Difference between revisions of "Sol-Feace"
From Sega Retro
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+ | | mcd_rrp_uk=49.99 {{fileref|CVG UK 151.pdf|page=111}} | ||
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+ | | cvg_1=85 | ||
+ | | cvg_source_1={{num|151|page=111|pdf=CVG UK 151.pdf}} | ||
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+ | ==References== | ||
+ | <references/> |
Revision as of 22:40, 3 January 2016
This short article is in need of work. You can help Sega Retro by adding to it.
Sol-Feace | ||||||||||||||||||||
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System(s): Sega Mega-CD, Sega Mega Drive | ||||||||||||||||||||
Publisher: Wolf Team (JP), Sega (US), Renovation | ||||||||||||||||||||
Developer: Wolf Team | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
|
Sol-Feace (ソル・フィース) is a 1990 shoot-'em-up for the Sharp X68000 by Wolf Team. It was ported to the Sega Mega-CD and in North America, to the Sega Mega Drive by Renovation under the name Sol-Deace.
Sol-Feace was one of the earliest Mega CD games to be released, debuting in Japan in December 1991 as one of two launch titles for the system (the other being Heavy Nova). It was also a launch title for the Mega CD in Europe, sharing a box with Cobra Command and being bundled with launch units in the United Kingdom and Italy. It would also be bundled with launch North American Sega CD units, and as it was never given a stand-alone release, effectively went out of production when the redesigned Sega CD units went on sale.
Contents
Story
In the year 3300, a supercomputer called GCS-WT is built to unite society (spread out over 300 solar systems) through diplomacy, but decides to spiral society into a dystopia it rules as a dictator. Only the scientist Edwin Feace was able to escape GCS-WT's reign — by leaving the solar system and settling a newly discovered planet, where he builds the Sol-Feace, a ship which, when mass produced, should form a sizable enough army to defeat GCS-WT. Unfortunately, GCS-WT finds out and kills Feace and the natives of the new planet who aid him, leaving only two soldiers and one Sol-Feace to stop GCS-WT.
Gameplay
Sol-Feace is a generic shoot-'em-up: ,
, and
all shoot and can be held down for rapidfire. Powerups can be found by shooting capsules. Touching extra weapons with the upside or downside of the ship determines where they are be mounted. The angle of said extra weapons can be altered by moving forward or backward.
Production Credits
Mega CD Version
Producer: M.Uno
Director: J.Hoyano
Programmed by: S.Horishita, J.Takahashi, Bug太郎
Mega‑CD Assistant Programmer: C.Tokuhiro
Visual Programmed by: Bug太郎, J.Hoyano
Graphics by: J.Hoyano, M.Yasumori, M.Matsushima, K.Tajima, M.Kimura, Y.Nishitani, T.Isogai, K.Fujita, M.Kaneda, T.Okuda
Mechanical Design by: T.Hamada
Music Composed by: M.Sakuraba
Exective Producer: M.Akishino
Special Thanks to: T.Yamamoto, J.Asanuma, Z.Ando, H.Ogawa
Art Director: Animaru‑Ya
Sound Editor: Mitomo
Mega Drive Version
Producer: Masaaki Uno
Director: Jun Hoyano
Exective Producer: Masahiro Akishino
Programmed by: J.Takahashi, S.Horishita, BugTaro
Music Composed by: Motoi Sakuraba
Graphics by: Jun Hoyano, Mitsutoshi Yasumori
Music Supported by: Ryota Furuya
Mechanical Design by: Tadashi Hamada
Character Design by: Toshio Yamamoto
Thanks to: Panzer Ohmi
Special Thanks to: Kazuyuki Fukushima
All Produced by: Wolf Team
Promotional Material
- SolDeace MD US PrintAdvert.jpg
Mega Drive US print advert
Physical Scans
Mega-CD Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
74 | |
---|---|
Based on 22 reviews |
Mega-CD, EU |
---|
50x50px Disc |
Mega Drive Version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
68 | |
---|---|
Based on 9 reviews |
References
- ↑ 1.0 1.1 1.2 File:CVG UK 151.pdf, page 111 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 151.pdf_p111" defined multiple times with different content - ↑ 2.0 2.1 File:CVG UK 124.pdf, page 70 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 124.pdf_p70" defined multiple times with different content - ↑ 3.0 3.1 File:MegaTech UK 02.pdf, page 20 Cite error: Invalid
<ref>
tag; name ":File:MegaTech UK 02.pdf_p20" defined multiple times with different content - ↑ 4.0 4.1 File:SegaPro UK 05.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 05.pdf_p60" defined multiple times with different content - ↑ Aktueller Software Markt, "März 1992" (DE; 1992-02-14), page 119
- ↑ Beep! MegaDrive, "January 1992" (JP; 1991-12-07), page 82
- ↑ Consoles +, "Février 1992" (FR; 1992-0x-xx), page 62
- ↑ Famitsu, "1992-01-03" (JP; 1991-12-20), page 39
- ↑ Game Power, "Luigio/Agosto 1993" (IT; 1993-0x-xx), page 72
- ↑ GamePro, "February 1993" (US; 1993-xx-xx), page 62
- ↑ Games-X, "30th January-5th February 1992" (UK; 1992-01-30), page 25
- ↑ Game Zone, "March 1992" (UK; 1992-02-21), page 50
- ↑ Hippon Super, "February 1992" (JP; 1992-01-07), page 98
- ↑ Joystick, "Février 1992" (FR; 1992-0x-xx), page 154
- ↑ Sega Mega Drive Advanced Gaming, "May 1993" (UK; 1993-xx-xx), page 47
- ↑ Mega Drive Fan, "March 1992" (JP; 1992-02-08), page 83
- ↑ Mega Fun, "09/93" (DE; 1993-08-18), page 37
- ↑ Sega Magazin, "September/Oktober 1993" (DE; 1993-09-01), page 22
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 74
- ↑ Sega Zone, "November 1992" (UK; 1992-10-28), page 42
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 87
- ↑ Todo Sega, "Octubre 1993" (ES; 1993-xx-xx), page 72
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 212
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 213
- ↑ Electronic Gaming Monthly, "April 1992" (US; 1992-xx-xx), page 28
- ↑ GamePro, "May 1992" (US; 1992-xx-xx), page 44
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 60
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 67
- ↑ Supergame, "Junho 1992" (BR; 1992-06-xx), page 38
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 166
- ↑ Video Games, "7/92" (DE; 1992-06-24), page 45
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