Difference between revisions of "Samurai Shodown"
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~In-game credits~ | ~In-game credits~ |
Revision as of 17:09, 25 March 2016
Samurai Shodown | ||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Mega-CD, Sega Game Gear | ||||||||||||||||||||||||||||||
Publisher: Sega/Takara, JVC, Takara | ||||||||||||||||||||||||||||||
Developer: SNK, Saurus, System Vision Funcom, Takara | ||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Samurai Shodown, known as Samurai Spirits (サムライスピリッツ) in Japan, is a versus fighting game by SNK, originally developed for Neo Geo AES/MVS hardware. It is the first in the series, and is notable for using weapons rather than relying on hand-to-hand combat during battles - one of the first fighting games of its type to do so.
After being released for the Neo Geo in 1993, ports were made to a variety of platforms, including the Sega Mega Drive, Sega Mega-CD and Sega Game Gear.
Contents
Production credits
Mega Drive version
Excective Producer: Nobuyuki Tanaka
Producer: Yasushi Okahara, Takahiro Shima
Direction: Zizi
Main Programmer: Haccyan
Assistant Programmer: Yama
Graphic System: Hideki
Graphic Design: Original from SNK
Graphic Design Modify: M.Toshiro, T.Koyama
Sound Design: Original from SNK
Sound System: Den
Sound Arrangement: Shinichi Yamazaki, Kazuhiko Oshikiri, Hideki Nagai, Hiroyuki Takei
Collision Tuning: Kuzira, Shikanosuke, Koyaman 3D
- Takara Staff and Takara USA Staff
Producers: S.Suzuki
Director: T.Ikenoue
Production Composers: T.Hocho, K.Kijima, S.Takagi, D.Fowler
USA Marketing Planner: T.Kinya
Art Work Composers: INTAC I.T.C. Staff
Special Thanks to: All SNK Staff, Rika
Translated by: Saurus Co., Ltd.
Presented by: Takara Co., Ltd.
Mega CD version
~In-game credits~
- JVC Musical Industries Inc
Executive Producer: Makato Orii
Producer: Yoji Takenaka
Game Testers: Aki Akaike, Julio C Arreygue, Jeremy Klein
- JVC Victor Entertainment Inc
Executive Producer: Harunobu Komori
Producer: Toshiyuki Nagai
Director: Kazuya Tominaga
Co Director: Gaku Sato
Assistant: Ryo Misawa
- Funcom
Main Programmer: Roar Flølo
Cruncher and Realtime Animation Decruncher: Eivind Hagen, Johan Köhler, Morten B Ofstad
Other Programming: Anders Dybdahl, Eivind Eklund, Morten B Ofstad, Carl-Henrik Skårstedt
Graphic Artists: Joachim Barrum, Torkell Bernsen, Colin McMahon, Tommy Svensson
Music and Sound: Kim Jensen
Animation Editing: Vebjørn Strømmen
Producer: Trond W Larsen
~Manual credits~
- Funcom
Artist: Colin McMahon, Torkell Bernsen, Joachim Barrum, Vebjørn Strømmen, Glenn Kristofferson, Jack Kristoffersen
Promotional material
- SamuraiShodown MCD US PrintAdvert.jpg
Mega-CD US print advert
- SamuraiShodown MCD US PrintAdvert 2.jpg
Mega-CD US print advert 2
- 1995 04 - Samurai Shodown.jpg
Mega Drive ES print advert 1
- 1995 05 - Software Mega Drive.jpg
ES Print Advert 2
Physical scans
Mega Drive version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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76 | |
---|---|
Based on 31 reviews |
Mega-CD version
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
71 | |
---|---|
Based on 15 reviews |
Game Gear version
Samurai Shodown/Samurai Spirits games for Sega systems | |
---|---|
Samurai Shodown (1994) | |
Samurai Shodown (1994) | |
Samurai Shodown (1995) | |
