Difference between revisions of "Super Monkey Ball: Banana Blitz"
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* [http://www.supermonkeyball.com/ Official website on Sega.jp (Japanese)] | * [http://www.supermonkeyball.com/ Official website on Sega.jp (Japanese)] | ||
*Sega of Japan catalogue pages (Japanese): [http://sega.jp/wii/smb/ Wii] | *Sega of Japan catalogue pages (Japanese): [http://sega.jp/wii/smb/ Wii] |
Revision as of 18:30, 22 March 2016
Super Monkey Ball: Banana Blitz | |||||||||||||||||||||||||
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System(s): Wii | |||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||
Developer: Sega, Bauhaus Entertainment (Party Game), Noisycloak (Music) | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||
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CERO
Missing Parameter! |
This short article is in need of work. You can help Sega Retro by adding to it.
Super Monkey Ball: Banana Blitz, called Super Monkey Ball Ukiuki Party Daishuugou (スーパーモンキーボール ウキウキパーティー大集合) in Japan, is a party game developed and published by Sega for the Wii. It was released as a launch title for the Wii in Japan, North America, Europe and Australia.
This monkey ball game had many changes from the previous GameCube titles. This is the first game where the new art style took effect, changing some of the character designs and the overall look of the game to make it more cartoony. This game scraps the traditional difficulty system in favor of a new system, in which there are 8 worlds with 10 levels and a boss in each one. Two new characters were introduced in addition to the four main characters, and each character has different strengths and weaknesses (For example, GonGon is the slowest, but he can break through bumpers. Mimi is the fastest yet the hardest to control, and Aiai is the all around character of sorts). The game also adds a jump button and use of motion controls via the Wiimote. There are also over 50 playable mini games.
Many of the words in this game would later be seen again in the iOS games Super Monkey Ball and Super Monkey Ball 2.
Production Credits
Programmers: Jun Tokuhara, Tetsu Yoshimitsu, Youichi Ishikawa, Eisuke Ito, Yoshiaki Hattori, Takashi Atsu, Hitoshi Ohta, Hisashi Endo, Yuuki Inagawa
Level & Stage Designer: Yukio Oda
Motion Design Director: Kazuhiro Izaki
Motion Designers: Manabu Tsukamoto, Mikio Hayashi
Effects Designer: Masaharu Ijichi
2D Art Designer: Chigaku Fukuhara
Character Designer: Saizo Nagai
Stage & Object Designers: Michiko Hirasako, Yu Honya, Miyuki Yamada, Daisaku Yonei
Sound Director: Haruyoshi Tomita
Sound Creators: Yuri Fukuda, Takashi Nagasaka, Hideki Naganuma
Planners: Yukinobu Arikawa, Koji Yoshida
Party Game Program: Bauhaus Entertainment. Co., Ltd
Music: Noisycloak Co., Ltd
Marketing Manager: Hiroshi Utsumi
Localization Support: Shinobu Shindo, Yuka Yoshida
President and COO: Simon Jeffery
Vice President of Product Development: David Cobb
Producer: Justin Lambros
Associate Producer: Andy Alamano
Assistant Producer: Beejey Enriquez
Vice President of Marketing: Scott Steinberg
Director of Marketing: Rick Naylor
Senior Product Marketing Manager: Erica Mason
Associate PR Manager: Denny Chiu
Creative Services: Jen Groeling
Production Specialist: Heather Luchetti
QA Project Lead: Lee Frohman
Assistant QA Project Lead: Ryan Jones
President and COO: Mike Hayes
Director of PD: Gary Dunn
Creative Director: Matt Woodley
Director of European Marketing: Gary Knight
Head of Studio - Localization: Kuniyo Matsumoto
Localization Producer: Ayano Murofushi
Brand Manager: David Allen
Head of Development Services: Mark Le Breton
QA Supervisor: Marlon Grant
CEO of SOA & SOE: Naoya Tsurumi
Producer & Director: Toshihiro Nagoshi
Presented By Sega
Physical scans
Wii, FR |
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Artwork
- SMBBB logo with bananas.jpg
External links
- Official website on Sega.jp (Japanese)
- Sega of Japan catalogue pages (Japanese): Wii
- Official website on Sega.com (English)