Difference between revisions of "Digitiser"
From Sega Retro
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|- | |- | ||
|Overal 79%||Chronic loan | |Overal 79%||Chronic loan | ||
+ | |} | ||
+ | ====''[[Daffy Duck in Hollywood]]''==== | ||
+ | |||
+ | Don't. Please. We really can't be bothered with another platformer! | ||
+ | |||
+ | {| class=prettytable | ||
+ | |- | ||
+ | |by Sega||Players: 1 | ||
+ | |- | ||
+ | |Graphics||67% | ||
+ | |- | ||
+ | |Sonix||69% | ||
+ | |- | ||
+ | |Gameplay||49% | ||
+ | |- | ||
+ | |Lifespan||52% | ||
+ | |- | ||
+ | |Originality||2% | ||
+ | |- | ||
+ | |Uppers||It's got Daffy Duck in it | ||
+ | |- | ||
+ | |Downers||Everything else, dear | ||
+ | |- | ||
+ | |Overal 46%||Duffy Dack | ||
|} | |} | ||
====''[[Madden NFL 96]]''==== | ====''[[Madden NFL 96]]''==== | ||
Line 187: | Line 211: | ||
Digitiser ECCftDS MCD Review Page4.png | Digitiser ECCftDS MCD Review Page4.png | ||
</gallery> | </gallery> | ||
+ | ====''[[Eye Of The Beholder]]''==== | ||
+ | |||
+ | The latest twitch from the Mega CD's singed corpse, Eye of the Beholder admirably impersonates the PC original. | ||
+ | |||
+ | That's to say that you get six races, six classes, nine alignments and 40 faces from which to select your dungeon-questing foursome. | ||
+ | |||
+ | And that there's no scaling or baddie animation to speak of, making this one of the most visually-barren RPGs ever. | ||
+ | |||
+ | Eye of the Beholder is rare amongst console RPGs for its slavish adherence to the genre's stinking roots. | ||
+ | |||
+ | Experience tables, spell-memorising, ability score modifiers - all are here in their brown pomp. Along with a laughably misplaced rave soundtrack. | ||
+ | |||
+ | Why, they've even resisted the temptation to replace the click-on-sword-icon with a slightly more, ah, "fulfilling" combat method. | ||
+ | |||
+ | Or is the whole thing just very lazy? | ||
+ | |||
+ | {| class=prettytable | ||
+ | |- | ||
+ | |by Sega||Players: 1 | ||
+ | |- | ||
+ | |Graphics||35% | ||
+ | |- | ||
+ | |Sonix||65% | ||
+ | |- | ||
+ | |Gameplay||68% | ||
+ | |- | ||
+ | |Lifespan||66% | ||
+ | |- | ||
+ | |Originality||34% | ||
+ | |- | ||
+ | |Uppers||Faithful old-style RPG... | ||
+ | |- | ||
+ | |Downers||...and therefore stupid | ||
+ | |- | ||
+ | |Overal 62%||Why of the Beholder | ||
+ | |} | ||
====''[[Myst]]''==== | ====''[[Myst]]''==== | ||
<gallery> | <gallery> |
Revision as of 12:37, 13 December 2014
This short article is in need of work. You can help Sega Retro by adding to it.
Digitiser was a feature broadcast as part of Channel 4's teletext service in the United Kingdom. It was updated daily (later three days a week) between 1994 and 2001, acting as a mini video games magazine, with news, reviews, quizzes and other editorials. Amongst its output were game reviews for Sega systems.
All forms of teletext ceased broadcasting in the UK in 2012, and given the nature of the transmissions, the vast majority of teletext pages have not been archived. Remnants of Digitiser between 1994 and 1998 have been preserved by the Teletext Preservation Project.
Reviews
Mega Drive
Aaahh!!! Real Monsters
Great name for a cartoon; but oh, what a lovely war (average game)!
It's one of those platformers where you control three guys with different abilities, and you have to swap between them at the appropriate moments.