Samurai Spirits Zankurou Musouken (1996) | Shinsetsu Samurai Spirits Bushidou Retsuden (1997) | Samurai Spirits Amakusa Kourin (1997) | Samurai Spirits Best Collection (1998) | |
Nakoruru: Anohito Kara no Okurimono (2002) | |
Samurai Spirits Tenkaichi Kenkakuden (2005) | |
Unlicensed Samurai Shodown/Samurai Spirits games for Sega systems | |
Soul Edge vs. Samurai Spirits (1997) | Shin Samurai Spirits Haohmaru Jigokuhen (1998) |
- ↑ 1.0 1.1 1.2 File:CVG UK 164.pdf, page 60 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 164.pdf_p60" defined multiple times with different content - ↑ 2.0 2.1 File:MegaFun DE 1995-02.pdf, page 96 Cite error: Invalid
<ref>
tag; name ":File:MegaFun DE 1995-02.pdf_p96" defined multiple times with different content - ↑ 3.0 3.1 File:MeanMachinesSega29UK.pdf, page 76 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega29UK.pdf_p76" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 198
- ↑ Beep! MegaDrive, "December 1994" (JP; 1994-11-08), page 23
- ↑ Consoles +, "Janvier 1995" (FR; 199x-xx-xx), page 110
- ↑ Cool Gamer, "9" (RU; 2002-10-13), page 180
- ↑ Digitiser (UK) (1995-04-12)
- ↑ Electronic Gaming Monthly, "November 1994" (US; 1994-xx-xx), page 46
- ↑ Famitsu, "1994-11-25" (JP; 1994-11-11), page 40
- ↑ Freak, "1/95" (IL; 1995-xx-xx), page 1
- ↑ GamePro, "December 1994" (US; 1994-xx-xx), page 44
- ↑ Games World: The Magazine, "April 1995" (UK; 1995-0x-xx), page 13
- ↑ Hobby Consolas, "Marzo 1995" (ES; 1995-xx-xx), page 60
- ↑ Joypad, "Mars 1995" (FR; 1995-0x-xx), page 88
- ↑ MAN!AC, "03/95" (DE; 1995-02-08), page 61
- ↑ Mega, "May 1995" (UK; 1995-04-30), page 16
- ↑ Micro Kid's Multimédia, "Mai 1995" (FR; 1995-0x-xx), page 62
- ↑ Micromanía (tercera época), "Febrero 1995" (ES; 1995-xx-xx), page 106
- ↑ Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 108
- ↑ Player One, "Mars 1995" (FR; 1995-0x-xx), page 82
- ↑ Play Time, "3/95" (DE; 1995-02-08), page 110
- ↑ Saturn Fan, "1995 February" (JP; 1995-01-07), page 33
- ↑ Sega Magazine, "February 1995" (UK; 1995-01-15), page 94
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 40
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 34
- ↑ Sega Mega Drive Review, "2" (RU; 1996-01-03), page 115
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 86
- ↑ Todo Sega, "Marzo 1995" (ES; 1995-0x-xx), page 30
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 151
- ↑ Video Games, "3/95" (DE; 1995-02-23), page 91
- ↑ VideoGames, "December 1994" (US; 1994-1x-xx), page 101
- ↑ Electronic Gaming Monthly, "June 1995" (US; 1995-0x-xx), page 36
- ↑ Electronic Gaming Monthly, "August 1995" (US; 1995-0x-xx), page 36
- ↑ GamePro, "September 1995" (US; 1995-xx-xx), page 48
- ↑ Gamers, "November 1995" (DE; 1995-10-11), page 55
- ↑ Game Informer, "June 1995" (US; 1995-0x-xx), page 54
- ↑ Hobby Consolas, "Agosto 1995" (ES; 1995-xx-xx), page 78
- ↑ Mega, "September 1995" (UK; 1995-08-31), page 20
- ↑ Player One, "Novembre 1995" (FR; 1995-1x-xx), page 142
- ↑ Sega Magazin, "Februar 1996" (DE; 1996-01-10), page 10
- ↑ Sega Magazine, "July 1995" (UK; 1995-06-15), page 82
- ↑ Sega Power, "July 1995" (UK; 1995-05-18), page 52
- ↑ Sega Pro, "August 1995" (UK; 1995-07-13), page 65
- ↑ Videogame Advisor, "Volume 1, Number 3: July 1995" (US; 1995-0x-xx), page 32
- ↑ VideoGames, "September 1995" (US; 1995-08-22), page 81
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- Samurai Shodown (franchise)