Difference between revisions of "Battle Squadron"
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Revision as of 05:02, 26 June 2016
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Battle Squadron | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Electronic Arts | |||||
Developer: Innerprise Software | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-2 | |||||
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Battle Squadron is a 1990 shoot-'em-up developed by Innerprise Software and published by Electronic Arts exclusively in the US and Europe for the Sega Mega Drive and Commodore Amiga. There are certain differences between the Amiga and Sega Mega Drive release.
Story
The alien Barrax Empire has been at war with Earth for centuries to gain control over the Universe. While returning from a mission to destroy all Barrax on Planet Urainia while gathering information on the empire's fleets, Commander Barry D. Mayers and Commander Lori Bergin were taken hostage by a Barrax nova cruiser, their last transmission mentioning something about being able to turn invisible for a short period of time. The mission is to rescue them.
Gameplay
and shoot; with a rather slow rapidfire ability. drops a missile which destroys enemies within a radius of your ship (there is a limited stock of missiles). The game offers four standard weapons:
- red: wide spreadshot, front only
- green: narrow spreadshot, front only
- blue: front and backwards shot
- orange: 5 way spreadshot
Unusual for the genre, the game has an overworld and three lower sections that can be entered through craters. Each of these have to be cleared to reach the final boss. Ignoring all craters makes the overworld restart from the beginning.
Version differences
- The Amiga version has a bit more varied background tiles and switches background colors more often
- The Sega Mega Drive version has certain layers right in front of the screen, making it harder to see certain objects
- The Sega Mega Drive version runs faster and is harder
- The Amiga version has an extra space background for the final boss
Physical scans
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78 | |
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Based on 25 reviews |
References
- ↑ 1.0 1.1 File:ACE UK 42.pdf, page 63 Cite error: Invalid
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tag; name ":File:HobbyConsolas ES 002.pdf_p72" defined multiple times with different content - ↑ 3.0 3.1 File:MegaTech UK 01.pdf, page 76 Cite error: Invalid
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tag; name ":File:MegaTech UK 01.pdf_p76" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachines UK 04.pdf, page 68 Cite error: Invalid
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tag; name ":File:MeanMachines UK 04.pdf_p68" defined multiple times with different content - ↑ 5.0 5.1 File:PlayerOne FR 007.pdf, page 44 Cite error: Invalid
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tag; name ":File:PlayerOne FR 007.pdf_p44" defined multiple times with different content - ↑ 6.0 6.1 File:Raze UK 05.pdf, page 54 Cite error: Invalid
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tag; name ":File:Raze UK 05.pdf_p54" defined multiple times with different content - ↑ 7.0 7.1 File:SegaPro UK 01.pdf, page 39 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 01.pdf_p39" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 29
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 127
- ↑ Electronic Gaming Monthly, "January 1991" (US; 199x-xx-xx), page 22
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 25
- ↑ Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 101
- ↑ Génération 4, "Février 1991" (FR; 1991-xx-xx), page 91
- ↑ Joystick, "Février 1991" (FR; 1991-0x-xx), page 122
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 90
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Micromanía (segunda época), "Marzo 1991" (ES; 1991-0x-xx), page 38
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 137
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 135
- ↑ Sega Power, "January 1991" (UK; 1990-12-06), page 10
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 52
- ↑ Sega Pro, "July 1992" (UK; 1992-06-18), page 28
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 22
- ↑ VideoGames & Computer Entertainment, "February 1991" (US; 1991-0x-xx), page 40
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