It's like a dream Mr Hairs once had.
The graphics are fair enough and faithful to the show, but the gameplay isn't worth commenting on.
by Viacom | Players: 1 |
Graphics | 63% |
Sonix | 64% |
Gameplay | 70% |
Lifespan | 68% |
Originality | 48% |
Uppers | Sometimes it can be fun |
Downers | Mostly it's just boring |
Overal 69% | Aaah! Dull Concept! |
Batman Forever
Bloodshot
There is really no great need for a Doom/Wolfenstein style game on the Mega Drive. Zero Tolerance was perfectly adequate, and the issue should have been laid to rest then.
Like Mr Biffo, Bloodshot has taken an age finally to come out. And sadly, the wait hasn't been really worth it.
Bang bang. Shoot shoot.
You know the score.
by Acclaim/Domark | Players 1-2 |
Graphics | 68% |
Sonix | 70% |
Gameplay | 69% |
Lifespan | 70% |
Originality | 61% |
Uppers | A fairly reasonable effort |
Downers | Buy a PC if you want Doom |
Overal 69% | Blood not |
Cannon Fodder
This is such a good idea for a game, we still can't believe it!
You control a little squad of soldiers through an increasingly difficult series of battles. How do you do that?
You point to where you want to move your men and click a button. You point to where you want to shoot or throw a grenade and click a button.
It's as simple as a really stupid man.
Though Canon Fodder has coped with its move to console well, we still have a major reservation regarding the game.
There are weeks of gameplay in there, but we somehow feel that boredom will set in after a few days. The relatively poor sales of CF2 tell their own tale.
The deranged amongst you will enjoy repeatedly shooting wounded soldiers, and the introduction of vehicles later in the game helps, but a bit more depth wouldn't have gome amiss.
by Virgin | Players: 1 |
Graphics | 73% |
Sonix | 74% |
Gameplay | 84% |
Lifespan | 85% |
Originality | 92% |
Uppers | Totally original |
Downers | A little repetitive |
Overal 85% | Cannon/ball joke |
Comix Zone
Question: How many games based on real comic books have been any good? Answer: Few games.
This makes us feel all funny about Comix Zone - you see, it's a beat 'em up set inside the pages of a fictional comic book.
Does that sound a bit funny? It is. You leap from panel to panel - enemies being drawn onto the "page" by the artist's giant slug (hand).
Comix Zone makes the most of those peculiar comic book conventions.
Batman-style "Biffs", "Pows" and "Trotski-doos" litter your battles, whilst speech bubbles spurt from your fighter's rotting gob.
Visually, it's all rather lovely. One of the best-looking games, indeed, ever to grace the Mega Drive.
What else? Oh yes. Though it plays like any other beat 'em up, there are minor puzzles to overcome. How so?
Comix Zone occasionally hinders your progress with a spinning blade or falling block or spike.
Often you simply throw your pet rat at a switch; elsewhere you push explosives beneath the offending obstacle. It breaks the beat 'em up monopoly - mahogany (monotony) - nicely.
But as brilliant as it first seems, Comix Zone has problems. Problems that not even the free CD of the in-game music can stop you from living through.
Though Sega would probably argue that the game is foxy, we'd say Comix Zone was damned unfair.
If your pocket is free of explosives, you've no choice but to punch doors and barrels out of the way. This activity eats away at your health.
Also, you only get one life - and only one continue per level.
