Difference between revisions of "Bio-Hazard Battle"
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Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed. | Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed. | ||
− | ==Production | + | ==Production credits== |
'''Scenario by:''' [[Hiroshi Mikatabara]]<br/> | '''Scenario by:''' [[Hiroshi Mikatabara]]<br/> | ||
'''Programmed by:''' [[Tonbe]], [[Shigeharu Isoda|Kazumi Nasu]]<br/> | '''Programmed by:''' [[Tonbe]], [[Shigeharu Isoda|Kazumi Nasu]]<br/> |
Revision as of 12:25, 24 March 2016
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Bio-Hazard Battle | ||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Steam | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: Sega | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
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CERO
Missing Parameter! |
Bio-Hazard Battle, known as Crying: Aseimei Sensou (クライング 亜生命戦争, roughly translates to "Crying: low lifeforms war)) or simply Crying in Japan, is a 1992 shoot-'em-up game by Sega for the Sega Mega Drive.
Contents
Story
The planet Avaron (Avalon on the Japanese box) was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.
The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.
Gameplay
There are four bio-ships available to pilot. Press button to fire a rapid-fire shot (this was added for the western release) or hold and release either or to fire a charge shot. The charge shot is ship specific. Powerups are partially shared between ships. A miniature ship circles around the bio-ship that not only fires its own shots in time with the bio-ship, but also can collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the bio-ship. Also, unlike other shooters, the ship does not take damage by touching the ground on stages that do have ground.
Extra lives are given out based on score. Most worlds also have extra lives in hidden spots. These need to be freed at first in order the reveal the extra lives.
Powerups
- Green: The only weapon shared by every ship. A general purpose spreadshot and the default weapon of each ship.
- Red: A homing laser or rings that are reflected on contact
- Blue: A cross shaped laser or slow homing orbs that can also destroy enemy bullets
- Yellow: A rapid fire cannon or a straight laser that can also destroy enemy bullets
Secret Stage rumor
Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed.
Production credits
Scenario by: Hiroshi Mikatabara
Programmed by: Tonbe, Kazumi Nasu
Sprite Designed by: Matsu G, Co Tani, Rauly.S.Kine, Senoko
Scroll Designed by: Matsu G, Co Tani, Rauly.S.Kine
Ray Tracing by: Matsu G
Meta Ball Designed by: Senoko
Sound Directed by: K.N.U.
Schedule Management: marsh
Package Designed by: Jordan, Naisho
Package CG Designed by: Matsu G, Rauly.S.Kine
Manual Edited by: Mongoose
Package and Manual Directed by: LibidoCHAN, Janjakajan
Special Thanks to: Lee, J.Yatsuchi, Wiwi Jumbo, Bo
Also Thanks to: Shige D.O.R., Usagi, CegawaHD, Kamikawa, Eriko, Sunset, Kyamura, monkey, Fuzzy, SiFi TZK, Ikepon, Shinyuu, Sim Bancho, Devi and Pea, Atsu, Daichan, Menme
Directed by: Kazumi Nasu
Presented by: Sega Enterprises
Digital manuals
Physical scans
Mega Drive version
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75 | |
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Based on 29 reviews |
Mega Drive, AU |
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Mega Play Version
External links
References
- ↑ 1.0 1.1 File:GamePro US 041.pdf, page 52 Cite error: Invalid
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tag; name ":File:GamePro US 041.pdf_p52" defined multiple times with different content - ↑ 2.0 2.1 File:Mega UK 03.pdf, page 40 Cite error: Invalid
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tag; name ":File:Mega UK 03.pdf_p40" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega02UK.pdf, page 78 Cite error: Invalid
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tag; name ":File:MeanMachinesSega02UK.pdf_p78" defined multiple times with different content - ↑ 4.0 4.1 File:SegaForce UK 12.pdf, page 80 Cite error: Invalid
<ref>
tag; name ":File:SegaForce UK 12.pdf_p80" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 32
- ↑ Aktueller Software Markt, "Februar 1993" (DE; 1993-01-11), page 136
- ↑ Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 28
- ↑ Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 84
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 35
- ↑ Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 34
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 295
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 26
- ↑ GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 80
- ↑ Hippon Super, "December 1992" (JP; 1992-11-04), page 82
- ↑ Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 104
- ↑ Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 193
- ↑ Sega Mega Drive Advanced Gaming, "February 1993" (UK; 199x-xx-xx), page 40
- ↑ Mega Fun, "11/92" (DE; 1992-10-xx), page 36
- ↑ MegaTech, "November 1992" (UK; 1992-10-20), page 26
- ↑ Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 108
- ↑ Player One, "Décembre 1992" (FR; 1992-12-10), page 60
- ↑ Play Time, "3/93" (DE; 1993-02-10), page 111
- ↑ Power Play, "2/93" (DE; 1993-01-xx), page 140
- ↑ Sega Power, "January 1993" (UK; 1992-12-03), page 35
- ↑ Sega Mega Drive Review, "1" (RU; 1995-04-03), page 37
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 8
- ↑ Video Games, "2/93" (DE; 1993-01-27), page 93
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