shaded 3D polygons, very similar to the earlier Star Wars Arcade, though more open-ended. It is also one of only a few games to use every button on the six button control pad, including the MODE button.

Sectors

  • Sector 1: Destroy both large ships and all enemy fighters.
  • Sector 2: Destroy the three large ships and the warp gate in the center of the sector.
  • Sector 3: Set in an asteroid field. Destroy two large ships, small "booster" ships and all enemy fighters.
  • Sector 4: Destroy all ten large ships.
  • Sector 5: Destroy the two large ships and the massive ship.
  • Sector 6: Destroy the machine in the center of the sector.

Production Credits

~In-game credits~
Game Design & Total Direction: Kohji Tsuchida
Main SH2‑Programming: Toshiyuki Kuwabara
MC68000‑Programming: Shigeru Yoshida
3D Modeling: R‑Ma, G‑Row, Tomohiro Maki
Bitmap 2D Graphics: Tomohiro Maki
Mechanical Design: Art Mic, Kimitoshi Yamane
Music: Teruhiko Nakagawa, Masaru Setsumaru
Sound Effects: Masaru Setsumaru, Teruhiko Nakagawa, Tatsuya Kouzaki
Sound Special Thanks: Naofumi Hataya
Text Coordinator: Ryoichi Hasegawa
Special Thanks: Takashi Shoji, Hiroyuki Ohtaka, Tomonobu Takahashi, Masahide Kobayashi, Takeshi Niimura, Naoko Kuwabara
Director: Youichi Shimosato, Katsunori Yamaji
Producer: Hiroshi Asoh
Executive Producer: Mamoru Shigeta

~Other credits~

Sega of America, Inc.

Producer: Jesse Taylor
Assistant Producer: Greg Becksted
Product Manager: Jaime Wojick
Manual: John McClain
Game Lead: Stephen Bourdet
Assistant Leads: Philip Co, Eric Simonich, Mark Pentek
Testers: Sam Saliba, Jeff Hedges, Nathan Tan, Nicole Tatem, Mark Paniagua, Scott Morris, C. Matthew Prescott, John Amirkhan, Rob Prideaux, Armando Anguiano, Eugene R. Valenzuela, Crisi Albertson, Morgan Weiss, Craig Drummond, Atom Ellis, Tim Turner, Matt Underwood, Mark Vitello, Neil Musser, Lorne Asuncion, Don Carmichael, Lancelot Nelson, Joe Cain

Physical Scans

Sega Retro Average 
Publication Score Source
32 №8, p130/131/132/133
70 №44, p79
81 №164, p68/69
51
85
71
77
80 №33, p74/75[1]
70 №55, p113
87 №69, p58/59/60
82 №47, p56/57
65 №4, p106/107/108
90
Sega 32X
72
Based on
13 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
32
[2]
Consoles + (FR)
70
[3]
Computer & Video Games (UK)
81
[4]
Electronic Gaming Monthly (US) NTSC-U
51
[5]
Famitsu (JP) NTSC-J
65
[6]
Fusion (US)
67
[7]
GameFan (US) NTSC-U
85
[8]
Game Players (US) NTSC-U
71
[9]
GamePro (US) NTSC-U
75
[10]
Game Informer (US) NTSC-U
81
[11]
HiTech (ES)
60
[12]
MAN!AC (DE) PAL
77
[13]
Mega Fun (DE) PAL
77
[14]
Mean Machines Sega (UK) PAL
80
[1]
Next Generation (US) NTSC-U
50
[15]
Player One (FR)
70
[16]
Play Time (DE)
79
[17]
Saturn Fan (JP) NTSC-J
66
[18]
Sega Power (UK) PAL
87
[19]
Sega Pro (UK) PAL
82
[20]
Sega Saturn Magazine (JP) NTSC-J
73
[21]
Sega Saturn Magazine (JP) NTSC-J
85
[22]
Todo Sega (ES)
88
[23]
Top Consoles (FR)
65
[24]
Video Games (DE) PAL
78
[25]
VideoGames (US) NTSC-U
90
[26]
Sega 32X
72
Based on
26 reviews

Stellar Assault

32X, US
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> StellarAssault 32X US Box Back.jpg320x120pxStellarAssault 32X US Box Front.jpg
Cover
StellarAssault 32X US Cart.jpg
Cart
Shadowsquadron 32x us manual.pdf
Manual
32X, EU
StellarAssault 32X EU Box Back.jpgNospine.pngStellarAssault 32X EU Box Front.jpg
Cover
32X, JP
Stellarassault 32x jp backcover.jpgNospine.pngStellarassault 32x jp frontcover.jpg
Cover
Stellar Assault 32X JP cart.jpg
Cart
StellarAssault32XJPManual.pdf
Manual
  1. 1.0 1.1 File:MeanMachinesSega33UK.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega33UK.pdf_p74" defined multiple times with different content
  2. CD Consoles, "Juin 1995" (FR; 1995-xx-xx), page 130
  3. Consoles +, "Juin 1995" (FR; 1995-0x-xx), page 79
  4. Computer & Video Games, "July 1995" (UK; 1995-06-09), page 68
  5. Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
  6. Famitsu, "1995-06-02" (JP; 1995-05-19), page 1
  7. Fusion, "Volume 1, Number 1: August 1995" (US; 1995-0x-xx), page 78
  8. GameFan, "Volume 3, Issue 6: June 1995" (US; 1995-xx-xx), page 16
  9. Game Players, "Vol. 8 No. 7 July 1995" (US; 1995-0x-xx), page 40
  10. GamePro, "July 1995" (US; 1995-xx-xx), page 48
  11. Game Informer, "June 1995" (US; 1995-0x-xx), page 38
  12. HiTech, "Mayo 1995" (ES; 1995-0x-xx), page 66
  13. MAN!AC, "06/95" (DE; 1995-05-10), page 60
  14. Mega Fun, "06/95" (DE; 1995-05-24), page 88
  15. Next Generation, "July 1995" (US; 1995-06-20), page 71
  16. Player One, "Juillet/Août 1995" (FR; 1995-0x-xx), page 115
  17. Play Time, "7/95" (DE; 1995-06-07), page 110
  18. Saturn Fan, "1995 August" (JP; 1995-07-07), page 70
  19. Sega Power, "August 1995" (UK; 1995-06-15), page 58
  20. Sega Pro, "July 1995" (UK; 1995-06-08), page 56
  21. Sega Saturn Magazine, "June 1995" (JP; 1995-05-08), page 134
  22. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  23. Todo Sega, "Junio 1995" (ES; 1995-0x-xx), page 40
  24. Top Consoles, "Julliet/Août 1995" (FR; 1995-0x-xx), page 106
  25. Video Games, "7/95" (DE; 1995-06-28), page 101
  26. VideoGames, "July 1995" (US; 1995-0x-xx), page 62