The harsh difficulty factor spoils a potentially classic title.
by Sega | Players: 1 |
Graphics | 86% |
Sonix | 82% |
Gameplay | 76% |
Lifespan | 74% |
Originality | 79% |
Uppers | Such a neat idea, dad! |
Downers | Too damn unfair |
Overal 79% | Chronic loan |
Daffy Duck in Hollywood
Don't. Please. We really can't be bothered with another platformer!
by Sega | Players: 1 |
Graphics | 67% |
Sonix | 69% |
Gameplay | 49% |
Lifespan | 52% |
Originality | 2% |
Uppers | It's got Daffy Duck in it |
Downers | Everything else, dear |
Overal 46% | Duffy Dack |
Madden NFL 96
NBA Live 96
Pac-Panic
Primal Rage
Mega-CD
Eternal Champions: Challenge from the Dark Side
Eye Of The Beholder
The latest twitch from the Mega CD's singed corpse, Eye of the Beholder admirably impersonates the PC original.
That's to say that you get six races, six classes, nine alignments and 40 faces from which to select your dungeon-questing foursome.
And that there's no scaling or baddie animation to speak of, making this one of the most visually-barren RPGs ever.
Eye of the Beholder is rare amongst console RPGs for its slavish adherence to the genre's stinking roots.
Experience tables, spell-memorising, ability score modifiers - all are here in their brown pomp. Along with a laughably misplaced rave soundtrack.
Why, they've even resisted the temptation to replace the click-on-sword-icon with a slightly more, ah, "fulfilling" combat method.
Or is the whole thing just very lazy?
by Sega | Players: 1 |
Graphics | 35% |
Sonix | 65% |
Gameplay | 68% |
Lifespan | 66% |
Originality | 34% |
Uppers | Faithful old-style RPG... |
Downers | ...and therefore stupid |
Overal 62% | Why of the Beholder |
Myst
Game Gear
Batman Forever
Primal Rage
Saturn
Bug!
After the terrible Virtual Hydlide and Digital Pinball, this more than clears the slime from Sega's rubber sledge.
Bottom line: Bug is the first proper 3D platformer. Yes.
From the collect-o-gem gameplay to the bonus rounds to the bosses to the power-ups to the jump-o-head attacks, Bug uses every platform cliche you can imagine. But that doesn't matter.
Where Bug doesn't bear the scars of its undistinguished platform lineage is in the layout of its levels.
If M C Escher had been a game designer and not a fart, this is the game he would have designed.
Not only can your character wander far into and out of the screen, but the stages stretch high for several screens. In/out; up/down. Incredible.
It's difficult to understand the score without playing the game.
Being a Bug, your character can walk up walls and across ceilings. He can also, depending on the power-up, zap them with his antennae or spit slime.
The 3D conceptualisation is quite incredible. Platforms, ramps and walkways criss-cross each other and overlap like veins on a cow's udder. Mapping the game must have been horrid.
Yet you can stand at one end of the level and look far into the distance to plan your route. It's like being in a coma.
Occasionally, one of Bug's enemies - perhaps an insane grasshopper, perhaps a sharpshooting snail - will spring from nowhere.
Generally, though, the game is fair in the extreme. For particularly tricky sections of platform-o-jump, the entire screen scrolls out and you're treated to a wider viewpoint.
That isn't to say it's easy. Bug is possibly the toughest platformer Sega have ever put together.
Bug's levels are vast. The first sub-stage of level one took us nigh-on 20 minutes to complete.
Even then we couldn't be sure we'd seen everything.
Subsequent levels become bigger and more complex, with multiple routes to the exit. For sheer ingenuity of level design, this game is on a par with Super Mario World.
Up there with Daytona and Fighter.
by Sega | Players: 1 |
Graphics | 86% |
Sonix | 81% |
Gameplay | 89% |
Lifespan | 88% |
Originality | 90% |
Uppers | The new era of platformer |
Downers | Can be a bit TOO unforgiving |
Overal 89% | Good (Bug) |
Digital Pinball
F1 Challenge
- Digitiser F1 Saturn Review Page1.png
- Digitiser F1 Saturn Review Page2.png
Panzer Dragoon
Panzer Dragoon Saga
Pebble Beach Golf Links
Rayman
Sim City 2000
- Digitiser SimCity2000 Saturn Review Page1.png
- Digitiser SimCity2000 Saturn Review Page2.png